X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fcommon%2Fweapons%2Fweapon%2Frifle.qh;h=e5a2cde2b0b3956f3081c0889e5aa98d11b56390;hb=HEAD;hp=560354c0529b40b5e19e9a4ff389a01946dae6c6;hpb=60b0e81cdaed847a7aac9d234f219937ab9462b2;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/common/weapons/weapon/rifle.qh b/qcsrc/common/weapons/weapon/rifle.qh index 560354c05..9b69985a4 100644 --- a/qcsrc/common/weapons/weapon/rifle.qh +++ b/qcsrc/common/weapons/weapon/rifle.qh @@ -2,7 +2,7 @@ CLASS(Rifle, Weapon) /* spawnfunc */ ATTRIB(Rifle, m_canonical_spawnfunc, string, "weapon_rifle"); -/* ammotype */ ATTRIB(Rifle, ammo_type, int, RESOURCE_BULLETS); +/* ammotype */ ATTRIB(Rifle, ammo_type, Resource, RES_BULLETS); /* impulse */ ATTRIB(Rifle, impulse, int, 7); /* flags */ ATTRIB(Rifle, spawnflags, int, WEP_FLAG_MUTATORBLOCKED | WEP_FLAG_RELOADABLE | WEP_TYPE_HITSCAN | WEP_FLAG_PENETRATEWALLS); /* rating */ ATTRIB(Rifle, bot_pickupbasevalue, float, 7000); @@ -10,6 +10,8 @@ CLASS(Rifle, Weapon) /* modelname */ ATTRIB(Rifle, mdl, string, "campingrifle"); #ifdef GAMEQC /* model */ ATTRIB(Rifle, m_model, Model, MDL_RIFLE_ITEM); +/* flash mdl */ ATTRIB(Rifle, m_muzzlemodel, Model, MDL_Null); +/* flash eff */ ATTRIB(Rifle, m_muzzleeffect, entity, EFFECT_RIFLE_MUZZLEFLASH); #endif /* crosshair */ ATTRIB(Rifle, w_crosshair, string, "gfx/crosshairrifle"); /* crosshair */ ATTRIB(Rifle, w_crosshair_size, float, 0.6); @@ -26,24 +28,29 @@ CLASS(Rifle, Weapon) P(class, prefix, burstcost, float, BOTH) \ P(class, prefix, bursttime, float, NONE) \ P(class, prefix, damage, float, BOTH) \ + P(class, prefix, damagefalloff_forcehalflife, float, BOTH) \ + P(class, prefix, damagefalloff_halflife, float, BOTH) \ + P(class, prefix, damagefalloff_maxdist, float, BOTH) \ + P(class, prefix, damagefalloff_mindist, float, BOTH) \ P(class, prefix, force, float, BOTH) \ + P(class, prefix, headshot_multiplier, float, BOTH) \ P(class, prefix, refire, float, BOTH) \ P(class, prefix, reload, float, SEC) \ P(class, prefix, reload_ammo, float, NONE) \ - P(class, prefix, reload_time, float, NONE) \ + P(class, prefix, reload_time, float, NONE) \ P(class, prefix, secondary, float, NONE) \ P(class, prefix, shots, float, BOTH) \ P(class, prefix, solidpenetration, float, BOTH) \ P(class, prefix, spread, float, BOTH) \ - P(class, prefix, switchdelay_drop, float, NONE) \ - P(class, prefix, switchdelay_raise, float, NONE) \ + P(class, prefix, switchdelay_drop, float, NONE) \ + P(class, prefix, switchdelay_raise, float, NONE) \ P(class, prefix, tracer, float, BOTH) \ - P(class, prefix, weaponreplace, string, NONE) \ - P(class, prefix, weaponstartoverride, float, NONE) \ - P(class, prefix, weaponstart, float, NONE) \ - P(class, prefix, weaponthrowable, float, NONE) \ + P(class, prefix, weaponreplace, string, NONE) \ + P(class, prefix, weaponstartoverride, float, NONE) \ + P(class, prefix, weaponstart, float, NONE) \ + P(class, prefix, weaponthrowable, float, NONE) \ END() - W_PROPS(X, Rifle, rifle) + W_PROPS(X, Rifle, rifle) #undef X ENDCLASS(Rifle) REGISTER_WEAPON(RIFLE, rifle, NEW(Rifle));