X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fcommon%2Fweapons%2Fweapon%2Fseeker.qh;h=e4e9fd535248f4b1f58bfe71e96866d9ac2f9306;hb=bebef6b9a1c5d5d79cb9cf11180dbb6cda6fcd29;hp=6f70f09beec2219624baeca92e2cd7deaa104fb4;hpb=4ee2807b2d8f808928ef14b3e814945b3edb4350;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/common/weapons/weapon/seeker.qh b/qcsrc/common/weapons/weapon/seeker.qh index 6f70f09be..e4e9fd535 100644 --- a/qcsrc/common/weapons/weapon/seeker.qh +++ b/qcsrc/common/weapons/weapon/seeker.qh @@ -1 +1,94 @@ #pragma once + +CLASS(Seeker, Weapon) +/* spawnfunc */ ATTRIB(Seeker, m_canonical_spawnfunc, string, "weapon_seeker"); +/* ammotype */ ATTRIB(Seeker, ammo_type, int, RESOURCE_ROCKETS); +/* impulse */ ATTRIB(Seeker, impulse, int, 8); +/* flags */ ATTRIB(Seeker, spawnflags, int, WEP_FLAG_MUTATORBLOCKED | WEP_FLAG_RELOADABLE | WEP_TYPE_SPLASH); +/* rating */ ATTRIB(Seeker, bot_pickupbasevalue, float, 5000); +/* color */ ATTRIB(Seeker, wpcolor, vector, '0.5 1 0'); +/* modelname */ ATTRIB(Seeker, mdl, string, "seeker"); +#ifdef GAMEQC +/* model */ ATTRIB(Seeker, m_model, Model, MDL_SEEKER_ITEM); +#endif +/* crosshair */ ATTRIB(Seeker, w_crosshair, string, "gfx/crosshairseeker"); +/* crosshair */ ATTRIB(Seeker, w_crosshair_size, float, 0.8); +/* wepimg */ ATTRIB(Seeker, model2, string, "weaponseeker"); +/* refname */ ATTRIB(Seeker, netname, string, "seeker"); +/* wepname */ ATTRIB(Seeker, m_name, string, _("T.A.G. Seeker")); + +#define X(BEGIN, P, END, class, prefix) \ + BEGIN(class) \ + P(class, prefix, flac_ammo, float, NONE) \ + P(class, prefix, flac_animtime, float, NONE) \ + P(class, prefix, flac_damage, float, NONE) \ + P(class, prefix, flac_edgedamage, float, NONE) \ + P(class, prefix, flac_force, float, NONE) \ + P(class, prefix, flac_lifetime, float, NONE) \ + P(class, prefix, flac_lifetime_rand, float, NONE) \ + P(class, prefix, flac_radius, float, NONE) \ + P(class, prefix, flac_refire, float, NONE) \ + P(class, prefix, flac_speed, float, NONE) \ + P(class, prefix, flac_speed_up, float, NONE) \ + P(class, prefix, flac_speed_z, float, NONE) \ + P(class, prefix, flac_spread, float, NONE) \ + P(class, prefix, missile_accel, float, NONE) \ + P(class, prefix, missile_ammo, float, NONE) \ + P(class, prefix, missile_animtime, float, NONE) \ + P(class, prefix, missile_count, float, NONE) \ + P(class, prefix, missile_damageforcescale, float, NONE) \ + P(class, prefix, missile_damage, float, NONE) \ + P(class, prefix, missile_decel, float, NONE) \ + P(class, prefix, missile_delay, float, NONE) \ + P(class, prefix, missile_edgedamage, float, NONE) \ + P(class, prefix, missile_force, float, NONE) \ + P(class, prefix, missile_health, float, NONE) \ + P(class, prefix, missile_lifetime, float, NONE) \ + P(class, prefix, missile_proxy, float, NONE) \ + P(class, prefix, missile_proxy_delay, float, NONE) \ + P(class, prefix, missile_proxy_maxrange, float, NONE) \ + P(class, prefix, missile_radius, float, NONE) \ + P(class, prefix, missile_refire, float, NONE) \ + P(class, prefix, missile_smart, float, NONE) \ + P(class, prefix, missile_smart_mindist, float, NONE) \ + P(class, prefix, missile_smart_trace_max, float, NONE) \ + P(class, prefix, missile_smart_trace_min, float, NONE) \ + P(class, prefix, missile_speed, float, NONE) \ + P(class, prefix, missile_speed_max, float, NONE) \ + P(class, prefix, missile_speed_up, float, NONE) \ + P(class, prefix, missile_speed_z, float, NONE) \ + P(class, prefix, missile_spread, float, NONE) \ + P(class, prefix, missile_turnrate, float, NONE) \ + P(class, prefix, reload_ammo, float, NONE) \ + P(class, prefix, reload_time, float, NONE) \ + P(class, prefix, switchdelay_drop, float, NONE) \ + P(class, prefix, switchdelay_raise, float, NONE) \ + P(class, prefix, tag_ammo, float, NONE) \ + P(class, prefix, tag_animtime, float, NONE) \ + P(class, prefix, tag_damageforcescale, float, NONE) \ + P(class, prefix, tag_health, float, NONE) \ + P(class, prefix, tag_lifetime, float, NONE) \ + P(class, prefix, tag_refire, float, NONE) \ + P(class, prefix, tag_speed, float, NONE) \ + P(class, prefix, tag_spread, float, NONE) \ + P(class, prefix, tag_tracker_lifetime, float, NONE) \ + P(class, prefix, type, float, NONE) \ + P(class, prefix, weaponreplace, string, NONE) \ + P(class, prefix, weaponstartoverride, float, NONE) \ + P(class, prefix, weaponstart, float, NONE) \ + P(class, prefix, weaponthrowable, float, NONE) \ + END() + W_PROPS(X, Seeker, seeker) +#undef X +ENDCLASS(Seeker) +REGISTER_WEAPON(SEEKER, seeker, NEW(Seeker)); + +SPAWNFUNC_WEAPON(weapon_seeker, WEP_SEEKER) + +#ifdef SVQC +.entity tag_target, wps_tag_tracker; +.float tag_time; + +IntrusiveList g_seeker_trackers; +STATIC_INIT(g_seeker_trackers) { g_seeker_trackers = IL_NEW(); } +#endif