X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fcommon%2Fweapons%2Fweapon%2Ftuba.qh;h=ffa1dd6e2dd5589e5623611655bce63a87bf4042;hb=bebef6b9a1c5d5d79cb9cf11180dbb6cda6fcd29;hp=6f70f09beec2219624baeca92e2cd7deaa104fb4;hpb=c039d054a46888048d214000273ccfc63e4611b6;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/common/weapons/weapon/tuba.qh b/qcsrc/common/weapons/weapon/tuba.qh index 6f70f09be..ffa1dd6e2 100644 --- a/qcsrc/common/weapons/weapon/tuba.qh +++ b/qcsrc/common/weapons/weapon/tuba.qh @@ -1 +1,53 @@ #pragma once + +CLASS(Tuba, Weapon) +/* spawnfunc */ ATTRIB(Tuba, m_canonical_spawnfunc, string, "weapon_tuba"); +/* impulse */ ATTRIB(Tuba, impulse, int, 1); +/* flags */ ATTRIB(Tuba, spawnflags, int, WEP_FLAG_HIDDEN | WEP_TYPE_SPLASH | WEP_FLAG_NODUAL); +/* rating */ ATTRIB(Tuba, bot_pickupbasevalue, float, 2000); +/* color */ ATTRIB(Tuba, wpcolor, vector, '0 1 0'); +/* modelname */ ATTRIB(Tuba, mdl, string, "tuba"); +#ifdef GAMEQC +/* model */ ATTRIB(Tuba, m_model, Model, MDL_TUBA_ITEM); +#endif +/* crosshair */ ATTRIB(Tuba, w_crosshair, string, "gfx/crosshairtuba"); +/* crosshair */ //ATTRIB(Tuba, w_crosshair_size, float, 0.65); +/* wepimg */ ATTRIB(Tuba, model2, string, "weapontuba"); +/* refname */ ATTRIB(Tuba, netname, string, "tuba"); +/* xgettext:no-c-format */ +/* wepname */ ATTRIB(Tuba, m_name, string, _("@!#%'n Tuba")); + +#define X(BEGIN, P, END, class, prefix) \ + BEGIN(class) \ + P(class, prefix, animtime, float, NONE) \ + P(class, prefix, attenuation, float, NONE) \ + P(class, prefix, damage, float, NONE) \ + P(class, prefix, edgedamage, float, NONE) \ + P(class, prefix, fadetime, float, NONE) \ + P(class, prefix, force, float, NONE) \ + P(class, prefix, pitchstep, float, NONE) \ + P(class, prefix, radius, float, NONE) \ + P(class, prefix, refire, float, NONE) \ + P(class, prefix, switchdelay_drop, float, NONE) \ + P(class, prefix, switchdelay_raise, float, NONE) \ + P(class, prefix, volume, float, NONE) \ + P(class, prefix, weaponreplace, string, NONE) \ + P(class, prefix, weaponstartoverride, float, NONE) \ + P(class, prefix, weaponstart, float, NONE) \ + P(class, prefix, weaponthrowable, float, NONE) \ + END() + W_PROPS(X, Tuba, tuba) +#undef X +ENDCLASS(Tuba) +REGISTER_WEAPON(TUBA, tuba, NEW(Tuba)); + +SPAWNFUNC_WEAPON(weapon_tuba, WEP_TUBA) + +#ifdef CSQC +entityclass(Tuba); +class(Tuba) .int note; +class(Tuba) .bool tuba_attenuate; +class(Tuba) .float tuba_volume; +class(Tuba) .float tuba_volume_initial; +class(Tuba) .int tuba_instrument; +#endif