X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Flib%2Fp2mathlib.qh;h=898d6ca1ceae2c3a2338a92d88e1397ce5a6e59a;hb=44cad443f15ba5e3c256a4964a117a9fa43985b9;hp=1f4deb1d877461d2b5d58234c3c82ed7720a3641;hpb=3236ec199392c8eb4e96aa74cdf1db86717ac958;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/lib/p2mathlib.qh b/qcsrc/lib/p2mathlib.qh index 1f4deb1d8..898d6ca1c 100644 --- a/qcsrc/lib/p2mathlib.qh +++ b/qcsrc/lib/p2mathlib.qh @@ -19,25 +19,25 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ -[[eraseable]] +ERASEABLE vector vec_bias(vector v, float f); -[[eraseable]] +ERASEABLE vector vec_to_min(vector a, vector b); -[[eraseable]] +ERASEABLE vector vec_to_max(vector a, vector b); // there may already be a function for bounding a vector in this manner, however my very quick search did not reveal one -- Player_2 -[[eraseable]] +ERASEABLE vector vec_bounds_in(vector point, vector a, vector b); -[[eraseable]] +ERASEABLE vector vec_bounds_out(vector point, vector a, vector b); -[[eraseable]] +ERASEABLE float angle_snap_f(float f, float increment); -[[eraseable]] +ERASEABLE vector angle_snap_vec(vector v, float increment); -[[eraseable]] +ERASEABLE vector aim_vec(vector org, vector targ);