X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Flib%2Fp2mathlib.qh;h=b1886ae1268802c1011b31ccdfe6ebdcb671e3b4;hb=d3e642e032c1e9e62fc5400c14627c54e37e4ae0;hp=c92f26a912f145ef42f3f8380533d58adaae10b4;hpb=c89dfaa4d0342b98c320621557973a65114fbdf4;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/lib/p2mathlib.qh b/qcsrc/lib/p2mathlib.qh index c92f26a91..b1886ae12 100644 --- a/qcsrc/lib/p2mathlib.qh +++ b/qcsrc/lib/p2mathlib.qh @@ -20,14 +20,14 @@ vector vec_bias(vector v, float f); -vector vec_to_min (vector a, vector b); -vector vec_to_max (vector a, vector b); +vector vec_to_min(vector a, vector b); +vector vec_to_max(vector a, vector b); // there may already be a function for bounding a vector in this manner, however my very quick search did not reveal one -- Player_2 -vector vec_bounds_in (vector point, vector a, vector b); -vector vec_bounds_out (vector point, vector a, vector b); +vector vec_bounds_in(vector point, vector a, vector b); +vector vec_bounds_out(vector point, vector a, vector b); -float angle_snap_f (float f, float increment); -vector angle_snap_vec (vector v, float increment); +float angle_snap_f(float f, float increment); +vector angle_snap_vec(vector v, float increment); -vector aim_vec (vector origin, vector target); +vector aim_vec(vector origin, vector target);