X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fmenu%2Fmenu.qc;h=7339e696950abb7a5de944a12eeca1acaa43a681;hb=06ee57203283ee16b27a716619866d0a524b6505;hp=ddf9ff686adc7b4413086cab0093d08fc6aa0a7a;hpb=44657432578ed559d0c426da18d7678419caf424;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/menu/menu.qc b/qcsrc/menu/menu.qc index ddf9ff686..7339e6969 100644 --- a/qcsrc/menu/menu.qc +++ b/qcsrc/menu/menu.qc @@ -91,8 +91,8 @@ void m_init() } } -float MENU_ASPECT = 1.25; // 1280x1024 -float MENU_MINHEIGHT = 600; +const float MENU_ASPECT = 1.25; // 1280x1024 +const float MENU_MINHEIGHT = 600; float conwidth_s, conheight_s, realconwidth, realconheight, screenconwidth, screenconheight; void draw_reset_cropped() { @@ -257,6 +257,19 @@ void m_keydown(float key, float ascii) return; if(!Menu_Active) return; + + if(menuMouseMode) + if(key >= K_MOUSE1 && key <= K_MOUSE3) + { + // detect a click outside of the game window + vector p = getmousepos(); + if(p_x < 0 || p_x > realconwidth || p_y < 0 || p_y > realconheight) + { + ++mouseButtonsPressed; + return; + } + } + if(keyGrabber) { entity e; @@ -289,11 +302,11 @@ void m_keydown(float key, float ascii) if(key == K_SHIFT) menuShiftState |= S_SHIFT; } -float SCALEMODE_CROP = 0; -float SCALEMODE_LETTERBOX = 1; -float SCALEMODE_WIDTH = 2; -float SCALEMODE_HEIGHT = 3; -float SCALEMODE_STRETCH = 4; +const float SCALEMODE_CROP = 0; +const float SCALEMODE_LETTERBOX = 1; +const float SCALEMODE_WIDTH = 2; +const float SCALEMODE_HEIGHT = 3; +const float SCALEMODE_STRETCH = 4; void draw_Picture_Aligned(vector algn, float scalemode, string img, float a) { vector sz, org, isz, isz_w, isz_h; @@ -687,7 +700,7 @@ void m_draw() if(Menu_Active) if(!cvar("menu_video_played")) { - localcmd("cd loop $menu_cdtrack; play sound/announcer/default/welcome.ogg\n"); + localcmd("cd loop $menu_cdtrack; play sound/announcer/default/welcome.wav\n"); menuLogoAlpha = -0.8; // no idea why, but when I start this at zero, it jumps instead of fading FIXME } // ALWAYS set this cvar; if we start but menu is not active, this means we want no background music! @@ -784,7 +797,12 @@ void m_draw() draw_alpha *= menuAlpha; - if(menuMouseMode) + if(!Menu_Active) + { + // do not update mouse position + // it prevents mouse jumping to '0 0 0' when menu is fading out + } + else if(menuMouseMode) { vector newMouse; newMouse = globalToBox(getmousepos(), draw_shift, draw_scale);