X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fmenu%2Fmenu.qh;h=020a65a20c318ac1cf8f1bbf5e1625759aa30cc2;hb=384be5615d766913a518e828aaeb47540e579ffe;hp=641ddf7d19df20db49ad73d707a74197cf427ad5;hpb=fbec7533403217021a56aad87aae328283178c0f;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/menu/menu.qh b/qcsrc/menu/menu.qh index 641ddf7d1..020a65a20 100644 --- a/qcsrc/menu/menu.qh +++ b/qcsrc/menu/menu.qh @@ -1,22 +1,33 @@ -#define localcmd cmd +#ifndef MENU_H +#define MENU_H + +#include "draw.qh" +#include "skin.qh" + +#include "oo/base.qh" -#define NULL (null_entity) -#define world NULL +#include "xonotic/util.qh" + +#include "../common/constants.qh" +#include "../common/test.qh" +#include "../common/util.qh" + +#define localcmd cmd // constants -const float GAME_ISSERVER = 1; -const float GAME_CONNECTED = 2; -const float GAME_DEVELOPER = 4; +const int GAME_ISSERVER = 1; +const int GAME_CONNECTED = 2; +const int GAME_DEVELOPER = 4; // prototypes float Menu_Active; -float gamestatus; +int gamestatus; -const float S_SHIFT = 1; -const float S_CTRL = 2; -const float S_ALT = 4; +const int S_SHIFT = 1; +const int S_CTRL = 2; +const int S_ALT = 4; float frametime; float time; @@ -33,10 +44,25 @@ entity keyGrabber; float conwidth, conheight; // "virtual" conwidth/height values for other stuff to assume for scaling -void SUB_Null(); - float preMenuInit(); // you have to define this for pre-menu initialization. Return 0 if initialization needs to be retried a frame later, 1 if it succeeded. void preMenuDraw(); // this is run before the menu is drawn. You may put some stuff there that has to be done every frame. void postMenuDraw(); // this is run just after the menu is drawn (or not). Useful to draw something over everything else. void m_sync(); + +void draw_reset_cropped(); + +// sounds + +const string MENU_SOUND_CLEAR = "sound/menu/clear.wav"; +const string MENU_SOUND_CLOSE = "sound/menu/close.wav"; +const string MENU_SOUND_EXECUTE = "sound/menu/execute.wav"; +const string MENU_SOUND_FOCUS = "sound/menu/focus.wav"; +const string MENU_SOUND_OPEN = "sound/menu/open.wav"; +const string MENU_SOUND_SELECT = "sound/menu/select.wav"; +const string MENU_SOUND_SLIDE = "sound/menu/slide.wav"; +const string MENU_SOUND_WINNER = "sound/menu/winner.wav"; + +void m_play_focus_sound(); +void m_play_click_sound(string soundfile); +#endif