X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fmenu%2Fxonotic%2Fdialog_hudpanel_weapons.c;h=b31622f67390e02f1d1465b02c5b55652fab1907;hb=4337108fce31bfd194b2e7c01304a4a0cd7fef20;hp=f553e48699205ca007b63d99e56372594d71c171;hpb=66f4c044bcbde335535342e2d5b0e42e2c5eabf5;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/menu/xonotic/dialog_hudpanel_weapons.c b/qcsrc/menu/xonotic/dialog_hudpanel_weapons.c index f553e4869..b31622f67 100644 --- a/qcsrc/menu/xonotic/dialog_hudpanel_weapons.c +++ b/qcsrc/menu/xonotic/dialog_hudpanel_weapons.c @@ -4,7 +4,7 @@ CLASS(XonoticHUDWeaponsDialog) EXTENDS(XonoticRootDialog) ATTRIB(XonoticHUDWeaponsDialog, title, string, _("Weapons Panel")) ATTRIB(XonoticHUDWeaponsDialog, color, vector, SKINCOLOR_DIALOG_TEAMSELECT) ATTRIB(XonoticHUDWeaponsDialog, intendedWidth, float, 0.4) - ATTRIB(XonoticHUDWeaponsDialog, rows, float, 17) + ATTRIB(XonoticHUDWeaponsDialog, rows, float, 18) ATTRIB(XonoticHUDWeaponsDialog, columns, float, 4) ATTRIB(XonoticHUDWeaponsDialog, name, string, "HUDweapons") ENDCLASS(XonoticHUDWeaponsDialog) @@ -29,7 +29,7 @@ void XonoticHUDWeaponsDialog_fill(entity me) e.configureXonoticTextSliderValues(e); me.TR(me); me.TDempty(me, 0.2); - me.TD(me, 1, 1.2, e = makeXonoticTextLabel(0, "Fade effect:")); + me.TD(me, 1, 1.2, e = makeXonoticTextLabel(0, _("Fade effect:"))); setDependentStringNotEqual(e, strzone(strcat("hud_panel_", panelname, "_timeout")), "0"); me.TD(me, 1, 2.6, e = makeXonoticTextSlider(strzone(strcat("hud_panel_", panelname, "_timeout_effect")))); e.addValue(e, ZCTX(_("EF^None")), "0"); @@ -40,6 +40,9 @@ void XonoticHUDWeaponsDialog_fill(entity me) setDependentStringNotEqual(e, strzone(strcat("hud_panel_", panelname, "_timeout")), "0"); me.TR(me); me.TD(me, 1, 4, e = makeXonoticTextLabel(0, _("Weapon icons:"))); + me.TR(me); + me.TDempty(me, 0.2); + me.TD(me, 1, 3.8, e = makeXonoticCheckBox(0, "hud_panel_weapons_onlyowned", _("Show only owned weapons"))); me.TR(me); me.TDempty(me, 0.2); me.TD(me, 1, 1.4, e = makeXonoticTextLabel(0, _("Show weapon ID as:")));