X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fmenu%2Fxonotic%2Fdialog_multiplayer_playersetup_weapons.c;h=ed5802a972d5dfcbd6ccef2671a412b821df8d44;hb=409a45fc9f352b17007c8ff3bf1cd834634cd935;hp=ca6d705c6fd68df9a85226533dd8573c9601faa5;hpb=85ff31f9ec26adf70f835d95184f6dded9d0c785;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/menu/xonotic/dialog_multiplayer_playersetup_weapons.c b/qcsrc/menu/xonotic/dialog_multiplayer_playersetup_weapons.c index ca6d705c6..ed5802a97 100644 --- a/qcsrc/menu/xonotic/dialog_multiplayer_playersetup_weapons.c +++ b/qcsrc/menu/xonotic/dialog_multiplayer_playersetup_weapons.c @@ -3,7 +3,7 @@ CLASS(XonoticWeaponsDialog) EXTENDS(XonoticDialog) METHOD(XonoticWeaponsDialog, toString, string(entity)) METHOD(XonoticWeaponsDialog, fill, void(entity)) METHOD(XonoticWeaponsDialog, showNotify, void(entity)) - ATTRIB(XonoticWeaponsDialog, title, string, "Weapon settings") + ATTRIB(XonoticWeaponsDialog, title, string, _("Weapon settings")) ATTRIB(XonoticWeaponsDialog, color, vector, SKINCOLOR_DIALOG_WEAPONS) ATTRIB(XonoticWeaponsDialog, intendedWidth, float, 0.5) ATTRIB(XonoticWeaponsDialog, rows, float, 17) @@ -26,33 +26,33 @@ void XonoticWeaponsDialog_fill(entity me) entity e; me.TR(me); - me.TD(me, 1, 4, makeXonoticTextLabel(0, "Weapon priority list:")); + me.TD(me, 1, 4, makeXonoticTextLabel(0, _("Weapon priority list:"))); me.TR(me); me.TD(me, 9, 4, e = me.weaponsList = makeXonoticWeaponsList()); me.gotoRC(me, 10, 0); me.TDempty(me, 1); - me.TD(me, 1, 1, e = makeXonoticButton("Up", '0 0 0')); + me.TD(me, 1, 1, e = makeXonoticButton(_("Up"), '0 0 0')); e.onClick = WeaponsList_MoveUp_Click; e.onClickEntity = me.weaponsList; - me.TD(me, 1, 1, e = makeXonoticButton("Down", '0 0 0')); + me.TD(me, 1, 1, e = makeXonoticButton(_("Down"), '0 0 0')); e.onClick = WeaponsList_MoveDown_Click; e.onClickEntity = me.weaponsList; me.gotoRC(me, 11, 0); - me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "cl_weaponpriority_useforcycling", "Use priority list for weapon cycling")); + me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "cl_weaponpriority_useforcycling", _("Use priority list for weapon cycling"))); me.TR(me); - me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "cl_autoswitch", "Auto switch weapons on pickup")); + me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "cl_autoswitch", _("Auto switch weapons on pickup"))); me.TR(me); - me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "r_drawviewmodel", "Draw 1st person weapon model")); + me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "r_drawviewmodel", _("Draw 1st person weapon model"))); me.TR(me); me.TDempty(me, 0.2); - me.TD(me, 1, 1, e = makeXonoticRadioButton(1, "cl_gunalign", "4", "Left align")); + me.TD(me, 1, 1, e = makeXonoticRadioButton(1, "cl_gunalign", "4", _("Left align"))); setDependent(e, "r_drawviewmodel", 1, 1); - me.TD(me, 1, 1, e = makeXonoticRadioButton(1, "cl_gunalign", "3", "Right align")); + me.TD(me, 1, 1, e = makeXonoticRadioButton(1, "cl_gunalign", "3", _("Right align"))); setDependent(e, "r_drawviewmodel", 1, 1); me.TR(me); - me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "v_flipped", "Flip view horizontally")); + me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "v_flipped", _("Flip view horizontally"))); me.TR(me); - me.TD(me, 1, me.columns, e = makeXonoticButton("OK", '0 0 0')); + me.TD(me, 1, me.columns, e = makeXonoticButton(_("OK"), '0 0 0')); e.onClick = Dialog_Close; e.onClickEntity = me; }