X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fmenu%2Fxonotic%2Fdialog_settings_game_hud.qc;h=88fba8dd0250345442b73809800aeb9eb46f708d;hb=123b8faad91aa21fb4e87d48f0f776dd77735b2e;hp=0c9342d22f2509d8c555c562f0b67da0195d29a6;hpb=cde83f49fc4b343efb9347b53c067f6b778fc5f3;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/menu/xonotic/dialog_settings_game_hud.qc b/qcsrc/menu/xonotic/dialog_settings_game_hud.qc index 0c9342d22..88fba8dd0 100644 --- a/qcsrc/menu/xonotic/dialog_settings_game_hud.qc +++ b/qcsrc/menu/xonotic/dialog_settings_game_hud.qc @@ -1,21 +1,13 @@ -#ifndef DIALOG_SETTINGS_GAME_HUD_H -#define DIALOG_SETTINGS_GAME_HUD_H -#include "tab.qc" -CLASS(XonoticGameHUDSettingsTab, XonoticTab) - METHOD(XonoticGameHUDSettingsTab, fill, void(entity)); - METHOD(XonoticGameHUDSettingsTab, showNotify, void(entity)); - ATTRIB(XonoticGameHUDSettingsTab, title, string, _("HUD")) - ATTRIB(XonoticGameHUDSettingsTab, intendedWidth, float, 0.9) - ATTRIB(XonoticGameHUDSettingsTab, rows, float, 13) - ATTRIB(XonoticGameHUDSettingsTab, columns, float, 6.2) -ENDCLASS(XonoticGameHUDSettingsTab) -entity makeXonoticGameHUDSettingsTab(); -void HUDSetup_Start(entity me, entity btn); -#include "../gamesettings.qh" -REGISTER_SETTINGS(HUD, makeXonoticGameHUDSettingsTab()); -#endif +#include "dialog_settings_game_hud.qh" + +#include "../item/modalcontroller.qh" +#include "mainwindow.qh" +#include "textlabel.qh" +#include "slider.qh" +#include "slider_sbfadetime.qh" +#include "checkbox.qh" +#include "button.qh" -#ifdef IMPLEMENTATION void HUDSetup_Check_Gamestatus(entity me, entity btn) { if(!(gamestatus & (GAME_CONNECTED | GAME_ISSERVER))) // we're not in a match, ask the player if they want to start one anyway @@ -47,25 +39,22 @@ void XonoticGameHUDSettingsTab_fill(entity me) // threshold: hud_damage_pain_threshold_lower_health // scoreboard_alpha* - //me.gotoRC(me, 0, 3.2); me.setFirstColumn(me, me.currentColumn); me.TR(me); me.TD(me, 1, 3, e = makeXonoticHeaderLabel(_("Scoreboard"))); - //me.TR(me); - // me.TD(me, 1, 0.8, e = makeXonoticTextLabel(0, _("Alpha:"))); - // me.TD(me, 1, 2, e = makeXonoticSlider(0, 1, 0.05, "scoreboard_alpha_bg")); + me.TR(me); + me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Alpha:"))); + me.TD(me, 1, 2, e = makeXonoticSlider(0, 1, 0.05, "hud_panel_scoreboard_bg_alpha")); me.TR(me); me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Fading speed:"))); me.TD(me, 1, 2, e = makeXonoticScoreboardFadeTimeSlider()); me.TR(me); - me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Side padding:"))); - me.TD(me, 1, 2, e = makeXonoticSlider(0.05, 0.3, 0.01, "scoreboard_offset_left")); - makeMulti(e, "scoreboard_offset_right"); + me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "hud_panel_scoreboard_table_highlight", _("Enable rows / columns highlighting"))); me.TR(me); //me.TR(me); - me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "scoreboard_respawntime_decimals", _("Show decimals in respawn countdown"))); + me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "hud_panel_scoreboard_respawntime_decimals", _("Show decimals in respawn countdown"))); me.TR(me); - me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "scoreboard_accuracy", _("Show accuracy underneath scoreboard"))); + me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "hud_panel_scoreboard_accuracy", _("Show accuracy underneath scoreboard"))); me.TR(me); me.TR(me); @@ -99,6 +88,10 @@ void XonoticGameHUDSettingsTab_fill(entity me) me.TDempty(me, 0.2); me.TD(me, 1, 2.8, e = makeXonoticCheckBoxEx(0.25, 1, "g_waypointsprite_crosshairfadealpha", _("Fade when near the crosshair"))); setDependent(e, "cl_hidewaypoints", 0, 0); + me.TR(me); + me.TDempty(me, 0.2); + me.TD(me, 1, 2.8, e = makeXonoticCheckBox(0, "g_waypointsprite_text", _("Display names instead of icons"))); + setDependent(e, "cl_hidewaypoints", 0, 0); #if 0 me.TR(me); @@ -167,6 +160,11 @@ void XonoticGameHUDSettingsTab_fill(entity me) me.TR(me); me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Damage overlay:"))); me.TD(me, 1, 2, e = makeXonoticSlider(0, 1, 0.05, "hud_damage")); + me.TR(me); + me.TD(me, 1, 3, e = makeXonoticCheckBox_T(0, "hud_dynamic_follow", _("Dynamic HUD"), + _("HUD moves around following player's movement"))); + me.TR(me); + me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "hud_dynamic_shake", _("Shake the HUD when hurt"))); me.TR(me); me.TR(me); me.TDempty(me, 0.5); @@ -175,4 +173,3 @@ void XonoticGameHUDSettingsTab_fill(entity me) e.onClickEntity = me; // TODO: show hud config name with text here } -#endif