X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fserver%2Faccuracy.qc;h=dfc923b2bb7d573e5139dcf26390065b8f334170;hb=b3602d50e99c7a8cdd931fab0d075da21d75120b;hp=4d63fd82002dcb9ea176cfabdedd43f3d4bd5db1;hpb=1eadc66440474af5c3d2b2f7e5a24935da3ffbdf;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/accuracy.qc b/qcsrc/server/accuracy.qc index 4d63fd820..dfc923b2b 100644 --- a/qcsrc/server/accuracy.qc +++ b/qcsrc/server/accuracy.qc @@ -1,8 +1,7 @@ -.entity accuracy; .float accuracy_hit[WEP_MAXCOUNT]; .float accuracy_fired[WEP_MAXCOUNT]; -FTEQCC_YOU_SUCK_THIS_IS_NOT_UNREFERENCED(accuracy_hit); -FTEQCC_YOU_SUCK_THIS_IS_NOT_UNREFERENCED(accuracy_fired); +.float accuracy_cnt_hit[WEP_MAXCOUNT]; +.float accuracy_cnt_fired[WEP_MAXCOUNT]; float accuracy_byte(float n, float d) { @@ -21,7 +20,7 @@ float accuracy_send(entity to, float sf) WriteByte(MSG_ENTITY, ENT_CLIENT_ACCURACY); a = self.owner; - if(a.classname == "spectator") + if(IS_SPEC(a)) a = a.enemy; a = a.accuracy; @@ -33,10 +32,14 @@ float accuracy_send(entity to, float sf) if(sf == 0) return TRUE; // note: we know that client and server agree about SendFlags... - for(w = 0, f = 1; w <= WEP_LAST - WEP_FIRST; ++w, f *= 2) + for(w = 0, f = 1; w <= WEP_LAST - WEP_FIRST; ++w) { if(sf & f) WriteByte(MSG_ENTITY, accuracy_byte(self.(accuracy_hit[w]), self.(accuracy_fired[w]))); + if(f == 0x800000) + f = 1; + else + f *= 2; } return TRUE; } @@ -63,31 +66,15 @@ void accuracy_resend(entity e) } // update accuracy stats -void accuracy_set(entity e, float w, float fired, float hit) -{ - entity a; - float b; - a = e.accuracy; - if(!a) - return; - w -= WEP_FIRST; - b = accuracy_byte(a.(accuracy_hit[w]), a.(accuracy_fired[w])); - a.(accuracy_hit[w]) = hit; - a.(accuracy_fired[w]) = fired; - if(b == accuracy_byte(hit, fired)) - return; - w = pow(2, w); - a.SendFlags |= w; - FOR_EACH_CLIENT(a) - if(a.classname == "spectator") - if(a.enemy == e) - a.SendFlags |= w; -} +.float hit_time; +.float fired_time; void accuracy_add(entity e, float w, float fired, float hit) { entity a; float b; + if(IS_INDEPENDENT_PLAYER(e)) + return; a = e.accuracy; if(!a || !(hit || fired)) return; @@ -97,29 +84,42 @@ void accuracy_add(entity e, float w, float fired, float hit) a.(accuracy_hit[w]) += hit; if(fired) a.(accuracy_fired[w]) += fired; + + if(hit && a.hit_time != time) // only run this once per frame + { + a.(accuracy_cnt_hit[w]) += 1; + a.hit_time = time; + } + + if(fired && a.fired_time != time) // only run this once per frame + { + a.(accuracy_cnt_fired[w]) += 1; + a.fired_time = time; + } + if(b == accuracy_byte(a.(accuracy_hit[w]), a.(accuracy_fired[w]))) return; - w = pow(2, w); + w = pow(2, mod(w, 24)); a.SendFlags |= w; FOR_EACH_CLIENT(a) - if(a.classname == "spectator") + if(IS_SPEC(a)) if(a.enemy == e) a.SendFlags |= w; } float accuracy_isgooddamage(entity attacker, entity targ) { - if(!inWarmupStage) - if(targ.flags & FL_CLIENT) + if(!warmup_stage) + if(IS_CLIENT(targ)) if(targ.deadflag == DEAD_NO) - if(IsDifferentTeam(attacker, targ)) + if(DIFF_TEAM(attacker, targ)) return TRUE; return FALSE; } float accuracy_canbegooddamage(entity attacker) { - if(!inWarmupStage) + if(!warmup_stage) return TRUE; return FALSE; }