X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fserver%2Fantilag.qh;h=f02803387dd179c7cb3d8fa9857024bcb3e297b3;hb=77a72b8a1d5686ac0ee30d5019f512086bcbaf3e;hp=d57762ccd3899ef8588a560229b39e25ac89210e;hpb=88e815808cb794930e7a0d6257cfdb8b3456a9a1;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/antilag.qh b/qcsrc/server/antilag.qh index d57762ccd3..f02803387d 100644 --- a/qcsrc/server/antilag.qh +++ b/qcsrc/server/antilag.qh @@ -9,7 +9,25 @@ void antilag_clear(entity e, entity store); void antilag_takeback_all(entity ignore, float lag); void antilag_restore_all(entity ignore); +float antilag_getlag(entity e); // returns antilag latency for clients, plus any modifiers (such as noantilag) + .float antilag_debug; #define ANTILAG_LATENCY(e) min(0.4, CS(e).ping * 0.001) // add one ticrate? + +/* +================== +traceline_antilag + +A version of traceline that must be used by SOLID_SLIDEBOX things that want to hit SOLID_CORPSE things with a trace attack +Additionally it moves players back into the past before the trace and restores them afterward. +================== +*/ +void tracebox_antilag_force_wz (entity source, vector v1, vector mi, vector ma, vector v2, float nomonst, entity forent, float lag, float wz); +void traceline_antilag_force (entity source, vector v1, vector v2, float nomonst, entity forent, float lag); +void traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag); +void tracebox_antilag (entity source, vector v1, vector mi, vector ma, vector v2, float nomonst, entity forent, float lag); +void WarpZone_traceline_antilag_force (entity source, vector v1, vector v2, float nomonst, entity forent, float lag); +void WarpZone_traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag); +void WarpZone_tracebox_antilag (entity source, vector v1, vector mi, vector ma, vector v2, float nomonst, entity forent, float lag);