X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fserver%2Fautocvars.qh;h=11cf993df22915f8a8892d81bb192b6186e34144;hb=5fcaa5e1251bcbbdedf31d885bdca0b2b75811c7;hp=06d21415849c9dfbefa8950ee8886999c1f4dd8a;hpb=34863a007ec889fda4c131fe4ed5e959c4832763;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/autocvars.qh b/qcsrc/server/autocvars.qh index 06d214158..11cf993df 100644 --- a/qcsrc/server/autocvars.qh +++ b/qcsrc/server/autocvars.qh @@ -80,6 +80,33 @@ float autocvar_g_balance_armor_rot; float autocvar_g_balance_armor_rotlinear; float autocvar_g_balance_armor_rotstable; float autocvar_g_balance_armor_start; +float autocvar_g_balance_rifle_bursttime; +float autocvar_g_balance_rifle_primary_ammo; +float autocvar_g_balance_rifle_primary_animtime; +float autocvar_g_balance_rifle_primary_bullethail; +float autocvar_g_balance_rifle_primary_burstcost; +float autocvar_g_balance_rifle_primary_damage; +float autocvar_g_balance_rifle_primary_force; +float autocvar_g_balance_rifle_primary_refire; +float autocvar_g_balance_rifle_primary_shots; +float autocvar_g_balance_rifle_primary_solidpenetration; +float autocvar_g_balance_rifle_primary_spread; +float autocvar_g_balance_rifle_primary_tracer; +float autocvar_g_balance_rifle_secondary; +float autocvar_g_balance_rifle_secondary_ammo; +float autocvar_g_balance_rifle_secondary_animtime; +float autocvar_g_balance_rifle_secondary_bullethail; +float autocvar_g_balance_rifle_secondary_burstcost; +float autocvar_g_balance_rifle_secondary_damage; +float autocvar_g_balance_rifle_secondary_force; +float autocvar_g_balance_rifle_secondary_reload; +float autocvar_g_balance_rifle_secondary_refire; +float autocvar_g_balance_rifle_secondary_shots; +float autocvar_g_balance_rifle_secondary_solidpenetration; +float autocvar_g_balance_rifle_secondary_spread; +float autocvar_g_balance_rifle_secondary_tracer; +float autocvar_g_balance_rifle_reload_ammo; +float autocvar_g_balance_rifle_reload_time; float autocvar_g_balance_cloaked_alpha; float autocvar_g_balance_contents_damagerate; float autocvar_g_balance_contents_drowndelay; @@ -87,11 +114,134 @@ float autocvar_g_balance_contents_playerdamage_drowning; float autocvar_g_balance_contents_playerdamage_lava; float autocvar_g_balance_contents_playerdamage_slime; float autocvar_g_balance_contents_projectiledamage; +float autocvar_g_balance_crylink_primary_ammo; +float autocvar_g_balance_crylink_primary_animtime; +float autocvar_g_balance_crylink_primary_bouncedamagefactor; +float autocvar_g_balance_crylink_primary_bounces; +float autocvar_g_balance_crylink_primary_damage; +float autocvar_g_balance_crylink_primary_edgedamage; +float autocvar_g_balance_crylink_primary_force; +float autocvar_g_balance_crylink_primary_joindelay; +float autocvar_g_balance_crylink_primary_joinexplode; +float autocvar_g_balance_crylink_primary_joinexplode_damage; +float autocvar_g_balance_crylink_primary_joinexplode_edgedamage; +float autocvar_g_balance_crylink_primary_joinexplode_force; +float autocvar_g_balance_crylink_primary_joinexplode_radius; +float autocvar_g_balance_crylink_primary_joinspread; +float autocvar_g_balance_crylink_primary_linkexplode; +float autocvar_g_balance_crylink_primary_middle_fadetime; +float autocvar_g_balance_crylink_primary_middle_lifetime; +float autocvar_g_balance_crylink_primary_other_fadetime; +float autocvar_g_balance_crylink_primary_other_lifetime; +float autocvar_g_balance_crylink_primary_radius; +float autocvar_g_balance_crylink_primary_refire; +float autocvar_g_balance_crylink_primary_shots; +float autocvar_g_balance_crylink_primary_speed; +float autocvar_g_balance_crylink_primary_spread; +float autocvar_g_balance_crylink_secondary; +float autocvar_g_balance_crylink_secondary_ammo; +float autocvar_g_balance_crylink_secondary_animtime; +float autocvar_g_balance_crylink_secondary_bouncedamagefactor; +float autocvar_g_balance_crylink_secondary_bounces; +float autocvar_g_balance_crylink_secondary_damage; +float autocvar_g_balance_crylink_secondary_edgedamage; +float autocvar_g_balance_crylink_secondary_force; +float autocvar_g_balance_crylink_secondary_joindelay; +float autocvar_g_balance_crylink_secondary_joinexplode; +float autocvar_g_balance_crylink_secondary_joinexplode_damage; +float autocvar_g_balance_crylink_secondary_joinexplode_edgedamage; +float autocvar_g_balance_crylink_secondary_joinexplode_force; +float autocvar_g_balance_crylink_secondary_joinexplode_radius; +float autocvar_g_balance_crylink_secondary_joinspread; +float autocvar_g_balance_crylink_secondary_line_fadetime; +float autocvar_g_balance_crylink_secondary_line_lifetime; +float autocvar_g_balance_crylink_secondary_linkexplode; +float autocvar_g_balance_crylink_secondary_middle_fadetime; +float autocvar_g_balance_crylink_secondary_middle_lifetime; +float autocvar_g_balance_crylink_secondary_radius; +float autocvar_g_balance_crylink_secondary_refire; +float autocvar_g_balance_crylink_secondary_shots; +float autocvar_g_balance_crylink_secondary_speed; +float autocvar_g_balance_crylink_secondary_spread; +float autocvar_g_balance_crylink_secondary_spreadtype; +float autocvar_g_balance_crylink_reload_ammo; +float autocvar_g_balance_crylink_reload_time; float autocvar_g_balance_damagepush_speedfactor; +float autocvar_g_balance_electro_combo_comboradius; +float autocvar_g_balance_electro_combo_damage; +float autocvar_g_balance_electro_combo_edgedamage; +float autocvar_g_balance_electro_combo_force; +float autocvar_g_balance_electro_combo_radius; +float autocvar_g_balance_electro_combo_speed; +float autocvar_g_balance_electro_combo_safeammocheck; +float autocvar_g_balance_electro_lightning; +float autocvar_g_balance_electro_primary_ammo; +float autocvar_g_balance_electro_primary_animtime; +float autocvar_g_balance_electro_primary_comboradius; +float autocvar_g_balance_electro_primary_damage; +float autocvar_g_balance_electro_primary_edgedamage; +float autocvar_g_balance_electro_primary_falloff_halflifedist; +float autocvar_g_balance_electro_primary_falloff_maxdist; +float autocvar_g_balance_electro_primary_falloff_mindist; +float autocvar_g_balance_electro_primary_force; +float autocvar_g_balance_electro_primary_force_up; +float autocvar_g_balance_electro_primary_lifetime; +float autocvar_g_balance_electro_primary_radius; +float autocvar_g_balance_electro_primary_range; +float autocvar_g_balance_electro_primary_refire; +float autocvar_g_balance_electro_primary_speed; +float autocvar_g_balance_electro_secondary_ammo; +float autocvar_g_balance_electro_secondary_animtime; +float autocvar_g_balance_electro_secondary_bouncefactor; +float autocvar_g_balance_electro_secondary_bouncestop; +float autocvar_g_balance_electro_secondary_count; +float autocvar_g_balance_electro_secondary_damage; +float autocvar_g_balance_electro_secondary_damageforcescale; +float autocvar_g_balance_electro_secondary_damagedbycontents; +float autocvar_g_balance_electro_secondary_edgedamage; +float autocvar_g_balance_electro_secondary_force; +float autocvar_g_balance_electro_secondary_health; +float autocvar_g_balance_electro_secondary_lifetime; +float autocvar_g_balance_electro_secondary_radius; +float autocvar_g_balance_electro_secondary_refire; +float autocvar_g_balance_electro_secondary_refire2; +float autocvar_g_balance_electro_secondary_speed; +float autocvar_g_balance_electro_reload_ammo; +float autocvar_g_balance_electro_reload_time; float autocvar_g_balance_falldamage_deadminspeed; float autocvar_g_balance_falldamage_factor; float autocvar_g_balance_falldamage_maxdamage; float autocvar_g_balance_falldamage_minspeed; +float autocvar_g_balance_fireball_primary_animtime; +float autocvar_g_balance_fireball_primary_bfgdamage; +float autocvar_g_balance_fireball_primary_bfgforce; +float autocvar_g_balance_fireball_primary_bfgradius; +float autocvar_g_balance_fireball_primary_damage; +float autocvar_g_balance_fireball_primary_damageforcescale; +float autocvar_g_balance_fireball_primary_edgedamage; +float autocvar_g_balance_fireball_primary_force; +float autocvar_g_balance_fireball_primary_health; +float autocvar_g_balance_fireball_primary_laserburntime; +float autocvar_g_balance_fireball_primary_laserdamage; +float autocvar_g_balance_fireball_primary_laseredgedamage; +float autocvar_g_balance_fireball_primary_laserradius; +float autocvar_g_balance_fireball_primary_lifetime; +float autocvar_g_balance_fireball_primary_radius; +float autocvar_g_balance_fireball_primary_refire; +float autocvar_g_balance_fireball_primary_refire2; +float autocvar_g_balance_fireball_primary_speed; +float autocvar_g_balance_fireball_secondary_animtime; +float autocvar_g_balance_fireball_secondary_damage; +float autocvar_g_balance_fireball_secondary_damageforcescale; +float autocvar_g_balance_fireball_secondary_damagetime; +float autocvar_g_balance_fireball_secondary_laserburntime; +float autocvar_g_balance_fireball_secondary_laserdamage; +float autocvar_g_balance_fireball_secondary_laseredgedamage; +float autocvar_g_balance_fireball_secondary_laserradius; +float autocvar_g_balance_fireball_secondary_lifetime; +float autocvar_g_balance_fireball_secondary_refire; +float autocvar_g_balance_fireball_secondary_speed; +float autocvar_g_balance_fireball_secondary_speed_up; float autocvar_g_balance_firetransfer_damage; float autocvar_g_balance_firetransfer_time; float autocvar_g_balance_fuel_limit; @@ -110,6 +260,76 @@ float autocvar_g_balance_grapplehook_speed_fly; float autocvar_g_balance_grapplehook_speed_pull; float autocvar_g_balance_grapplehook_stretch; float autocvar_g_balance_grapplehook_damagedbycontents; +float autocvar_g_balance_grapplehook_refire; +float autocvar_g_balance_grenadelauncher_bouncefactor; +float autocvar_g_balance_grenadelauncher_bouncestop; +float autocvar_g_balance_grenadelauncher_primary_ammo; +float autocvar_g_balance_grenadelauncher_primary_animtime; +float autocvar_g_balance_grenadelauncher_primary_damage; +float autocvar_g_balance_grenadelauncher_primary_damageforcescale; +float autocvar_g_balance_grenadelauncher_primary_edgedamage; +float autocvar_g_balance_grenadelauncher_primary_force; +float autocvar_g_balance_grenadelauncher_primary_health; +float autocvar_g_balance_grenadelauncher_primary_lifetime; +float autocvar_g_balance_grenadelauncher_primary_lifetime_stick; +float autocvar_g_balance_grenadelauncher_primary_radius; +float autocvar_g_balance_grenadelauncher_primary_refire; +float autocvar_g_balance_grenadelauncher_primary_remote_minbouncecnt; +float autocvar_g_balance_grenadelauncher_primary_speed; +float autocvar_g_balance_grenadelauncher_primary_speed_up; +float autocvar_g_balance_grenadelauncher_primary_type; +float autocvar_g_balance_grenadelauncher_secondary_ammo; +float autocvar_g_balance_grenadelauncher_secondary_animtime; +float autocvar_g_balance_grenadelauncher_secondary_damage; +float autocvar_g_balance_grenadelauncher_secondary_damageforcescale; +float autocvar_g_balance_grenadelauncher_secondary_edgedamage; +float autocvar_g_balance_grenadelauncher_secondary_force; +float autocvar_g_balance_grenadelauncher_secondary_health; +float autocvar_g_balance_grenadelauncher_secondary_lifetime; +float autocvar_g_balance_grenadelauncher_secondary_lifetime_bounce; +float autocvar_g_balance_grenadelauncher_secondary_lifetime_stick; +float autocvar_g_balance_grenadelauncher_secondary_radius; +float autocvar_g_balance_grenadelauncher_secondary_refire; +float autocvar_g_balance_grenadelauncher_secondary_speed; +float autocvar_g_balance_grenadelauncher_secondary_speed_up; +float autocvar_g_balance_grenadelauncher_secondary_type; +float autocvar_g_balance_grenadelauncher_reload_ammo; +float autocvar_g_balance_grenadelauncher_reload_time; +float autocvar_g_balance_hagar_primary_ammo; +float autocvar_g_balance_hagar_primary_damage; +float autocvar_g_balance_hagar_primary_edgedamage; +float autocvar_g_balance_hagar_primary_force; +float autocvar_g_balance_hagar_primary_health; +float autocvar_g_balance_hagar_primary_damageforcescale; +float autocvar_g_balance_hagar_primary_lifetime; +float autocvar_g_balance_hagar_primary_radius; +float autocvar_g_balance_hagar_primary_refire; +float autocvar_g_balance_hagar_primary_speed; +float autocvar_g_balance_hagar_secondary; +float autocvar_g_balance_hagar_secondary_load; +float autocvar_g_balance_hagar_secondary_load_speed; +float autocvar_g_balance_hagar_secondary_load_spread; +float autocvar_g_balance_hagar_secondary_load_spread_bias; +float autocvar_g_balance_hagar_secondary_load_max; +float autocvar_g_balance_hagar_secondary_load_hold; +float autocvar_g_balance_hagar_secondary_load_releasedeath; +float autocvar_g_balance_hagar_secondary_load_abort; +float autocvar_g_balance_hagar_secondary_load_linkexplode; +float autocvar_g_balance_hagar_secondary_load_animtime; +float autocvar_g_balance_hagar_secondary_ammo; +float autocvar_g_balance_hagar_secondary_damage; +float autocvar_g_balance_hagar_secondary_edgedamage; +float autocvar_g_balance_hagar_secondary_force; +float autocvar_g_balance_hagar_secondary_health; +float autocvar_g_balance_hagar_secondary_damageforcescale; +float autocvar_g_balance_hagar_secondary_lifetime_min; +float autocvar_g_balance_hagar_secondary_lifetime_rand; +float autocvar_g_balance_hagar_secondary_radius; +float autocvar_g_balance_hagar_secondary_refire; +float autocvar_g_balance_hagar_secondary_speed; +float autocvar_g_balance_hagar_secondary_spread; +float autocvar_g_balance_hagar_reload_ammo; +float autocvar_g_balance_hagar_reload_time; float autocvar_g_balance_health_limit; float autocvar_g_balance_health_regen; float autocvar_g_balance_health_regenlinear; @@ -117,6 +337,54 @@ float autocvar_g_balance_health_regenstable; float autocvar_g_balance_health_rot; float autocvar_g_balance_health_rotlinear; float autocvar_g_balance_health_rotstable; +float autocvar_g_balance_hlac_primary_ammo; +float autocvar_g_balance_hlac_primary_animtime; +float autocvar_g_balance_hlac_primary_damage; +float autocvar_g_balance_hlac_primary_edgedamage; +float autocvar_g_balance_hlac_primary_force; +float autocvar_g_balance_hlac_primary_lifetime; +float autocvar_g_balance_hlac_primary_radius; +float autocvar_g_balance_hlac_primary_refire; +float autocvar_g_balance_hlac_primary_speed; +float autocvar_g_balance_hlac_primary_spread_add; +float autocvar_g_balance_hlac_primary_spread_crouchmod; +float autocvar_g_balance_hlac_primary_spread_max; +float autocvar_g_balance_hlac_primary_spread_min; +float autocvar_g_balance_hlac_secondary; +float autocvar_g_balance_hlac_secondary_ammo; +float autocvar_g_balance_hlac_secondary_animtime; +float autocvar_g_balance_hlac_secondary_damage; +float autocvar_g_balance_hlac_secondary_edgedamage; +float autocvar_g_balance_hlac_secondary_force; +float autocvar_g_balance_hlac_secondary_lifetime; +float autocvar_g_balance_hlac_secondary_radius; +float autocvar_g_balance_hlac_secondary_refire; +float autocvar_g_balance_hlac_secondary_shots; +float autocvar_g_balance_hlac_secondary_speed; +float autocvar_g_balance_hlac_secondary_spread; +float autocvar_g_balance_hlac_secondary_spread_crouchmod; +float autocvar_g_balance_hlac_reload_ammo; +float autocvar_g_balance_hlac_reload_time; +float autocvar_g_balance_hook_primary_animtime; +float autocvar_g_balance_hook_primary_fuel; +float autocvar_g_balance_hook_primary_hooked_fuel; +float autocvar_g_balance_hook_primary_hooked_time_free; +float autocvar_g_balance_hook_primary_hooked_time_max; +float autocvar_g_balance_hook_primary_refire; +float autocvar_g_balance_hook_secondary_ammo; +float autocvar_g_balance_hook_secondary_animtime; +float autocvar_g_balance_hook_secondary_damage; +float autocvar_g_balance_hook_secondary_duration; +float autocvar_g_balance_hook_secondary_edgedamage; +float autocvar_g_balance_hook_secondary_force; +float autocvar_g_balance_hook_secondary_gravity; +float autocvar_g_balance_hook_secondary_lifetime; +float autocvar_g_balance_hook_secondary_power; +float autocvar_g_balance_hook_secondary_radius; +float autocvar_g_balance_hook_secondary_refire; +float autocvar_g_balance_hook_secondary_speed; +float autocvar_g_balance_hook_secondary_health; +float autocvar_g_balance_hook_secondary_damageforcescale; float autocvar_g_balance_keyhunt_damageforcescale; float autocvar_g_balance_keyhunt_delay_collect; float autocvar_g_balance_keyhunt_delay_return; @@ -134,6 +402,102 @@ float autocvar_g_balance_keyhunt_score_push; float autocvar_g_balance_keyhunt_throwvelocity; float autocvar_g_balance_kill_delay; float autocvar_g_balance_kill_antispam; +float autocvar_g_balance_laser_primary_animtime; +float autocvar_g_balance_laser_primary_damage; +float autocvar_g_balance_laser_primary_delay; +float autocvar_g_balance_laser_primary_edgedamage; +float autocvar_g_balance_laser_primary_force; +float autocvar_g_balance_laser_primary_force_other_scale; +float autocvar_g_balance_laser_primary_force_velocitybias; +float autocvar_g_balance_laser_primary_force_zscale; +float autocvar_g_balance_laser_primary_lifetime; +float autocvar_g_balance_laser_primary_radius; +float autocvar_g_balance_laser_primary_refire; +float autocvar_g_balance_laser_primary_shotangle; +float autocvar_g_balance_laser_primary_speed; +float autocvar_g_balance_laser_secondary; +float autocvar_g_balance_laser_secondary_animtime; +float autocvar_g_balance_laser_secondary_damage; +float autocvar_g_balance_laser_secondary_edgedamage; +float autocvar_g_balance_laser_secondary_force; +float autocvar_g_balance_laser_secondary_force_other_scale; +float autocvar_g_balance_laser_secondary_force_velocitybias; +float autocvar_g_balance_laser_secondary_force_zscale; +float autocvar_g_balance_laser_secondary_lifetime; +float autocvar_g_balance_laser_secondary_radius; +float autocvar_g_balance_laser_secondary_speed; +float autocvar_g_balance_laser_reload_ammo; +float autocvar_g_balance_laser_reload_time; +float autocvar_g_balance_minelayer_ammo; +float autocvar_g_balance_minelayer_animtime; +float autocvar_g_balance_minelayer_damage; +float autocvar_g_balance_minelayer_damageforcescale; +float autocvar_g_balance_minelayer_detonatedelay; +float autocvar_g_balance_minelayer_edgedamage; +float autocvar_g_balance_minelayer_force; +float autocvar_g_balance_minelayer_health; +float autocvar_g_balance_minelayer_lifetime; +float autocvar_g_balance_minelayer_lifetime_countdown; +float autocvar_g_balance_minelayer_limit; +float autocvar_g_balance_minelayer_protection; +float autocvar_g_balance_minelayer_proximityradius; +float autocvar_g_balance_minelayer_radius; +float autocvar_g_balance_minelayer_refire; +float autocvar_g_balance_minelayer_remote_damage; +float autocvar_g_balance_minelayer_remote_edgedamage; +float autocvar_g_balance_minelayer_remote_force; +float autocvar_g_balance_minelayer_remote_radius; +float autocvar_g_balance_minelayer_speed; +float autocvar_g_balance_minelayer_time; +float autocvar_g_balance_minelayer_reload_ammo; +float autocvar_g_balance_minelayer_reload_time; +float autocvar_g_balance_minstanex_ammo; +float autocvar_g_balance_minstanex_laser_ammo; +float autocvar_g_balance_minstanex_laser_animtime; +float autocvar_g_balance_minstanex_laser_refire; +float autocvar_g_balance_minstanex_animtime; +float autocvar_g_balance_minstanex_refire; +float autocvar_g_balance_minstanex_reload_ammo; +float autocvar_g_balance_minstanex_reload_time; +float autocvar_g_balance_nex_charge; +float autocvar_g_balance_nex_charge_animlimit; +float autocvar_g_balance_nex_charge_limit; +float autocvar_g_balance_nex_charge_maxspeed; +float autocvar_g_balance_nex_charge_mindmg; +float autocvar_g_balance_nex_charge_minspeed; +float autocvar_g_balance_nex_charge_rate; +float autocvar_g_balance_nex_charge_rot_pause; +float autocvar_g_balance_nex_charge_rot_rate; +float autocvar_g_balance_nex_charge_shot_multiplier; +float autocvar_g_balance_nex_charge_start; +float autocvar_g_balance_nex_charge_velocity_rate; +float autocvar_g_balance_nex_primary_ammo; +float autocvar_g_balance_nex_primary_animtime; +float autocvar_g_balance_nex_primary_damage; +float autocvar_g_balance_nex_primary_damagefalloff_forcehalflife; +float autocvar_g_balance_nex_primary_damagefalloff_halflife; +float autocvar_g_balance_nex_primary_damagefalloff_maxdist; +float autocvar_g_balance_nex_primary_damagefalloff_mindist; +float autocvar_g_balance_nex_primary_force; +float autocvar_g_balance_nex_primary_refire; +float autocvar_g_balance_nex_secondary; +float autocvar_g_balance_nex_secondary_ammo; +float autocvar_g_balance_nex_secondary_animtime; +float autocvar_g_balance_nex_secondary_charge; +float autocvar_g_balance_nex_secondary_charge_rate; +float autocvar_g_balance_nex_secondary_chargepool; +float autocvar_g_balance_nex_secondary_chargepool_pause_health_regen; +float autocvar_g_balance_nex_secondary_chargepool_pause_regen; +float autocvar_g_balance_nex_secondary_chargepool_regen; +float autocvar_g_balance_nex_secondary_damage; +float autocvar_g_balance_nex_secondary_damagefalloff_forcehalflife; +float autocvar_g_balance_nex_secondary_damagefalloff_halflife; +float autocvar_g_balance_nex_secondary_damagefalloff_maxdist; +float autocvar_g_balance_nex_secondary_damagefalloff_mindist; +float autocvar_g_balance_nex_secondary_force; +float autocvar_g_balance_nex_secondary_refire; +float autocvar_g_balance_nex_reload_ammo; +float autocvar_g_balance_nex_reload_time; float autocvar_g_balance_nexball_primary_animtime; float autocvar_g_balance_nexball_primary_refire; float autocvar_g_balance_nexball_primary_speed; @@ -143,13 +507,11 @@ float autocvar_g_balance_nexball_secondary_lifetime; float autocvar_g_balance_nexball_secondary_refire; float autocvar_g_balance_nexball_secondary_speed; float autocvar_g_balance_nix_ammo_cells; -float autocvar_g_balance_nix_ammo_plasma; float autocvar_g_balance_nix_ammo_fuel; float autocvar_g_balance_nix_ammo_nails; float autocvar_g_balance_nix_ammo_rockets; float autocvar_g_balance_nix_ammo_shells; float autocvar_g_balance_nix_ammoincr_cells; -float autocvar_g_balance_nix_ammoincr_plasma; float autocvar_g_balance_nix_ammoincr_fuel; float autocvar_g_balance_nix_ammoincr_nails; float autocvar_g_balance_nix_ammoincr_rockets; @@ -167,6 +529,15 @@ float autocvar_g_balance_pause_health_rot; float autocvar_g_balance_pause_health_rot_spawn; float autocvar_g_balance_portal_health; float autocvar_g_balance_portal_lifetime; +float autocvar_g_balance_porto_primary_animtime; +float autocvar_g_balance_porto_primary_lifetime; +float autocvar_g_balance_porto_primary_refire; +float autocvar_g_balance_porto_primary_speed; +float autocvar_g_balance_porto_secondary; +float autocvar_g_balance_porto_secondary_animtime; +float autocvar_g_balance_porto_secondary_lifetime; +float autocvar_g_balance_porto_secondary_refire; +float autocvar_g_balance_porto_secondary_speed; float autocvar_g_balance_powerup_invincible_takedamage; float autocvar_g_balance_powerup_invincible_time; float autocvar_g_balance_powerup_strength_damage; @@ -175,10 +546,133 @@ float autocvar_g_balance_powerup_strength_selfdamage; float autocvar_g_balance_powerup_strength_selfforce; float autocvar_g_balance_powerup_strength_time; float autocvar_g_balance_superweapons_time; +float autocvar_g_balance_rocketlauncher_ammo; +float autocvar_g_balance_rocketlauncher_animtime; +float autocvar_g_balance_rocketlauncher_damage; +float autocvar_g_balance_rocketlauncher_damageforcescale; +float autocvar_g_balance_rocketlauncher_detonatedelay; +float autocvar_g_balance_rocketlauncher_edgedamage; +float autocvar_g_balance_rocketlauncher_force; +float autocvar_g_balance_rocketlauncher_guidedelay; +float autocvar_g_balance_rocketlauncher_guidegoal; +float autocvar_g_balance_rocketlauncher_guiderate; +float autocvar_g_balance_rocketlauncher_guideratedelay; +float autocvar_g_balance_rocketlauncher_guidestop; +float autocvar_g_balance_rocketlauncher_health; +float autocvar_g_balance_rocketlauncher_lifetime; +float autocvar_g_balance_rocketlauncher_radius; +float autocvar_g_balance_rocketlauncher_refire; +float autocvar_g_balance_rocketlauncher_remote_damage; +float autocvar_g_balance_rocketlauncher_remote_edgedamage; +float autocvar_g_balance_rocketlauncher_remote_force; +float autocvar_g_balance_rocketlauncher_remote_radius; +float autocvar_g_balance_rocketlauncher_speed; +float autocvar_g_balance_rocketlauncher_speedaccel; +float autocvar_g_balance_rocketlauncher_speedstart; +float autocvar_g_balance_rocketlauncher_reload_ammo; +float autocvar_g_balance_rocketlauncher_reload_time; +float autocvar_g_balance_seeker_type; +float autocvar_g_balance_seeker_flac_ammo; +float autocvar_g_balance_seeker_flac_animtime; +float autocvar_g_balance_seeker_flac_damage; +float autocvar_g_balance_seeker_flac_edgedamage; +float autocvar_g_balance_seeker_flac_force; +float autocvar_g_balance_seeker_flac_lifetime; +float autocvar_g_balance_seeker_flac_lifetime_rand; +float autocvar_g_balance_seeker_flac_radius; +float autocvar_g_balance_seeker_flac_refire; +float autocvar_g_balance_seeker_missile_accel; +float autocvar_g_balance_seeker_missile_ammo; +float autocvar_g_balance_seeker_missile_animtime; +float autocvar_g_balance_seeker_missile_count; +float autocvar_g_balance_seeker_missile_damage; +float autocvar_g_balance_seeker_missile_damageforcescale; +float autocvar_g_balance_seeker_missile_decel; +float autocvar_g_balance_seeker_missile_delay; +float autocvar_g_balance_seeker_missile_edgedamage; +float autocvar_g_balance_seeker_missile_force; +float autocvar_g_balance_seeker_missile_health; +float autocvar_g_balance_seeker_missile_lifetime; +float autocvar_g_balance_seeker_missile_proxy; +float autocvar_g_balance_seeker_missile_proxy_delay; +float autocvar_g_balance_seeker_missile_proxy_maxrange; +float autocvar_g_balance_seeker_missile_radius; +float autocvar_g_balance_seeker_missile_refire; +float autocvar_g_balance_seeker_missile_smart; +float autocvar_g_balance_seeker_missile_smart_mindist; +float autocvar_g_balance_seeker_missile_smart_trace_max; +float autocvar_g_balance_seeker_missile_smart_trace_min; +float autocvar_g_balance_seeker_missile_speed_max; +float autocvar_g_balance_seeker_missile_turnrate; +float autocvar_g_balance_seeker_tag_ammo; +float autocvar_g_balance_seeker_tag_animtime; +float autocvar_g_balance_seeker_tag_damageforcescale; +float autocvar_g_balance_seeker_tag_health; +float autocvar_g_balance_seeker_tag_lifetime; +float autocvar_g_balance_seeker_tag_refire; +float autocvar_g_balance_seeker_tag_speed; +float autocvar_g_balance_seeker_tag_tracker_lifetime; +float autocvar_g_balance_seeker_reload_ammo; +float autocvar_g_balance_seeker_reload_time; float autocvar_g_balance_selfdamagepercent; +float autocvar_g_balance_shotgun_primary_ammo; +float autocvar_g_balance_shotgun_primary_animtime; +float autocvar_g_balance_shotgun_primary_bullets; +float autocvar_g_balance_shotgun_primary_damage; +float autocvar_g_balance_shotgun_primary_force; +float autocvar_g_balance_shotgun_primary_refire; +float autocvar_g_balance_shotgun_primary_solidpenetration; +float autocvar_g_balance_shotgun_primary_spread; +float autocvar_g_balance_shotgun_secondary; +float autocvar_g_balance_shotgun_secondary_animtime; +float autocvar_g_balance_shotgun_secondary_damage; +float autocvar_g_balance_shotgun_secondary_force; +float autocvar_g_balance_shotgun_secondary_melee_delay; +float autocvar_g_balance_shotgun_secondary_melee_range; +float autocvar_g_balance_shotgun_secondary_melee_swing_side; +float autocvar_g_balance_shotgun_secondary_melee_swing_up; +float autocvar_g_balance_shotgun_secondary_melee_time; +float autocvar_g_balance_shotgun_secondary_melee_traces; +float autocvar_g_balance_shotgun_secondary_melee_no_doubleslap; +float autocvar_g_balance_shotgun_secondary_melee_nonplayerdamage; +float autocvar_g_balance_shotgun_secondary_melee_multihit; +float autocvar_g_balance_shotgun_secondary_refire; +float autocvar_g_balance_shotgun_reload_ammo; +float autocvar_g_balance_shotgun_reload_time; float autocvar_g_balance_teams; float autocvar_g_balance_teams_prevent_imbalance; float autocvar_g_balance_teams_scorefactor; +float autocvar_g_balance_tuba_animtime; +float autocvar_g_balance_tuba_attenuation; +float autocvar_g_balance_tuba_damage; +float autocvar_g_balance_tuba_edgedamage; +float autocvar_g_balance_tuba_force; +float autocvar_g_balance_tuba_radius; +float autocvar_g_balance_tuba_refire; +float autocvar_g_balance_uzi_burst; +float autocvar_g_balance_uzi_burst_ammo; +float autocvar_g_balance_uzi_burst_animtime; +float autocvar_g_balance_uzi_burst_refire; +float autocvar_g_balance_uzi_burst_refire2; +float autocvar_g_balance_uzi_burst_spread; +float autocvar_g_balance_uzi_first; +float autocvar_g_balance_uzi_first_ammo; +float autocvar_g_balance_uzi_first_damage; +float autocvar_g_balance_uzi_first_force; +float autocvar_g_balance_uzi_first_refire; +float autocvar_g_balance_uzi_first_spread; +float autocvar_g_balance_uzi_mode; +float autocvar_g_balance_uzi_solidpenetration; +float autocvar_g_balance_uzi_spread_add; +float autocvar_g_balance_uzi_spread_max; +float autocvar_g_balance_uzi_spread_min; +float autocvar_g_balance_uzi_sustained_ammo; +float autocvar_g_balance_uzi_sustained_damage; +float autocvar_g_balance_uzi_sustained_force; +float autocvar_g_balance_uzi_sustained_refire; +float autocvar_g_balance_uzi_sustained_spread; +float autocvar_g_balance_uzi_reload_ammo; +float autocvar_g_balance_uzi_reload_time; float autocvar_g_ballistics_density_corpse; float autocvar_g_ballistics_density_player; float autocvar_g_ballistics_mindistance; @@ -298,6 +792,10 @@ float autocvar_g_domination_disable_frags; float autocvar_g_domination_point_amt; float autocvar_g_domination_point_fullbright; float autocvar_g_domination_point_leadlimit; +float autocvar_g_domination_roundbased; +float autocvar_g_domination_roundbased_point_limit; +float autocvar_g_domination_round_timelimit; +float autocvar_g_domination_warmup; #define autocvar_g_domination_point_limit cvar("g_domination_point_limit") float autocvar_g_domination_point_rate; float autocvar_g_domination_teams_override; @@ -307,10 +805,13 @@ string autocvar_g_forced_team_otherwise; string autocvar_g_forced_team_pink; string autocvar_g_forced_team_red; string autocvar_g_forced_team_yellow; +float autocvar_g_freezetag_frozen_damage_trigger; float autocvar_g_freezetag_frozen_force; float autocvar_g_freezetag_frozen_maxtime; float autocvar_g_freezetag_revive_falldamage; float autocvar_g_freezetag_revive_falldamage_health; +float autocvar_g_freezetag_revive_nade; +float autocvar_g_freezetag_revive_nade_health; float autocvar_g_freezetag_point_leadlimit; float autocvar_g_freezetag_point_limit; float autocvar_g_freezetag_revive_extra_size; @@ -430,7 +931,6 @@ float autocvar_g_onslaught_cp_health; float autocvar_g_onslaught_cp_regen; float autocvar_g_onslaught_gen_health; float autocvar_g_pickup_cells_max; -float autocvar_g_pickup_plasma_max; float autocvar_g_pickup_fuel_max; float autocvar_g_pickup_items; float autocvar_g_pickup_nails_max; @@ -473,6 +973,8 @@ float autocvar_g_spawnpoints_auto_move_out_of_solid; #define autocvar_g_spawnshieldtime cvar("g_spawnshieldtime") #define autocvar_g_start_weapon_laser cvar("g_start_weapon_laser") float autocvar_g_tdm_team_spawns; +float autocvar_g_tdm_point_limit; +float autocvar_g_tdm_point_leadlimit; float autocvar_g_tdm_teams; float autocvar_g_tdm_teams_override; float autocvar_g_teamdamage_resetspeed; @@ -613,6 +1115,7 @@ float autocvar_sv_dodging_up_speed; float autocvar_sv_dodging_wall_distance_threshold; float autocvar_sv_dodging_wall_dodging; float autocvar_sv_dodging_frozen; +float autocvar_sv_dodging_frozen_doubletap; float autocvar_sv_doublejump; float autocvar_sv_eventlog; float autocvar_sv_eventlog_console; @@ -663,6 +1166,11 @@ float autocvar_sv_timeout_resumetime; float autocvar_sv_vote_call; float autocvar_sv_vote_change; string autocvar_sv_vote_commands; +float autocvar_sv_vote_gametype; +float autocvar_sv_vote_gametype_timeout; +string autocvar_sv_vote_gametype_options; +float autocvar_sv_vote_gametype_keeptwotime; +float autocvar_sv_vote_gametype_default_current; float autocvar_sv_vote_limit; float autocvar_sv_vote_majority_factor; float autocvar_sv_vote_majority_factor_of_voted; @@ -729,6 +1237,7 @@ float autocvar_g_physical_items_damageforcescale; float autocvar_g_physical_items_reset; float autocvar_g_monsters; float autocvar_g_monsters_edit; +float autocvar_g_monsters_sounds; float autocvar_g_monsters_think_delay; float autocvar_g_monsters_max; float autocvar_g_monsters_max_perplayer; @@ -752,7 +1261,10 @@ float autocvar_g_touchexplode_damage; float autocvar_g_touchexplode_edgedamage; float autocvar_g_touchexplode_force; float autocvar_g_invasion_round_timelimit; -#define autocvar_g_invasion_round_limit cvar("g_invasion_round_limit") +float autocvar_g_invasion_teams; +float autocvar_g_invasion_team_spawns; +float autocvar_g_invasion_spawnpoint_spawn_delay; +#define autocvar_g_invasion_point_limit cvar("g_invasion_point_limit") float autocvar_g_invasion_warmup; float autocvar_g_invasion_monster_count; float autocvar_g_invasion_zombies_only; @@ -766,6 +1278,8 @@ float autocvar_g_random_gravity_negative; float autocvar_g_random_gravity_delay; float autocvar_g_nades; float autocvar_g_nades_spawn; +float autocvar_g_nades_spawn_count; +float autocvar_g_nades_client_select; float autocvar_g_nades_nade_lifetime; float autocvar_g_nades_nade_minforce; float autocvar_g_nades_nade_maxforce; @@ -776,6 +1290,44 @@ float autocvar_g_nades_nade_edgedamage; float autocvar_g_nades_nade_radius; float autocvar_g_nades_nade_force; float autocvar_g_nades_nade_newton_style; +float autocvar_g_nades_napalm_ball_count; +float autocvar_g_nades_napalm_ball_spread; +float autocvar_g_nades_napalm_ball_damage; +float autocvar_g_nades_napalm_ball_damageforcescale; +float autocvar_g_nades_napalm_ball_lifetime; +float autocvar_g_nades_napalm_ball_radius; +float autocvar_g_nades_napalm_blast; +float autocvar_g_nades_napalm_fountain_lifetime; +float autocvar_g_nades_napalm_fountain_delay; +float autocvar_g_nades_napalm_fountain_radius; +float autocvar_g_nades_napalm_fountain_damage; +float autocvar_g_nades_napalm_fountain_edgedamage; +float autocvar_g_nades_napalm_burntime; +float autocvar_g_nades_napalm_selfdamage; +float autocvar_g_nades_nade_type; +float autocvar_g_nades_bonus_type; +float autocvar_g_nades_bonus; +float autocvar_g_nades_bonus_onstrength; +float autocvar_g_nades_bonus_client_select; +float autocvar_g_nades_bonus_max; +float autocvar_g_nades_bonus_score_max; +float autocvar_g_nades_bonus_score_time; +float autocvar_g_nades_bonus_score_time_flagcarrier; +float autocvar_g_nades_bonus_score_minor; +float autocvar_g_nades_bonus_score_low; +float autocvar_g_nades_bonus_score_high; +float autocvar_g_nades_bonus_score_medium; +float autocvar_g_nades_bonus_score_spree; +float autocvar_g_nades_ice_freeze_time; +float autocvar_g_nades_ice_health; +float autocvar_g_nades_ice_explode; +float autocvar_g_nades_ice_teamcheck; +float autocvar_g_nades_heal_time; +float autocvar_g_nades_heal_rate; +float autocvar_g_nades_heal_friend; +float autocvar_g_nades_heal_foe; +string autocvar_g_nades_pokenade_monster_type; +float autocvar_g_nades_pokenade_monster_lifetime; float autocvar_g_campcheck_damage; float autocvar_g_campcheck_distance; float autocvar_g_campcheck_interval; @@ -786,3 +1338,33 @@ float autocvar_g_spawn_near_teammate_ignore_spawnpoint_delay; float autocvar_g_spawn_near_teammate_ignore_spawnpoint_delay_death; float autocvar_g_spawn_near_teammate_ignore_spawnpoint_check_health; float autocvar_g_spawn_near_teammate_ignore_spawnpoint_closetodeath; +float autocvar_g_buffs_waypoint_distance; +float autocvar_g_buffs_randomize; +float autocvar_g_buffs_random_lifetime; +float autocvar_g_buffs_random_location; +float autocvar_g_buffs_random_location_attempts; +float autocvar_g_buffs_spawn_count; +float autocvar_g_buffs_replace_powerups; +float autocvar_g_buffs_cooldown_activate; +float autocvar_g_buffs_cooldown_respawn; +float autocvar_g_buffs_resistance_blockpercent; +float autocvar_g_buffs_medic_survive_chance; +float autocvar_g_buffs_medic_survive_health; +float autocvar_g_buffs_medic_rot; +float autocvar_g_buffs_medic_max; +float autocvar_g_buffs_medic_regen; +float autocvar_g_buffs_vengeance_damage_multiplier; +float autocvar_g_buffs_bash_force; +float autocvar_g_buffs_bash_force_self; +float autocvar_g_buffs_disability_time; +float autocvar_g_buffs_disability_speed; +float autocvar_g_buffs_disability_rate; +float autocvar_g_buffs_speed_speed; +float autocvar_g_buffs_speed_rate; +float autocvar_g_buffs_speed_damage_take; +float autocvar_g_buffs_speed_regen; +float autocvar_g_buffs_vampire_damage_steal; +float autocvar_g_buffs_invisible_alpha; +float autocvar_g_buffs_flight_gravity; +float autocvar_g_buffs_jump_height; +