X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fserver%2Fautocvars.qh;h=11cf993df22915f8a8892d81bb192b6186e34144;hb=5fcaa5e1251bcbbdedf31d885bdca0b2b75811c7;hp=ada0d4bda9b5eb23619f9d45841839ebafb7fe5b;hpb=0f0e69c6625fc4db17559e2e47f2fdaed8298076;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/autocvars.qh b/qcsrc/server/autocvars.qh index ada0d4bda..11cf993df 100644 --- a/qcsrc/server/autocvars.qh +++ b/qcsrc/server/autocvars.qh @@ -260,6 +260,7 @@ float autocvar_g_balance_grapplehook_speed_fly; float autocvar_g_balance_grapplehook_speed_pull; float autocvar_g_balance_grapplehook_stretch; float autocvar_g_balance_grapplehook_damagedbycontents; +float autocvar_g_balance_grapplehook_refire; float autocvar_g_balance_grenadelauncher_bouncefactor; float autocvar_g_balance_grenadelauncher_bouncestop; float autocvar_g_balance_grenadelauncher_primary_ammo; @@ -336,7 +337,6 @@ float autocvar_g_balance_health_regenstable; float autocvar_g_balance_health_rot; float autocvar_g_balance_health_rotlinear; float autocvar_g_balance_health_rotstable; -float autocvar_g_balance_health_start; float autocvar_g_balance_hlac_primary_ammo; float autocvar_g_balance_hlac_primary_animtime; float autocvar_g_balance_hlac_primary_damage; @@ -695,6 +695,7 @@ float autocvar_g_ca_round_timelimit; float autocvar_g_ca_spectate_enemies; float autocvar_g_ca_teams; float autocvar_g_ca_teams_override; +float autocvar_g_ca_team_spawns; float autocvar_g_ca_warmup; float autocvar_g_campaign; #define autocvar_g_campaign_forceteam cvar("g_campaign_forceteam") @@ -716,6 +717,7 @@ float autocvar_g_chat_teamcolors; float autocvar_g_chat_tellprivacy; float autocvar_g_ctf_allow_vehicle_carry; float autocvar_g_ctf_allow_vehicle_touch; +float autocvar_g_ctf_allow_monster_touch; float autocvar_g_ctf_throw; float autocvar_g_ctf_throw_angle_max; float autocvar_g_ctf_throw_angle_min; @@ -790,20 +792,26 @@ float autocvar_g_domination_disable_frags; float autocvar_g_domination_point_amt; float autocvar_g_domination_point_fullbright; float autocvar_g_domination_point_leadlimit; +float autocvar_g_domination_roundbased; +float autocvar_g_domination_roundbased_point_limit; +float autocvar_g_domination_round_timelimit; +float autocvar_g_domination_warmup; #define autocvar_g_domination_point_limit cvar("g_domination_point_limit") float autocvar_g_domination_point_rate; float autocvar_g_domination_teams_override; float autocvar_g_forced_respawn; -float autocvar_g_respawn_delay_max; string autocvar_g_forced_team_blue; string autocvar_g_forced_team_otherwise; string autocvar_g_forced_team_pink; string autocvar_g_forced_team_red; string autocvar_g_forced_team_yellow; +float autocvar_g_freezetag_frozen_damage_trigger; float autocvar_g_freezetag_frozen_force; float autocvar_g_freezetag_frozen_maxtime; float autocvar_g_freezetag_revive_falldamage; float autocvar_g_freezetag_revive_falldamage_health; +float autocvar_g_freezetag_revive_nade; +float autocvar_g_freezetag_revive_nade_health; float autocvar_g_freezetag_point_leadlimit; float autocvar_g_freezetag_point_limit; float autocvar_g_freezetag_revive_extra_size; @@ -812,6 +820,7 @@ float autocvar_g_freezetag_revive_clearspeed; float autocvar_g_freezetag_round_timelimit; float autocvar_g_freezetag_teams; float autocvar_g_freezetag_teams_override; +float autocvar_g_freezetag_team_spawns; float autocvar_g_freezetag_warmup; #define autocvar_g_friendlyfire cvar("g_friendlyfire") #define autocvar_g_friendlyfire_virtual cvar("g_friendlyfire_virtual") @@ -942,7 +951,11 @@ float autocvar_g_projectiles_spread_style; float autocvar_g_race_qualifying_timelimit; float autocvar_g_race_qualifying_timelimit_override; float autocvar_g_race_teams; -float autocvar_g_respawn_delay; +float autocvar_g_respawn_delay_small; +float autocvar_g_respawn_delay_small_count; +float autocvar_g_respawn_delay_large; +float autocvar_g_respawn_delay_large_count; +float autocvar_g_respawn_delay_max; float autocvar_g_respawn_ghosts; float autocvar_g_respawn_ghosts_maxtime; float autocvar_g_respawn_ghosts_speed; @@ -960,6 +973,8 @@ float autocvar_g_spawnpoints_auto_move_out_of_solid; #define autocvar_g_spawnshieldtime cvar("g_spawnshieldtime") #define autocvar_g_start_weapon_laser cvar("g_start_weapon_laser") float autocvar_g_tdm_team_spawns; +float autocvar_g_tdm_point_limit; +float autocvar_g_tdm_point_leadlimit; float autocvar_g_tdm_teams; float autocvar_g_tdm_teams_override; float autocvar_g_teamdamage_resetspeed; @@ -1100,6 +1115,7 @@ float autocvar_sv_dodging_up_speed; float autocvar_sv_dodging_wall_distance_threshold; float autocvar_sv_dodging_wall_dodging; float autocvar_sv_dodging_frozen; +float autocvar_sv_dodging_frozen_doubletap; float autocvar_sv_doublejump; float autocvar_sv_eventlog; float autocvar_sv_eventlog_console; @@ -1150,6 +1166,11 @@ float autocvar_sv_timeout_resumetime; float autocvar_sv_vote_call; float autocvar_sv_vote_change; string autocvar_sv_vote_commands; +float autocvar_sv_vote_gametype; +float autocvar_sv_vote_gametype_timeout; +string autocvar_sv_vote_gametype_options; +float autocvar_sv_vote_gametype_keeptwotime; +float autocvar_sv_vote_gametype_default_current; float autocvar_sv_vote_limit; float autocvar_sv_vote_majority_factor; float autocvar_sv_vote_majority_factor_of_voted; @@ -1214,10 +1235,40 @@ float autocvar_physics_ode; float autocvar_g_physical_items; float autocvar_g_physical_items_damageforcescale; float autocvar_g_physical_items_reset; +float autocvar_g_monsters; +float autocvar_g_monsters_edit; +float autocvar_g_monsters_sounds; +float autocvar_g_monsters_think_delay; +float autocvar_g_monsters_max; +float autocvar_g_monsters_max_perplayer; +float autocvar_g_monsters_target_range; +float autocvar_g_monsters_target_infront; +float autocvar_g_monsters_attack_range; +float autocvar_g_monsters_score_kill; +float autocvar_g_monsters_score_spawned; +float autocvar_g_monsters_typefrag; +float autocvar_g_monsters_owners; +float autocvar_g_monsters_miniboss_chance; +float autocvar_g_monsters_miniboss_healthboost; +float autocvar_g_monsters_drop_time; +float autocvar_g_monsters_spawnshieldtime; +float autocvar_g_monsters_teams; +float autocvar_g_monsters_respawn_delay; +float autocvar_g_monsters_respawn; +float autocvar_g_monsters_armor_blockpercent; float autocvar_g_touchexplode_radius; float autocvar_g_touchexplode_damage; float autocvar_g_touchexplode_edgedamage; float autocvar_g_touchexplode_force; +float autocvar_g_invasion_round_timelimit; +float autocvar_g_invasion_teams; +float autocvar_g_invasion_team_spawns; +float autocvar_g_invasion_spawnpoint_spawn_delay; +#define autocvar_g_invasion_point_limit cvar("g_invasion_point_limit") +float autocvar_g_invasion_warmup; +float autocvar_g_invasion_monster_count; +float autocvar_g_invasion_zombies_only; +float autocvar_g_invasion_spawn_delay; #define autocvar_g_bloodloss cvar("g_bloodloss") float autocvar_g_random_gravity_negative_chance; float autocvar_g_random_gravity_min; @@ -1227,6 +1278,8 @@ float autocvar_g_random_gravity_negative; float autocvar_g_random_gravity_delay; float autocvar_g_nades; float autocvar_g_nades_spawn; +float autocvar_g_nades_spawn_count; +float autocvar_g_nades_client_select; float autocvar_g_nades_nade_lifetime; float autocvar_g_nades_nade_minforce; float autocvar_g_nades_nade_maxforce; @@ -1237,7 +1290,81 @@ float autocvar_g_nades_nade_edgedamage; float autocvar_g_nades_nade_radius; float autocvar_g_nades_nade_force; float autocvar_g_nades_nade_newton_style; +float autocvar_g_nades_napalm_ball_count; +float autocvar_g_nades_napalm_ball_spread; +float autocvar_g_nades_napalm_ball_damage; +float autocvar_g_nades_napalm_ball_damageforcescale; +float autocvar_g_nades_napalm_ball_lifetime; +float autocvar_g_nades_napalm_ball_radius; +float autocvar_g_nades_napalm_blast; +float autocvar_g_nades_napalm_fountain_lifetime; +float autocvar_g_nades_napalm_fountain_delay; +float autocvar_g_nades_napalm_fountain_radius; +float autocvar_g_nades_napalm_fountain_damage; +float autocvar_g_nades_napalm_fountain_edgedamage; +float autocvar_g_nades_napalm_burntime; +float autocvar_g_nades_napalm_selfdamage; +float autocvar_g_nades_nade_type; +float autocvar_g_nades_bonus_type; +float autocvar_g_nades_bonus; +float autocvar_g_nades_bonus_onstrength; +float autocvar_g_nades_bonus_client_select; +float autocvar_g_nades_bonus_max; +float autocvar_g_nades_bonus_score_max; +float autocvar_g_nades_bonus_score_time; +float autocvar_g_nades_bonus_score_time_flagcarrier; +float autocvar_g_nades_bonus_score_minor; +float autocvar_g_nades_bonus_score_low; +float autocvar_g_nades_bonus_score_high; +float autocvar_g_nades_bonus_score_medium; +float autocvar_g_nades_bonus_score_spree; +float autocvar_g_nades_ice_freeze_time; +float autocvar_g_nades_ice_health; +float autocvar_g_nades_ice_explode; +float autocvar_g_nades_ice_teamcheck; +float autocvar_g_nades_heal_time; +float autocvar_g_nades_heal_rate; +float autocvar_g_nades_heal_friend; +float autocvar_g_nades_heal_foe; +string autocvar_g_nades_pokenade_monster_type; +float autocvar_g_nades_pokenade_monster_lifetime; float autocvar_g_campcheck_damage; float autocvar_g_campcheck_distance; float autocvar_g_campcheck_interval; float autocvar_g_jump_grunt; +float autocvar_g_spawn_near_teammate_distance; +float autocvar_g_spawn_near_teammate_ignore_spawnpoint; +float autocvar_g_spawn_near_teammate_ignore_spawnpoint_delay; +float autocvar_g_spawn_near_teammate_ignore_spawnpoint_delay_death; +float autocvar_g_spawn_near_teammate_ignore_spawnpoint_check_health; +float autocvar_g_spawn_near_teammate_ignore_spawnpoint_closetodeath; +float autocvar_g_buffs_waypoint_distance; +float autocvar_g_buffs_randomize; +float autocvar_g_buffs_random_lifetime; +float autocvar_g_buffs_random_location; +float autocvar_g_buffs_random_location_attempts; +float autocvar_g_buffs_spawn_count; +float autocvar_g_buffs_replace_powerups; +float autocvar_g_buffs_cooldown_activate; +float autocvar_g_buffs_cooldown_respawn; +float autocvar_g_buffs_resistance_blockpercent; +float autocvar_g_buffs_medic_survive_chance; +float autocvar_g_buffs_medic_survive_health; +float autocvar_g_buffs_medic_rot; +float autocvar_g_buffs_medic_max; +float autocvar_g_buffs_medic_regen; +float autocvar_g_buffs_vengeance_damage_multiplier; +float autocvar_g_buffs_bash_force; +float autocvar_g_buffs_bash_force_self; +float autocvar_g_buffs_disability_time; +float autocvar_g_buffs_disability_speed; +float autocvar_g_buffs_disability_rate; +float autocvar_g_buffs_speed_speed; +float autocvar_g_buffs_speed_rate; +float autocvar_g_buffs_speed_damage_take; +float autocvar_g_buffs_speed_regen; +float autocvar_g_buffs_vampire_damage_steal; +float autocvar_g_buffs_invisible_alpha; +float autocvar_g_buffs_flight_gravity; +float autocvar_g_buffs_jump_height; +