X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fserver%2Fautocvars.qh;h=1909ee499fb1d4f83db0311d511b4d3998021b6a;hb=77477d386d12b458eaa8dabb23853ef2e391a71a;hp=b372af6dfc38dfca5a63eace6d6c10cb3f9d1acb;hpb=c00654aeb21fc3e47e182b73206e7d27a24208a4;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/autocvars.qh b/qcsrc/server/autocvars.qh index b372af6df..1909ee499 100644 --- a/qcsrc/server/autocvars.qh +++ b/qcsrc/server/autocvars.qh @@ -1204,10 +1204,35 @@ float autocvar_timelimit_overtimes; float autocvar_timelimit_suddendeath; #define autocvar_utf8_enable cvar("utf8_enable") float autocvar_waypoint_benchmark; -float autocvar_welcome_message_time; float autocvar_sv_gameplayfix_gravityunaffectedbyticrate; float autocvar_g_trueaim_minrange; float autocvar_g_debug_defaultsounds; +float autocvar_g_balance_hmg_bulletconstant; +float autocvar_g_balance_hmg_speed; +float autocvar_g_balance_hmg_spread_add; +float autocvar_g_balance_hmg_spread_max; +float autocvar_g_balance_hmg_spread_min; +float autocvar_g_balance_hmg_sustained_ammo; +float autocvar_g_balance_hmg_sustained_damage; +float autocvar_g_balance_hmg_sustained_force; +float autocvar_g_balance_hmg_sustained_refire; +float autocvar_g_balance_hmg_reload_ammo; +float autocvar_g_balance_hmg_reload_time; +float autocvar_g_balance_rpc_ammo; +float autocvar_g_balance_rpc_animtime; +float autocvar_g_balance_rpc_damage; +float autocvar_g_balance_rpc_damage2; +float autocvar_g_balance_rpc_damageforcescale; +float autocvar_g_balance_rpc_edgedamage; +float autocvar_g_balance_rpc_force; +float autocvar_g_balance_rpc_health; +float autocvar_g_balance_rpc_lifetime; +float autocvar_g_balance_rpc_radius; +float autocvar_g_balance_rpc_refire; +float autocvar_g_balance_rpc_speed; +float autocvar_g_balance_rpc_speedaccel; +float autocvar_g_balance_rpc_reload_ammo; +float autocvar_g_balance_rpc_reload_time; float autocvar_g_grab_range; float autocvar_g_sandbox_info; float autocvar_g_sandbox_readonly; @@ -1255,8 +1280,17 @@ float autocvar_g_campcheck_damage; float autocvar_g_campcheck_distance; float autocvar_g_campcheck_interval; float autocvar_g_jump_grunt; -float autocvar_g_spawnsystem; -float autocvar_g_spawnsystem_delay; -float autocvar_g_spawnsystem_delay_death; -float autocvar_g_spawnsystem_check_health; -float autocvar_g_spawnsystem_closetodeath; +float autocvar_g_overkill_powerups_replace; +float autocvar_g_overkill_superguns_respawn_time; +float autocvar_g_overkill_100h_anyway; +float autocvar_g_overkill_100a_anyway; +float autocvar_g_overkill_ammo_start; +float autocvar_g_overkill_ammo_charge; +float autocvar_g_overkill_ammo_charge_notice; +float autocvar_g_overkill_ammo_charge_limit; +float autocvar_g_spawn_near_teammate_distance; +float autocvar_g_spawn_near_teammate_ignore_spawnpoint; +float autocvar_g_spawn_near_teammate_ignore_spawnpoint_delay; +float autocvar_g_spawn_near_teammate_ignore_spawnpoint_delay_death; +float autocvar_g_spawn_near_teammate_ignore_spawnpoint_check_health; +float autocvar_g_spawn_near_teammate_ignore_spawnpoint_closetodeath;