X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fserver%2Fautocvars.qh;h=19187a39deeab1c16cab1a8b05834d997dcb35d0;hb=53892b37b4ba4903ef7bdd8f8429158460f3cc53;hp=aef2ece8a755ff96223661fc3c6753ae7f79da3a;hpb=20944d6e9ddda1a515003eca8e69d61a9b1f00df;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/autocvars.qh b/qcsrc/server/autocvars.qh index aef2ece8a..19187a39d 100644 --- a/qcsrc/server/autocvars.qh +++ b/qcsrc/server/autocvars.qh @@ -70,14 +70,7 @@ float autocvar_ekg; #define autocvar_fraglimit_override cvar("fraglimit_override") float autocvar_g_allow_oldnexbeam; float autocvar_g_antilag; -float autocvar_g_antilag_bullets; float autocvar_g_antilag_nudge; -float autocvar_g_arena_maxspawned; -float autocvar_g_arena_point_leadlimit; -float autocvar_g_arena_point_limit; -float autocvar_g_arena_roundbased; -float autocvar_g_arena_round_timelimit; -float autocvar_g_arena_warmup; float autocvar_g_balance_armor_blockpercent; float autocvar_g_balance_armor_limit; float autocvar_g_balance_armor_regen; @@ -139,7 +132,6 @@ float autocvar_g_balance_crylink_primary_joinexplode_edgedamage; float autocvar_g_balance_crylink_primary_joinexplode_force; float autocvar_g_balance_crylink_primary_joinexplode_radius; float autocvar_g_balance_crylink_primary_joinspread; -float autocvar_g_balance_crylink_primary_jointime; float autocvar_g_balance_crylink_primary_linkexplode; float autocvar_g_balance_crylink_primary_middle_fadetime; float autocvar_g_balance_crylink_primary_middle_lifetime; @@ -165,7 +157,6 @@ float autocvar_g_balance_crylink_secondary_joinexplode_edgedamage; float autocvar_g_balance_crylink_secondary_joinexplode_force; float autocvar_g_balance_crylink_secondary_joinexplode_radius; float autocvar_g_balance_crylink_secondary_joinspread; -float autocvar_g_balance_crylink_secondary_jointime; float autocvar_g_balance_crylink_secondary_line_fadetime; float autocvar_g_balance_crylink_secondary_line_lifetime; float autocvar_g_balance_crylink_secondary_linkexplode; @@ -810,6 +801,7 @@ float autocvar_g_domination_point_leadlimit; float autocvar_g_domination_point_rate; float autocvar_g_domination_teams_override; float autocvar_g_forced_respawn; +float autocvar_g_respawn_delay_max; string autocvar_g_forced_team_blue; string autocvar_g_forced_team_otherwise; string autocvar_g_forced_team_pink; @@ -817,6 +809,8 @@ string autocvar_g_forced_team_red; string autocvar_g_forced_team_yellow; float autocvar_g_freezetag_frozen_force; float autocvar_g_freezetag_frozen_maxtime; +float autocvar_g_freezetag_revive_falldamage; +float autocvar_g_freezetag_revive_falldamage_health; float autocvar_g_freezetag_point_leadlimit; float autocvar_g_freezetag_point_limit; float autocvar_g_freezetag_revive_extra_size; @@ -865,10 +859,7 @@ float autocvar_g_keyhunt_point_leadlimit; #define autocvar_g_keyhunt_point_limit cvar("g_keyhunt_point_limit") float autocvar_g_keyhunt_teams; float autocvar_g_keyhunt_teams_override; -float autocvar_g_lms_campcheck_damage; -float autocvar_g_lms_campcheck_distance; float autocvar_g_lms_extra_lives; -float autocvar_g_lms_campcheck_interval; float autocvar_g_lms_join_anytime; float autocvar_g_lms_last_join; #define autocvar_g_lms_lives_override cvar("g_lms_lives_override") @@ -892,7 +883,6 @@ float autocvar_g_maxplayers; float autocvar_g_maxplayers_spectator_blocktime; float autocvar_g_maxpushtime; float autocvar_g_maxspeed; -#define autocvar_g_midair cvar("g_midair") float autocvar_g_midair_shieldtime; #define autocvar_g_minstagib cvar("g_minstagib") float autocvar_g_minstagib_ammo_drop; @@ -1110,11 +1100,13 @@ float autocvar_sv_defaultplayerskin; float autocvar_sv_dodging_delay; float autocvar_sv_dodging_height_threshold; float autocvar_sv_dodging_horiz_speed; +float autocvar_sv_dodging_horiz_speed_frozen; float autocvar_sv_dodging_ramp_time; float autocvar_sv_dodging_sound; float autocvar_sv_dodging_up_speed; float autocvar_sv_dodging_wall_distance_threshold; float autocvar_sv_dodging_wall_dodging; +float autocvar_sv_dodging_frozen; float autocvar_sv_doublejump; float autocvar_sv_eventlog; float autocvar_sv_eventlog_console; @@ -1165,6 +1157,7 @@ float autocvar_sv_timeout_resumetime; float autocvar_sv_vote_call; float autocvar_sv_vote_change; string autocvar_sv_vote_commands; +float autocvar_sv_vote_limit; float autocvar_sv_vote_majority_factor; float autocvar_sv_vote_majority_factor_of_voted; float autocvar_sv_vote_master; @@ -1205,7 +1198,6 @@ float autocvar_timelimit_overtimes; float autocvar_timelimit_suddendeath; #define autocvar_utf8_enable cvar("utf8_enable") float autocvar_waypoint_benchmark; -float autocvar_welcome_message_time; float autocvar_sv_gameplayfix_gravityunaffectedbyticrate; float autocvar_g_trueaim_minrange; float autocvar_g_debug_defaultsounds; @@ -1233,14 +1225,26 @@ float autocvar_g_touchexplode_radius; float autocvar_g_touchexplode_damage; float autocvar_g_touchexplode_edgedamage; float autocvar_g_touchexplode_force; -float autocvar_g_riflearena_nades; -float autocvar_g_riflearena_nade_lifetime; -float autocvar_g_riflearena_nade_damage; -float autocvar_g_riflearena_nade_edgedamage; -float autocvar_g_riflearena_nade_radius; -float autocvar_g_riflearena_nade_force; -float autocvar_g_riflearena_nade_health; -float autocvar_g_riflearena_nade_newton_style; -float autocvar_g_riflearena_nade_minforce; -float autocvar_g_riflearena_nade_maxforce; -float autocvar_g_riflearena_nade_refire; +#define autocvar_g_bloodloss cvar("g_bloodloss") +float autocvar_g_random_gravity_negative_chance; +float autocvar_g_random_gravity_min; +float autocvar_g_random_gravity_max; +float autocvar_g_random_gravity_positive; +float autocvar_g_random_gravity_negative; +float autocvar_g_random_gravity_delay; +float autocvar_g_nades; +float autocvar_g_nades_spawn; +float autocvar_g_nades_nade_lifetime; +float autocvar_g_nades_nade_minforce; +float autocvar_g_nades_nade_maxforce; +float autocvar_g_nades_nade_health; +float autocvar_g_nades_nade_refire; +float autocvar_g_nades_nade_damage; +float autocvar_g_nades_nade_edgedamage; +float autocvar_g_nades_nade_radius; +float autocvar_g_nades_nade_force; +float autocvar_g_nades_nade_newton_style; +float autocvar_g_campcheck_damage; +float autocvar_g_campcheck_distance; +float autocvar_g_campcheck_interval; +float autocvar_g_jump_grunt;