X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fserver%2Fautocvars.qh;h=39c2cbebc38a2e2f01664d25d37b020a0faed6c0;hb=e332988cce112231a09d8c9c8c88d889a5fbea83;hp=1111909b3ea194fcbb6df6ddc698912dcaebff24;hpb=2d2a167c9d4f4ffd8f4234309c936d99e842869b;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/autocvars.qh b/qcsrc/server/autocvars.qh index 1111909b3..39c2cbebc 100644 --- a/qcsrc/server/autocvars.qh +++ b/qcsrc/server/autocvars.qh @@ -1,5 +1,6 @@ float autocvar__notarget; float autocvar__independent_players; +float autocvar__campaign_testrun; float autocvar__campaign_index; string autocvar__campaign_name; float autocvar__sv_init; @@ -178,8 +179,6 @@ float autocvar_g_balance_crylink_secondary_speed; float autocvar_g_balance_crylink_secondary_spread; float autocvar_g_balance_crylink_reload_ammo; float autocvar_g_balance_crylink_reload_time; -float autocvar_g_balance_ctf_damageforcescale; -float autocvar_g_balance_ctf_delay_collect; float autocvar_g_balance_curse_empathy_minhealth; float autocvar_g_balance_curse_empathy_takedamage; float autocvar_g_balance_curse_slow_atkrate; @@ -236,7 +235,6 @@ float autocvar_g_balance_falldamage_deadminspeed; float autocvar_g_balance_falldamage_factor; float autocvar_g_balance_falldamage_maxdamage; float autocvar_g_balance_falldamage_minspeed; -float autocvar_g_balance_fireball_primary_ammo; float autocvar_g_balance_fireball_primary_animtime; float autocvar_g_balance_fireball_primary_bfgdamage; float autocvar_g_balance_fireball_primary_bfgforce; @@ -255,7 +253,6 @@ float autocvar_g_balance_fireball_primary_radius; float autocvar_g_balance_fireball_primary_refire; float autocvar_g_balance_fireball_primary_refire2; float autocvar_g_balance_fireball_primary_speed; -float autocvar_g_balance_fireball_secondary_ammo; float autocvar_g_balance_fireball_secondary_animtime; float autocvar_g_balance_fireball_secondary_damage; float autocvar_g_balance_fireball_secondary_damageforcescale; @@ -268,8 +265,6 @@ float autocvar_g_balance_fireball_secondary_lifetime; float autocvar_g_balance_fireball_secondary_refire; float autocvar_g_balance_fireball_secondary_speed; float autocvar_g_balance_fireball_secondary_speed_up; -float autocvar_g_balance_fireball_reload_ammo; -float autocvar_g_balance_fireball_reload_time; float autocvar_g_balance_firetransfer_damage; float autocvar_g_balance_firetransfer_time; float autocvar_g_balance_fuel_limit; @@ -561,6 +556,11 @@ float autocvar_g_balance_porto_primary_animtime; float autocvar_g_balance_porto_primary_lifetime; float autocvar_g_balance_porto_primary_refire; float autocvar_g_balance_porto_primary_speed; +float autocvar_g_balance_porto_secondary; +float autocvar_g_balance_porto_secondary_animtime; +float autocvar_g_balance_porto_secondary_lifetime; +float autocvar_g_balance_porto_secondary_refire; +float autocvar_g_balance_porto_secondary_speed; float autocvar_g_balance_powerup_invincible_takedamage; float autocvar_g_balance_powerup_invincible_time; float autocvar_g_balance_powerup_strength_damage; @@ -684,8 +684,8 @@ float autocvar_g_balance_shotgun_secondary_refire; float autocvar_g_balance_shotgun_reload_ammo; float autocvar_g_balance_shotgun_reload_time; float autocvar_g_balance_teams; -float autocvar_g_balance_teams_force; float autocvar_g_balance_teams_prevent_imbalance; +float autocvar_g_balance_teams_scorefactor; float autocvar_g_balance_tuba_animtime; float autocvar_g_balance_tuba_attenuation; float autocvar_g_balance_tuba_damage; @@ -760,23 +760,51 @@ float autocvar_g_chat_flood_spl_team; float autocvar_g_chat_flood_spl_tell; float autocvar_g_chat_nospectators; float autocvar_g_chat_teamcolors; +float autocvar_g_ctf_allow_vehicle_touch; +float autocvar_g_ctf_drop; +float autocvar_g_ctf_drop_velocity; +float autocvar_g_ctf_portalteleport; +float autocvar_g_ctf_pass; +float autocvar_g_ctf_pass_radius; +float autocvar_g_ctf_pass_wait; +float autocvar_g_ctf_pass_request; +float autocvar_g_ctf_pass_turnrate; +float autocvar_g_ctf_pass_timelimit; +float autocvar_g_ctf_pass_velocity; float autocvar_g_ctf_captimerecord_always; float autocvar_g_ctf_dynamiclights; string autocvar_g_ctf_flag_blue_model; float autocvar_g_ctf_flag_blue_skin; float autocvar_g_ctf_flag_capture_effects; +float autocvar_g_ctf_flag_collect_delay; +float autocvar_g_ctf_flag_damageforcescale; +float autocvar_g_ctf_flag_dropped_waypoint; +float autocvar_g_ctf_flag_dropped_floatinwater; float autocvar_g_ctf_flag_glowtrails; +float autocvar_g_ctf_flag_health; float autocvar_g_ctf_flag_pickup_effects; +float autocvar_g_ctf_flag_pickup_verbosename; string autocvar_g_ctf_flag_red_model; float autocvar_g_ctf_flag_red_skin; -float autocvar_g_ctf_flag_returntime; -float autocvar_g_ctf_flagcarrier_selfdamage; -float autocvar_g_ctf_flagcarrier_selfforce; +float autocvar_g_ctf_flag_return_time; +float autocvar_g_ctf_flag_return_when_unreachable; +float autocvar_g_ctf_flag_return_damage; +float autocvar_g_ctf_flag_return_dropped; +float autocvar_g_ctf_flagcarrier_auto_helpme_when_damaged; +float autocvar_g_ctf_flagcarrier_allow_vehicle_carry; +float autocvar_g_ctf_flagcarrier_selfdamagefactor; +float autocvar_g_ctf_flagcarrier_selfforcefactor; +float autocvar_g_ctf_flagcarrier_damagefactor; +float autocvar_g_ctf_flagcarrier_forcefactor; +float autocvar_g_ctf_flagcarrier_waypointforenemy_stalemate; +float autocvar_g_ctf_flagcarrier_waypointforenemy_spotting; float autocvar_g_ctf_fullbrightflags; float autocvar_g_ctf_ignore_frags; float autocvar_g_ctf_shield_force; float autocvar_g_ctf_shield_max_ratio; float autocvar_g_ctf_shield_min_negscore; +float autocvar_g_ctf_reverse; +float autocvar_g_ctf_dropped_capture_radius; float autocvar_g_cts_finish_kill_delay; float autocvar_g_cts_selfdamage; float autocvar_g_debug_bot_commands; @@ -807,7 +835,6 @@ float autocvar_g_freezetag_warmup; float autocvar_g_full_getstatus_responses; float autocvar_g_fullbrightitems; float autocvar_g_fullbrightplayers; -string autocvar_g_ghost_items_color; #define autocvar_g_grappling_hook cvar("g_grappling_hook") float autocvar_g_grappling_hook_tarzan; float autocvar_g_hitplots; @@ -899,10 +926,10 @@ float autocvar_g_nexball_goalleadlimit; float autocvar_g_nexball_radar_showallplayers; float autocvar_g_nexball_sound_bounce; float autocvar_g_nexball_trail_color; -float autocvar_g_nick_flood_penalty; +//float autocvar_g_nick_flood_penalty; float autocvar_g_nick_flood_penalty_red; float autocvar_g_nick_flood_penalty_yellow; -float autocvar_g_nick_flood_timeout; +//float autocvar_g_nick_flood_timeout; float autocvar_g_nix_with_healtharmor; float autocvar_g_nix_with_laser; float autocvar_g_nix_with_powerups; @@ -926,6 +953,7 @@ float autocvar_g_playerclip_collisions; string autocvar_g_playerstats_uri; float autocvar_g_powerups; float autocvar_g_projectiles_damage; +float autocvar_g_projectiles_keep_owner; float autocvar_g_projectiles_newton_style; float autocvar_g_projectiles_newton_style_2_maxfactor; float autocvar_g_projectiles_newton_style_2_minfactor; @@ -976,8 +1004,15 @@ float autocvar_g_telefrags; float autocvar_g_telefrags_avoid; float autocvar_g_telefrags_teamplay; float autocvar_g_teleport_maxspeed; +float autocvar_g_throughfloor_debug; float autocvar_g_throughfloor_damage; float autocvar_g_throughfloor_force; +float autocvar_g_throughfloor_damage_max_stddev; +float autocvar_g_throughfloor_force_max_stddev; +float autocvar_g_throughfloor_min_steps_player; +float autocvar_g_throughfloor_max_steps_player; +float autocvar_g_throughfloor_min_steps_other; +float autocvar_g_throughfloor_max_steps_other; float autocvar_g_triggerimpulse_accel_multiplier; float autocvar_g_triggerimpulse_accel_power; float autocvar_g_triggerimpulse_directional_multiplier; @@ -1051,6 +1086,7 @@ float autocvar_minplayers; string autocvar_nextmap; float autocvar_prvm_backtraceforwarnings; string autocvar_quit_and_redirect; +float autocvar_quit_and_redirect_timer; float autocvar_quit_when_empty; float autocvar_r_showbboxes; float autocvar_rescan_pending; @@ -1161,7 +1197,7 @@ string autocvar_sv_vote_master_password; float autocvar_sv_vote_master_playerlimit; float autocvar_sv_vote_no_stops_vote; float autocvar_sv_vote_nospectators; -string autocvar_sv_vote_only_commands; +//string autocvar_sv_vote_only_commands; float autocvar_sv_vote_override_mostrecent; float autocvar_sv_vote_singlecount; float autocvar_sv_vote_stop; @@ -1211,3 +1247,5 @@ float autocvar_g_sandbox_object_scale_min; float autocvar_g_sandbox_object_scale_max; float autocvar_g_sandbox_object_material_velocity_min; float autocvar_g_sandbox_object_material_velocity_factor; +float autocvar_g_max_info_autoscreenshot; +float autocvar_physics_ode;