X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fserver%2Fautocvars.qh;h=4303aa9764ea3d9164380fe49023c410824786bf;hb=9d323ee2bb47d17ece4b133cc498be455772e680;hp=bc1ac534b0b72c021239913a9c398d1c4d40a4d5;hpb=30e724fe1e818fa1a1e57250f260f7141f1f379b;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/autocvars.qh b/qcsrc/server/autocvars.qh index bc1ac534b..4303aa976 100644 --- a/qcsrc/server/autocvars.qh +++ b/qcsrc/server/autocvars.qh @@ -13,7 +13,7 @@ int autocvar_captureleadlimit_override; float autocvar_ekg; #define autocvar_fraglimit cvar("fraglimit") #define autocvar_fraglimit_override cvar("fraglimit_override") -bool autocvar_g_allow_oldvortexbeam; +//bool autocvar_g_allow_oldvortexbeam; int autocvar_g_antilag; float autocvar_g_antilag_nudge; float autocvar_g_balance_armor_blockpercent; @@ -78,17 +78,17 @@ float autocvar_g_balance_pause_health_rot_spawn; float autocvar_g_balance_portal_health; float autocvar_g_balance_portal_lifetime; float autocvar_g_balance_powerup_invincible_takedamage; -float autocvar_g_balance_powerup_invincible_time; +//float autocvar_g_balance_powerup_invincible_time; float autocvar_g_balance_powerup_strength_damage; float autocvar_g_balance_powerup_strength_force; float autocvar_g_balance_powerup_strength_selfdamage; float autocvar_g_balance_powerup_strength_selfforce; -float autocvar_g_balance_powerup_strength_time; +//float autocvar_g_balance_powerup_strength_time; float autocvar_g_balance_superweapons_time; float autocvar_g_balance_selfdamagepercent; bool autocvar_g_balance_teams; bool autocvar_g_balance_teams_prevent_imbalance; -float autocvar_g_balance_teams_scorefactor; +//float autocvar_g_balance_teams_scorefactor; float autocvar_g_ballistics_density_corpse; float autocvar_g_ballistics_density_player; float autocvar_g_ballistics_mindistance; @@ -165,12 +165,7 @@ int autocvar_g_maxplayers; float autocvar_g_maxplayers_spectator_blocktime; float autocvar_g_maxpushtime; float autocvar_g_maxspeed; -#define autocvar_g_instagib cvar("g_instagib") -bool autocvar_g_instagib_damagedbycontents = true; -bool autocvar_g_instagib_blaster_keepdamage = false; -bool autocvar_g_instagib_blaster_keepforce = false; -bool autocvar_g_instagib_mirrordamage; -bool autocvar_g_instagib_friendlypush = true; +bool autocvar_g_instagib; #define autocvar_g_mirrordamage cvar("g_mirrordamage") #define autocvar_g_mirrordamage_virtual cvar("g_mirrordamage_virtual") bool autocvar_g_mirrordamage_onlyweapons; @@ -244,6 +239,10 @@ float autocvar_g_turrets_targetscan_maxdelay; float autocvar_g_turrets_targetscan_mindelay; bool autocvar_g_use_ammunition; bool autocvar_g_waypointeditor; +bool autocvar_g_waypointeditor_symmetrical; +vector autocvar_g_waypointeditor_symmetrical_origin; +int autocvar_g_waypointeditor_symmetrical_order; +vector autocvar_g_waypointeditor_symmetrical_axis; bool autocvar_g_waypoints_for_items; #define autocvar_g_weapon_stay cvar("g_weapon_stay") bool autocvar_g_weapon_throwable; @@ -254,7 +253,7 @@ float autocvar_gameversion_min; float autocvar_gameversion_max; string autocvar_hostname; bool autocvar_lastlevel; -int autocvar_leadlimit; +//int autocvar_leadlimit; int autocvar_leadlimit_and_fraglimit; int autocvar_leadlimit_override; int autocvar_loddebug; @@ -282,6 +281,10 @@ bool autocvar_sv_curl_serverpackages_auto; bool autocvar_sv_db_saveasdump; bool autocvar_sv_defaultcharacter; bool autocvar_sv_defaultcharacterskin; +int autocvar_sv_defaultplayerskin_blue; +int autocvar_sv_defaultplayerskin_pink; +int autocvar_sv_defaultplayerskin_red; +int autocvar_sv_defaultplayerskin_yellow; string autocvar_sv_defaultplayercolors; string autocvar_sv_defaultplayermodel; string autocvar_sv_defaultplayermodel_blue; @@ -408,7 +411,6 @@ float autocvar_g_monsters_armor_blockpercent; float autocvar_g_monsters_healthbars; bool autocvar_g_monsters_lineofsight = true; //bool autocvar_g_monsters_ignoretraces = true; -#define autocvar_g_bloodloss cvar("g_bloodloss") bool autocvar_g_nades; bool autocvar_g_nades_override_dropweapon = true; vector autocvar_g_nades_throw_offset; @@ -510,6 +512,7 @@ float autocvar_sv_airaccel_sideways_friction; float autocvar_sv_aircontrol; float autocvar_sv_aircontrol_power; float autocvar_sv_aircontrol_backwards; +float autocvar_sv_aircontrol_sidewards; float autocvar_sv_aircontrol_penalty; float autocvar_sv_warsowbunny_airforwardaccel; float autocvar_sv_warsowbunny_topspeed;