X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fserver%2Fautocvars.qh;h=4af84f04782ea00057a6b472f20e73ac24a922ee;hb=f402c923b7fb5a473ce13bf00451785853f4549e;hp=4d8083fe779f7a1865af178f492fcf110aaf0bcc;hpb=96b641bfa4afe360fdecf39521aac7f6b5ed07b9;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/autocvars.qh b/qcsrc/server/autocvars.qh index 4d8083fe7..bf03b2ce5 100644 --- a/qcsrc/server/autocvars.qh +++ b/qcsrc/server/autocvars.qh @@ -1,3 +1,4 @@ +float autocvar__independent_players; float autocvar__campaign_index; string autocvar__campaign_name; float autocvar__sv_init; @@ -85,39 +86,39 @@ float autocvar_g_balance_armor_rot; float autocvar_g_balance_armor_rotlinear; float autocvar_g_balance_armor_rotstable; float autocvar_g_balance_armor_start; -float autocvar_g_balance_sniperrifle_bursttime; -float autocvar_g_balance_sniperrifle_primary_ammo; -float autocvar_g_balance_sniperrifle_primary_animtime; -float autocvar_g_balance_sniperrifle_primary_bulletconstant; -float autocvar_g_balance_sniperrifle_primary_bullethail; -float autocvar_g_balance_sniperrifle_primary_burstcost; -float autocvar_g_balance_sniperrifle_primary_damage; -float autocvar_g_balance_sniperrifle_primary_force; -float autocvar_g_balance_sniperrifle_primary_headshotaddeddamage; -float autocvar_g_balance_sniperrifle_primary_lifetime; -float autocvar_g_balance_sniperrifle_primary_refire; -float autocvar_g_balance_sniperrifle_primary_shots; -float autocvar_g_balance_sniperrifle_primary_speed; -float autocvar_g_balance_sniperrifle_primary_spread; -float autocvar_g_balance_sniperrifle_primary_tracer; -float autocvar_g_balance_sniperrifle_secondary; -float autocvar_g_balance_sniperrifle_secondary_ammo; -float autocvar_g_balance_sniperrifle_secondary_animtime; -float autocvar_g_balance_sniperrifle_secondary_bulletconstant; -float autocvar_g_balance_sniperrifle_secondary_bullethail; -float autocvar_g_balance_sniperrifle_secondary_burstcost; -float autocvar_g_balance_sniperrifle_secondary_damage; -float autocvar_g_balance_sniperrifle_secondary_force; -float autocvar_g_balance_sniperrifle_secondary_headshotaddeddamage; -float autocvar_g_balance_sniperrifle_secondary_lifetime; -float autocvar_g_balance_sniperrifle_secondary_reload; -float autocvar_g_balance_sniperrifle_secondary_refire; -float autocvar_g_balance_sniperrifle_secondary_shots; -float autocvar_g_balance_sniperrifle_secondary_speed; -float autocvar_g_balance_sniperrifle_secondary_spread; -float autocvar_g_balance_sniperrifle_secondary_tracer; -float autocvar_g_balance_sniperrifle_reload_ammo; -float autocvar_g_balance_sniperrifle_reload_time; +float autocvar_g_balance_rifle_bursttime; +float autocvar_g_balance_rifle_primary_ammo; +float autocvar_g_balance_rifle_primary_animtime; +float autocvar_g_balance_rifle_primary_bulletconstant; +float autocvar_g_balance_rifle_primary_bullethail; +float autocvar_g_balance_rifle_primary_burstcost; +float autocvar_g_balance_rifle_primary_damage; +float autocvar_g_balance_rifle_primary_force; +float autocvar_g_balance_rifle_primary_headshotaddeddamage; +float autocvar_g_balance_rifle_primary_lifetime; +float autocvar_g_balance_rifle_primary_refire; +float autocvar_g_balance_rifle_primary_shots; +float autocvar_g_balance_rifle_primary_speed; +float autocvar_g_balance_rifle_primary_spread; +float autocvar_g_balance_rifle_primary_tracer; +float autocvar_g_balance_rifle_secondary; +float autocvar_g_balance_rifle_secondary_ammo; +float autocvar_g_balance_rifle_secondary_animtime; +float autocvar_g_balance_rifle_secondary_bulletconstant; +float autocvar_g_balance_rifle_secondary_bullethail; +float autocvar_g_balance_rifle_secondary_burstcost; +float autocvar_g_balance_rifle_secondary_damage; +float autocvar_g_balance_rifle_secondary_force; +float autocvar_g_balance_rifle_secondary_headshotaddeddamage; +float autocvar_g_balance_rifle_secondary_lifetime; +float autocvar_g_balance_rifle_secondary_reload; +float autocvar_g_balance_rifle_secondary_refire; +float autocvar_g_balance_rifle_secondary_shots; +float autocvar_g_balance_rifle_secondary_speed; +float autocvar_g_balance_rifle_secondary_spread; +float autocvar_g_balance_rifle_secondary_tracer; +float autocvar_g_balance_rifle_reload_ammo; +float autocvar_g_balance_rifle_reload_time; float autocvar_g_balance_cloaked_alpha; float autocvar_g_balance_crylink_primary_ammo; float autocvar_g_balance_crylink_primary_animtime; @@ -289,7 +290,7 @@ float autocvar_g_balance_grenadelauncher_primary_edgedamage; float autocvar_g_balance_grenadelauncher_primary_force; float autocvar_g_balance_grenadelauncher_primary_health; float autocvar_g_balance_grenadelauncher_primary_lifetime; -float autocvar_g_balance_grenadelauncher_primary_lifetime2; +float autocvar_g_balance_grenadelauncher_primary_lifetime_stick; float autocvar_g_balance_grenadelauncher_primary_radius; float autocvar_g_balance_grenadelauncher_primary_refire; float autocvar_g_balance_grenadelauncher_primary_remote_minbouncecnt; @@ -304,7 +305,8 @@ float autocvar_g_balance_grenadelauncher_secondary_edgedamage; float autocvar_g_balance_grenadelauncher_secondary_force; float autocvar_g_balance_grenadelauncher_secondary_health; float autocvar_g_balance_grenadelauncher_secondary_lifetime; -float autocvar_g_balance_grenadelauncher_secondary_lifetime2; +float autocvar_g_balance_grenadelauncher_secondary_lifetime_bounce; +float autocvar_g_balance_grenadelauncher_secondary_lifetime_stick; float autocvar_g_balance_grenadelauncher_secondary_radius; float autocvar_g_balance_grenadelauncher_secondary_refire; float autocvar_g_balance_grenadelauncher_secondary_speed; @@ -321,6 +323,14 @@ float autocvar_g_balance_hagar_primary_radius; float autocvar_g_balance_hagar_primary_refire; float autocvar_g_balance_hagar_primary_speed; float autocvar_g_balance_hagar_secondary; +float autocvar_g_balance_hagar_secondary_load; +float autocvar_g_balance_hagar_secondary_load_speed; +float autocvar_g_balance_hagar_secondary_load_spread; +float autocvar_g_balance_hagar_secondary_load_spread_bias; +float autocvar_g_balance_hagar_secondary_load_max; +float autocvar_g_balance_hagar_secondary_load_hold; +float autocvar_g_balance_hagar_secondary_load_releasedeath; +float autocvar_g_balance_hagar_secondary_load_abort; float autocvar_g_balance_hagar_secondary_ammo; float autocvar_g_balance_hagar_secondary_damage; float autocvar_g_balance_hagar_secondary_edgedamage; @@ -329,6 +339,8 @@ float autocvar_g_balance_hagar_secondary_lifetime_min; float autocvar_g_balance_hagar_secondary_lifetime_rand; float autocvar_g_balance_hagar_secondary_radius; float autocvar_g_balance_hagar_secondary_refire; +float autocvar_g_balance_hagar_secondary_speed; +float autocvar_g_balance_hagar_secondary_spread; float autocvar_g_balance_hagar_reload_ammo; float autocvar_g_balance_hagar_reload_time; float autocvar_g_balance_health_limit; @@ -387,7 +399,6 @@ float autocvar_g_balance_hook_secondary_refire; float autocvar_g_balance_hook_secondary_speed; float autocvar_g_balance_keyhunt_damageforcescale; float autocvar_g_balance_keyhunt_delay_collect; -float autocvar_g_balance_keyhunt_delay_drop; float autocvar_g_balance_keyhunt_delay_return; float autocvar_g_balance_keyhunt_delay_round; float autocvar_g_balance_keyhunt_delay_tracking; @@ -644,9 +655,13 @@ float autocvar_g_balance_shotgun_secondary_damage; float autocvar_g_balance_shotgun_secondary_force; float autocvar_g_balance_shotgun_secondary_melee_delay; float autocvar_g_balance_shotgun_secondary_melee_range; -float autocvar_g_balance_shotgun_secondary_melee_swing; +float autocvar_g_balance_shotgun_secondary_melee_swing_side; +float autocvar_g_balance_shotgun_secondary_melee_swing_up; float autocvar_g_balance_shotgun_secondary_melee_time; +float autocvar_g_balance_shotgun_secondary_melee_traces; float autocvar_g_balance_shotgun_secondary_melee_no_doubleslap; +float autocvar_g_balance_shotgun_secondary_melee_nonplayerdamage; +float autocvar_g_balance_shotgun_secondary_melee_multihit; float autocvar_g_balance_shotgun_secondary_refire; float autocvar_g_balance_shotgun_reload_ammo; float autocvar_g_balance_shotgun_reload_time; @@ -706,9 +721,10 @@ float autocvar_g_ca_damage2score_multiplier; float autocvar_g_ca_point_leadlimit; float autocvar_g_ca_point_limit; float autocvar_g_ca_round_timelimit; +float autocvar_g_ca_spectate_enemies; float autocvar_g_ca_warmup; float autocvar_g_campaign; -float autocvar_g_campaign_forceteam; +#define autocvar_g_campaign_forceteam cvar("g_campaign_forceteam") float autocvar_g_campaign_skill; float autocvar_g_casings; float autocvar_g_changeteam_banned; @@ -1004,69 +1020,12 @@ float autocvar_g_turrets_unit_walker_std_rocket_speed; float autocvar_g_turrets_unit_walker_std_rocket_turnrate; float autocvar_g_turrets_unit_walker_std_rockets_range; float autocvar_g_turrets_unit_walker_std_rockets_range_min; +float autocvar_g_turrets_unit_walker_turn; +float autocvar_g_turrets_unit_walker_turn_walk; +float autocvar_g_turrets_unit_walker_turn_run; +float autocvar_g_turrets_unit_walker_turn_strafe; +float autocvar_g_turrets_unit_walker_turn_swim; float autocvar_g_use_ammunition; -float autocvar_g_vehicle_racer_afterburn_cost; -float autocvar_g_vehicle_racer_anglestabilizer; -float autocvar_g_vehicle_racer_downforce; -float autocvar_g_vehicle_racer_energy; -float autocvar_g_vehicle_racer_energy_usepause; -float autocvar_g_vehicle_racer_health; -float autocvar_g_vehicle_racer_laser_cost; -float autocvar_g_vehicle_racer_laser_damage; -float autocvar_g_vehicle_racer_laser_radius; -float autocvar_g_vehicle_racer_laser_refire; -float autocvar_g_vehicle_racer_laser_speed; -float autocvar_g_vehicle_racer_pitchspeed; -float autocvar_g_vehicle_racer_power_air; -float autocvar_g_vehicle_racer_power_min; -float autocvar_g_vehicle_racer_power_solid; -float autocvar_g_vehicle_racer_reload; -float autocvar_g_vehicle_racer_respawntime; -float autocvar_g_vehicle_racer_rocket_accel; -float autocvar_g_vehicle_racer_rocket_damage; -float autocvar_g_vehicle_racer_rocket_radius; -float autocvar_g_vehicle_racer_rocket_refire; -float autocvar_g_vehicle_racer_rocket_speed; -float autocvar_g_vehicle_racer_rocket_turnrate; -float autocvar_g_vehicle_racer_shield; -float autocvar_g_vehicle_racer_speed_afterburn; -float autocvar_g_vehicle_racer_speed_forward; -float autocvar_g_vehicle_racer_speed_strafe; -float autocvar_g_vehicle_racer_springlength; -float autocvar_g_vehicle_racer_turnroll; -float autocvar_g_vehicle_racer_turnspeed; -float autocvar_g_vehicle_raptor_reload; -float autocvar_g_vehicle_spiderbot_crush_dmg; -float autocvar_g_vehicle_spiderbot_crush_force; -float autocvar_g_vehicle_spiderbot_head_pitchlimit_down; -float autocvar_g_vehicle_spiderbot_head_pitchlimit_up; -float autocvar_g_vehicle_spiderbot_head_pitchspeed; -float autocvar_g_vehicle_spiderbot_head_turnlimit; -float autocvar_g_vehicle_spiderbot_head_turnspeed; -float autocvar_g_vehicle_spiderbot_health; -float autocvar_g_vehicle_spiderbot_minigun_cooldown; -float autocvar_g_vehicle_spiderbot_minigun_damage; -float autocvar_g_vehicle_spiderbot_minigun_heat; -float autocvar_g_vehicle_spiderbot_minigun_refire; -float autocvar_g_vehicle_spiderbot_minigun_spread; -float autocvar_g_vehicle_spiderbot_movement_inertia; -float autocvar_g_vehicle_spiderbot_respawntime; -float autocvar_g_vehicle_spiderbot_rocket_damage; -float autocvar_g_vehicle_spiderbot_rocket_edgedamage; -float autocvar_g_vehicle_spiderbot_rocket_force; -float autocvar_g_vehicle_spiderbot_rocket_health; -float autocvar_g_vehicle_spiderbot_rocket_lifetime; -float autocvar_g_vehicle_spiderbot_rocket_noise; -float autocvar_g_vehicle_spiderbot_rocket_radius; -float autocvar_g_vehicle_spiderbot_rocket_refire; -float autocvar_g_vehicle_spiderbot_rocket_reload; -float autocvar_g_vehicle_spiderbot_rocket_speed; -float autocvar_g_vehicle_spiderbot_rocket_turnrate; -float autocvar_g_vehicle_spiderbot_shield; -float autocvar_g_vehicle_spiderbot_speed_stop; -float autocvar_g_vehicle_spiderbot_speed_strafe; -float autocvar_g_vehicle_spiderbot_speed_walk; -float autocvar_g_vehicle_spiderbot_turnspeed; float autocvar_g_waypointeditor; float autocvar_g_waypoints_for_items; float autocvar_g_waypointsprite_deadlifetime; @@ -1112,6 +1071,7 @@ float autocvar_sv_accelerate; var float autocvar_sv_accuracy_data_share = 1; string autocvar_sv_adminnick; float autocvar_sv_airaccel_qw; +float autocvar_sv_airaccel_qw_stretchfactor; float autocvar_sv_airaccel_sideways_friction; float autocvar_sv_airaccelerate; float autocvar_sv_aircontrol; @@ -1121,7 +1081,6 @@ float autocvar_sv_airspeedlimit_nonqw; float autocvar_sv_airstopaccelerate; float autocvar_sv_airstrafeaccel_qw; float autocvar_sv_airstrafeaccelerate; -float autocvar_sv_allow_shownames; float autocvar_sv_autoscreenshot; float autocvar_sv_cheats; float autocvar_sv_curl_serverpackages_auto; @@ -1238,3 +1197,4 @@ float autocvar_waypoint_benchmark; float autocvar_welcome_message_time; float autocvar_sv_gameplayfix_gravityunaffectedbyticrate; float autocvar_g_trueaim_minrange; +float autocvar_g_debug_defaultsounds;