X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fserver%2Fautocvars.qh;h=4b3745dc00784589e9c288854c3b6f948bfbfbd8;hb=267283e6a4fd90c816ffb5d588628820499e827c;hp=0c2c1ed4feb90f96b025792af4737a1b715f967e;hpb=387c8741f204da7abe419adbdbccccaa8110d20d;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/autocvars.qh b/qcsrc/server/autocvars.qh index 0c2c1ed4f..4d33e9b52 100644 --- a/qcsrc/server/autocvars.qh +++ b/qcsrc/server/autocvars.qh @@ -6,6 +6,7 @@ int autocvar__campaign_index; string autocvar__campaign_name; bool autocvar__sv_init; float autocvar_bot_ai_strategyinterval; +float autocvar_bot_ai_strategyinterval_movingtarget; #define autocvar_bot_number cvar("bot_number") int autocvar_bot_vs_human; int autocvar_captureleadlimit_override; @@ -13,7 +14,7 @@ int autocvar_captureleadlimit_override; float autocvar_ekg; #define autocvar_fraglimit cvar("fraglimit") #define autocvar_fraglimit_override cvar("fraglimit_override") -bool autocvar_g_allow_oldvortexbeam; +//bool autocvar_g_allow_oldvortexbeam; int autocvar_g_antilag; float autocvar_g_antilag_nudge; float autocvar_g_balance_armor_blockpercent; @@ -78,6 +79,7 @@ float autocvar_g_balance_pause_health_rot_spawn; float autocvar_g_balance_portal_health; float autocvar_g_balance_portal_lifetime; float autocvar_g_balance_powerup_invincible_takedamage; +float autocvar_g_balance_powerup_invincible_takeforce = 0.33; //float autocvar_g_balance_powerup_invincible_time; float autocvar_g_balance_powerup_strength_damage; float autocvar_g_balance_powerup_strength_force; @@ -86,9 +88,6 @@ float autocvar_g_balance_powerup_strength_selfforce; //float autocvar_g_balance_powerup_strength_time; float autocvar_g_balance_superweapons_time; float autocvar_g_balance_selfdamagepercent; -bool autocvar_g_balance_teams; -bool autocvar_g_balance_teams_prevent_imbalance; -float autocvar_g_balance_teams_scorefactor; float autocvar_g_ballistics_density_corpse; float autocvar_g_ballistics_density_player; float autocvar_g_ballistics_mindistance; @@ -100,6 +99,7 @@ float autocvar_g_ban_sync_timeout; string autocvar_g_ban_sync_trusted_servers; bool autocvar_g_ban_sync_trusted_servers_verify; string autocvar_g_ban_sync_uri; +bool autocvar_g_ban_telluser = true; string autocvar_g_banned_list; bool autocvar_g_banned_list_idmode; bool autocvar_g_botclip_collisions; @@ -107,7 +107,6 @@ bool autocvar_g_campaign; #define autocvar_g_campaign_forceteam cvar("g_campaign_forceteam") int autocvar_g_campaign_skill; int autocvar_g_casings; -bool autocvar_g_changeteam_banned; float autocvar_g_chat_flood_burst; float autocvar_g_chat_flood_burst_team; float autocvar_g_chat_flood_burst_tell; @@ -122,11 +121,7 @@ int autocvar_g_chat_nospectators; bool autocvar_g_chat_teamcolors; bool autocvar_g_chat_tellprivacy; bool autocvar_g_forced_respawn; -string autocvar_g_forced_team_blue; -string autocvar_g_forced_team_otherwise; -string autocvar_g_forced_team_pink; -string autocvar_g_forced_team_red; -string autocvar_g_forced_team_yellow; +string autocvar_g_forced_team_otherwise; // TODO: Move to teamplay.qc #define autocvar_g_friendlyfire cvar("g_friendlyfire") #define autocvar_g_friendlyfire_virtual cvar("g_friendlyfire_virtual") #define autocvar_g_friendlyfire_virtual_force cvar("g_friendlyfire_virtual_force") @@ -161,16 +156,12 @@ string autocvar_g_maplist_votable_screenshot_dir; bool autocvar_g_maplist_votable_suggestions; bool autocvar_g_maplist_votable_suggestions_override_mostrecent; float autocvar_g_maplist_votable_timeout; +bool autocvar_g_maplist_ignore_sizes; int autocvar_g_maxplayers; float autocvar_g_maxplayers_spectator_blocktime; float autocvar_g_maxpushtime; float autocvar_g_maxspeed; #define autocvar_g_instagib cvar("g_instagib") -bool autocvar_g_instagib_damagedbycontents = true; -bool autocvar_g_instagib_blaster_keepdamage = false; -bool autocvar_g_instagib_blaster_keepforce = false; -bool autocvar_g_instagib_mirrordamage; -bool autocvar_g_instagib_friendlypush = true; #define autocvar_g_mirrordamage cvar("g_mirrordamage") #define autocvar_g_mirrordamage_virtual cvar("g_mirrordamage_virtual") bool autocvar_g_mirrordamage_onlyweapons; @@ -207,8 +198,6 @@ bool autocvar_g_respawn_ghosts; float autocvar_g_respawn_ghosts_maxtime; float autocvar_g_respawn_ghosts_speed; int autocvar_g_respawn_waves; -bool autocvar_g_shootfromcenter; -bool autocvar_g_shootfromeye; string autocvar_g_shootfromfixedorigin; int autocvar_g_showweaponspawns; bool autocvar_g_spawn_alloweffects; @@ -245,6 +234,7 @@ float autocvar_g_turrets_targetscan_mindelay; bool autocvar_g_use_ammunition; bool autocvar_g_waypointeditor; bool autocvar_g_waypointeditor_symmetrical; +bool autocvar_g_waypointeditor_symmetrical_allowload = true; vector autocvar_g_waypointeditor_symmetrical_origin; int autocvar_g_waypointeditor_symmetrical_order; vector autocvar_g_waypointeditor_symmetrical_axis; @@ -258,11 +248,11 @@ float autocvar_gameversion_min; float autocvar_gameversion_max; string autocvar_hostname; bool autocvar_lastlevel; -int autocvar_leadlimit; +//int autocvar_leadlimit; int autocvar_leadlimit_and_fraglimit; int autocvar_leadlimit_override; -int autocvar_loddebug; int autocvar_minplayers; +int autocvar_minplayers_per_team; string autocvar_nextmap; string autocvar_quit_and_redirect; float autocvar_quit_and_redirect_timer; @@ -316,6 +306,7 @@ string autocvar_sv_jumpspeedcap_max; float autocvar_sv_jumpspeedcap_max_disable_on_ramps; string autocvar_sv_jumpspeedcap_min; float autocvar_sv_jumpvelocity; +float autocvar_sv_jumpvelocity_crouch; bool autocvar_sv_logscores_bots; bool autocvar_sv_logscores_console; bool autocvar_sv_logscores_file; @@ -324,15 +315,14 @@ float autocvar_sv_mapchange_delay; float autocvar_sv_maxairspeed; float autocvar_sv_maxspeed; string autocvar_sv_motd; +int autocvar_sv_name_maxlength = 64; bool autocvar_sv_precacheplayermodels; -//float autocvar_sv_precacheweapons; // WEAPONTODO? bool autocvar_sv_q3acompat_machineshotgunswap; -bool autocvar_sv_ready_restart; -bool autocvar_sv_ready_restart_after_countdown; -bool autocvar_sv_ready_restart_repeatable; bool autocvar_sv_servermodelsonly; int autocvar_sv_spectate; float autocvar_sv_spectator_speed_multiplier; +float autocvar_sv_spectator_speed_multiplier_min = 1; +float autocvar_sv_spectator_speed_multiplier_max = 5; bool autocvar_sv_status_privacy; float autocvar_sv_stepheight; float autocvar_sv_strengthsound_antispam_refire_threshold; @@ -371,8 +361,6 @@ bool autocvar_sv_vote_gamestart; string autocvar_sv_weaponstats_file; float autocvar_sv_gibhealth; float autocvar_sys_ticrate; -bool autocvar_teamplay_lockonrestart; -int autocvar_teamplay_mode; #define autocvar_timelimit cvar("timelimit") #define autocvar_timelimit_override cvar("timelimit_override") float autocvar_timelimit_increment; @@ -416,7 +404,6 @@ float autocvar_g_monsters_armor_blockpercent; float autocvar_g_monsters_healthbars; bool autocvar_g_monsters_lineofsight = true; //bool autocvar_g_monsters_ignoretraces = true; -#define autocvar_g_bloodloss cvar("g_bloodloss") bool autocvar_g_nades; bool autocvar_g_nades_override_dropweapon = true; vector autocvar_g_nades_throw_offset; @@ -476,6 +463,8 @@ float autocvar_g_nades_entrap_strength = 0.01; float autocvar_g_nades_entrap_speed = 0.5; float autocvar_g_nades_entrap_radius = 500; float autocvar_g_nades_entrap_time = 10; +float autocvar_g_nades_veil_time = 8; +float autocvar_g_nades_veil_radius = 300; string autocvar_g_nades_pokenade_monster_type; float autocvar_g_nades_pokenade_monster_lifetime; bool autocvar_g_jump_grunt; @@ -532,4 +521,6 @@ float autocvar_sv_airstopaccelerate; float autocvar_sv_track_canjump; bool autocvar_sv_showspectators; bool autocvar_g_weaponswitch_debug; +bool autocvar_g_weaponswitch_debug_alternate; bool autocvar_g_allow_checkpoints; +bool autocvar_sv_vq3compat_changehitbox = false;