X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fserver%2Fautocvars.qh;h=4ba1e82c70f198a3f0f480e6ecd6222459919cff;hb=cf7b2d7df390619cbdbf859b0a54cfc22c2dbccc;hp=b71d4459d1387469f9c1732fa906dda15617f965;hpb=6652322125210ed3a2d97fbb7512caab8efdce3c;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/autocvars.qh b/qcsrc/server/autocvars.qh index b71d4459d..4ba1e82c7 100644 --- a/qcsrc/server/autocvars.qh +++ b/qcsrc/server/autocvars.qh @@ -6,6 +6,7 @@ int autocvar__campaign_index; string autocvar__campaign_name; bool autocvar__sv_init; float autocvar_bot_ai_strategyinterval; +float autocvar_bot_ai_strategyinterval_movingtarget; #define autocvar_bot_number cvar("bot_number") int autocvar_bot_vs_human; int autocvar_captureleadlimit_override; @@ -78,6 +79,7 @@ float autocvar_g_balance_pause_health_rot_spawn; float autocvar_g_balance_portal_health; float autocvar_g_balance_portal_lifetime; float autocvar_g_balance_powerup_invincible_takedamage; +float autocvar_g_balance_powerup_invincible_takeforce = 0.33; //float autocvar_g_balance_powerup_invincible_time; float autocvar_g_balance_powerup_strength_damage; float autocvar_g_balance_powerup_strength_force; @@ -86,9 +88,6 @@ float autocvar_g_balance_powerup_strength_selfforce; //float autocvar_g_balance_powerup_strength_time; float autocvar_g_balance_superweapons_time; float autocvar_g_balance_selfdamagepercent; -bool autocvar_g_balance_teams; -bool autocvar_g_balance_teams_prevent_imbalance; -//float autocvar_g_balance_teams_scorefactor; float autocvar_g_ballistics_density_corpse; float autocvar_g_ballistics_density_player; float autocvar_g_ballistics_mindistance; @@ -100,6 +99,7 @@ float autocvar_g_ban_sync_timeout; string autocvar_g_ban_sync_trusted_servers; bool autocvar_g_ban_sync_trusted_servers_verify; string autocvar_g_ban_sync_uri; +bool autocvar_g_ban_telluser; string autocvar_g_banned_list; bool autocvar_g_banned_list_idmode; bool autocvar_g_botclip_collisions; @@ -107,7 +107,6 @@ bool autocvar_g_campaign; #define autocvar_g_campaign_forceteam cvar("g_campaign_forceteam") int autocvar_g_campaign_skill; int autocvar_g_casings; -bool autocvar_g_changeteam_banned; float autocvar_g_chat_flood_burst; float autocvar_g_chat_flood_burst_team; float autocvar_g_chat_flood_burst_tell; @@ -122,11 +121,7 @@ int autocvar_g_chat_nospectators; bool autocvar_g_chat_teamcolors; bool autocvar_g_chat_tellprivacy; bool autocvar_g_forced_respawn; -string autocvar_g_forced_team_blue; -string autocvar_g_forced_team_otherwise; -string autocvar_g_forced_team_pink; -string autocvar_g_forced_team_red; -string autocvar_g_forced_team_yellow; +string autocvar_g_forced_team_otherwise; // TODO: Move to teamplay.qc #define autocvar_g_friendlyfire cvar("g_friendlyfire") #define autocvar_g_friendlyfire_virtual cvar("g_friendlyfire_virtual") #define autocvar_g_friendlyfire_virtual_force cvar("g_friendlyfire_virtual_force") @@ -165,7 +160,7 @@ int autocvar_g_maxplayers; float autocvar_g_maxplayers_spectator_blocktime; float autocvar_g_maxpushtime; float autocvar_g_maxspeed; -bool autocvar_g_instagib; +#define autocvar_g_instagib cvar("g_instagib") #define autocvar_g_mirrordamage cvar("g_mirrordamage") #define autocvar_g_mirrordamage_virtual cvar("g_mirrordamage_virtual") bool autocvar_g_mirrordamage_onlyweapons; @@ -202,8 +197,6 @@ bool autocvar_g_respawn_ghosts; float autocvar_g_respawn_ghosts_maxtime; float autocvar_g_respawn_ghosts_speed; int autocvar_g_respawn_waves; -bool autocvar_g_shootfromcenter; -bool autocvar_g_shootfromeye; string autocvar_g_shootfromfixedorigin; int autocvar_g_showweaponspawns; bool autocvar_g_spawn_alloweffects; @@ -240,6 +233,7 @@ float autocvar_g_turrets_targetscan_mindelay; bool autocvar_g_use_ammunition; bool autocvar_g_waypointeditor; bool autocvar_g_waypointeditor_symmetrical; +bool autocvar_g_waypointeditor_symmetrical_allowload = true; vector autocvar_g_waypointeditor_symmetrical_origin; int autocvar_g_waypointeditor_symmetrical_order; vector autocvar_g_waypointeditor_symmetrical_axis; @@ -256,7 +250,6 @@ bool autocvar_lastlevel; //int autocvar_leadlimit; int autocvar_leadlimit_and_fraglimit; int autocvar_leadlimit_override; -int autocvar_loddebug; int autocvar_minplayers; string autocvar_nextmap; string autocvar_quit_and_redirect; @@ -323,12 +316,11 @@ string autocvar_sv_motd; bool autocvar_sv_precacheplayermodels; //float autocvar_sv_precacheweapons; // WEAPONTODO? bool autocvar_sv_q3acompat_machineshotgunswap; -bool autocvar_sv_ready_restart; -bool autocvar_sv_ready_restart_after_countdown; -bool autocvar_sv_ready_restart_repeatable; bool autocvar_sv_servermodelsonly; int autocvar_sv_spectate; float autocvar_sv_spectator_speed_multiplier; +float autocvar_sv_spectator_speed_multiplier_min = 1; +float autocvar_sv_spectator_speed_multiplier_max = 5; bool autocvar_sv_status_privacy; float autocvar_sv_stepheight; float autocvar_sv_strengthsound_antispam_refire_threshold; @@ -367,8 +359,6 @@ bool autocvar_sv_vote_gamestart; string autocvar_sv_weaponstats_file; float autocvar_sv_gibhealth; float autocvar_sys_ticrate; -bool autocvar_teamplay_lockonrestart; -int autocvar_teamplay_mode; #define autocvar_timelimit cvar("timelimit") #define autocvar_timelimit_override cvar("timelimit_override") float autocvar_timelimit_increment; @@ -471,6 +461,8 @@ float autocvar_g_nades_entrap_strength = 0.01; float autocvar_g_nades_entrap_speed = 0.5; float autocvar_g_nades_entrap_radius = 500; float autocvar_g_nades_entrap_time = 10; +float autocvar_g_nades_veil_time = 8; +float autocvar_g_nades_veil_radius = 300; string autocvar_g_nades_pokenade_monster_type; float autocvar_g_nades_pokenade_monster_lifetime; bool autocvar_g_jump_grunt;