X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fserver%2Fautocvars.qh;h=a783d72314a7a1c571014ce6b5cbe70d2d0ac440;hb=aec48d76571bf181f87137bc2390cbce321127fa;hp=83b766b40492cb49d6b9a9bc94223c9b154c5891;hpb=66d5ee9a0aea47839f244cf5346196c1c66cb490;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/autocvars.qh b/qcsrc/server/autocvars.qh index 83b766b40..a783d7231 100644 --- a/qcsrc/server/autocvars.qh +++ b/qcsrc/server/autocvars.qh @@ -91,7 +91,8 @@ float autocvar_g_balance_selfdamagepercent; float autocvar_g_ballistics_density_corpse; float autocvar_g_ballistics_density_player; float autocvar_g_ballistics_mindistance; -bool autocvar_g_ballistics_penetrate_clips; +bool autocvar_g_ballistics_penetrate_clips = true; +float autocvar_g_ballistics_solidpenetration_exponent = 0.25; float autocvar_g_ban_default_bantime; float autocvar_g_ban_default_masksize; float autocvar_g_ban_sync_interval; @@ -156,6 +157,8 @@ string autocvar_g_maplist_votable_screenshot_dir; bool autocvar_g_maplist_votable_suggestions; bool autocvar_g_maplist_votable_suggestions_override_mostrecent; float autocvar_g_maplist_votable_timeout; +bool autocvar_g_maplist_ignore_sizes; +bool autocvar_g_maplist_sizes_count_bots = true; int autocvar_g_maxplayers; float autocvar_g_maxplayers_spectator_blocktime; float autocvar_g_maxpushtime; @@ -166,6 +169,7 @@ float autocvar_g_maxspeed; bool autocvar_g_mirrordamage_onlyweapons; float autocvar_g_movement_highspeed = 1; +bool autocvar_g_movement_highspeed_q3_compat = 0; string autocvar_g_mutatormsg; //float autocvar_g_nick_flood_penalty; int autocvar_g_nick_flood_penalty_red; @@ -179,6 +183,7 @@ float autocvar_g_items_maxdist; int autocvar_g_pickup_items; float autocvar_g_player_alpha; float autocvar_g_player_brightness; +float autocvar_g_player_damageforcescale = 2; bool autocvar_g_playerclip_collisions; int autocvar_g_powerups; int autocvar_g_projectiles_damage; @@ -251,6 +256,7 @@ bool autocvar_lastlevel; int autocvar_leadlimit_and_fraglimit; int autocvar_leadlimit_override; int autocvar_minplayers; +int autocvar_minplayers_per_team; string autocvar_nextmap; string autocvar_quit_and_redirect; float autocvar_quit_and_redirect_timer; @@ -285,6 +291,7 @@ string autocvar_sv_defaultplayermodel_pink; string autocvar_sv_defaultplayermodel_red; string autocvar_sv_defaultplayermodel_yellow; int autocvar_sv_defaultplayerskin; +bool autocvar_sv_doors_always_open; bool autocvar_sv_doublejump; bool autocvar_sv_eventlog; bool autocvar_sv_eventlog_console; @@ -295,7 +302,7 @@ string autocvar_sv_eventlog_files_namesuffix; bool autocvar_sv_eventlog_files_timestamps; float autocvar_sv_friction_on_land; var float autocvar_sv_friction_slick = 0.5; -float autocvar_sv_gameplayfix_q2airaccelerate; +float autocvar_sv_gameplayfix_q2airaccelerate = 1; int autocvar_sv_gentle; #define autocvar_sv_gravity cvar("sv_gravity") string autocvar_sv_intermission_cdtrack; @@ -313,8 +320,8 @@ float autocvar_sv_mapchange_delay; float autocvar_sv_maxairspeed; float autocvar_sv_maxspeed; string autocvar_sv_motd; +int autocvar_sv_name_maxlength = 64; bool autocvar_sv_precacheplayermodels; -//float autocvar_sv_precacheweapons; // WEAPONTODO? bool autocvar_sv_q3acompat_machineshotgunswap; bool autocvar_sv_servermodelsonly; int autocvar_sv_spectate; @@ -369,8 +376,8 @@ float autocvar_timelimit_overtime; int autocvar_timelimit_overtimes; float autocvar_timelimit_suddendeath; #define autocvar_utf8_enable cvar("utf8_enable") -float autocvar_sv_gameplayfix_gravityunaffectedbyticrate; -bool autocvar_sv_gameplayfix_upwardvelocityclearsongroundflag; +bool autocvar_sv_gameplayfix_gravityunaffectedbyticrate = true; +bool autocvar_sv_gameplayfix_upwardvelocityclearsongroundflag = true; float autocvar_g_trueaim_minrange; float autocvar_g_grab_range; int autocvar_g_max_info_autoscreenshot; @@ -519,5 +526,6 @@ float autocvar_sv_airstopaccelerate; float autocvar_sv_track_canjump; bool autocvar_sv_showspectators; bool autocvar_g_weaponswitch_debug; +bool autocvar_g_weaponswitch_debug_alternate; bool autocvar_g_allow_checkpoints; bool autocvar_sv_vq3compat_changehitbox = false;