X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fserver%2Fautocvars.qh;h=a8aa591790df9d68c6983324b099fec9b4495f23;hb=a0b81c8a4bac14f23744b8fa2d3e0fd3ecd0730d;hp=bf03b2ce5725217a4038c654fe65784681594956;hpb=f402c923b7fb5a473ce13bf00451785853f4549e;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/autocvars.qh b/qcsrc/server/autocvars.qh index bf03b2ce5..a8aa59179 100644 --- a/qcsrc/server/autocvars.qh +++ b/qcsrc/server/autocvars.qh @@ -1,3 +1,4 @@ +float autocvar__notarget; float autocvar__independent_players; float autocvar__campaign_index; string autocvar__campaign_name; @@ -120,6 +121,12 @@ float autocvar_g_balance_rifle_secondary_tracer; float autocvar_g_balance_rifle_reload_ammo; float autocvar_g_balance_rifle_reload_time; float autocvar_g_balance_cloaked_alpha; +float autocvar_g_balance_contents_damagerate; +float autocvar_g_balance_contents_drowndelay; +float autocvar_g_balance_contents_playerdamage_drowning; +float autocvar_g_balance_contents_playerdamage_lava; +float autocvar_g_balance_contents_playerdamage_slime; +float autocvar_g_balance_contents_projectiledamage; float autocvar_g_balance_crylink_primary_ammo; float autocvar_g_balance_crylink_primary_animtime; float autocvar_g_balance_crylink_primary_bouncedamagefactor; @@ -215,6 +222,7 @@ float autocvar_g_balance_electro_secondary_bouncestop; float autocvar_g_balance_electro_secondary_count; float autocvar_g_balance_electro_secondary_damage; float autocvar_g_balance_electro_secondary_damageforcescale; +float autocvar_g_balance_electro_secondary_damagedbycontents; float autocvar_g_balance_electro_secondary_edgedamage; float autocvar_g_balance_electro_secondary_force; float autocvar_g_balance_electro_secondary_health; @@ -280,6 +288,7 @@ float autocvar_g_balance_grapplehook_length_min; float autocvar_g_balance_grapplehook_speed_fly; float autocvar_g_balance_grapplehook_speed_pull; float autocvar_g_balance_grapplehook_stretch; +float autocvar_g_balance_grapplehook_damagedbycontents; float autocvar_g_balance_grenadelauncher_bouncefactor; float autocvar_g_balance_grenadelauncher_bouncestop; float autocvar_g_balance_grenadelauncher_primary_ammo; @@ -318,6 +327,8 @@ float autocvar_g_balance_hagar_primary_ammo; float autocvar_g_balance_hagar_primary_damage; float autocvar_g_balance_hagar_primary_edgedamage; float autocvar_g_balance_hagar_primary_force; +float autocvar_g_balance_hagar_primary_health; +float autocvar_g_balance_hagar_primary_damageforcescale; float autocvar_g_balance_hagar_primary_lifetime; float autocvar_g_balance_hagar_primary_radius; float autocvar_g_balance_hagar_primary_refire; @@ -331,10 +342,14 @@ float autocvar_g_balance_hagar_secondary_load_max; float autocvar_g_balance_hagar_secondary_load_hold; float autocvar_g_balance_hagar_secondary_load_releasedeath; float autocvar_g_balance_hagar_secondary_load_abort; +float autocvar_g_balance_hagar_secondary_load_linkexplode; +float autocvar_g_balance_hagar_secondary_load_animtime; float autocvar_g_balance_hagar_secondary_ammo; float autocvar_g_balance_hagar_secondary_damage; float autocvar_g_balance_hagar_secondary_edgedamage; float autocvar_g_balance_hagar_secondary_force; +float autocvar_g_balance_hagar_secondary_health; +float autocvar_g_balance_hagar_secondary_damageforcescale; float autocvar_g_balance_hagar_secondary_lifetime_min; float autocvar_g_balance_hagar_secondary_lifetime_rand; float autocvar_g_balance_hagar_secondary_radius; @@ -397,6 +412,8 @@ float autocvar_g_balance_hook_secondary_power; float autocvar_g_balance_hook_secondary_radius; float autocvar_g_balance_hook_secondary_refire; float autocvar_g_balance_hook_secondary_speed; +float autocvar_g_balance_hook_secondary_health; +float autocvar_g_balance_hook_secondary_damageforcescale; float autocvar_g_balance_keyhunt_damageforcescale; float autocvar_g_balance_keyhunt_delay_collect; float autocvar_g_balance_keyhunt_delay_return; @@ -685,6 +702,7 @@ float autocvar_g_balance_uzi_burst_spread; float autocvar_g_balance_uzi_first; float autocvar_g_balance_uzi_first_ammo; float autocvar_g_balance_uzi_first_damage; +float autocvar_g_balance_uzi_first_headshotaddeddamage; float autocvar_g_balance_uzi_first_force; float autocvar_g_balance_uzi_first_refire; float autocvar_g_balance_uzi_first_spread; @@ -695,6 +713,7 @@ float autocvar_g_balance_uzi_spread_max; float autocvar_g_balance_uzi_spread_min; float autocvar_g_balance_uzi_sustained_ammo; float autocvar_g_balance_uzi_sustained_damage; +float autocvar_g_balance_uzi_sustained_headshotaddeddamage; float autocvar_g_balance_uzi_sustained_force; float autocvar_g_balance_uzi_sustained_refire; float autocvar_g_balance_uzi_sustained_spread; @@ -861,24 +880,7 @@ float autocvar_g_minstagib_extralives; float autocvar_g_minstagib_speed_highspeed; #define autocvar_g_mirrordamage cvar("g_mirrordamage") #define autocvar_g_mirrordamage_virtual cvar("g_mirrordamage_virtual") -float autocvar_g_monster_zombie_attack_run_damage; -float autocvar_g_monster_zombie_attack_run_delay; -float autocvar_g_monster_zombie_attack_run_force; -float autocvar_g_monster_zombie_attack_run_hitrange; -float autocvar_g_monster_zombie_attack_run_range; -float autocvar_g_monster_zombie_attack_stand_damage; -float autocvar_g_monster_zombie_attack_stand_delay; -float autocvar_g_monster_zombie_attack_stand_force; -float autocvar_g_monster_zombie_attack_stand_range; -float autocvar_g_monster_zombie_health; -float autocvar_g_monster_zombie_idle_timer_max; -float autocvar_g_monster_zombie_idle_timer_min; -float autocvar_g_monster_zombie_movespeed; -float autocvar_g_monster_zombie_respawntime; -float autocvar_g_monster_zombie_stopspeed; -float autocvar_g_monster_zombie_targetrange; -float autocvar_g_monster_zombie_turnspeed; -float autocvar_g_monsters; + var float autocvar_g_movement_highspeed = 1; float autocvar_g_multijump; float autocvar_g_multijump_add; @@ -929,6 +931,7 @@ float autocvar_g_playerstats_debug; float autocvar_g_powerup_shield; float autocvar_g_powerup_strength; float autocvar_g_powerup_superhealth; +float autocvar_g_projectiles_damage; float autocvar_g_projectiles_newton_style; float autocvar_g_projectiles_newton_style_2_maxfactor; float autocvar_g_projectiles_newton_style_2_minfactor; @@ -1028,9 +1031,6 @@ float autocvar_g_turrets_unit_walker_turn_swim; float autocvar_g_use_ammunition; float autocvar_g_waypointeditor; float autocvar_g_waypoints_for_items; -float autocvar_g_waypointsprite_deadlifetime; -float autocvar_g_waypointsprite_deployed_lifetime; -float autocvar_g_waypointsprite_limitedrange; float autocvar_g_weapon_charge_colormod_blue_full; float autocvar_g_weapon_charge_colormod_blue_half; float autocvar_g_weapon_charge_colormod_green_full; @@ -1060,6 +1060,7 @@ float autocvar_quit_when_empty; float autocvar_r_showbboxes; float autocvar_rescan_pending; float autocvar_samelevel; +string autocvar_sessionid; #define autocvar_skill cvar("skill") float autocvar_skill_auto; #define autocvar_slowmo cvar("slowmo") @@ -1109,10 +1110,10 @@ float autocvar_sv_eventlog_files_counter; string autocvar_sv_eventlog_files_nameprefix; string autocvar_sv_eventlog_files_namesuffix; float autocvar_sv_eventlog_files_timestamps; -float autocvar_sv_fragmessage_information_handicap; -float autocvar_sv_fragmessage_information_ping; -float autocvar_sv_fragmessage_information_stats; -float autocvar_sv_fragmessage_information_typefrag; +float autocvar_sv_fraginfo_handicap; +float autocvar_sv_fraginfo_ping; +float autocvar_sv_fraginfo_stats; +float autocvar_sv_fraginfo_typefrag; float autocvar_sv_friction; float autocvar_sv_friction_on_land; float autocvar_sv_gameplayfix_q2airaccelerate; @@ -1138,10 +1139,10 @@ string autocvar_sv_player_headsize; string autocvar_sv_player_maxs; string autocvar_sv_player_mins; string autocvar_sv_player_viewoffset; +float autocvar_sv_player_jumpanim_minfall; float autocvar_sv_precacheplayermodels; float autocvar_sv_precacheweapons; float autocvar_sv_q3acompat_machineshotgunswap; -float autocvar_sv_qcweaponanimation; float autocvar_sv_ready_restart; float autocvar_sv_ready_restart_after_countdown; float autocvar_sv_ready_restart_repeatable; @@ -1178,6 +1179,9 @@ float autocvar_sv_warsowbunny_airforwardaccel; float autocvar_sv_warsowbunny_backtosideratio; float autocvar_sv_warsowbunny_topspeed; float autocvar_sv_warsowbunny_turnaccel; +float autocvar_sv_waypointsprite_deadlifetime; +float autocvar_sv_waypointsprite_deployed_lifetime; +float autocvar_sv_waypointsprite_limitedrange; string autocvar_sv_weaponstats_file; float autocvar_sv_gibhealth; float autocvar_sys_ticrate; @@ -1198,3 +1202,20 @@ float autocvar_welcome_message_time; float autocvar_sv_gameplayfix_gravityunaffectedbyticrate; float autocvar_g_trueaim_minrange; float autocvar_g_debug_defaultsounds; +float autocvar_g_loituma; +float autocvar_g_grab; +float autocvar_g_grab_range; +float autocvar_g_sandbox_info; +float autocvar_g_sandbox_readonly; +string autocvar_g_sandbox_storage_name; +float autocvar_g_sandbox_storage_autosave; +float autocvar_g_sandbox_storage_autoload; +float autocvar_g_sandbox_editor_flood; +float autocvar_g_sandbox_editor_maxobjects; +float autocvar_g_sandbox_editor_free; +float autocvar_g_sandbox_editor_distance_spawn; +float autocvar_g_sandbox_editor_distance_edit; +float autocvar_g_sandbox_object_scale_min; +float autocvar_g_sandbox_object_scale_max; +float autocvar_g_sandbox_object_material_velocity_min; +float autocvar_g_sandbox_object_material_velocity_factor;