X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fserver%2Fautocvars.qh;h=bcb9d28d70240e779e942a25b3c5764e7252298a;hb=33aeb66ca19907d4edc89593fedd11936eb4bc43;hp=f20f07047af715517e226dcad8c7f8090bedfc27;hpb=059f7f64d7c7bc3d80340fbeae6e9e2b1ee7126b;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/autocvars.qh b/qcsrc/server/autocvars.qh index f20f07047..bcb9d28d7 100644 --- a/qcsrc/server/autocvars.qh +++ b/qcsrc/server/autocvars.qh @@ -1,9 +1,12 @@ -float autocvar__notarget; -float autocvar__independent_players; -float autocvar__campaign_testrun; -float autocvar__campaign_index; +#ifndef SERVER_AUTOCVARS_H +#define SERVER_AUTOCVARS_H + +bool autocvar__notarget; +bool autocvar__independent_players; +bool autocvar__campaign_testrun; +int autocvar__campaign_index; string autocvar__campaign_name; -float autocvar__sv_init; +bool autocvar__sv_init; float autocvar_bot_ai_aimskill_blendrate; float autocvar_bot_ai_aimskill_firetolerance_distdegrees; float autocvar_bot_ai_aimskill_firetolerance_maxdegrees; @@ -43,64 +46,63 @@ float autocvar_bot_ai_navigation_jetpack; float autocvar_bot_ai_navigation_jetpack_mindistance; float autocvar_bot_ai_strategyinterval; float autocvar_bot_ai_thinkinterval; -float autocvar_bot_ai_weapon_combo; +bool autocvar_bot_ai_weapon_combo; float autocvar_bot_ai_weapon_combo_threshold; string autocvar_bot_config_file; -float autocvar_bot_god; -float autocvar_bot_ignore_bots; -float autocvar_bot_join_empty; -float autocvar_bot_navigation_ignoreplayers; -float autocvar_bot_nofire; +bool autocvar_bot_god; +bool autocvar_bot_ignore_bots; +bool autocvar_bot_join_empty; +bool autocvar_bot_navigation_ignoreplayers; +bool autocvar_bot_nofire; #define autocvar_bot_number cvar("bot_number") #define autocvar_bot_prefix cvar_string("bot_prefix") -float autocvar_bot_sound_monopoly; +bool autocvar_bot_sound_monopoly; #define autocvar_bot_suffix cvar_string("bot_suffix") -float autocvar_bot_usemodelnames; -float autocvar_bot_vs_human; -float autocvar_bot_debug; -float autocvar_bot_debug_tracewalk; -float autocvar_bot_debug_goalstack; -float autocvar_bot_wander_enable; -float autocvar_captureleadlimit_override; +bool autocvar_bot_usemodelnames; +int autocvar_bot_vs_human; +int autocvar_bot_debug; +bool autocvar_bot_debug_tracewalk; +bool autocvar_bot_debug_goalstack; +bool autocvar_bot_wander_enable; +int autocvar_captureleadlimit_override; #define autocvar_capturelimit_override cvar("capturelimit_override") #define autocvar_developer cvar("developer") -float autocvar_developer_fteqccbugs; float autocvar_ekg; #define autocvar_fraglimit cvar("fraglimit") #define autocvar_fraglimit_override cvar("fraglimit_override") -float autocvar_g_allow_oldvortexbeam; -float autocvar_g_antilag; +bool autocvar_g_allow_oldvortexbeam; +int autocvar_g_antilag; float autocvar_g_antilag_nudge; float autocvar_g_balance_armor_blockpercent; -float autocvar_g_balance_armor_limit; +int autocvar_g_balance_armor_limit; float autocvar_g_balance_armor_regen; -float autocvar_g_balance_armor_regenlinear; -float autocvar_g_balance_armor_regenstable; +float autocvar_g_balance_armor_regenlinear; // TODO: int/bool? +int autocvar_g_balance_armor_regenstable; float autocvar_g_balance_armor_rot; float autocvar_g_balance_armor_rotlinear; -float autocvar_g_balance_armor_rotstable; -float autocvar_g_balance_armor_start; +int autocvar_g_balance_armor_rotstable; +int autocvar_g_balance_armor_start; float autocvar_g_balance_cloaked_alpha; float autocvar_g_balance_contents_damagerate; float autocvar_g_balance_contents_drowndelay; -float autocvar_g_balance_contents_playerdamage_drowning; -float autocvar_g_balance_contents_playerdamage_lava; -float autocvar_g_balance_contents_playerdamage_slime; -float autocvar_g_balance_contents_projectiledamage; +int autocvar_g_balance_contents_playerdamage_drowning; +int autocvar_g_balance_contents_playerdamage_lava; +int autocvar_g_balance_contents_playerdamage_slime; +int autocvar_g_balance_contents_projectiledamage; float autocvar_g_balance_damagepush_speedfactor; float autocvar_g_balance_falldamage_deadminspeed; float autocvar_g_balance_falldamage_factor; -float autocvar_g_balance_falldamage_maxdamage; +int autocvar_g_balance_falldamage_maxdamage; float autocvar_g_balance_falldamage_minspeed; -float autocvar_g_balance_firetransfer_damage; -float autocvar_g_balance_firetransfer_time; +int autocvar_g_balance_firetransfer_damage; +int autocvar_g_balance_firetransfer_time; float autocvar_g_balance_fuel_limit; float autocvar_g_balance_fuel_regen; float autocvar_g_balance_fuel_regenlinear; -float autocvar_g_balance_fuel_regenstable; +int autocvar_g_balance_fuel_regenstable; float autocvar_g_balance_fuel_rot; float autocvar_g_balance_fuel_rotlinear; -float autocvar_g_balance_fuel_rotstable; +int autocvar_g_balance_fuel_rotstable; float autocvar_g_balance_grapplehook_airfriction; float autocvar_g_balance_grapplehook_force_rubber; float autocvar_g_balance_grapplehook_force_rubber_overstretch; @@ -401,7 +403,7 @@ float autocvar_g_instagib_invis_alpha; #define autocvar_g_mirrordamage cvar("g_mirrordamage") #define autocvar_g_mirrordamage_virtual cvar("g_mirrordamage_virtual") -var float autocvar_g_movement_highspeed = 1; +float autocvar_g_movement_highspeed = 1; float autocvar_g_multijump; float autocvar_g_multijump_add; float autocvar_g_multijump_speed; @@ -427,7 +429,7 @@ float autocvar_g_nick_flood_penalty_red; float autocvar_g_nick_flood_penalty_yellow; //float autocvar_g_nick_flood_timeout; float autocvar_g_nix_with_healtharmor; -float autocvar_g_nix_with_laser; +float autocvar_g_nix_with_blaster; float autocvar_g_nix_with_powerups; float autocvar_g_nodepthtestitems; float autocvar_g_nodepthtestplayers; @@ -447,7 +449,6 @@ float autocvar_g_pickup_shells_max; float autocvar_g_player_alpha; float autocvar_g_player_brightness; float autocvar_g_playerclip_collisions; -string autocvar_g_playerstats_uri; float autocvar_g_powerups; float autocvar_g_projectiles_damage; float autocvar_g_projectiles_keep_owner; @@ -585,7 +586,7 @@ float autocvar_snd_soundradius; float autocvar_spawn_debug; float autocvar_speedmeter; float autocvar_sv_accelerate; -var float autocvar_sv_accuracy_data_share = 1; +float autocvar_sv_accuracy_data_share = 1; string autocvar_sv_adminnick; float autocvar_sv_airaccel_qw; float autocvar_sv_airaccel_qw_stretchfactor; @@ -797,7 +798,7 @@ float autocvar_g_nades_nade_edgedamage; float autocvar_g_nades_nade_radius; float autocvar_g_nades_nade_force; float autocvar_g_nades_nade_newton_style; -float autocvar_g_nades_napalm_ball_count; +int autocvar_g_nades_napalm_ball_count; float autocvar_g_nades_napalm_ball_spread; float autocvar_g_nades_napalm_ball_damage; float autocvar_g_nades_napalm_ball_damageforcescale; @@ -881,4 +882,4 @@ float autocvar_g_buffs_vampire_damage_steal; float autocvar_g_buffs_invisible_alpha; float autocvar_g_buffs_flight_gravity; float autocvar_g_buffs_jump_height; - +#endif