X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fserver%2Fautocvars.qh;h=bf03b2ce5725217a4038c654fe65784681594956;hb=f402c923b7fb5a473ce13bf00451785853f4549e;hp=ff99823330df8ac13212d5d79facd93fc7b3f5a3;hpb=74f87fc1a53f84b248b57660c105da0d84e2ca41;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/autocvars.qh b/qcsrc/server/autocvars.qh index ff9982333..bf03b2ce5 100644 --- a/qcsrc/server/autocvars.qh +++ b/qcsrc/server/autocvars.qh @@ -1,3 +1,4 @@ +float autocvar__independent_players; float autocvar__campaign_index; string autocvar__campaign_name; float autocvar__sv_init; @@ -324,6 +325,8 @@ float autocvar_g_balance_hagar_primary_speed; float autocvar_g_balance_hagar_secondary; float autocvar_g_balance_hagar_secondary_load; float autocvar_g_balance_hagar_secondary_load_speed; +float autocvar_g_balance_hagar_secondary_load_spread; +float autocvar_g_balance_hagar_secondary_load_spread_bias; float autocvar_g_balance_hagar_secondary_load_max; float autocvar_g_balance_hagar_secondary_load_hold; float autocvar_g_balance_hagar_secondary_load_releasedeath; @@ -336,6 +339,8 @@ float autocvar_g_balance_hagar_secondary_lifetime_min; float autocvar_g_balance_hagar_secondary_lifetime_rand; float autocvar_g_balance_hagar_secondary_radius; float autocvar_g_balance_hagar_secondary_refire; +float autocvar_g_balance_hagar_secondary_speed; +float autocvar_g_balance_hagar_secondary_spread; float autocvar_g_balance_hagar_reload_ammo; float autocvar_g_balance_hagar_reload_time; float autocvar_g_balance_health_limit; @@ -650,9 +655,13 @@ float autocvar_g_balance_shotgun_secondary_damage; float autocvar_g_balance_shotgun_secondary_force; float autocvar_g_balance_shotgun_secondary_melee_delay; float autocvar_g_balance_shotgun_secondary_melee_range; -float autocvar_g_balance_shotgun_secondary_melee_swing; +float autocvar_g_balance_shotgun_secondary_melee_swing_side; +float autocvar_g_balance_shotgun_secondary_melee_swing_up; float autocvar_g_balance_shotgun_secondary_melee_time; +float autocvar_g_balance_shotgun_secondary_melee_traces; float autocvar_g_balance_shotgun_secondary_melee_no_doubleslap; +float autocvar_g_balance_shotgun_secondary_melee_nonplayerdamage; +float autocvar_g_balance_shotgun_secondary_melee_multihit; float autocvar_g_balance_shotgun_secondary_refire; float autocvar_g_balance_shotgun_reload_ammo; float autocvar_g_balance_shotgun_reload_time; @@ -712,9 +721,10 @@ float autocvar_g_ca_damage2score_multiplier; float autocvar_g_ca_point_leadlimit; float autocvar_g_ca_point_limit; float autocvar_g_ca_round_timelimit; +float autocvar_g_ca_spectate_enemies; float autocvar_g_ca_warmup; float autocvar_g_campaign; -float autocvar_g_campaign_forceteam; +#define autocvar_g_campaign_forceteam cvar("g_campaign_forceteam") float autocvar_g_campaign_skill; float autocvar_g_casings; float autocvar_g_changeteam_banned;