X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fserver%2Fautocvars.qh;h=bf5fd0eaf92cd67e20aae53dc800a33d003eeecd;hb=ebe2e4ee513b416a32739dcaf0e1d2b569035fae;hp=c271b65b49523721b47972de15f7a6caf9e6b8de;hpb=a0feb46a5f3f7db30054e67266e1c59f712f3da7;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/autocvars.qh b/qcsrc/server/autocvars.qh index c271b65b4..bf5fd0eaf 100644 --- a/qcsrc/server/autocvars.qh +++ b/qcsrc/server/autocvars.qh @@ -1,5 +1,4 @@ -#ifndef SERVER_AUTOCVARS_H -#define SERVER_AUTOCVARS_H +#pragma once bool autocvar__notarget; bool autocvar__campaign_testrun; @@ -58,13 +57,11 @@ bool autocvar_bot_nofire; #define autocvar_bot_suffix cvar_string("bot_suffix") bool autocvar_bot_usemodelnames; int autocvar_bot_vs_human; -int autocvar_bot_debug; bool autocvar_bot_debug_tracewalk; bool autocvar_bot_debug_goalstack; bool autocvar_bot_wander_enable; int autocvar_captureleadlimit_override; #define autocvar_capturelimit_override cvar("capturelimit_override") -#define autocvar_developer cvar("developer") float autocvar_ekg; #define autocvar_fraglimit cvar("fraglimit") #define autocvar_fraglimit_override cvar("fraglimit_override") @@ -74,7 +71,7 @@ float autocvar_g_antilag_nudge; float autocvar_g_balance_armor_blockpercent; int autocvar_g_balance_armor_limit; float autocvar_g_balance_armor_regen; -float autocvar_g_balance_armor_regenlinear; // TODO: int/bool? +float autocvar_g_balance_armor_regenlinear; int autocvar_g_balance_armor_regenstable; float autocvar_g_balance_armor_rot; float autocvar_g_balance_armor_rotlinear; @@ -84,6 +81,8 @@ float autocvar_g_balance_contents_damagerate; float autocvar_g_balance_contents_drowndelay; int autocvar_g_balance_contents_playerdamage_drowning; int autocvar_g_balance_contents_playerdamage_lava; +int autocvar_g_balance_contents_playerdamage_lava_burn; // 10 is a nice value +float autocvar_g_balance_contents_playerdamage_lava_burn_time = 2.5; // note: damage is total across this time (not by dps) int autocvar_g_balance_contents_playerdamage_slime; int autocvar_g_balance_contents_projectiledamage; float autocvar_g_balance_damagepush_speedfactor; @@ -155,7 +154,6 @@ string autocvar_g_ban_sync_uri; string autocvar_g_banned_list; bool autocvar_g_banned_list_idmode; bool autocvar_g_botclip_collisions; -bool autocvar_g_bugrigs; bool autocvar_g_campaign; #define autocvar_g_campaign_forceteam cvar("g_campaign_forceteam") int autocvar_g_campaign_skill; @@ -222,6 +220,7 @@ float autocvar_g_maxspeed; bool autocvar_g_instagib_damagedbycontents = true; bool autocvar_g_instagib_blaster_keepdamage = false; bool autocvar_g_instagib_blaster_keepforce = false; +bool autocvar_g_instagib_mirrordamage; #define autocvar_g_mirrordamage cvar("g_mirrordamage") #define autocvar_g_mirrordamage_virtual cvar("g_mirrordamage_virtual") @@ -265,7 +264,8 @@ bool autocvar_g_spawn_alloweffects; float autocvar_g_spawn_furthest; bool autocvar_g_spawn_useallspawns; bool autocvar_g_spawnpoints_auto_move_out_of_solid; -#define autocvar_g_spawnshieldtime cvar("g_spawnshieldtime") +float autocvar_g_spawnshieldtime; +float autocvar_g_spawnshield_blockdamage; float autocvar_g_teamdamage_resetspeed; float autocvar_g_teamdamage_threshold; bool autocvar_g_telefrags; @@ -295,13 +295,6 @@ bool autocvar_g_use_ammunition; bool autocvar_g_waypointeditor; int autocvar_g_waypointeditor_auto; bool autocvar_g_waypoints_for_items; -float autocvar_g_weapon_charge_colormod_blue_full; -float autocvar_g_weapon_charge_colormod_blue_half; -float autocvar_g_weapon_charge_colormod_green_full; -float autocvar_g_weapon_charge_colormod_green_half; -float autocvar_g_weapon_charge_colormod_hdrmultiplier; -float autocvar_g_weapon_charge_colormod_red_full; -float autocvar_g_weapon_charge_colormod_red_half; #define autocvar_g_weapon_stay cvar("g_weapon_stay") bool autocvar_g_weapon_throwable; #define autocvar_g_weaponarena cvar_string("g_weaponarena") @@ -339,6 +332,7 @@ int autocvar_sv_clientcommand_antispam_count; bool autocvar_sv_curl_serverpackages_auto; bool autocvar_sv_db_saveasdump; bool autocvar_sv_defaultcharacter; +bool autocvar_sv_defaultcharacterskin; string autocvar_sv_defaultplayercolors; string autocvar_sv_defaultplayermodel; string autocvar_sv_defaultplayermodel_blue; @@ -346,7 +340,6 @@ string autocvar_sv_defaultplayermodel_pink; string autocvar_sv_defaultplayermodel_red; string autocvar_sv_defaultplayermodel_yellow; int autocvar_sv_defaultplayerskin; -bool autocvar_sv_dodging_frozen; bool autocvar_sv_doublejump; bool autocvar_sv_eventlog; bool autocvar_sv_eventlog_console; @@ -473,6 +466,8 @@ vector autocvar_g_nades_throw_offset; bool autocvar_g_nades_spawn; int autocvar_g_nades_spawn_count; bool autocvar_g_nades_client_select; +bool autocvar_g_nades_pickup = true; +float autocvar_g_nades_pickup_time = 2; float autocvar_g_nades_nade_lifetime; float autocvar_g_nades_nade_minforce; float autocvar_g_nades_nade_maxforce; @@ -551,4 +546,3 @@ float autocvar_g_frozen_revive_falldamage; int autocvar_g_frozen_revive_falldamage_health; bool autocvar_g_frozen_damage_trigger; float autocvar_g_frozen_force; -#endif