X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fserver%2Fautocvars.qh;h=cd950738e9e6736cd8e2f80e9d78a709f2e22032;hb=3a5ed021777033c88842cb4c0e74e22fd343a265;hp=fff61774b1eb4236f84e019ff3a7a2f452971371;hpb=cf761c0d6b879d00547c3e7a3e42f02666bdbcf2;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/autocvars.qh b/qcsrc/server/autocvars.qh index fff61774b..cd950738e 100644 --- a/qcsrc/server/autocvars.qh +++ b/qcsrc/server/autocvars.qh @@ -58,13 +58,11 @@ bool autocvar_bot_nofire; #define autocvar_bot_suffix cvar_string("bot_suffix") bool autocvar_bot_usemodelnames; int autocvar_bot_vs_human; -int autocvar_bot_debug; bool autocvar_bot_debug_tracewalk; bool autocvar_bot_debug_goalstack; bool autocvar_bot_wander_enable; int autocvar_captureleadlimit_override; #define autocvar_capturelimit_override cvar("capturelimit_override") -#define autocvar_developer cvar("developer") float autocvar_ekg; #define autocvar_fraglimit cvar("fraglimit") #define autocvar_fraglimit_override cvar("fraglimit_override") @@ -74,7 +72,7 @@ float autocvar_g_antilag_nudge; float autocvar_g_balance_armor_blockpercent; int autocvar_g_balance_armor_limit; float autocvar_g_balance_armor_regen; -float autocvar_g_balance_armor_regenlinear; // TODO: int/bool? +float autocvar_g_balance_armor_regenlinear; int autocvar_g_balance_armor_regenstable; float autocvar_g_balance_armor_rot; float autocvar_g_balance_armor_rotlinear; @@ -84,6 +82,8 @@ float autocvar_g_balance_contents_damagerate; float autocvar_g_balance_contents_drowndelay; int autocvar_g_balance_contents_playerdamage_drowning; int autocvar_g_balance_contents_playerdamage_lava; +int autocvar_g_balance_contents_playerdamage_lava_burn; // 10 is a nice value +float autocvar_g_balance_contents_playerdamage_lava_burn_time = 2.5; // note: damage is total across this time (not by dps) int autocvar_g_balance_contents_playerdamage_slime; int autocvar_g_balance_contents_projectiledamage; float autocvar_g_balance_damagepush_speedfactor; @@ -265,6 +265,7 @@ float autocvar_g_spawn_furthest; bool autocvar_g_spawn_useallspawns; bool autocvar_g_spawnpoints_auto_move_out_of_solid; #define autocvar_g_spawnshieldtime cvar("g_spawnshieldtime") +float autocvar_g_spawnshield_blockdamage; float autocvar_g_teamdamage_resetspeed; float autocvar_g_teamdamage_threshold; bool autocvar_g_telefrags; @@ -294,13 +295,6 @@ bool autocvar_g_use_ammunition; bool autocvar_g_waypointeditor; int autocvar_g_waypointeditor_auto; bool autocvar_g_waypoints_for_items; -float autocvar_g_weapon_charge_colormod_blue_full; -float autocvar_g_weapon_charge_colormod_blue_half; -float autocvar_g_weapon_charge_colormod_green_full; -float autocvar_g_weapon_charge_colormod_green_half; -float autocvar_g_weapon_charge_colormod_hdrmultiplier; -float autocvar_g_weapon_charge_colormod_red_full; -float autocvar_g_weapon_charge_colormod_red_half; #define autocvar_g_weapon_stay cvar("g_weapon_stay") bool autocvar_g_weapon_throwable; #define autocvar_g_weaponarena cvar_string("g_weaponarena") @@ -345,7 +339,6 @@ string autocvar_sv_defaultplayermodel_pink; string autocvar_sv_defaultplayermodel_red; string autocvar_sv_defaultplayermodel_yellow; int autocvar_sv_defaultplayerskin; -bool autocvar_sv_dodging_frozen; bool autocvar_sv_doublejump; bool autocvar_sv_eventlog; bool autocvar_sv_eventlog_console; @@ -472,6 +465,8 @@ vector autocvar_g_nades_throw_offset; bool autocvar_g_nades_spawn; int autocvar_g_nades_spawn_count; bool autocvar_g_nades_client_select; +bool autocvar_g_nades_pickup = true; +float autocvar_g_nades_pickup_time = 2; float autocvar_g_nades_nade_lifetime; float autocvar_g_nades_nade_minforce; float autocvar_g_nades_nade_maxforce;