X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fserver%2Fautocvars.qh;h=d41840250eb64754796e2591af4aa2a848d86164;hb=49a98f7b45d0e915b73184f83cb89d74edfdc922;hp=3f8d6caf0d6d9e486988e30dcbe1b7b3325398cc;hpb=c1c880cbb7ea0d86739e14d5d997480ba73024c7;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/autocvars.qh b/qcsrc/server/autocvars.qh index 3f8d6caf0..d41840250 100644 --- a/qcsrc/server/autocvars.qh +++ b/qcsrc/server/autocvars.qh @@ -1,3 +1,4 @@ +float autocvar__notarget; float autocvar__independent_players; float autocvar__campaign_index; string autocvar__campaign_name; @@ -60,7 +61,6 @@ float autocvar_bot_debug_goalstack; float autocvar_bot_wander_enable; float autocvar_captureleadlimit_override; #define autocvar_capturelimit_override cvar("capturelimit_override") -float autocvar_deathmatch_force_teamplay; #define autocvar_developer cvar("developer") float autocvar_developer_fteqccbugs; float autocvar_ekg; @@ -73,7 +73,6 @@ float autocvar_g_antilag_nudge; float autocvar_g_arena_maxspawned; float autocvar_g_arena_point_leadlimit; float autocvar_g_arena_point_limit; -float autocvar_g_arena_powerups; float autocvar_g_arena_roundbased; float autocvar_g_arena_warmup; float autocvar_g_assault; @@ -566,7 +565,6 @@ float autocvar_g_balance_powerup_strength_force; float autocvar_g_balance_powerup_strength_selfdamage; float autocvar_g_balance_powerup_strength_selfforce; float autocvar_g_balance_powerup_strength_time; -float autocvar_g_balance_powerup_timer; float autocvar_g_balance_rocketlauncher_ammo; float autocvar_g_balance_rocketlauncher_animtime; float autocvar_g_balance_rocketlauncher_damage; @@ -701,6 +699,7 @@ float autocvar_g_balance_uzi_burst_spread; float autocvar_g_balance_uzi_first; float autocvar_g_balance_uzi_first_ammo; float autocvar_g_balance_uzi_first_damage; +float autocvar_g_balance_uzi_first_headshotaddeddamage; float autocvar_g_balance_uzi_first_force; float autocvar_g_balance_uzi_first_refire; float autocvar_g_balance_uzi_first_spread; @@ -711,6 +710,7 @@ float autocvar_g_balance_uzi_spread_max; float autocvar_g_balance_uzi_spread_min; float autocvar_g_balance_uzi_sustained_ammo; float autocvar_g_balance_uzi_sustained_damage; +float autocvar_g_balance_uzi_sustained_headshotaddeddamage; float autocvar_g_balance_uzi_sustained_force; float autocvar_g_balance_uzi_sustained_refire; float autocvar_g_balance_uzi_sustained_spread; @@ -756,10 +756,7 @@ float autocvar_g_chat_flood_spl_team; float autocvar_g_chat_flood_spl_tell; float autocvar_g_chat_nospectators; float autocvar_g_chat_teamcolors; -float autocvar_g_ctf_allow_drop; float autocvar_g_ctf_captimerecord_always; -float autocvar_g_ctf_capture_leadlimit; -float autocvar_g_ctf_capture_limit; float autocvar_g_ctf_dynamiclights; string autocvar_g_ctf_flag_blue_model; float autocvar_g_ctf_flag_blue_skin; @@ -778,7 +775,6 @@ float autocvar_g_ctf_shield_max_ratio; float autocvar_g_ctf_shield_min_negscore; float autocvar_g_cts_finish_kill_delay; float autocvar_g_cts_selfdamage; -float autocvar_g_deathglow; float autocvar_g_debug_bot_commands; float autocvar_g_domination_default_teams; float autocvar_g_domination_disable_frags; @@ -924,10 +920,7 @@ float autocvar_g_player_alpha; float autocvar_g_player_brightness; float autocvar_g_playerclip_collisions; string autocvar_g_playerstats_uri; -float autocvar_g_playerstats_debug; -float autocvar_g_powerup_shield; -float autocvar_g_powerup_strength; -float autocvar_g_powerup_superhealth; +float autocvar_g_powerups; float autocvar_g_projectiles_damage; float autocvar_g_projectiles_newton_style; float autocvar_g_projectiles_newton_style_2_maxfactor; @@ -964,6 +957,7 @@ float autocvar_g_shootfromeye; string autocvar_g_shootfromfixedorigin; float autocvar_g_showweaponspawns; float autocvar_g_spawn_furthest; +float autocvar_g_spawn_useallspawns; float autocvar_g_spawnpoints_auto_move_out_of_solid; #define autocvar_g_spawnshieldtime cvar("g_spawnshieldtime") float autocvar_g_spawnsound; @@ -1039,7 +1033,6 @@ float autocvar_g_weapon_charge_colormod_red_half; float autocvar_g_weapon_throwable; #define autocvar_g_weaponarena cvar_string("g_weaponarena") string autocvar_g_xonoticversion; -float autocvar_gamecfg; float autocvar_gameversion; float autocvar_gameversion_min; float autocvar_gameversion_max; @@ -1057,12 +1050,12 @@ float autocvar_quit_when_empty; float autocvar_r_showbboxes; float autocvar_rescan_pending; float autocvar_samelevel; +string autocvar_sessionid; #define autocvar_skill cvar("skill") float autocvar_skill_auto; #define autocvar_slowmo cvar("slowmo") float autocvar_snd_soundradius; float autocvar_spawn_debug; -float autocvar_spawn_debugview; float autocvar_speedmeter; float autocvar_sv_accelerate; var float autocvar_sv_accuracy_data_share = 1; @@ -1128,13 +1121,6 @@ float autocvar_sv_maxairspeed; float autocvar_sv_maxairstrafespeed; float autocvar_sv_maxspeed; string autocvar_sv_motd; -string autocvar_sv_player_crouch_maxs; -string autocvar_sv_player_crouch_mins; -string autocvar_sv_player_crouch_viewoffset; -string autocvar_sv_player_headsize; -string autocvar_sv_player_maxs; -string autocvar_sv_player_mins; -string autocvar_sv_player_viewoffset; float autocvar_sv_player_jumpanim_minfall; float autocvar_sv_precacheplayermodels; float autocvar_sv_precacheweapons; @@ -1199,3 +1185,18 @@ float autocvar_sv_gameplayfix_gravityunaffectedbyticrate; float autocvar_g_trueaim_minrange; float autocvar_g_debug_defaultsounds; float autocvar_g_loituma; +float autocvar_g_grab_range; +float autocvar_g_sandbox_info; +float autocvar_g_sandbox_readonly; +string autocvar_g_sandbox_storage_name; +float autocvar_g_sandbox_storage_autosave; +float autocvar_g_sandbox_storage_autoload; +float autocvar_g_sandbox_editor_flood; +float autocvar_g_sandbox_editor_maxobjects; +float autocvar_g_sandbox_editor_free; +float autocvar_g_sandbox_editor_distance_spawn; +float autocvar_g_sandbox_editor_distance_edit; +float autocvar_g_sandbox_object_scale_min; +float autocvar_g_sandbox_object_scale_max; +float autocvar_g_sandbox_object_material_velocity_min; +float autocvar_g_sandbox_object_material_velocity_factor;