X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fserver%2Fautocvars.qh;h=e4220f5d0c7f174d39befa55a55bd9f3710cc8b9;hb=d355fbd9b7628454922fbbc7ab23d13c2d9b87b6;hp=37d4bfdd8357e30283d1edb324ab3d0933f8d8c1;hpb=6cc2d1aa115907d16ae84fb07c3fe6c3329cd9b5;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/autocvars.qh b/qcsrc/server/autocvars.qh index 37d4bfdd8..e4220f5d0 100644 --- a/qcsrc/server/autocvars.qh +++ b/qcsrc/server/autocvars.qh @@ -2,7 +2,6 @@ #define SERVER_AUTOCVARS_H bool autocvar__notarget; -bool autocvar__independent_players; bool autocvar__campaign_testrun; int autocvar__campaign_index; string autocvar__campaign_name; @@ -56,7 +55,6 @@ bool autocvar_bot_navigation_ignoreplayers; bool autocvar_bot_nofire; #define autocvar_bot_number cvar("bot_number") #define autocvar_bot_prefix cvar_string("bot_prefix") -bool autocvar_bot_sound_monopoly; #define autocvar_bot_suffix cvar_string("bot_suffix") bool autocvar_bot_usemodelnames; int autocvar_bot_vs_human; @@ -82,11 +80,12 @@ float autocvar_g_balance_armor_rot; float autocvar_g_balance_armor_rotlinear; int autocvar_g_balance_armor_rotstable; int autocvar_g_balance_armor_start; -float autocvar_g_balance_cloaked_alpha; float autocvar_g_balance_contents_damagerate; float autocvar_g_balance_contents_drowndelay; int autocvar_g_balance_contents_playerdamage_drowning; int autocvar_g_balance_contents_playerdamage_lava; +int autocvar_g_balance_contents_playerdamage_lava_burn; // 10 is a nice value +float autocvar_g_balance_contents_playerdamage_lava_burn_time = 2.5; // note: damage is total across this time (not by dps) int autocvar_g_balance_contents_playerdamage_slime; int autocvar_g_balance_contents_projectiledamage; float autocvar_g_balance_damagepush_speedfactor; @@ -120,45 +119,8 @@ float autocvar_g_balance_health_regenstable; float autocvar_g_balance_health_rot; float autocvar_g_balance_health_rotlinear; float autocvar_g_balance_health_rotstable; -float autocvar_g_balance_keyhunt_damageforcescale; -float autocvar_g_balance_keyhunt_delay_collect; -float autocvar_g_balance_keyhunt_delay_return; -float autocvar_g_balance_keyhunt_delay_round; -float autocvar_g_balance_keyhunt_delay_tracking; -float autocvar_g_balance_keyhunt_dropvelocity; -float autocvar_g_balance_keyhunt_maxdist; -float autocvar_g_balance_keyhunt_protecttime; -int autocvar_g_balance_keyhunt_score_capture; -int autocvar_g_balance_keyhunt_score_carrierfrag; -int autocvar_g_balance_keyhunt_score_collect; -int autocvar_g_balance_keyhunt_score_destroyed; -int autocvar_g_balance_keyhunt_score_destroyed_ownfactor; -int autocvar_g_balance_keyhunt_score_push; -float autocvar_g_balance_keyhunt_throwvelocity; float autocvar_g_balance_kill_delay; float autocvar_g_balance_kill_antispam; -float autocvar_g_balance_nexball_primary_animtime; -float autocvar_g_balance_nexball_primary_refire; -float autocvar_g_balance_nexball_primary_speed; -float autocvar_g_balance_nexball_secondary_animtime; -float autocvar_g_balance_nexball_secondary_force; -float autocvar_g_balance_nexball_secondary_lifetime; -float autocvar_g_balance_nexball_secondary_refire; -float autocvar_g_balance_nexball_secondary_speed; -int autocvar_g_balance_nix_ammo_cells; -int autocvar_g_balance_nix_ammo_plasma; -int autocvar_g_balance_nix_ammo_fuel; -int autocvar_g_balance_nix_ammo_nails; -int autocvar_g_balance_nix_ammo_rockets; -int autocvar_g_balance_nix_ammo_shells; -int autocvar_g_balance_nix_ammoincr_cells; -int autocvar_g_balance_nix_ammoincr_plasma; -int autocvar_g_balance_nix_ammoincr_fuel; -int autocvar_g_balance_nix_ammoincr_nails; -int autocvar_g_balance_nix_ammoincr_rockets; -int autocvar_g_balance_nix_ammoincr_shells; -float autocvar_g_balance_nix_incrtime; -float autocvar_g_balance_nix_roundtime; float autocvar_g_balance_pause_armor_rot; float autocvar_g_balance_pause_armor_rot_spawn; float autocvar_g_balance_pause_fuel_regen; @@ -195,16 +157,6 @@ string autocvar_g_ban_sync_uri; string autocvar_g_banned_list; bool autocvar_g_banned_list_idmode; bool autocvar_g_botclip_collisions; -bool autocvar_g_bugrigs; -float autocvar_g_ca_damage2score_multiplier; -int autocvar_g_ca_point_leadlimit; -int autocvar_g_ca_point_limit; -float autocvar_g_ca_round_timelimit; -bool autocvar_g_ca_spectate_enemies; -int autocvar_g_ca_teams; -int autocvar_g_ca_teams_override; -bool autocvar_g_ca_team_spawns; -float autocvar_g_ca_warmup; bool autocvar_g_campaign; #define autocvar_g_campaign_forceteam cvar("g_campaign_forceteam") int autocvar_g_campaign_skill; @@ -223,120 +175,23 @@ float autocvar_g_chat_flood_spl_tell; int autocvar_g_chat_nospectators; bool autocvar_g_chat_teamcolors; bool autocvar_g_chat_tellprivacy; -bool autocvar_g_ctf_allow_vehicle_carry; -bool autocvar_g_ctf_allow_vehicle_touch; -bool autocvar_g_ctf_allow_monster_touch; -bool autocvar_g_ctf_throw; -float autocvar_g_ctf_throw_angle_max; -float autocvar_g_ctf_throw_angle_min; -int autocvar_g_ctf_throw_punish_count; -float autocvar_g_ctf_throw_punish_delay; -float autocvar_g_ctf_throw_punish_time; -float autocvar_g_ctf_throw_strengthmultiplier; -float autocvar_g_ctf_throw_velocity_forward; -float autocvar_g_ctf_throw_velocity_up; -float autocvar_g_ctf_drop_velocity_up; -float autocvar_g_ctf_drop_velocity_side; -bool autocvar_g_ctf_oneflag_reverse; -bool autocvar_g_ctf_portalteleport; -bool autocvar_g_ctf_pass; -float autocvar_g_ctf_pass_arc; -float autocvar_g_ctf_pass_arc_max; -float autocvar_g_ctf_pass_directional_max; -float autocvar_g_ctf_pass_directional_min; -float autocvar_g_ctf_pass_radius; -float autocvar_g_ctf_pass_wait; -bool autocvar_g_ctf_pass_request; -float autocvar_g_ctf_pass_turnrate; -float autocvar_g_ctf_pass_timelimit; -float autocvar_g_ctf_pass_velocity; -bool autocvar_g_ctf_dynamiclights; -float autocvar_g_ctf_flag_collect_delay; -float autocvar_g_ctf_flag_damageforcescale; -bool autocvar_g_ctf_flag_dropped_waypoint; -bool autocvar_g_ctf_flag_dropped_floatinwater; -bool autocvar_g_ctf_flag_glowtrails; -int autocvar_g_ctf_flag_health; -bool autocvar_g_ctf_flag_return; -float autocvar_g_ctf_flag_return_carried_radius; -float autocvar_g_ctf_flag_return_time; -bool autocvar_g_ctf_flag_return_when_unreachable; -float autocvar_g_ctf_flag_return_damage; -float autocvar_g_ctf_flag_return_damage_delay; -float autocvar_g_ctf_flag_return_dropped; -float autocvar_g_ctf_flagcarrier_auto_helpme_damage; -float autocvar_g_ctf_flagcarrier_auto_helpme_time; -float autocvar_g_ctf_flagcarrier_selfdamagefactor; -float autocvar_g_ctf_flagcarrier_selfforcefactor; -float autocvar_g_ctf_flagcarrier_damagefactor; -float autocvar_g_ctf_flagcarrier_forcefactor; -//float autocvar_g_ctf_flagcarrier_waypointforenemy_spotting; -bool autocvar_g_ctf_fullbrightflags; -bool autocvar_g_ctf_ignore_frags; -int autocvar_g_ctf_score_capture; -int autocvar_g_ctf_score_capture_assist; -int autocvar_g_ctf_score_kill; -int autocvar_g_ctf_score_penalty_drop; -int autocvar_g_ctf_score_penalty_returned; -int autocvar_g_ctf_score_pickup_base; -int autocvar_g_ctf_score_pickup_dropped_early; -int autocvar_g_ctf_score_pickup_dropped_late; -int autocvar_g_ctf_score_return; -float autocvar_g_ctf_shield_force; -float autocvar_g_ctf_shield_max_ratio; -int autocvar_g_ctf_shield_min_negscore; -bool autocvar_g_ctf_stalemate; -int autocvar_g_ctf_stalemate_endcondition; -float autocvar_g_ctf_stalemate_time; -bool autocvar_g_ctf_reverse; -float autocvar_g_ctf_dropped_capture_delay; -float autocvar_g_ctf_dropped_capture_radius; -float autocvar_g_cts_finish_kill_delay; -bool autocvar_g_cts_selfdamage; bool autocvar_g_debug_bot_commands; -int autocvar_g_domination_default_teams; -bool autocvar_g_domination_disable_frags; -int autocvar_g_domination_point_amt; -bool autocvar_g_domination_point_fullbright; -int autocvar_g_domination_point_leadlimit; -bool autocvar_g_domination_roundbased; -int autocvar_g_domination_roundbased_point_limit; -float autocvar_g_domination_round_timelimit; -float autocvar_g_domination_warmup; -#define autocvar_g_domination_point_limit cvar("g_domination_point_limit") -float autocvar_g_domination_point_rate; -int autocvar_g_domination_teams_override; bool autocvar_g_forced_respawn; string autocvar_g_forced_team_blue; string autocvar_g_forced_team_otherwise; string autocvar_g_forced_team_pink; string autocvar_g_forced_team_red; string autocvar_g_forced_team_yellow; -bool autocvar_g_freezetag_frozen_damage_trigger; -float autocvar_g_freezetag_frozen_force; -float autocvar_g_freezetag_frozen_maxtime; -float autocvar_g_freezetag_revive_falldamage; -float autocvar_g_freezetag_revive_falldamage_health; -bool autocvar_g_freezetag_revive_nade; -float autocvar_g_freezetag_revive_nade_health; -int autocvar_g_freezetag_point_leadlimit; -int autocvar_g_freezetag_point_limit; -float autocvar_g_freezetag_revive_extra_size; -float autocvar_g_freezetag_revive_speed; -float autocvar_g_freezetag_revive_clearspeed; -float autocvar_g_freezetag_round_timelimit; -int autocvar_g_freezetag_teams; -int autocvar_g_freezetag_teams_override; -bool autocvar_g_freezetag_team_spawns; -float autocvar_g_freezetag_warmup; #define autocvar_g_friendlyfire cvar("g_friendlyfire") #define autocvar_g_friendlyfire_virtual cvar("g_friendlyfire_virtual") #define autocvar_g_friendlyfire_virtual_force cvar("g_friendlyfire_virtual_force") bool autocvar_g_full_getstatus_responses; bool autocvar_g_fullbrightitems; bool autocvar_g_fullbrightplayers; -#define autocvar_g_grappling_hook cvar("g_grappling_hook") -int autocvar_g_grappling_hook_tarzan; +int autocvar_g_balance_grapplehook_pull_frozen; +float autocvar_g_balance_grapplehook_nade_time; +bool autocvar_g_balance_grapplehook_gravity; +bool autocvar_g_balance_grapplehook_crouchslide; bool autocvar_g_hitplots; string autocvar_g_hitplots_individuals; float autocvar_g_jetpack_acceleration_side; @@ -345,34 +200,6 @@ float autocvar_g_jetpack_antigravity; int autocvar_g_jetpack_fuel; float autocvar_g_jetpack_maxspeed_side; float autocvar_g_jetpack_maxspeed_up; -int autocvar_g_keepaway_ballcarrier_effects; -float autocvar_g_keepaway_ballcarrier_damage; -float autocvar_g_keepaway_ballcarrier_force; -float autocvar_g_keepaway_ballcarrier_highspeed; -float autocvar_g_keepaway_ballcarrier_selfdamage; -float autocvar_g_keepaway_ballcarrier_selfforce; -float autocvar_g_keepaway_noncarrier_damage; -float autocvar_g_keepaway_noncarrier_force; -float autocvar_g_keepaway_noncarrier_selfdamage; -float autocvar_g_keepaway_noncarrier_selfforce; -bool autocvar_g_keepaway_noncarrier_warn; -int autocvar_g_keepaway_score_bckill; -int autocvar_g_keepaway_score_killac; -int autocvar_g_keepaway_score_timepoints; -float autocvar_g_keepaway_score_timeinterval; -float autocvar_g_keepawayball_damageforcescale; -int autocvar_g_keepawayball_effects; -float autocvar_g_keepawayball_respawntime; -int autocvar_g_keepawayball_trail_color; -int autocvar_g_keyhunt_point_leadlimit; -#define autocvar_g_keyhunt_point_limit cvar("g_keyhunt_point_limit") -int autocvar_g_keyhunt_teams; -int autocvar_g_keyhunt_teams_override; -int autocvar_g_lms_extra_lives; -bool autocvar_g_lms_join_anytime; -int autocvar_g_lms_last_join; -#define autocvar_g_lms_lives_override cvar("g_lms_lives_override") -bool autocvar_g_lms_regenerate; #define autocvar_g_maplist cvar_string("g_maplist") bool autocvar_g_maplist_check_waypoints; int autocvar_g_maplist_index; @@ -392,53 +219,25 @@ int autocvar_g_maxplayers; float autocvar_g_maxplayers_spectator_blocktime; float autocvar_g_maxpushtime; float autocvar_g_maxspeed; -float autocvar_g_midair_shieldtime; #define autocvar_g_instagib cvar("g_instagib") -int autocvar_g_instagib_ammo_drop; -int autocvar_g_instagib_extralives; -float autocvar_g_instagib_speed_highspeed; -float autocvar_g_instagib_invis_alpha; +bool autocvar_g_instagib_damagedbycontents = true; +bool autocvar_g_instagib_blaster_keepdamage = false; +bool autocvar_g_instagib_blaster_keepforce = false; #define autocvar_g_mirrordamage cvar("g_mirrordamage") #define autocvar_g_mirrordamage_virtual cvar("g_mirrordamage_virtual") float autocvar_g_movement_highspeed = 1; -int autocvar_g_multijump; -float autocvar_g_multijump_add; -float autocvar_g_multijump_speed; string autocvar_g_mutatormsg; -float autocvar_g_nexball_basketball_bouncefactor; -float autocvar_g_nexball_basketball_bouncestop; -float autocvar_g_nexball_basketball_carrier_highspeed; -bool autocvar_g_nexball_basketball_meter; -float autocvar_g_nexball_basketball_meter_maxpower; -float autocvar_g_nexball_basketball_meter_minpower; -float autocvar_g_nexball_delay_collect; -float autocvar_g_nexball_delay_goal; -float autocvar_g_nexball_delay_start; -float autocvar_g_nexball_football_bouncefactor; -float autocvar_g_nexball_football_bouncestop; -int autocvar_g_nexball_goalleadlimit; -#define autocvar_g_nexball_goallimit cvar("g_nexball_goallimit") -bool autocvar_g_nexball_radar_showallplayers; -bool autocvar_g_nexball_sound_bounce; -int autocvar_g_nexball_trail_color; //float autocvar_g_nick_flood_penalty; int autocvar_g_nick_flood_penalty_red; int autocvar_g_nick_flood_penalty_yellow; //float autocvar_g_nick_flood_timeout; -bool autocvar_g_nix_with_healtharmor; -bool autocvar_g_nix_with_blaster; -bool autocvar_g_nix_with_powerups; bool autocvar_g_nodepthtestitems; bool autocvar_g_nodepthtestplayers; bool autocvar_g_norecoil; -int autocvar_g_pickup_cells_max; -int autocvar_g_pickup_plasma_max; -int autocvar_g_pickup_fuel_max; +float autocvar_g_items_mindist; +float autocvar_g_items_maxdist; int autocvar_g_pickup_items; -int autocvar_g_pickup_nails_max; -int autocvar_g_pickup_rockets_max; -int autocvar_g_pickup_shells_max; float autocvar_g_player_alpha; float autocvar_g_player_brightness; bool autocvar_g_playerclip_collisions; @@ -449,22 +248,17 @@ int autocvar_g_projectiles_newton_style; float autocvar_g_projectiles_newton_style_2_maxfactor; float autocvar_g_projectiles_newton_style_2_minfactor; int autocvar_g_projectiles_spread_style; -#define autocvar_g_race_laps_limit cvar("g_race_laps_limit") -float autocvar_g_race_qualifying_timelimit; -float autocvar_g_race_qualifying_timelimit_override; -int autocvar_g_race_teams; float autocvar_g_respawn_delay_small; int autocvar_g_respawn_delay_small_count; float autocvar_g_respawn_delay_large; int autocvar_g_respawn_delay_large_count; float autocvar_g_respawn_delay_max; +bool autocvar_g_respawn_delay_forced; bool autocvar_g_respawn_ghosts; float autocvar_g_respawn_ghosts_maxtime; float autocvar_g_respawn_ghosts_speed; int autocvar_g_respawn_waves; -bool autocvar_g_running_guns; bool autocvar_g_shootfromcenter; -int autocvar_g_shootfromclient; bool autocvar_g_shootfromeye; string autocvar_g_shootfromfixedorigin; int autocvar_g_showweaponspawns; @@ -473,11 +267,6 @@ float autocvar_g_spawn_furthest; bool autocvar_g_spawn_useallspawns; bool autocvar_g_spawnpoints_auto_move_out_of_solid; #define autocvar_g_spawnshieldtime cvar("g_spawnshieldtime") -bool autocvar_g_tdm_team_spawns; -int autocvar_g_tdm_point_limit; -int autocvar_g_tdm_point_leadlimit; -int autocvar_g_tdm_teams; -int autocvar_g_tdm_teams_override; float autocvar_g_teamdamage_resetspeed; float autocvar_g_teamdamage_threshold; bool autocvar_g_telefrags; @@ -507,13 +296,6 @@ bool autocvar_g_use_ammunition; bool autocvar_g_waypointeditor; int autocvar_g_waypointeditor_auto; bool autocvar_g_waypoints_for_items; -float autocvar_g_weapon_charge_colormod_blue_full; -float autocvar_g_weapon_charge_colormod_blue_half; -float autocvar_g_weapon_charge_colormod_green_full; -float autocvar_g_weapon_charge_colormod_green_half; -float autocvar_g_weapon_charge_colormod_hdrmultiplier; -float autocvar_g_weapon_charge_colormod_red_full; -float autocvar_g_weapon_charge_colormod_red_half; #define autocvar_g_weapon_stay cvar("g_weapon_stay") bool autocvar_g_weapon_throwable; #define autocvar_g_weaponarena cvar_string("g_weaponarena") @@ -558,17 +340,6 @@ string autocvar_sv_defaultplayermodel_pink; string autocvar_sv_defaultplayermodel_red; string autocvar_sv_defaultplayermodel_yellow; int autocvar_sv_defaultplayerskin; -float autocvar_sv_dodging_delay; -float autocvar_sv_dodging_height_threshold; -float autocvar_sv_dodging_horiz_speed; -float autocvar_sv_dodging_horiz_speed_frozen; -float autocvar_sv_dodging_ramp_time; -bool autocvar_sv_dodging_sound; -float autocvar_sv_dodging_up_speed; -float autocvar_sv_dodging_wall_distance_threshold; -bool autocvar_sv_dodging_wall_dodging; -bool autocvar_sv_dodging_frozen; -bool autocvar_sv_dodging_frozen_doubletap; bool autocvar_sv_doublejump; bool autocvar_sv_eventlog; bool autocvar_sv_eventlog_console; @@ -659,27 +430,9 @@ bool autocvar_waypoint_benchmark; float autocvar_sv_gameplayfix_gravityunaffectedbyticrate; bool autocvar_sv_gameplayfix_upwardvelocityclearsongroundflag; float autocvar_g_trueaim_minrange; -bool autocvar_g_debug_defaultsounds; float autocvar_g_grab_range; -int autocvar_g_sandbox_info; -bool autocvar_g_sandbox_readonly; -string autocvar_g_sandbox_storage_name; -float autocvar_g_sandbox_storage_autosave; -bool autocvar_g_sandbox_storage_autoload; -float autocvar_g_sandbox_editor_flood; -int autocvar_g_sandbox_editor_maxobjects; -int autocvar_g_sandbox_editor_free; -float autocvar_g_sandbox_editor_distance_spawn; -float autocvar_g_sandbox_editor_distance_edit; -float autocvar_g_sandbox_object_scale_min; -float autocvar_g_sandbox_object_scale_max; -float autocvar_g_sandbox_object_material_velocity_min; -float autocvar_g_sandbox_object_material_velocity_factor; int autocvar_g_max_info_autoscreenshot; bool autocvar_physics_ode; -int autocvar_g_physical_items; -float autocvar_g_physical_items_damageforcescale; -float autocvar_g_physical_items_reset; float autocvar_g_monsters; bool autocvar_g_monsters_edit; bool autocvar_g_monsters_sounds; @@ -689,6 +442,7 @@ int autocvar_g_monsters_max_perplayer; float autocvar_g_monsters_damageforcescale = 0.8; float autocvar_g_monsters_target_range; bool autocvar_g_monsters_target_infront; +float autocvar_g_monsters_target_infront_range = 0.3; float autocvar_g_monsters_attack_range; int autocvar_g_monsters_score_kill; int autocvar_g_monsters_score_spawned; @@ -698,33 +452,16 @@ float autocvar_g_monsters_miniboss_chance; float autocvar_g_monsters_miniboss_healthboost; float autocvar_g_monsters_drop_time; float autocvar_g_monsters_spawnshieldtime; +bool autocvar_g_monsters_quake_resize = true; bool autocvar_g_monsters_teams; float autocvar_g_monsters_respawn_delay; bool autocvar_g_monsters_respawn; float autocvar_g_monsters_armor_blockpercent; float autocvar_g_monsters_healthbars; float autocvar_g_monsters_lineofsight; -float autocvar_g_touchexplode_radius; -float autocvar_g_touchexplode_damage; -float autocvar_g_touchexplode_edgedamage; -float autocvar_g_touchexplode_force; -float autocvar_g_invasion_round_timelimit; -int autocvar_g_invasion_teams; -bool autocvar_g_invasion_team_spawns; -float autocvar_g_invasion_spawnpoint_spawn_delay; -#define autocvar_g_invasion_point_limit cvar("g_invasion_point_limit") -float autocvar_g_invasion_warmup; -int autocvar_g_invasion_monster_count; -bool autocvar_g_invasion_zombies_only; -float autocvar_g_invasion_spawn_delay; #define autocvar_g_bloodloss cvar("g_bloodloss") -float autocvar_g_random_gravity_negative_chance; -float autocvar_g_random_gravity_min; -float autocvar_g_random_gravity_max; -float autocvar_g_random_gravity_positive; -float autocvar_g_random_gravity_negative; -float autocvar_g_random_gravity_delay; bool autocvar_g_nades; +bool autocvar_g_nades_override_dropweapon = true; vector autocvar_g_nades_throw_offset; bool autocvar_g_nades_spawn; int autocvar_g_nades_spawn_count; @@ -758,6 +495,7 @@ int autocvar_g_nades_bonus_type; bool autocvar_g_nades_bonus; bool autocvar_g_nades_bonus_onstrength; bool autocvar_g_nades_bonus_client_select; +bool autocvar_g_nades_bonus_only; int autocvar_g_nades_bonus_max; int autocvar_g_nades_bonus_score_max; int autocvar_g_nades_bonus_score_time; @@ -777,90 +515,33 @@ float autocvar_g_nades_heal_friend; float autocvar_g_nades_heal_foe; string autocvar_g_nades_pokenade_monster_type; float autocvar_g_nades_pokenade_monster_lifetime; -float autocvar_g_campcheck_damage; -float autocvar_g_campcheck_distance; -float autocvar_g_campcheck_interval; bool autocvar_g_jump_grunt; -bool autocvar_g_overkill_powerups_replace; -float autocvar_g_overkill_superguns_respawn_time; -bool autocvar_g_overkill_100h_anyway; -bool autocvar_g_overkill_100a_anyway; -bool autocvar_g_overkill_ammo_charge; -float autocvar_g_overkill_ammo_charge_notice; -float autocvar_g_overkill_ammo_charge_limit; -float autocvar_g_spawn_near_teammate_distance; -bool autocvar_g_spawn_near_teammate_ignore_spawnpoint; -float autocvar_g_spawn_near_teammate_ignore_spawnpoint_delay; -float autocvar_g_spawn_near_teammate_ignore_spawnpoint_delay_death; -float autocvar_g_onslaught_debug; -float autocvar_g_onslaught_teleport_wait; -bool autocvar_g_onslaught_spawn_at_controlpoints; -bool autocvar_g_onslaught_spawn_at_generator; -float autocvar_g_onslaught_cp_proxydecap; -float autocvar_g_onslaught_cp_proxydecap_distance = 512; -float autocvar_g_onslaught_cp_proxydecap_dps = 100; -float autocvar_g_onslaught_spawn_at_controlpoints_chance = 0.5; -float autocvar_g_onslaught_spawn_at_controlpoints_random; -float autocvar_g_onslaught_spawn_at_generator_chance; -float autocvar_g_onslaught_spawn_at_generator_random; -float autocvar_g_onslaught_cp_buildhealth; -float autocvar_g_onslaught_cp_buildtime; -float autocvar_g_onslaught_cp_health; -float autocvar_g_onslaught_cp_regen; -float autocvar_g_onslaught_gen_health; -float autocvar_g_onslaught_shield_force = 100; -float autocvar_g_onslaught_allow_vehicle_touch; -float autocvar_g_onslaught_round_timelimit; -float autocvar_g_onslaught_point_limit; -float autocvar_g_onslaught_warmup; -float autocvar_g_onslaught_teleport_radius; -float autocvar_g_onslaught_spawn_choose; -float autocvar_g_onslaught_click_radius; -int autocvar_g_spawn_near_teammate_ignore_spawnpoint_check_health; -bool autocvar_g_spawn_near_teammate_ignore_spawnpoint_closetodeath; bool autocvar_g_physics_clientselect; string autocvar_g_physics_clientselect_options; string autocvar_g_physics_clientselect_default; -bool autocvar_g_buffs_effects; -float autocvar_g_buffs_waypoint_distance; -bool autocvar_g_buffs_randomize; -float autocvar_g_buffs_random_lifetime; -bool autocvar_g_buffs_random_location; -int autocvar_g_buffs_random_location_attempts; -int autocvar_g_buffs_spawn_count; -bool autocvar_g_buffs_replace_powerups; -float autocvar_g_buffs_cooldown_activate; -float autocvar_g_buffs_cooldown_respawn; -float autocvar_g_buffs_resistance_blockpercent; -float autocvar_g_buffs_medic_survive_chance; -float autocvar_g_buffs_medic_survive_health; -float autocvar_g_buffs_medic_rot; -float autocvar_g_buffs_medic_max; -float autocvar_g_buffs_medic_regen; -float autocvar_g_buffs_vengeance_damage_multiplier; -float autocvar_g_buffs_bash_force; -float autocvar_g_buffs_bash_force_self; -float autocvar_g_buffs_disability_slowtime; -float autocvar_g_buffs_disability_speed; -float autocvar_g_buffs_disability_rate; -float autocvar_g_buffs_disability_weaponspeed; -float autocvar_g_buffs_speed_speed; -float autocvar_g_buffs_speed_rate; -float autocvar_g_buffs_speed_weaponspeed; -float autocvar_g_buffs_speed_damage_take; -float autocvar_g_buffs_speed_regen; -float autocvar_g_buffs_vampire_damage_steal; -float autocvar_g_buffs_invisible_alpha; -float autocvar_g_buffs_flight_gravity; -float autocvar_g_buffs_jump_height; bool autocvar_sv_minigames; bool autocvar_sv_minigames_observer; -float autocvar_g_buffs_inferno_burntime_factor; -float autocvar_g_buffs_inferno_burntime_min_time; -float autocvar_g_buffs_inferno_burntime_target_damage; -float autocvar_g_buffs_inferno_burntime_target_time; -float autocvar_g_buffs_inferno_damagemultiplier; -float autocvar_g_buffs_swapper_range; -float autocvar_g_buffs_magnet_range_item; float autocvar_sv_player_scale; +float autocvar_g_rm; +float autocvar_g_rm_damage; +float autocvar_g_rm_edgedamage; +float autocvar_g_rm_force; +float autocvar_g_rm_radius; +float autocvar_g_rm_laser; +float autocvar_g_rm_laser_count; +float autocvar_g_rm_laser_speed; +float autocvar_g_rm_laser_spread; +float autocvar_g_rm_laser_spread_random; +float autocvar_g_rm_laser_lifetime; +float autocvar_g_rm_laser_damage; +float autocvar_g_rm_laser_refire; +float autocvar_g_rm_laser_rapid; +float autocvar_g_rm_laser_rapid_refire; +float autocvar_g_rm_laser_rapid_delay; +float autocvar_g_rm_laser_radius; +float autocvar_g_rm_laser_force; +float autocvar_g_frozen_revive_falldamage; +int autocvar_g_frozen_revive_falldamage_health; +bool autocvar_g_frozen_damage_trigger; +float autocvar_g_frozen_force; #endif