X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fserver%2Fautocvars.qh;h=f764502b493c25f00e40aeafc11ce46f929d1f44;hb=1cd260807e21ddee904ca37b851a2288d0148ac2;hp=485a4ed250a08fe0672bb4add6d0d4bec3a748f7;hpb=8aa33216649215618dd1de7be0f48ca77449bb0c;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/autocvars.qh b/qcsrc/server/autocvars.qh index 485a4ed25..f764502b4 100644 --- a/qcsrc/server/autocvars.qh +++ b/qcsrc/server/autocvars.qh @@ -877,24 +877,7 @@ float autocvar_g_minstagib_extralives; float autocvar_g_minstagib_speed_highspeed; #define autocvar_g_mirrordamage cvar("g_mirrordamage") #define autocvar_g_mirrordamage_virtual cvar("g_mirrordamage_virtual") -float autocvar_g_monster_zombie_attack_run_damage; -float autocvar_g_monster_zombie_attack_run_delay; -float autocvar_g_monster_zombie_attack_run_force; -float autocvar_g_monster_zombie_attack_run_hitrange; -float autocvar_g_monster_zombie_attack_run_range; -float autocvar_g_monster_zombie_attack_stand_damage; -float autocvar_g_monster_zombie_attack_stand_delay; -float autocvar_g_monster_zombie_attack_stand_force; -float autocvar_g_monster_zombie_attack_stand_range; -float autocvar_g_monster_zombie_health; -float autocvar_g_monster_zombie_idle_timer_max; -float autocvar_g_monster_zombie_idle_timer_min; -float autocvar_g_monster_zombie_movespeed; -float autocvar_g_monster_zombie_respawntime; -float autocvar_g_monster_zombie_stopspeed; -float autocvar_g_monster_zombie_targetrange; -float autocvar_g_monster_zombie_turnspeed; -float autocvar_g_monsters; + var float autocvar_g_movement_highspeed = 1; float autocvar_g_multijump; float autocvar_g_multijump_add; @@ -1045,9 +1028,6 @@ float autocvar_g_turrets_unit_walker_turn_swim; float autocvar_g_use_ammunition; float autocvar_g_waypointeditor; float autocvar_g_waypoints_for_items; -float autocvar_g_waypointsprite_deadlifetime; -float autocvar_g_waypointsprite_deployed_lifetime; -float autocvar_g_waypointsprite_limitedrange; float autocvar_g_weapon_charge_colormod_blue_full; float autocvar_g_weapon_charge_colormod_blue_half; float autocvar_g_weapon_charge_colormod_green_full; @@ -1155,10 +1135,10 @@ string autocvar_sv_player_headsize; string autocvar_sv_player_maxs; string autocvar_sv_player_mins; string autocvar_sv_player_viewoffset; +float autocvar_sv_player_jumpanim_minfall; float autocvar_sv_precacheplayermodels; float autocvar_sv_precacheweapons; float autocvar_sv_q3acompat_machineshotgunswap; -float autocvar_sv_qcweaponanimation; float autocvar_sv_ready_restart; float autocvar_sv_ready_restart_after_countdown; float autocvar_sv_ready_restart_repeatable; @@ -1195,6 +1175,9 @@ float autocvar_sv_warsowbunny_airforwardaccel; float autocvar_sv_warsowbunny_backtosideratio; float autocvar_sv_warsowbunny_topspeed; float autocvar_sv_warsowbunny_turnaccel; +float autocvar_sv_waypointsprite_deadlifetime; +float autocvar_sv_waypointsprite_deployed_lifetime; +float autocvar_sv_waypointsprite_limitedrange; string autocvar_sv_weaponstats_file; float autocvar_sv_gibhealth; float autocvar_sys_ticrate; @@ -1216,3 +1199,10 @@ float autocvar_sv_gameplayfix_gravityunaffectedbyticrate; float autocvar_g_trueaim_minrange; float autocvar_g_debug_defaultsounds; float autocvar_g_loituma; +float autocvar_g_sandbox_info; +float autocvar_g_sandbox_editor_distance_spawn; +float autocvar_g_sandbox_editor_distance_edit; +float autocvar_g_sandbox_object_scale_min; +float autocvar_g_sandbox_object_scale_max; +float autocvar_g_sandbox_object_material_velocity_min; +float autocvar_g_sandbox_object_material_velocity_factor;