X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fserver%2Fautocvars.qh;h=fb9afec70627e9e4a2975bf28b405d5d9fbeefb9;hb=9bea989e53bb556e8727bf93ce91fb455e036cb0;hp=eb344da93c67c64d8d66277ec7726593ff512647;hpb=6dac08025d0ee0e26007b045167b6484598cf429;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/autocvars.qh b/qcsrc/server/autocvars.qh index eb344da93..fb9afec70 100644 --- a/qcsrc/server/autocvars.qh +++ b/qcsrc/server/autocvars.qh @@ -82,37 +82,37 @@ float autocvar_g_balance_armor_rot; float autocvar_g_balance_armor_rotlinear; float autocvar_g_balance_armor_rotstable; float autocvar_g_balance_armor_start; -float autocvar_g_balance_campingrifle_auto_reload_on_switch; -float autocvar_g_balance_campingrifle_bursttime; -float autocvar_g_balance_campingrifle_magazinecapacity; -float autocvar_g_balance_campingrifle_primary_ammo; -float autocvar_g_balance_campingrifle_primary_animtime; -float autocvar_g_balance_campingrifle_primary_bulletconstant; -float autocvar_g_balance_campingrifle_primary_bullethail; -float autocvar_g_balance_campingrifle_primary_burstcost; -float autocvar_g_balance_campingrifle_primary_damage; -float autocvar_g_balance_campingrifle_primary_force; -float autocvar_g_balance_campingrifle_primary_headshotaddeddamage; -float autocvar_g_balance_campingrifle_primary_lifetime; -float autocvar_g_balance_campingrifle_primary_refire; -float autocvar_g_balance_campingrifle_primary_speed; -float autocvar_g_balance_campingrifle_primary_spread; -float autocvar_g_balance_campingrifle_primary_tracer; -float autocvar_g_balance_campingrifle_reloadtime; -float autocvar_g_balance_campingrifle_secondary; -float autocvar_g_balance_campingrifle_secondary_ammo; -float autocvar_g_balance_campingrifle_secondary_animtime; -float autocvar_g_balance_campingrifle_secondary_bulletconstant; -float autocvar_g_balance_campingrifle_secondary_bullethail; -float autocvar_g_balance_campingrifle_secondary_burstcost; -float autocvar_g_balance_campingrifle_secondary_damage; -float autocvar_g_balance_campingrifle_secondary_force; -float autocvar_g_balance_campingrifle_secondary_headshotaddeddamage; -float autocvar_g_balance_campingrifle_secondary_lifetime; -float autocvar_g_balance_campingrifle_secondary_refire; -float autocvar_g_balance_campingrifle_secondary_speed; -float autocvar_g_balance_campingrifle_secondary_spread; -float autocvar_g_balance_campingrifle_secondary_tracer; +float autocvar_g_balance_sniperrifle_auto_reload_on_switch; +float autocvar_g_balance_sniperrifle_bursttime; +float autocvar_g_balance_sniperrifle_magazinecapacity; +float autocvar_g_balance_sniperrifle_primary_ammo; +float autocvar_g_balance_sniperrifle_primary_animtime; +float autocvar_g_balance_sniperrifle_primary_bulletconstant; +float autocvar_g_balance_sniperrifle_primary_bullethail; +float autocvar_g_balance_sniperrifle_primary_burstcost; +float autocvar_g_balance_sniperrifle_primary_damage; +float autocvar_g_balance_sniperrifle_primary_force; +float autocvar_g_balance_sniperrifle_primary_headshotaddeddamage; +float autocvar_g_balance_sniperrifle_primary_lifetime; +float autocvar_g_balance_sniperrifle_primary_refire; +float autocvar_g_balance_sniperrifle_primary_speed; +float autocvar_g_balance_sniperrifle_primary_spread; +float autocvar_g_balance_sniperrifle_primary_tracer; +float autocvar_g_balance_sniperrifle_reloadtime; +float autocvar_g_balance_sniperrifle_secondary; +float autocvar_g_balance_sniperrifle_secondary_ammo; +float autocvar_g_balance_sniperrifle_secondary_animtime; +float autocvar_g_balance_sniperrifle_secondary_bulletconstant; +float autocvar_g_balance_sniperrifle_secondary_bullethail; +float autocvar_g_balance_sniperrifle_secondary_burstcost; +float autocvar_g_balance_sniperrifle_secondary_damage; +float autocvar_g_balance_sniperrifle_secondary_force; +float autocvar_g_balance_sniperrifle_secondary_headshotaddeddamage; +float autocvar_g_balance_sniperrifle_secondary_lifetime; +float autocvar_g_balance_sniperrifle_secondary_refire; +float autocvar_g_balance_sniperrifle_secondary_speed; +float autocvar_g_balance_sniperrifle_secondary_spread; +float autocvar_g_balance_sniperrifle_secondary_tracer; float autocvar_g_balance_cloaked_alpha; float autocvar_g_balance_crylink_primary_ammo; float autocvar_g_balance_crylink_primary_animtime; @@ -382,11 +382,13 @@ float autocvar_g_balance_keyhunt_score_destroyed_ownfactor; float autocvar_g_balance_keyhunt_score_push; float autocvar_g_balance_keyhunt_throwvelocity; float autocvar_g_balance_kill_delay; +float autocvar_g_balance_kill_antispam; float autocvar_g_balance_laser_primary_animtime; float autocvar_g_balance_laser_primary_damage; float autocvar_g_balance_laser_primary_delay; float autocvar_g_balance_laser_primary_edgedamage; float autocvar_g_balance_laser_primary_force; +float autocvar_g_balance_laser_primary_force_other_scale; float autocvar_g_balance_laser_primary_force_velocitybias; float autocvar_g_balance_laser_primary_force_zscale; float autocvar_g_balance_laser_primary_lifetime; @@ -399,6 +401,7 @@ float autocvar_g_balance_laser_secondary_animtime; float autocvar_g_balance_laser_secondary_damage; float autocvar_g_balance_laser_secondary_edgedamage; float autocvar_g_balance_laser_secondary_force; +float autocvar_g_balance_laser_secondary_force_other_scale; float autocvar_g_balance_laser_secondary_force_velocitybias; float autocvar_g_balance_laser_secondary_force_zscale; float autocvar_g_balance_laser_secondary_lifetime; @@ -721,6 +724,8 @@ float autocvar_g_freezetag_revive_extra_size; float autocvar_g_freezetag_revive_time; float autocvar_g_freezetag_warmup; #define autocvar_g_friendlyfire cvar("g_friendlyfire") +#define autocvar_g_friendlyfire_virtual cvar("g_friendlyfire_virtual") +#define autocvar_g_friendlyfire_virtual_force cvar("g_friendlyfire_virtual_force") float autocvar_g_full_getstatus_responses; float autocvar_g_fullbrightitems; float autocvar_g_fullbrightplayers; @@ -788,7 +793,9 @@ float autocvar_g_midair_shieldtime; float autocvar_g_minstagib_ammo_drop; float autocvar_g_minstagib_extralives; float autocvar_g_minstagib_speed_highspeed; +float autocvar_g_mirrordamage; #define autocvar_g_mirrordamage cvar("g_mirrordamage") +#define autocvar_g_mirrordamage_virtual cvar("g_mirrordamage_virtual") float autocvar_g_monster_zombie_attack_run_damage; float autocvar_g_monster_zombie_attack_run_delay; float autocvar_g_monster_zombie_attack_run_force; @@ -1028,6 +1035,8 @@ float autocvar_g_weapon_throwable; string autocvar_g_xonoticversion; float autocvar_gamecfg; float autocvar_gameversion; +float autocvar_gameversion_min; +float autocvar_gameversion_max; string autocvar_hostname; float autocvar_lastlevel; float autocvar_leadlimit; @@ -1083,6 +1092,7 @@ float autocvar_sv_dodging_sound; float autocvar_sv_dodging_up_speed; float autocvar_sv_dodging_wall_distance_threshold; float autocvar_sv_dodging_wall_dodging; +float autocvar_sv_doublejump; float autocvar_sv_eventlog; float autocvar_sv_eventlog_console; float autocvar_sv_eventlog_files; @@ -1173,3 +1183,4 @@ float autocvar_timelimit_suddendeath; #define autocvar_utf8_enable cvar("utf8_enable") float autocvar_waypoint_benchmark; float autocvar_welcome_message_time; +float autocvar_sv_gameplayfix_gravityunaffectedbyticrate;