X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fserver%2Fautocvars.qh;h=ff99823330df8ac13212d5d79facd93fc7b3f5a3;hb=8a262d988dcb3e1f6872511738dd9f6ade460bd4;hp=467838ca2c6afda131d50812077fb803ebcf559b;hpb=ddfc58d6025162baedbbd4974a60e7e7e66f65b1;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/autocvars.qh b/qcsrc/server/autocvars.qh index 467838ca2..ff9982333 100644 --- a/qcsrc/server/autocvars.qh +++ b/qcsrc/server/autocvars.qh @@ -56,6 +56,7 @@ float autocvar_bot_usemodelnames; float autocvar_bot_vs_human; float autocvar_bot_debug_tracewalk; float autocvar_bot_debug_goalstack; +float autocvar_bot_wander_enable; float autocvar_captureleadlimit_override; #define autocvar_capturelimit_override cvar("capturelimit_override") float autocvar_deathmatch_force_teamplay; @@ -84,39 +85,39 @@ float autocvar_g_balance_armor_rot; float autocvar_g_balance_armor_rotlinear; float autocvar_g_balance_armor_rotstable; float autocvar_g_balance_armor_start; -float autocvar_g_balance_sniperrifle_bursttime; -float autocvar_g_balance_sniperrifle_primary_ammo; -float autocvar_g_balance_sniperrifle_primary_animtime; -float autocvar_g_balance_sniperrifle_primary_bulletconstant; -float autocvar_g_balance_sniperrifle_primary_bullethail; -float autocvar_g_balance_sniperrifle_primary_burstcost; -float autocvar_g_balance_sniperrifle_primary_damage; -float autocvar_g_balance_sniperrifle_primary_force; -float autocvar_g_balance_sniperrifle_primary_headshotaddeddamage; -float autocvar_g_balance_sniperrifle_primary_lifetime; -float autocvar_g_balance_sniperrifle_primary_refire; -float autocvar_g_balance_sniperrifle_primary_shots; -float autocvar_g_balance_sniperrifle_primary_speed; -float autocvar_g_balance_sniperrifle_primary_spread; -float autocvar_g_balance_sniperrifle_primary_tracer; -float autocvar_g_balance_sniperrifle_secondary; -float autocvar_g_balance_sniperrifle_secondary_ammo; -float autocvar_g_balance_sniperrifle_secondary_animtime; -float autocvar_g_balance_sniperrifle_secondary_bulletconstant; -float autocvar_g_balance_sniperrifle_secondary_bullethail; -float autocvar_g_balance_sniperrifle_secondary_burstcost; -float autocvar_g_balance_sniperrifle_secondary_damage; -float autocvar_g_balance_sniperrifle_secondary_force; -float autocvar_g_balance_sniperrifle_secondary_headshotaddeddamage; -float autocvar_g_balance_sniperrifle_secondary_lifetime; -float autocvar_g_balance_sniperrifle_secondary_reload; -float autocvar_g_balance_sniperrifle_secondary_refire; -float autocvar_g_balance_sniperrifle_secondary_shots; -float autocvar_g_balance_sniperrifle_secondary_speed; -float autocvar_g_balance_sniperrifle_secondary_spread; -float autocvar_g_balance_sniperrifle_secondary_tracer; -float autocvar_g_balance_sniperrifle_reload_ammo; -float autocvar_g_balance_sniperrifle_reload_time; +float autocvar_g_balance_rifle_bursttime; +float autocvar_g_balance_rifle_primary_ammo; +float autocvar_g_balance_rifle_primary_animtime; +float autocvar_g_balance_rifle_primary_bulletconstant; +float autocvar_g_balance_rifle_primary_bullethail; +float autocvar_g_balance_rifle_primary_burstcost; +float autocvar_g_balance_rifle_primary_damage; +float autocvar_g_balance_rifle_primary_force; +float autocvar_g_balance_rifle_primary_headshotaddeddamage; +float autocvar_g_balance_rifle_primary_lifetime; +float autocvar_g_balance_rifle_primary_refire; +float autocvar_g_balance_rifle_primary_shots; +float autocvar_g_balance_rifle_primary_speed; +float autocvar_g_balance_rifle_primary_spread; +float autocvar_g_balance_rifle_primary_tracer; +float autocvar_g_balance_rifle_secondary; +float autocvar_g_balance_rifle_secondary_ammo; +float autocvar_g_balance_rifle_secondary_animtime; +float autocvar_g_balance_rifle_secondary_bulletconstant; +float autocvar_g_balance_rifle_secondary_bullethail; +float autocvar_g_balance_rifle_secondary_burstcost; +float autocvar_g_balance_rifle_secondary_damage; +float autocvar_g_balance_rifle_secondary_force; +float autocvar_g_balance_rifle_secondary_headshotaddeddamage; +float autocvar_g_balance_rifle_secondary_lifetime; +float autocvar_g_balance_rifle_secondary_reload; +float autocvar_g_balance_rifle_secondary_refire; +float autocvar_g_balance_rifle_secondary_shots; +float autocvar_g_balance_rifle_secondary_speed; +float autocvar_g_balance_rifle_secondary_spread; +float autocvar_g_balance_rifle_secondary_tracer; +float autocvar_g_balance_rifle_reload_ammo; +float autocvar_g_balance_rifle_reload_time; float autocvar_g_balance_cloaked_alpha; float autocvar_g_balance_crylink_primary_ammo; float autocvar_g_balance_crylink_primary_animtime; @@ -288,7 +289,7 @@ float autocvar_g_balance_grenadelauncher_primary_edgedamage; float autocvar_g_balance_grenadelauncher_primary_force; float autocvar_g_balance_grenadelauncher_primary_health; float autocvar_g_balance_grenadelauncher_primary_lifetime; -float autocvar_g_balance_grenadelauncher_primary_lifetime2; +float autocvar_g_balance_grenadelauncher_primary_lifetime_stick; float autocvar_g_balance_grenadelauncher_primary_radius; float autocvar_g_balance_grenadelauncher_primary_refire; float autocvar_g_balance_grenadelauncher_primary_remote_minbouncecnt; @@ -303,7 +304,8 @@ float autocvar_g_balance_grenadelauncher_secondary_edgedamage; float autocvar_g_balance_grenadelauncher_secondary_force; float autocvar_g_balance_grenadelauncher_secondary_health; float autocvar_g_balance_grenadelauncher_secondary_lifetime; -float autocvar_g_balance_grenadelauncher_secondary_lifetime2; +float autocvar_g_balance_grenadelauncher_secondary_lifetime_bounce; +float autocvar_g_balance_grenadelauncher_secondary_lifetime_stick; float autocvar_g_balance_grenadelauncher_secondary_radius; float autocvar_g_balance_grenadelauncher_secondary_refire; float autocvar_g_balance_grenadelauncher_secondary_speed; @@ -320,6 +322,12 @@ float autocvar_g_balance_hagar_primary_radius; float autocvar_g_balance_hagar_primary_refire; float autocvar_g_balance_hagar_primary_speed; float autocvar_g_balance_hagar_secondary; +float autocvar_g_balance_hagar_secondary_load; +float autocvar_g_balance_hagar_secondary_load_speed; +float autocvar_g_balance_hagar_secondary_load_max; +float autocvar_g_balance_hagar_secondary_load_hold; +float autocvar_g_balance_hagar_secondary_load_releasedeath; +float autocvar_g_balance_hagar_secondary_load_abort; float autocvar_g_balance_hagar_secondary_ammo; float autocvar_g_balance_hagar_secondary_damage; float autocvar_g_balance_hagar_secondary_edgedamage; @@ -386,7 +394,6 @@ float autocvar_g_balance_hook_secondary_refire; float autocvar_g_balance_hook_secondary_speed; float autocvar_g_balance_keyhunt_damageforcescale; float autocvar_g_balance_keyhunt_delay_collect; -float autocvar_g_balance_keyhunt_delay_drop; float autocvar_g_balance_keyhunt_delay_return; float autocvar_g_balance_keyhunt_delay_round; float autocvar_g_balance_keyhunt_delay_tracking; @@ -645,6 +652,7 @@ float autocvar_g_balance_shotgun_secondary_melee_delay; float autocvar_g_balance_shotgun_secondary_melee_range; float autocvar_g_balance_shotgun_secondary_melee_swing; float autocvar_g_balance_shotgun_secondary_melee_time; +float autocvar_g_balance_shotgun_secondary_melee_no_doubleslap; float autocvar_g_balance_shotgun_secondary_refire; float autocvar_g_balance_shotgun_reload_ammo; float autocvar_g_balance_shotgun_reload_time; @@ -1002,69 +1010,12 @@ float autocvar_g_turrets_unit_walker_std_rocket_speed; float autocvar_g_turrets_unit_walker_std_rocket_turnrate; float autocvar_g_turrets_unit_walker_std_rockets_range; float autocvar_g_turrets_unit_walker_std_rockets_range_min; +float autocvar_g_turrets_unit_walker_turn; +float autocvar_g_turrets_unit_walker_turn_walk; +float autocvar_g_turrets_unit_walker_turn_run; +float autocvar_g_turrets_unit_walker_turn_strafe; +float autocvar_g_turrets_unit_walker_turn_swim; float autocvar_g_use_ammunition; -float autocvar_g_vehicle_racer_afterburn_cost; -float autocvar_g_vehicle_racer_anglestabilizer; -float autocvar_g_vehicle_racer_downforce; -float autocvar_g_vehicle_racer_energy; -float autocvar_g_vehicle_racer_energy_usepause; -float autocvar_g_vehicle_racer_health; -float autocvar_g_vehicle_racer_laser_cost; -float autocvar_g_vehicle_racer_laser_damage; -float autocvar_g_vehicle_racer_laser_radius; -float autocvar_g_vehicle_racer_laser_refire; -float autocvar_g_vehicle_racer_laser_speed; -float autocvar_g_vehicle_racer_pitchspeed; -float autocvar_g_vehicle_racer_power_air; -float autocvar_g_vehicle_racer_power_min; -float autocvar_g_vehicle_racer_power_solid; -float autocvar_g_vehicle_racer_reload; -float autocvar_g_vehicle_racer_respawntime; -float autocvar_g_vehicle_racer_rocket_accel; -float autocvar_g_vehicle_racer_rocket_damage; -float autocvar_g_vehicle_racer_rocket_radius; -float autocvar_g_vehicle_racer_rocket_refire; -float autocvar_g_vehicle_racer_rocket_speed; -float autocvar_g_vehicle_racer_rocket_turnrate; -float autocvar_g_vehicle_racer_shield; -float autocvar_g_vehicle_racer_speed_afterburn; -float autocvar_g_vehicle_racer_speed_forward; -float autocvar_g_vehicle_racer_speed_strafe; -float autocvar_g_vehicle_racer_springlength; -float autocvar_g_vehicle_racer_turnroll; -float autocvar_g_vehicle_racer_turnspeed; -float autocvar_g_vehicle_raptor_reload; -float autocvar_g_vehicle_spiderbot_crush_dmg; -float autocvar_g_vehicle_spiderbot_crush_force; -float autocvar_g_vehicle_spiderbot_head_pitchlimit_down; -float autocvar_g_vehicle_spiderbot_head_pitchlimit_up; -float autocvar_g_vehicle_spiderbot_head_pitchspeed; -float autocvar_g_vehicle_spiderbot_head_turnlimit; -float autocvar_g_vehicle_spiderbot_head_turnspeed; -float autocvar_g_vehicle_spiderbot_health; -float autocvar_g_vehicle_spiderbot_minigun_cooldown; -float autocvar_g_vehicle_spiderbot_minigun_damage; -float autocvar_g_vehicle_spiderbot_minigun_heat; -float autocvar_g_vehicle_spiderbot_minigun_refire; -float autocvar_g_vehicle_spiderbot_minigun_spread; -float autocvar_g_vehicle_spiderbot_movement_inertia; -float autocvar_g_vehicle_spiderbot_respawntime; -float autocvar_g_vehicle_spiderbot_rocket_damage; -float autocvar_g_vehicle_spiderbot_rocket_edgedamage; -float autocvar_g_vehicle_spiderbot_rocket_force; -float autocvar_g_vehicle_spiderbot_rocket_health; -float autocvar_g_vehicle_spiderbot_rocket_lifetime; -float autocvar_g_vehicle_spiderbot_rocket_noise; -float autocvar_g_vehicle_spiderbot_rocket_radius; -float autocvar_g_vehicle_spiderbot_rocket_refire; -float autocvar_g_vehicle_spiderbot_rocket_reload; -float autocvar_g_vehicle_spiderbot_rocket_speed; -float autocvar_g_vehicle_spiderbot_rocket_turnrate; -float autocvar_g_vehicle_spiderbot_shield; -float autocvar_g_vehicle_spiderbot_speed_stop; -float autocvar_g_vehicle_spiderbot_speed_strafe; -float autocvar_g_vehicle_spiderbot_speed_walk; -float autocvar_g_vehicle_spiderbot_turnspeed; float autocvar_g_waypointeditor; float autocvar_g_waypoints_for_items; float autocvar_g_waypointsprite_deadlifetime; @@ -1110,6 +1061,7 @@ float autocvar_sv_accelerate; var float autocvar_sv_accuracy_data_share = 1; string autocvar_sv_adminnick; float autocvar_sv_airaccel_qw; +float autocvar_sv_airaccel_qw_stretchfactor; float autocvar_sv_airaccel_sideways_friction; float autocvar_sv_airaccelerate; float autocvar_sv_aircontrol; @@ -1119,7 +1071,6 @@ float autocvar_sv_airspeedlimit_nonqw; float autocvar_sv_airstopaccelerate; float autocvar_sv_airstrafeaccel_qw; float autocvar_sv_airstrafeaccelerate; -float autocvar_sv_allow_shownames; float autocvar_sv_autoscreenshot; float autocvar_sv_cheats; float autocvar_sv_curl_serverpackages_auto; @@ -1236,3 +1187,4 @@ float autocvar_waypoint_benchmark; float autocvar_welcome_message_time; float autocvar_sv_gameplayfix_gravityunaffectedbyticrate; float autocvar_g_trueaim_minrange; +float autocvar_g_debug_defaultsounds;