X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fserver%2Fbot%2Fdefault%2Fbot.qc;h=90338d20214e1e0ec3132f7af1c3b597bba4f4a3;hb=5f22a2a699389fbdff74a80d48559f52106999fa;hp=b80b498e7253fd0a13008d4ec2f0d214c8178734;hpb=a34c7d612200ef8fe04cb9649061b2e4b6fc5703;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/bot/default/bot.qc b/qcsrc/server/bot/default/bot.qc index b80b498e7..90338d202 100644 --- a/qcsrc/server/bot/default/bot.qc +++ b/qcsrc/server/bot/default/bot.qc @@ -41,6 +41,8 @@ #include #include +STATIC_INIT(bot) { bot_calculate_stepheightvec(); } + // TODO: remove this function! its only purpose is to update these fields since bot_setnameandstuff is called before ClientState void bot_setclientfields(entity this) { @@ -213,13 +215,13 @@ void bot_setnameandstuff(entity this) prio = 6; - #define READSKILL(f, w, r) MACRO_BEGIN { \ + #define READSKILL(f, w, r) MACRO_BEGIN \ if(argv(prio) != "") \ this.f = stof(argv(prio)) * w; \ else \ this.f = (!autocvar_g_campaign) * (2 * random() - 1) * r * w; \ prio++; \ - } MACRO_END + MACRO_END //print(bot_name, ": ping=", argv(9), "\n"); READSKILL(havocbot_keyboardskill, 0.5, 0.5); // keyboard skill @@ -239,6 +241,9 @@ void bot_setnameandstuff(entity this) READSKILL(bot_thinkskill, 1, 0.5); // think skill READSKILL(bot_aiskill, 2, 0); // "ai" skill + if (file >= 0 && argv(prio) != "") + LOG_INFOF("^1Warning^7: too many parameters for bot %s, please check format of %s", bot_name, autocvar_bot_config_file); + this.bot_config_loaded = true; // this is really only a default, TeamBalance_JoinBestTeam is called later @@ -425,16 +430,15 @@ void bot_clientconnect(entity this) bot_setclientfields(this); } - if(this.bot_forced_team==1) - this.team = NUM_TEAM_1; - else if(this.bot_forced_team==2) - this.team = NUM_TEAM_2; - else if(this.bot_forced_team==3) - this.team = NUM_TEAM_3; - else if(this.bot_forced_team==4) - this.team = NUM_TEAM_4; + if (teamplay && Team_IsValidIndex(this.bot_forced_team)) + { + SetPlayerTeam(this, this.bot_forced_team, TEAM_CHANGE_MANUAL); + } else + { + this.bot_forced_team = 0; TeamBalance_JoinBestTeam(this); + } havocbot_setupbot(this); } @@ -578,7 +582,7 @@ void bot_calculate_stepheightvec() jumpstepheightvec = stepheightvec + jumpheight_vec * 0.85; // reduce it a bit to make the jumps easy } -float bot_fixcount() +bool bot_fixcount() { int activerealplayers = 0; int realplayers = 0; @@ -594,8 +598,6 @@ float bot_fixcount() } int bots; - // add/remove bots if needed to make sure there are at least - // minplayers+bot_number, or remove all bots if no one is playing // But don't remove bots immediately on level change, as the real players // usually haven't rejoined yet bots_would_leave = false; @@ -603,15 +605,19 @@ float bot_fixcount() bots = min(ceil(fabs(autocvar_bot_vs_human) * activerealplayers), maxclients - realplayers); else if ((realplayers || autocvar_bot_join_empty || (currentbots > 0 && time < 5))) { - float realminplayers, minplayers; - realminplayers = autocvar_minplayers; - minplayers = max(0, floor(realminplayers)); + int minplayers = max(0, floor(autocvar_minplayers)); + if (teamplay) + minplayers = max(0, floor(autocvar_minplayers_per_team) * AvailableTeams()); + int minbots = max(0, floor(autocvar_bot_number)); - float realminbots, minbots; - realminbots = autocvar_bot_number; - minbots = max(0, floor(realminbots)); + // add bots to reach minplayers if needed + bots = max(minbots, minplayers - activerealplayers); + // cap bots to the max players allowed by the server + int player_limit = GetPlayerLimit(); + if(player_limit) + bots = min(bots, max(player_limit - activerealplayers, 0)); + bots = min(bots, maxclients - realplayers); - bots = min(max(minbots, minplayers - activerealplayers), maxclients - realplayers); if(bots > minbots) bots_would_leave = true; } @@ -632,7 +638,7 @@ float bot_fixcount() return false; } } - while (currentbots > bots) + while (currentbots > bots && bots >= 0) bot_removenewest(); }