X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fserver%2Fbot%2Fdefault%2Fnavigation.qc;h=57cf690ada1ae354cd3ba6e066bd0c4a16ce097c;hb=1769625e3f13a32117ac8d266524ea5684668cef;hp=5553a6b87f972b7018b37b6f28fa87a587a76fb2;hpb=f785b8a76c2336cb00e78fe9e738d55512a086f5;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/bot/default/navigation.qc b/qcsrc/server/bot/default/navigation.qc index 5553a6b87..57cf690ad 100644 --- a/qcsrc/server/bot/default/navigation.qc +++ b/qcsrc/server/bot/default/navigation.qc @@ -47,6 +47,11 @@ bool navigation_goalrating_timeout(entity this) return this.bot_strategytime < time; } +void navigation_goalrating_timeout_extend_if_needed(entity this, float seconds) +{ + this.bot_strategytime = max(this.bot_strategytime, time + seconds); +} + #define MAX_CHASE_DISTANCE 700 bool navigation_goalrating_timeout_can_be_anticipated(entity this) { @@ -234,6 +239,9 @@ bool navigation_checkladders(entity e, vector org, vector m1, vector m2, vector return false; } +// Unfortuntely we can't use trace_inwater since it doesn't hold the fraction of the total +// distance that was traveled before impact as the description in the engine (collision.h) says. +// It would have helped to speed up tracewalk underwater vector resurface_limited(vector org, float lim, vector m1) { if (WETFEET(org + eZ * (lim - org.z))) @@ -916,19 +924,30 @@ entity navigation_findnearestwaypoint_withdist_except(entity ent, float walkfrom vector pm1 = ent.origin + ent.mins; vector pm2 = ent.origin + ent.maxs; - // do two scans, because box test is cheaper - IL_EACH(g_waypoints, it != ent && it != except && !(it.wpflags & WAYPOINTFLAG_TELEPORT), + if (autocvar_g_waypointeditor && !IS_BOT_CLIENT(ent)) { - if(boxesoverlap(pm1, pm2, it.absmin, it.absmax)) + // this code allows removing waypoints in the air and seeing jumppad/telepport waypoint links + // FIXME it causes a bug where a waypoint spawned really close to another one (max 16 qu) + // isn't detected as the nearest waypoint + IL_EACH(g_waypoints, it != ent && it != except, { - if(!autocvar_g_waypointeditor && walkfromwp && !ent.navigation_dynamicgoal) + if (boxesoverlap(pm1, pm2, it.absmin, it.absmax)) + return it; + }); + } + else + { + // do two scans, because box test is cheaper + IL_EACH(g_waypoints, it != ent && it != except && !(it.wpflags & (WAYPOINTFLAG_TELEPORT | WAYPOINTFLAG_JUMP)), + { + if(boxesoverlap(pm1, pm2, it.absmin, it.absmax)) { - waypoint_clearlinks(ent); // initialize wpXXmincost fields - navigation_item_addlink(it, ent); + if(walkfromwp && !ent.navigation_dynamicgoal) + waypoint_clearlinks(ent); // initialize wpXXmincost fields + return it; } - return it; - } - }); + }); + } vector org = ent.origin; if (navigation_testtracewalk) @@ -943,28 +962,10 @@ entity navigation_findnearestwaypoint_withdist_except(entity ent, float walkfrom org.z = ent.origin.z + ent.mins.z - PL_MIN_CONST.z; // player height } - if(!autocvar_g_waypointeditor && walkfromwp && !ent.navigation_dynamicgoal) - { - waypoint_clearlinks(ent); // initialize wpXXmincost fields - IL_EACH(g_waypoints, it != ent, - { - if(walkfromwp && (it.wpflags & WAYPOINTFLAG_NORELINK)) - continue; - - set_tracewalk_dest(ent, it.origin, false); - if (vdist(tracewalk_dest - it.origin, <, 1050) - && tracewalk(ent, it.origin, PL_MIN_CONST, PL_MAX_CONST, - tracewalk_dest, tracewalk_dest_height, bot_navigation_movemode)) - { - navigation_item_addlink(it, ent); - } - }); - } - // box check failed, try walk IL_EACH(g_waypoints, it != ent, { - if(walkfromwp && (it.wpflags & WAYPOINTFLAG_NORELINK)) + if (walkfromwp && (it.wpflags & WPFLAGMASK_NORELINK)) continue; v = it.origin; @@ -1335,7 +1336,7 @@ void navigation_routerating(entity this, entity e, float f, float rangebias) LOG_DEBUG("jetpack ai: required fuel ", ftos(fuel), ", have ", ftos(GetResource(this, RES_FUEL))); // enough fuel ? - if(GetResource(this, RES_FUEL) > fuel || (this.items & IT_UNLIMITED_WEAPON_AMMO)) + if(GetResource(this, RES_FUEL) > fuel || (this.items & IT_UNLIMITED_AMMO)) { // Estimate cost // (as onground costs calculation is mostly based on distances, here we do the same establishing some relationship @@ -1485,7 +1486,7 @@ bool navigation_routetogoal(entity this, entity e, vector startposition) if(e == NULL) return false; - if(nearest_wp && nearest_wp.enemy) + if(nearest_wp && nearest_wp.enemy && !(nearest_wp.enemy.wpflags & WPFLAGMASK_NORELINK)) { // often path can be optimized by not adding the nearest waypoint if (this.goalentity.navigation_dynamicgoal || autocvar_g_waypointeditor) @@ -1507,8 +1508,35 @@ bool navigation_routetogoal(entity this, entity e, vector startposition) } } } - else if(navigation_item_islinked(nearest_wp.enemy, this.goalentity)) - e = nearest_wp.enemy; + else + { + // NOTE unlike waypoints, items hold incoming links + navigation_item_initlinks_ifneeded(this.goalentity); + int link_num = navigation_item_getlinknum(this.goalentity, nearest_wp.enemy); + if (link_num >= 0) + { + if (navigation_item_iswalkablelink(this.goalentity, link_num)) + e = nearest_wp.enemy; + } + else // untested link + { + entity wp = nearest_wp.enemy; + entity goal = this.goalentity; + bool walkable = false; + if (checkpvs(wp.origin, goal)) + { + set_tracewalk_dest(goal, wp.origin, false); + if (vdist(tracewalk_dest - wp.origin, <, 1050) + && tracewalk(goal, wp.origin, PL_MIN_CONST, PL_MAX_CONST, + tracewalk_dest, tracewalk_dest_height, bot_navigation_movemode)) + { + walkable = true; + e = nearest_wp.enemy; + } + } + navigation_item_add_link(wp, goal, walkable); + } + } } for (;;) @@ -1577,7 +1605,7 @@ bool navigation_shortenpath(entity this) next = this.goalstack01; // if for some reason the bot is closer to the next goal, pop the current one - if (!IS_MOVABLE(next) // already checked in the previous case + if (!IS_MOVABLE(next) && !(this.goalcurrent.wpflags & (WAYPOINTFLAG_TELEPORT | WAYPOINTFLAG_JUMP)) && vlen2(this.goalcurrent.origin - next.origin) > vlen2(next.origin - this.origin) && checkpvs(this.origin + this.view_ofs, next)) { @@ -1688,11 +1716,16 @@ int navigation_poptouchedgoals(entity this) } // Loose goal touching check when running - if(this.aistatus & AI_STATUS_RUNNING) - if(this.goalcurrent.classname=="waypoint") - if(vdist(vec2(this.velocity), >=, autocvar_sv_maxspeed)) // if -really- running - { - if(vdist(this.origin - this.goalcurrent.origin, <, 150)) + // check goalstack01 to make sure waypoint isn't the final goal + if(this.aistatus & AI_STATUS_RUNNING && this.goalcurrent.classname == "waypoint" && !(this.goalcurrent.wpflags & WAYPOINTFLAG_JUMP) + && this.goalstack01 && !wasfreed(this.goalstack01) && vdist(vec2(this.velocity), >=, autocvar_sv_maxspeed)) + { + vector gco = this.goalcurrent.origin; + float min_dist = BOT_BUNNYHOP_WP_DETECTION_RANGE; + // also detect waypoints when bot is way above them but with a narrower horizontal range + // so to increase chances bot ends up in the standard range (optimizes nearest waypoint finding) + if(vdist(this.origin - gco, <, min_dist) + || (vdist(vec2(this.origin - gco), <, min_dist * 0.5) && vdist(this.origin - eZ * 1.5 * min_dist - gco, <, min_dist))) { traceline(this.origin + this.view_ofs , this.goalcurrent.origin, true, NULL); if(trace_fraction==1) @@ -1720,7 +1753,7 @@ int navigation_poptouchedgoals(entity this) if(this.goalcurrent.classname == "waypoint" && !this.goalcurrent.wpisbox) { gc_min = this.goalcurrent.origin - '1 1 1' * 12; - gc_max = this.goalcurrent.origin + '1 1 1' * 12; + gc_max = this.goalcurrent.origin + '1 1 1' * 12 + eZ * (jumpheight_vec.z + STAT(PL_MIN, this).z); } if (time < this.ladder_time) { @@ -1756,7 +1789,8 @@ entity navigation_get_really_close_waypoint(entity this) wp = this.goalcurrent_prev; if(!wp) return NULL; - if(wp != this.goalcurrent_prev && vdist(wp.origin - this.origin, >, 50)) + float min_dist = ((this.aistatus & AI_STATUS_RUNNING) ? BOT_BUNNYHOP_WP_DETECTION_RANGE : 50); + if(wp != this.goalcurrent_prev && vdist(wp.origin - this.origin, >, min_dist)) { wp = this.goalcurrent_prev; if(!wp) @@ -1768,12 +1802,12 @@ entity navigation_get_really_close_waypoint(entity this) if(!wp) return NULL; } - if(vdist(wp.origin - this.origin, >, 50)) + if(vdist(wp.origin - this.origin, >, min_dist)) { wp = NULL; - IL_EACH(g_waypoints, !(it.wpflags & WAYPOINTFLAG_TELEPORT), + IL_EACH(g_waypoints, !(it.wpflags & (WAYPOINTFLAG_TELEPORT | WAYPOINTFLAG_JUMP)), { - if(vdist(it.origin - this.origin, <, 50)) + if(vdist(it.origin - this.origin, <, min_dist)) { wp = it; break; @@ -1903,7 +1937,7 @@ void navigation_unstuck(entity this) { // evaluate the next goal on the queue float d = vlen2(this.origin - bot_waypoint_queue_goal.origin); - LOG_DEBUG(this.netname, " evaluating ", bot_waypoint_queue_goal.classname, " with distance ", ftos(d)); + LOG_DEBUG(this.netname, " evaluating ", bot_waypoint_queue_goal.classname, " with squared distance ", ftos(d)); set_tracewalk_dest(bot_waypoint_queue_goal, this.origin, false); if (tracewalk(this, this.origin, STAT(PL_MIN, this), STAT(PL_MAX, this), tracewalk_dest, tracewalk_dest_height, bot_navigation_movemode))