X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fserver%2Fbot%2Fhavocbot%2Froles.qc;h=ad3bb2367418f611d13bb67725c70cd416d7831f;hb=64b6c7420b3e1c307f408a9f17d9c765a268621a;hp=18699a7bd6f310001cc50e3ac359d250a55f6e5a;hpb=068f027f0c402702df2e3029b8223d9524692601;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/bot/havocbot/roles.qc b/qcsrc/server/bot/havocbot/roles.qc index 18699a7bd..ad3bb2367 100644 --- a/qcsrc/server/bot/havocbot/roles.qc +++ b/qcsrc/server/bot/havocbot/roles.qc @@ -7,9 +7,9 @@ void havocbot_goalrating_items(float ratingscale, vector org, float sradius) { - local entity head; - local entity player; - local float rating, d, discard, distance, friend_distance, enemy_distance; + entity head; + entity player; + float rating, d, discard, distance, friend_distance, enemy_distance; vector o; ratingscale = ratingscale * 0.0001; // items are rated around 10000 already head = findchainfloat(bot_pickup, TRUE); @@ -85,8 +85,8 @@ void havocbot_goalrating_items(float ratingscale, vector org, float sradius) if( head.armorvalue && player.armorvalue > self.armorvalue) continue; - if( head.weapons ) - if( (player.weapons & head.weapons) != head.weapons) + if( !WEPSET_EMPTY_E(head) ) + if( !WEPSET_CONTAINS_ALL_EE(player, head) ) continue; if (head.ammo_shells && player.ammo_shells > self.ammo_shells) @@ -125,11 +125,11 @@ void havocbot_goalrating_items(float ratingscale, vector org, float sradius) navigation_routerating(head, rating * ratingscale, 2000); head = head.chain; } -}; +} void havocbot_goalrating_controlpoints(float ratingscale, vector org, float sradius) { - local entity head; + entity head; head = findchain(classname, "dom_controlpoint"); while (head) { @@ -144,12 +144,12 @@ void havocbot_goalrating_controlpoints(float ratingscale, vector org, float srad } head = head.chain; } -}; +} void havocbot_goalrating_enemyplayers(float ratingscale, vector org, float sradius) { - local entity head; - local float t, noteam, distance; + entity head; + float t, noteam, distance; noteam = ((self.team == 0) || !teamplay); // fteqcc sucks if (autocvar_bot_nofire) @@ -162,21 +162,12 @@ void havocbot_goalrating_enemyplayers(float ratingscale, vector org, float sradi FOR_EACH_PLAYER(head) { // TODO: Merge this logic with the bot_shouldattack function - if (self != head) - if (head.health > 0) - if ((noteam && (!bot_ignore_bots || clienttype(head) == CLIENTTYPE_REAL)) || head.team != self.team) + if(bot_shouldattack(head)) { distance = vlen(head.origin - org); if (distance < 100 || distance > sradius) continue; - if (head.freezetag_frozen) - continue; - - if(g_minstagib) - if(head.items & IT_STRENGTH) - continue; - // rate only visible enemies /* traceline(self.origin + self.view_ofs, head.origin, MOVE_NOMONSTERS, self); @@ -199,14 +190,18 @@ void havocbot_goalrating_enemyplayers(float ratingscale, vector org, float sradi continue; } + // TODO: rate waypoints near the targetted player at that moment, instead of the player itself + // adding a player as a goal seems to be quite dangerous, especially on space maps + // remove hack in navigation_poptouchedgoals() after performing this change + t = (self.health + self.armorvalue ) / (head.health + head.armorvalue ); navigation_routerating(head, t * ratingscale, 2000); } } -}; +} // choose a role according to the situation -void() havocbot_role_dm; +void havocbot_role_dm(); //DOM: //go to best items, or control points you don't own @@ -225,7 +220,7 @@ void havocbot_role_dom() //havocbot_goalrating_waypoints(1, self.origin, 1000); navigation_goalrating_end(); } -}; +} //DM: //go to best items @@ -243,7 +238,7 @@ void havocbot_role_dm() //havocbot_goalrating_waypoints(1, self.origin, 1000); navigation_goalrating_end(); } -}; +} //Race: //go to next checkpoint, and annoy enemies @@ -277,29 +272,29 @@ void havocbot_role_race() navigation_goalrating_end(); } -}; +} void havocbot_chooserole_dm() { self.havocbot_role = havocbot_role_dm; -}; +} void havocbot_chooserole_race() { self.havocbot_role = havocbot_role_race; -}; +} void havocbot_chooserole_dom() { self.havocbot_role = havocbot_role_dom; -}; +} void havocbot_chooserole() { dprint("choosing a role...\n"); self.bot_strategytime = 0; - if (g_ctf) - havocbot_chooserole_ctf(); + if (MUTATOR_CALLHOOK(HavocBot_ChooseRule)) + return; else if (g_domination) havocbot_chooserole_dom(); else if (g_keyhunt) @@ -308,10 +303,8 @@ void havocbot_chooserole() havocbot_chooserole_race(); else if (g_onslaught) havocbot_chooserole_ons(); - else if (g_keepaway) - havocbot_chooserole_ka(); - else if (g_freezetag) - havocbot_chooserole_ft(); + else if (g_assault) + havocbot_chooserole_ast(); else // assume anything else is deathmatch havocbot_chooserole_dm(); -}; +}