X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fserver%2Fcheats.qc;h=3d569222cd25d29238562501d6ae78a9633d7058;hb=c5fcf672c473edef7139d4250398184b8ae17224;hp=40ca3da2759d96efa8d08b3d988c6e08bb67d54d;hpb=0a980f57412cf2253cfd73c8c01a26fb04c87189;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/cheats.qc b/qcsrc/server/cheats.qc index 40ca3da27..3d569222c 100644 --- a/qcsrc/server/cheats.qc +++ b/qcsrc/server/cheats.qc @@ -4,7 +4,7 @@ #include "race.qh" #include "../common/triggers/teleporters.qh" -#include "mutators/all.qh" +#include "mutators/_mod.qh" #include "weapons/tracing.qh" @@ -14,9 +14,9 @@ #include -#include "../common/monsters/all.qh" +#include "../common/monsters/_mod.qh" -#include "../common/weapons/all.qh" +#include #include "../common/triggers/subs.qh" @@ -164,7 +164,7 @@ float CheatImpulse(entity this, int imp) this.personal.strength_finished = this.strength_finished; this.personal.invincible_finished = this.invincible_finished; this.personal.teleport_time = time; - break; // this part itthis doesn't cheat, so let's not count this + break; // this part itself doesn't cheat, so let's not count this case CHIMPULSE_CLONE_MOVING.impulse: IS_CHEAT(this, imp, 0, 0); makevectors (this.v_angle); @@ -262,7 +262,7 @@ float CheatImpulse(entity this, int imp) case CHIMPULSE_R00T.impulse: IS_CHEAT(this, imp, 0, 0); RandomSelection_Init(); - FOREACH_CLIENT(IS_PLAYER(it) && !IS_DEAD(it) && DIFF_TEAM(it, this), LAMBDA(RandomSelection_Add(it, 0, string_null, 1, 1))); + FOREACH_CLIENT(IS_PLAYER(it) && !IS_DEAD(it) && DIFF_TEAM(it, this), LAMBDA(RandomSelection_AddEnt(it, 1, 1))); if(RandomSelection_chosen_ent) e = RandomSelection_chosen_ent; else @@ -323,7 +323,7 @@ float CheatCommand(entity this, int argc) // arguments: // effectname effectnum = _particleeffectnum(argv(1)); - W_SetupShot(this, false, false, SND_Null, CH_WEAPON_A, 0); + W_SetupShot(this, weaponentities[0], false, false, SND_Null, CH_WEAPON_A, 0); traceline(w_shotorg, w_shotorg + w_shotdir * MAX_SHOT_DISTANCE, MOVE_NORMAL, this); __trailparticles(this, effectnum, w_shotorg, trace_endpos); DID_CHEAT(); @@ -338,7 +338,7 @@ float CheatCommand(entity this, int argc) // arguments: // modelname mode f = stof(argv(2)); - W_SetupShot(this, false, false, SND_Null, CH_WEAPON_A, 0); + W_SetupShot(this, weaponentities[0], false, false, SND_Null, CH_WEAPON_A, 0); traceline(w_shotorg, w_shotorg + w_shotdir * 2048, MOVE_NORMAL, this); if((trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT) || trace_fraction == 1) { @@ -444,7 +444,7 @@ float CheatCommand(entity this, int argc) e.nextthink = time; e.solid = 0; // nothing special setmodel(e, MDL_MARKER); - setsize(e, STAT(PL_MIN, NULL), STAT(PL_MAX, NULL)); + setsize(e, STAT(PL_MIN, this), STAT(PL_MAX, this)); e.skin = 2; if(argc == 3) e.cnt = stof(argv(1)); @@ -475,9 +475,9 @@ float CheatCommand(entity this, int argc) RandomSelection_Init(); crosshair_trace(this); for(entity e = NULL; (e = find(e, classname, "dragbox_box")); ) - RandomSelection_Add(e, 0, string_null, 1, 1 / vlen(e.origin + (e.mins + e.maxs) * 0.5 - trace_endpos)); + RandomSelection_AddEnt(e, 1, 1 / vlen(e.origin + (e.mins + e.maxs) * 0.5 - trace_endpos)); for(entity e = NULL; (e = find(e, classname, "dragpoint")); ) - RandomSelection_Add(e, 0, string_null, 1, 1 / vlen(e.origin + (e.mins + e.maxs) * 0.5 - trace_endpos)); + RandomSelection_AddEnt(e, 1, 1 / vlen(e.origin + (e.mins + e.maxs) * 0.5 - trace_endpos)); if(RandomSelection_chosen_ent) { delete(RandomSelection_chosen_ent.killindicator.killindicator); @@ -497,9 +497,9 @@ float CheatCommand(entity this, int argc) RandomSelection_Init(); crosshair_trace(this); for(entity e = NULL; (e = find(e, classname, "dragbox_box")); ) - RandomSelection_Add(e, 0, string_null, 1, 1 / vlen(e.origin + (e.mins + e.maxs) * 0.5 - trace_endpos)); + RandomSelection_AddEnt(e, 1, 1 / vlen(e.origin + (e.mins + e.maxs) * 0.5 - trace_endpos)); for(entity e = NULL; (e = find(e, classname, "dragpoint")); ) - RandomSelection_Add(e, 0, string_null, 1, 1 / vlen(e.origin + (e.mins + e.maxs) * 0.5 - trace_endpos)); + RandomSelection_AddEnt(e, 1, 1 / vlen(e.origin + (e.mins + e.maxs) * 0.5 - trace_endpos)); if(RandomSelection_chosen_ent) { if(substring(argv(1), 0, 1) == "*") @@ -913,7 +913,7 @@ void Drag_Finish(entity dragger) break; } - if((draggee.flags & FL_ITEM) && (vlen(draggee.velocity) < 32)) + if((draggee.flags & FL_ITEM) && (vdist(draggee.velocity, <, 32))) { draggee.velocity = '0 0 0'; SET_ONGROUND(draggee); // floating items are FUN