X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fserver%2Fcheats.qc;h=fc54d49148835d9ed584c1632866f22ccaedc1f4;hb=544f1f5b096c9e51f50ec17ea3d390a6b8f6dbbe;hp=a75537907d7560e43e833221663c6659f20cd47c;hpb=ebd49bd4d552234b9b186d051fcc7d2313df91ca;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/cheats.qc b/qcsrc/server/cheats.qc index a75537907..fc54d4914 100644 --- a/qcsrc/server/cheats.qc +++ b/qcsrc/server/cheats.qc @@ -14,7 +14,7 @@ void Drag_MoveDrag(entity from, entity to) { } #else .float maycheat; -float sv_cheats; +float gamestart_sv_cheats; #define CHIMPULSE_SPEEDRUN_INIT 30 #define CHIMPULSE_GIVE_ALL 99 @@ -28,7 +28,7 @@ float sv_cheats; void CheatInit() { - sv_cheats = cvar("sv_cheats"); + gamestart_sv_cheats = autocvar_sv_cheats; } void CheatShutdown() @@ -61,7 +61,7 @@ float CheatsAllowed(float i, float argc, float fr) // the cheat gets passed as a return 1; // sv_cheats - if(sv_cheats && autocvar_sv_cheats) + if(gamestart_sv_cheats && autocvar_sv_cheats) return 1; // if we get here, player is not allowed to cheat. Log it. @@ -180,10 +180,10 @@ float CheatImpulse(float i) self.health = start_health; self.armorvalue = start_armorvalue; self.weapons |= weaponsInMap; - self.pauserotarmor_finished = time + cvar("g_balance_pause_armor_rot_spawn"); - self.pauserothealth_finished = time + cvar("g_balance_pause_health_rot_spawn"); - self.pauserotfuel_finished = time + cvar("g_balance_pause_fuel_rot_spawn"); - self.pauseregen_finished = time + cvar("g_balance_pause_health_regen_spawn"); + self.pauserotarmor_finished = time + autocvar_g_balance_pause_armor_rot_spawn; + self.pauserothealth_finished = time + autocvar_g_balance_pause_health_rot_spawn; + self.pauserotfuel_finished = time + autocvar_g_balance_pause_fuel_rot_spawn; + self.pauseregen_finished = time + autocvar_g_balance_pause_health_regen_spawn; self.strength_finished = 0; self.invincible_finished = 0; } @@ -215,7 +215,7 @@ float CheatImpulse(float i) break; case CHIMPULSE_TELEPORT: IS_CHEAT(i, 0, 0); - if(MoveToRandomMapLocation(self, DPCONTENTS_SOLID | DPCONTENTS_CORPSE | DPCONTENTS_PLAYERCLIP, DPCONTENTS_SLIME | DPCONTENTS_LAVA | DPCONTENTS_SKY | DPCONTENTS_BODY | DPCONTENTS_DONOTENTER, Q3SURFACEFLAG_SKY, ((sv_cheats >= 2) ? 100000 : 100), 1024, 256)) + if(MoveToRandomMapLocation(self, DPCONTENTS_SOLID | DPCONTENTS_CORPSE | DPCONTENTS_PLAYERCLIP, DPCONTENTS_SLIME | DPCONTENTS_LAVA | DPCONTENTS_SKY | DPCONTENTS_BODY | DPCONTENTS_DONOTENTER, Q3SURFACEFLAG_SKY, ((gamestart_sv_cheats >= 2) ? 100000 : 100), 1024, 256)) { self.angles_x = -self.angles_x; self.fixangle = TRUE; @@ -303,7 +303,7 @@ float CheatCommand(float argc) // arguments: // effectname effectnum = particleeffectnum(argv(1)); - W_SetupShot(self, FALSE, FALSE, "",0); + W_SetupShot(self, FALSE, FALSE, "", CHAN_WEAPON, 0); traceline(w_shotorg, w_shotorg + w_shotdir * MAX_SHOT_DISTANCE, MOVE_NORMAL, self); trailparticles(self, effectnum, w_shotorg, trace_endpos); DID_CHEAT(); @@ -318,7 +318,7 @@ float CheatCommand(float argc) // arguments: // modelname mode f = stof(argv(2)); - W_SetupShot(self, FALSE, FALSE, "", 0); + W_SetupShot(self, FALSE, FALSE, "", CHAN_WEAPON, 0); traceline(w_shotorg, w_shotorg + w_shotdir * 2048, MOVE_NORMAL, self); if((trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT) || trace_fraction == 1) { @@ -606,7 +606,7 @@ float CheatCommand(float argc) break; case "warp": IS_CHEAT(0, argc, 0); - if(argc == 2) if(cvar("g_campaign")) + if(argc == 2) if(autocvar_g_campaign) { CampaignLevelWarp(stof(argv(1))); DID_CHEAT(); @@ -672,6 +672,7 @@ float CheatCommand(float argc) END_CHEAT_FUNCTION(); } +void crosshair_trace_plusvisibletriggers(entity pl); void Drag_Begin(entity dragger, entity draggee, vector touchpoint); void Drag_Finish(entity dragger); float Drag_IsDraggable(entity draggee); @@ -725,7 +726,7 @@ float CheatFrame() if(Drag_CanDrag(self)) if(self.BUTTON_DRAG) { - crosshair_trace(self); + crosshair_trace_plusvisibletriggers(self); if(trace_ent) if(Drag_IsDraggable(trace_ent)) switch(0) @@ -752,6 +753,22 @@ float CheatFrame() // ENTITY DRAGGING +void crosshair_trace_plusvisibletriggers(entity pl) +{ + entity first; + entity e; + first = findchainfloat(solid, SOLID_TRIGGER); + + for (e = first; e; e = e.chain) + if (e.model != "") + e.solid = SOLID_BSP; + + crosshair_trace(pl); + + for (e = first; e; e = e.chain) + e.solid = SOLID_TRIGGER; +} + // on dragger: .float draggravity; .float dragspeed; // speed of mouse wheel action @@ -828,14 +845,16 @@ float Drag_IsDraggable(entity draggee) return FALSE; if(draggee.classname == "func_button") return FALSE; - if(draggee.model == "") - return FALSE; +// if(draggee.model == "") +// return FALSE; if(draggee.classname == "spectator") return FALSE; if(draggee.classname == "observer") return FALSE; if(draggee.classname == "exteriorweaponentity") return FALSE; + if(draggee.classname == "weaponentity") + return FALSE; return TRUE; }