X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fserver%2Fcl_client.qc;h=0f53264255eca962e6fbb86dc02a9cb608f4a25c;hb=e7f2a704da9e9230be32250b326dd7a19f14eb2d;hp=475771fd3a23e86c174b5a2592a0122b0babe8f8;hpb=8f1900cecab47b015eeac137dd7f542164862adc;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/cl_client.qc b/qcsrc/server/cl_client.qc index 475771fd3..0f5326425 100644 --- a/qcsrc/server/cl_client.qc +++ b/qcsrc/server/cl_client.qc @@ -2,15 +2,8 @@ void race_send_recordtime(float msg); void race_SendRankings(float pos, float prevpos, float del, float msg); void send_CSQC_teamnagger() { - WriteByte(0, SVC_TEMPENTITY); - WriteByte(0, TE_CSQC_TEAMNAGGER); -} - -void send_CSQC_cr_maxbullets(entity e) { - msg_entity = e; - WriteByte(MSG_ONE, SVC_TEMPENTITY); - WriteByte(MSG_ONE, TE_CSQC_CR_MAXBULLETS); - WriteByte(MSG_ONE, autocvar_g_balance_campingrifle_magazinecapacity); + WriteByte(MSG_BROADCAST, SVC_TEMPENTITY); + WriteByte(MSG_BROADCAST, TE_CSQC_TEAMNAGGER); } void Announce(string snd) { @@ -724,15 +717,6 @@ void PutObserverInServer (void) self.frags = FRAGS_SPECTATOR; } -float RestrictSkin(float s) -{ - if(!teams_matter) - return s; - if(s == 6) - return 6; - return mod(s, 3); -} - void FixPlayermodel() { local string defaultmodel; @@ -794,7 +778,7 @@ void FixPlayermodel() } oldskin = self.skinindex; - self.skinindex = RestrictSkin(stof(self.playerskin)); + self.skinindex = stof(self.playerskin); } if(chmdl || oldskin != self.skinindex) @@ -905,6 +889,23 @@ void PutClientInServer (void) self.nex_charge = autocvar_g_balance_nex_charge_start; } + // all weapons must be fully loaded the first time we pick them up, so set their load to maximum at respawn + self.laser_load = autocvar_g_balance_laser_reload_ammo; + self.shotgun_load = autocvar_g_balance_shotgun_reload_ammo; + self.sniperrifle_load = autocvar_g_balance_sniperrifle_reload_ammo; + self.uzi_load = autocvar_g_balance_uzi_reload_ammo; + self.grenadelauncher_load = autocvar_g_balance_grenadelauncher_reload_ammo; + self.minelayer_load = autocvar_g_balance_minelayer_reload_ammo; + self.electro_load = autocvar_g_balance_electro_reload_ammo; + self.crylink_load = autocvar_g_balance_crylink_reload_ammo; + self.hlac_load = autocvar_g_balance_hlac_reload_ammo; + self.fireball_load = autocvar_g_balance_fireball_reload_ammo; + self.seeker_load = autocvar_g_balance_fireball_reload_ammo; + self.minstanex_load = autocvar_g_balance_minstanex_reload_ammo; + self.nex_load = autocvar_g_balance_nex_reload_ammo; + self.hagar_load = autocvar_g_balance_hagar_reload_ammo; + self.rocketlauncher_load = autocvar_g_balance_rocketlauncher_reload_ammo; + if(inWarmupStage) { self.ammo_shells = warmup_start_ammo_shells; @@ -1121,8 +1122,9 @@ float ClientInit_SendEntity(entity to, float sf) WriteCoord(MSG_ENTITY, self.ebouncefactor); // g_balance_grenadelauncher_bouncefactor WriteCoord(MSG_ENTITY, self.ebouncestop); // g_balance_grenadelauncher_bouncestop WriteByte(MSG_ENTITY, autocvar_g_balance_nex_secondary); // client has to know if it should zoom or not - WriteByte(MSG_ENTITY, autocvar_g_balance_campingrifle_secondary); // client has to know if it should zoom or not + WriteByte(MSG_ENTITY, autocvar_g_balance_sniperrifle_secondary); // client has to know if it should zoom or not WriteByte(MSG_ENTITY, serverflags); // client has to know if it should zoom or not + WriteCoord(MSG_ENTITY, autocvar_g_trueaim_minrange); return TRUE; } @@ -1343,7 +1345,7 @@ void ClientKill_TeamChange (float targetteam) // 0 = don't change, -1 = auto, -2 self.killindicator.nextthink = time + (self.lip) * 0.05; self.killindicator.cnt = ceil(killtime); self.killindicator.count = bound(0, ceil(killtime), 10); - sprint(self, strcat("^1You'll be dead in ", ftos(self.killindicator.cnt), " seconds\n")); + //sprint(self, strcat("^1You'll be dead in ", ftos(self.killindicator.cnt), " seconds\n")); for(e = world; (e = find(e, classname, "body")) != world; ) { @@ -1380,7 +1382,7 @@ void ClientKill (void) { // do nothing } - else if(g_freezetag && self.freezetag_frozen == 1) + else if(self.freezetag_frozen) { // do nothing } @@ -1750,8 +1752,6 @@ void ClientConnect (void) else if(autocvar_sv_teamnagger && !(autocvar_bot_vs_human && (c3==-1 && c4==-1)) && !g_ca) // teamnagger is currently bad for ca send_CSQC_teamnagger(); - send_CSQC_cr_maxbullets(self); - CheatInitClient(); PlayerStats_AddPlayer(self); @@ -2057,7 +2057,7 @@ void player_powerups (void) self.modelflags &~= MF_ROCKET; } - self.effects &~= (EF_RED | EF_BLUE | EF_ADDITIVE | EF_FULLBRIGHT | EF_FLAME | EF_NODEPTHTEST); + self.effects &~= (EF_DIMLIGHT | EF_RED | EF_BLUE | EF_ADDITIVE | EF_FULLBRIGHT | EF_FLAME | EF_NODEPTHTEST); if(!self.modelindex || self.deadflag) // don't apply the flags if the player is gibbed return; @@ -2910,7 +2910,7 @@ void PlayerPreThink (void) } if(!zoomstate_set) - SetZoomState(self.BUTTON_ZOOM || (self.BUTTON_ATCK2 && self.weapon == WEP_NEX) || (self.BUTTON_ATCK2 && self.weapon == WEP_CAMPINGRIFLE && autocvar_g_balance_campingrifle_secondary == 0)); + SetZoomState(self.BUTTON_ZOOM || (self.BUTTON_ATCK2 && self.weapon == WEP_NEX) || (self.BUTTON_ATCK2 && self.weapon == WEP_SNIPERRIFLE && autocvar_g_balance_sniperrifle_secondary == 0)); float oldspectatee_status; oldspectatee_status = self.spectatee_status;