X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fserver%2Fcl_client.qc;h=d06bc96bed3d933ca54e9d8c74c25917f9dcfa03;hb=fc7730a05c62bbad23834977803611d2167686e8;hp=d7ca62ba01a800c4ee8f7ee848940649b84206a0;hpb=bfd9a6bc281daf500aeba8f10c6b00a855fb42ae;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/cl_client.qc b/qcsrc/server/cl_client.qc index d7ca62ba0..d06bc96be 100644 --- a/qcsrc/server/cl_client.qc +++ b/qcsrc/server/cl_client.qc @@ -167,25 +167,27 @@ void PutObserverInServer (void) MUTATOR_CALLHOOK(MakePlayerObserver); Portal_ClearAll(self); - + if(self.alivetime) { - if(!inWarmupStage) + if(!warmup_stage) PlayerStats_Event(self, PLAYERSTATS_ALIVETIME, time - self.alivetime); self.alivetime = 0; } if(self.vehicle) - vehicles_exit(VHEF_RELESE); + vehicles_exit(VHEF_RELESE); WaypointSprite_PlayerDead(); - if not(g_ca) // don't reset teams when moving a ca player to the spectators + if (!g_ca) // don't reset teams when moving a ca player to the spectators self.team = -1; // move this as it is needed to log the player spectating in eventlog if(self.killcount != -666) { Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_QUIT_SPECTATE, self.netname); + if(autocvar_g_chat_nospectators == 1 || (cvar("g_warmup") && !(warmup_stage || gameover) && autocvar_g_chat_nospectators == 2)) + Send_Notification(NOTIF_ONE_ONLY, self, MSG_INFO, INFO_CHAT_NOSPECTATORS); if(self.just_joined == FALSE) { LogTeamchange(self.playerid, -1, 4); @@ -198,7 +200,7 @@ void PutObserverInServer (void) accuracy_resend(self); self.spectatortime = time; - + self.classname = "observer"; self.iscreature = FALSE; self.teleportable = TELEPORT_SIMPLE; @@ -241,7 +243,7 @@ void PutObserverInServer (void) setorigin (self, (spot.origin + PL_VIEW_OFS)); // offset it so that the spectator spawns higher off the ground, looks better this way self.prevorigin = self.origin; self.items = 0; - WEPSET_CLEAR_E(self); + self.weapons = '0 0 0'; self.model = ""; FixPlayermodel(); setmodel(self, "null"); @@ -297,7 +299,13 @@ void FixPlayermodel() n = tokenize_console(defaultmodel); if(n > 0) + { defaultmodel = argv(floor(n * self.model_randomizer)); + // However, do NOT randomize if the player-selected model is in the list. + for (i = 0; i < n; ++i) + if ((argv(i) == self.playermodel && defaultskin == stof(self.playerskin)) || argv(i) == strcat(self.playermodel, ":", self.playerskin)) + defaultmodel = argv(i); + } i = strstrofs(defaultmodel, ":", 0); if(i >= 0) @@ -394,6 +402,9 @@ void PutClientInServer (void) RemoveGrapplingHook(self); // Wazat's Grappling Hook + if(self.vehicle) + vehicles_exit(VHEF_RELESE); + self.classname = "player"; self.wasplayer = TRUE; self.iscreature = TRUE; @@ -424,7 +435,7 @@ void PutClientInServer (void) self.nex_charge = autocvar_g_balance_nex_charge_start; } - if(inWarmupStage) + if(warmup_stage) { self.ammo_shells = warmup_start_ammo_shells; self.ammo_nails = warmup_start_ammo_nails; @@ -433,7 +444,7 @@ void PutClientInServer (void) self.ammo_fuel = warmup_start_ammo_fuel; self.health = warmup_start_health; self.armorvalue = warmup_start_armorvalue; - WEPSET_COPY_EA(self, warmup_start_weapons); + self.weapons = WARMUP_START_WEAPONS; } else { @@ -444,10 +455,10 @@ void PutClientInServer (void) self.ammo_fuel = start_ammo_fuel; self.health = start_health; self.armorvalue = start_armorvalue; - WEPSET_COPY_EA(self, start_weapons); + self.weapons = start_weapons; } - if(WEPSET_CONTAINS_ANY_EA(self, WEPBIT_SUPERWEAPONS)) // exception for minstagib, as minstanex is a superweapon + if(self.weapons & WEPSET_SUPERWEAPONS) self.superweapons_finished = time + autocvar_g_balance_superweapons_time; else self.superweapons_finished = 0; @@ -455,10 +466,10 @@ void PutClientInServer (void) if(g_weaponarena_random) { if(g_weaponarena_random_with_laser) - WEPSET_ANDNOT_EW(self, WEP_LASER); + self.weapons &= ~WEPSET_LASER; W_RandomWeapons(self, g_weaponarena_random); if(g_weaponarena_random_with_laser) - WEPSET_OR_EW(self, WEP_LASER); + self.weapons |= WEPSET_LASER; } self.items = start_items; @@ -532,6 +543,9 @@ void PutClientInServer (void) self.event_damage = PlayerDamage; self.bot_attack = TRUE; + self.monster_attack = TRUE; + + self.spider_slowness = 0; self.statdraintime = time + 5; self.BUTTON_ATCK = self.BUTTON_JUMP = self.BUTTON_ATCK2 = 0; @@ -552,7 +566,7 @@ void PutClientInServer (void) //stuffcmd(self, "chase_active 0"); //stuffcmd(self, "set viewsize $tmpviewsize \n"); - + target_voicescript_clear(self); // reset fields the weapons may use @@ -593,7 +607,7 @@ void PutClientInServer (void) self.weaponname = ""; self.switchingweapon = 0; - if(!inWarmupStage) + if(!warmup_stage) if(!self.alivetime) self.alivetime = time; @@ -760,7 +774,7 @@ void ClientKill_Now() if(!self.killindicator_teamchange) { self.vehicle_health = -1; - Damage(self, self, self, 1 , DEATH_KILL, self.origin, '0 0 0'); + Damage(self, self, self, 1 , DEATH_KILL, self.origin, '0 0 0'); } } @@ -811,7 +825,7 @@ void KillIndicator_Think() if(IS_REAL_CLIENT(self.owner)) { if(self.cnt <= 10) - { Send_Notification(NOTIF_ONE, self.owner, MSG_ANNCE, Announcer_PickNumber(self.cnt)); } + { Send_Notification(NOTIF_ONE, self.owner, MSG_ANNCE, Announcer_PickNumber(CNT_KILL, self.cnt)); } } self.nextthink = time + 1; self.cnt -= 1; @@ -928,7 +942,7 @@ void ClientKill (void) if(gameover) return; if(self.player_blocked) return; if(self.freezetag_frozen) return; - + ClientKill_TeamChange(0); } @@ -978,7 +992,7 @@ float PlayerInIDList(entity p, string idlist) string s; // NOTE: we do NOT check crypto_keyfp here, an unsigned ID is fine too for this - if not(p.crypto_idfp) + if (!p.crypto_idfp) return 0; // this function allows abbreviated player IDs too! @@ -1180,7 +1194,7 @@ void ClientConnect (void) Send_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER, CENTER_MOTD, getwelcomemessage()); } - if(autocvar_g_bugrigs || WEPSET_EQ_AW(g_weaponarena_weapons, WEP_TUBA)) + if(autocvar_g_bugrigs || (g_weaponarena_weapons == WEPSET_TUBA)) stuffcmd(self, "cl_cmd settemp chase_active 1\n"); } @@ -1243,7 +1257,7 @@ void ClientDisconnect (void) if(self.vehicle) vehicles_exit(VHEF_RELESE); - if not(IS_CLIENT(self)) + if (!IS_CLIENT(self)) { print("Warning: ClientDisconnect without ClientConnect\n"); return; @@ -1271,7 +1285,7 @@ void ClientDisconnect (void) if(autocvar_sv_eventlog) GameLogEcho(strcat(":part:", ftos(self.playerid))); - + Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_QUIT_DISCONNECT, self.netname); MUTATOR_CALLHOOK(ClientDisconnect); @@ -1282,7 +1296,7 @@ void ClientDisconnect (void) // Here, everything has been done that requires this player to be a client. - self.flags &~= FL_CLIENT; + self.flags &= ~FL_CLIENT; if (self.chatbubbleentity) remove (self.chatbubbleentity); @@ -1403,7 +1417,7 @@ void play_countdown(float finished, string samp) if(IS_REAL_CLIENT(self)) if(floor(finished - time - frametime) != floor(finished - time)) if(finished - time < 6) - sound (self, CH_INFO, samp, VOL_BASE, ATTN_NORM); + sound (self, CH_INFO, samp, VOL_BASE, ATTEN_NORM); } void player_powerups (void) @@ -1411,12 +1425,12 @@ void player_powerups (void) // add a way to see what the items were BEFORE all of these checks for the mutator hook olditems = self.items; - if((self.items & IT_USING_JETPACK) && !self.deadflag) + if((self.items & IT_USING_JETPACK) && !self.deadflag && !gameover) self.modelflags |= MF_ROCKET; else - self.modelflags &~= MF_ROCKET; + self.modelflags &= ~MF_ROCKET; - self.effects &~= (EF_RED | EF_BLUE | EF_ADDITIVE | EF_FULLBRIGHT | EF_FLAME | EF_NODEPTHTEST); + self.effects &= ~(EF_RED | EF_BLUE | EF_ADDITIVE | EF_FULLBRIGHT | EF_FLAME | EF_NODEPTHTEST); if((self.alpha < 0 || self.deadflag) && !self.vehicle) // don't apply the flags if the player is gibbed return; @@ -1424,7 +1438,7 @@ void player_powerups (void) Fire_ApplyDamage(self); Fire_ApplyEffect(self); - if not(g_minstagib) + if (!g_minstagib) { if (self.items & IT_STRENGTH) { @@ -1468,7 +1482,7 @@ void player_powerups (void) } if (self.items & IT_SUPERWEAPON) { - if (!WEPSET_CONTAINS_ANY_EA(self, WEPBIT_SUPERWEAPONS)) + if (!(self.weapons & WEPSET_SUPERWEAPONS)) { self.superweapons_finished = 0; self.items = self.items - (self.items & IT_SUPERWEAPON); @@ -1485,13 +1499,13 @@ void player_powerups (void) if (time > self.superweapons_finished) { self.items = self.items - (self.items & IT_SUPERWEAPON); - WEPSET_ANDNOT_EA(self, WEPBIT_SUPERWEAPONS); + self.weapons &= ~WEPSET_SUPERWEAPONS; //Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_SUPERWEAPON_BROKEN, self.netname); Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_SUPERWEAPON_BROKEN); } } } - else if(WEPSET_CONTAINS_ANY_EA(self, WEPBIT_SUPERWEAPONS)) + else if(self.weapons & WEPSET_SUPERWEAPONS) { if (time < self.superweapons_finished || (self.items & IT_UNLIMITED_SUPERWEAPONS)) { @@ -1502,7 +1516,7 @@ void player_powerups (void) else { self.superweapons_finished = 0; - WEPSET_ANDNOT_EA(self, WEPBIT_SUPERWEAPONS); + self.weapons &= ~WEPSET_SUPERWEAPONS; } } else @@ -1510,7 +1524,7 @@ void player_powerups (void) self.superweapons_finished = 0; } } - + if(autocvar_g_nodepthtestplayers) self.effects = self.effects | EF_NODEPTHTEST; @@ -1571,44 +1585,42 @@ float CalcRotRegen(float current, float regenstable, float regenfactor, float re void player_regen (void) { - float minh, mina, minf, maxh, maxa, maxf, limith, limita, limitf, max_mod, regen_mod, rot_mod, limit_mod; - maxh = autocvar_g_balance_health_rotstable; - maxa = autocvar_g_balance_armor_rotstable; - maxf = autocvar_g_balance_fuel_rotstable; - minh = autocvar_g_balance_health_regenstable; - mina = autocvar_g_balance_armor_regenstable; - minf = autocvar_g_balance_fuel_regenstable; - limith = autocvar_g_balance_health_limit; - limita = autocvar_g_balance_armor_limit; - limitf = autocvar_g_balance_fuel_limit; - - max_mod = regen_mod = rot_mod = limit_mod = 1; - - maxh = maxh * max_mod; - //maxa = maxa * max_mod; - //maxf = maxf * max_mod; - minh = minh * max_mod; - //mina = mina * max_mod; - //minf = minf * max_mod; - limith = limith * limit_mod; - limita = limita * limit_mod; - //limitf = limitf * limit_mod; - - if(g_ca) - rot_mod = 0; - - if (!g_minstagib && !g_ca && (!g_lms || autocvar_g_lms_regenerate)) + if(!MUTATOR_CALLHOOK(PlayerRegen)) { + float minh, mina, maxh, maxa, limith, limita, max_mod, regen_mod, rot_mod, limit_mod; + maxh = autocvar_g_balance_health_rotstable; + maxa = autocvar_g_balance_armor_rotstable; + minh = autocvar_g_balance_health_regenstable; + mina = autocvar_g_balance_armor_regenstable; + limith = autocvar_g_balance_health_limit; + limita = autocvar_g_balance_armor_limit; + + max_mod = regen_mod = rot_mod = limit_mod = 1; + + maxh = maxh * max_mod; + minh = minh * max_mod; + limith = limith * limit_mod; + limita = limita * limit_mod; + self.armorvalue = CalcRotRegen(self.armorvalue, mina, autocvar_g_balance_armor_regen, autocvar_g_balance_armor_regenlinear, regen_mod * frametime * (time > self.pauseregen_finished), maxa, autocvar_g_balance_armor_rot, autocvar_g_balance_armor_rotlinear, rot_mod * frametime * (time > self.pauserotarmor_finished), limita); self.health = CalcRotRegen(self.health, minh, autocvar_g_balance_health_regen, autocvar_g_balance_health_regenlinear, regen_mod * frametime * (time > self.pauseregen_finished), maxh, autocvar_g_balance_health_rot, autocvar_g_balance_health_rotlinear, rot_mod * frametime * (time > self.pauserothealth_finished), limith); - - // if player rotted to death... die! - if(self.health < 1) - self.event_damage(self, self, 1, DEATH_ROT, self.origin, '0 0 0'); } - if not(self.items & IT_UNLIMITED_WEAPON_AMMO) - self.ammo_fuel = CalcRotRegen(self.ammo_fuel, minf, autocvar_g_balance_fuel_regen, autocvar_g_balance_fuel_regenlinear, regen_mod * frametime * (time > self.pauseregen_finished) * (self.items & IT_FUEL_REGEN != 0), maxf, autocvar_g_balance_fuel_rot, autocvar_g_balance_fuel_rotlinear, rot_mod * frametime * (time > self.pauserotfuel_finished), limitf); + // if player rotted to death... die! + // check this outside above checks, as player may still be able to rot to death + if(self.health < 1) + self.event_damage(self, self, 1, DEATH_ROT, self.origin, '0 0 0'); + + if (!(self.items & IT_UNLIMITED_WEAPON_AMMO)) + { + float minf, maxf, limitf; + + maxf = autocvar_g_balance_fuel_rotstable; + minf = autocvar_g_balance_fuel_regenstable; + limitf = autocvar_g_balance_fuel_limit; + + self.ammo_fuel = CalcRotRegen(self.ammo_fuel, minf, autocvar_g_balance_fuel_regen, autocvar_g_balance_fuel_regenlinear, frametime * (time > self.pauseregen_finished) * ((self.items & IT_FUEL_REGEN) != 0), maxf, autocvar_g_balance_fuel_rot, autocvar_g_balance_fuel_rotlinear, frametime * (time > self.pauserotfuel_finished), limitf); + } } float zoomstate_set; @@ -1627,52 +1639,52 @@ void GetPressedKeys(void) { if (self.movement_x > 0) // get if movement keys are pressed { // forward key pressed self.pressedkeys |= KEY_FORWARD; - self.pressedkeys &~= KEY_BACKWARD; + self.pressedkeys &= ~KEY_BACKWARD; } else if (self.movement_x < 0) { // backward key pressed self.pressedkeys |= KEY_BACKWARD; - self.pressedkeys &~= KEY_FORWARD; + self.pressedkeys &= ~KEY_FORWARD; } else { // no x input - self.pressedkeys &~= KEY_FORWARD; - self.pressedkeys &~= KEY_BACKWARD; + self.pressedkeys &= ~KEY_FORWARD; + self.pressedkeys &= ~KEY_BACKWARD; } if (self.movement_y > 0) { // right key pressed self.pressedkeys |= KEY_RIGHT; - self.pressedkeys &~= KEY_LEFT; + self.pressedkeys &= ~KEY_LEFT; } else if (self.movement_y < 0) { // left key pressed self.pressedkeys |= KEY_LEFT; - self.pressedkeys &~= KEY_RIGHT; + self.pressedkeys &= ~KEY_RIGHT; } else { // no y input - self.pressedkeys &~= KEY_RIGHT; - self.pressedkeys &~= KEY_LEFT; + self.pressedkeys &= ~KEY_RIGHT; + self.pressedkeys &= ~KEY_LEFT; } if (self.BUTTON_JUMP) // get if jump and crouch keys are pressed self.pressedkeys |= KEY_JUMP; else - self.pressedkeys &~= KEY_JUMP; + self.pressedkeys &= ~KEY_JUMP; if (self.BUTTON_CROUCH) self.pressedkeys |= KEY_CROUCH; else - self.pressedkeys &~= KEY_CROUCH; + self.pressedkeys &= ~KEY_CROUCH; if (self.BUTTON_ATCK) self.pressedkeys |= KEY_ATCK; else - self.pressedkeys &~= KEY_ATCK; + self.pressedkeys &= ~KEY_ATCK; if (self.BUTTON_ATCK2) self.pressedkeys |= KEY_ATCK2; else - self.pressedkeys &~= KEY_ATCK2; + self.pressedkeys &= ~KEY_ATCK2; } /* @@ -1703,7 +1715,7 @@ void SpectateCopy(entity spectatee) { self.strength_finished = spectatee.strength_finished; self.invincible_finished = spectatee.invincible_finished; self.pressedkeys = spectatee.pressedkeys; - WEPSET_COPY_EE(self, spectatee); + self.weapons = spectatee.weapons; self.switchweapon = spectatee.switchweapon; self.switchingweapon = spectatee.switchingweapon; self.weapon = spectatee.weapon; @@ -1724,7 +1736,7 @@ void SpectateCopy(entity spectatee) { setorigin(self, spectatee.origin); setsize(self, spectatee.mins, spectatee.maxs); SetZoomState(spectatee.zoomstate); - + anticheat_spectatecopy(spectatee); self.hud = spectatee.hud; if(spectatee.vehicle) @@ -1740,27 +1752,27 @@ void SpectateCopy(entity spectatee) { self.vehicle_reload2 = spectatee.vehicle_reload2; msg_entity = self; - + WriteByte (MSG_ONE, SVC_SETVIEWANGLES); WriteAngle(MSG_ONE, spectatee.v_angle_x); WriteAngle(MSG_ONE, spectatee.v_angle_y); WriteAngle(MSG_ONE, spectatee.v_angle_z); //WriteByte (MSG_ONE, SVC_SETVIEW); - // WriteEntity(MSG_ONE, self); + // WriteEntity(MSG_ONE, self); //makevectors(spectatee.v_angle); - //setorigin(self, spectatee.origin - v_forward * 400 + v_up * 300);*/ + //setorigin(self, spectatee.origin - v_forward * 400 + v_up * 300);*/ } } float SpectateUpdate() { if(!self.enemy) - return 0; + return 0; if (self == self.enemy) return 0; - if not(IS_PLAYER(self.enemy)) + if (!IS_PLAYER(self.enemy)) return 0; SpectateCopy(self.enemy); @@ -1814,13 +1826,13 @@ entity CA_SpectateNext(entity start) { if (start.team == self.team) { return start; } - + other = start; // continue from current player while(other && other.team != self.team) { other = find(other, classname, "player"); } - + if (!other) { // restart from begining other = find(other, classname, "player"); @@ -1828,7 +1840,7 @@ entity CA_SpectateNext(entity start) { other = find(other, classname, "player"); } } - + return other; } @@ -1855,7 +1867,7 @@ float SpectatePrev() { // NOTE: chain order is from the highest to the lower entnum (unlike find) other = findchain(classname, "player"); - if not(other) // no player + if (!other) // no player return FALSE; entity first = other; @@ -1869,7 +1881,7 @@ float SpectatePrev() do { other = other.chain; } while(other && other.team != self.team); - if not(other) + if (!other) { other = first; while(other.team != self.team) @@ -1910,7 +1922,7 @@ void ShowRespawnCountdown() { self.respawn_countdown = number - 1; if(ceil(self.respawn_time - (time + 0.5)) == number) // only say it if it is the same number even in 0.5s; to prevent overlapping sounds - Send_Notification(NOTIF_ONE, self, MSG_ANNCE, Announcer_PickNumber(number)); + { Send_Notification(NOTIF_ONE, self, MSG_ANNCE, Announcer_PickNumber(CNT_RESPAWN, number)); } } } } @@ -2039,7 +2051,7 @@ void PrintWelcomeMessage() { if(self.BUTTON_INFO) // BUTTON_INFO hides initial MOTD self.motd_actived_time = -2; // wait until BUTTON_INFO gets released - else if(self.motd_actived_time == -2 || IS_PLAYER(self) || time - self.jointime > autocvar_welcome_message_time) + else if(self.motd_actived_time == -2 || IS_PLAYER(self)) { // instanctly hide MOTD self.motd_actived_time = 0; @@ -2053,10 +2065,10 @@ void ObserverThink() float prefered_movetype; if (self.flags & FL_JUMPRELEASED) { if (self.BUTTON_JUMP && !self.version_mismatch) { - self.flags &~= FL_JUMPRELEASED; + self.flags &= ~FL_JUMPRELEASED; self.flags |= FL_SPAWNING; } else if(self.BUTTON_ATCK && !self.version_mismatch) { - self.flags &~= FL_JUMPRELEASED; + self.flags &= ~FL_JUMPRELEASED; if(SpectateNext()) { self.classname = "spectator"; } @@ -2070,7 +2082,7 @@ void ObserverThink() self.flags |= FL_JUMPRELEASED; if(self.flags & FL_SPAWNING) { - self.flags &~= FL_SPAWNING; + self.flags &= ~FL_SPAWNING; LeaveSpectatorMode(); return; } @@ -2082,10 +2094,10 @@ void SpectatorThink() { if (self.flags & FL_JUMPRELEASED) { if (self.BUTTON_JUMP && !self.version_mismatch) { - self.flags &~= FL_JUMPRELEASED; + self.flags &= ~FL_JUMPRELEASED; self.flags |= FL_SPAWNING; - } else if(self.BUTTON_ATCK || self.impulse == 10 || self.impulse == 15 || self.impulse == 18 || self.impulse >= 200 && self.impulse <= 209) { - self.flags &~= FL_JUMPRELEASED; + } else if(self.BUTTON_ATCK || self.impulse == 10 || self.impulse == 15 || self.impulse == 18 || (self.impulse >= 200 && self.impulse <= 209)) { + self.flags &= ~FL_JUMPRELEASED; if(SpectateNext()) { self.classname = "spectator"; } else { @@ -2093,8 +2105,8 @@ void SpectatorThink() PutClientInServer(); } self.impulse = 0; - } else if(self.impulse == 12 || self.impulse == 16 || self.impulse == 19 || self.impulse >= 220 && self.impulse <= 229) { - self.flags &~= FL_JUMPRELEASED; + } else if(self.impulse == 12 || self.impulse == 16 || self.impulse == 19 || (self.impulse >= 220 && self.impulse <= 229)) { + self.flags &= ~FL_JUMPRELEASED; if(SpectatePrev()) { self.classname = "spectator"; } else { @@ -2103,7 +2115,7 @@ void SpectatorThink() } self.impulse = 0; } else if (self.BUTTON_ATCK2) { - self.flags &~= FL_JUMPRELEASED; + self.flags &= ~FL_JUMPRELEASED; self.classname = "observer"; PutClientInServer(); } else { @@ -2115,7 +2127,7 @@ void SpectatorThink() self.flags |= FL_JUMPRELEASED; if(self.flags & FL_SPAWNING) { - self.flags &~= FL_SPAWNING; + self.flags &= ~FL_SPAWNING; LeaveSpectatorMode(); return; } @@ -2129,7 +2141,7 @@ void SpectatorThink() void PlayerUseKey() { - if not(IS_PLAYER(self)) + if (!IS_PLAYER(self)) return; if(self.vehicle) @@ -2137,7 +2149,7 @@ void PlayerUseKey() vehicles_exit(VHEF_NORMAL); return; } - + // a use key was pressed; call handlers MUTATOR_CALLHOOK(PlayerUseKey); } @@ -2299,10 +2311,10 @@ void PlayerPreThink (void) if(frametime) player_anim(); button_pressed = (self.BUTTON_ATCK || self.BUTTON_JUMP || self.BUTTON_ATCK2 || self.BUTTON_HOOK || self.BUTTON_USE); - + if (self.deadflag == DEAD_DYING) { - if(self.respawn_flags & RESPAWN_FORCE) + if((self.respawn_flags & RESPAWN_FORCE) && !autocvar_g_respawn_delay_max) self.deadflag = DEAD_RESPAWNING; else if(!button_pressed) self.deadflag = DEAD_DEAD; @@ -2311,6 +2323,8 @@ void PlayerPreThink (void) { if(button_pressed) self.deadflag = DEAD_RESPAWNABLE; + else if(time >= self.respawn_time_max && (self.respawn_flags & RESPAWN_FORCE)) + self.deadflag = DEAD_RESPAWNING; } else if (self.deadflag == DEAD_RESPAWNABLE) { @@ -2322,6 +2336,7 @@ void PlayerPreThink (void) if(time > self.respawn_time) { self.respawn_time = time + 1; // only retry once a second + self.respawn_time_max = self.respawn_time; respawn(); } } @@ -2330,6 +2345,8 @@ void PlayerPreThink (void) if(self.respawn_flags & RESPAWN_SILENT) self.stat_respawn_time = 0; + else if((self.respawn_flags & RESPAWN_FORCE) && autocvar_g_respawn_delay_max) + self.stat_respawn_time = self.respawn_time_max; else self.stat_respawn_time = self.respawn_time; } @@ -2384,7 +2401,7 @@ void PlayerPreThink (void) // LordHavoc: allow firing on move frames (sub-ticrate), this gives better timing on slow servers //if(frametime) { - self.items &~= self.items_added; + self.items &= ~self.items_added; W_WeaponFrame(); @@ -2404,10 +2421,13 @@ void PlayerPreThink (void) if(frametime) player_anim(); - + // secret status secrets_setstatus(); - + + // monsters status + monsters_setstatus(); + self.dmg_team = max(0, self.dmg_team - autocvar_g_teamdamage_resetspeed * frametime); //self.angles_y=self.v_angle_y + 90; // temp @@ -2541,7 +2561,7 @@ void PlayerPostThink (void) else if(timeleft <= 10) { if(timeleft != self.idlekick_lasttimeleft) - Send_Notification(NOTIF_ONE, self, MSG_ANNCE, Announcer_PickNumber(timeleft)); + { Send_Notification(NOTIF_ONE, self, MSG_ANNCE, Announcer_PickNumber(CNT_IDLE, timeleft)); } self.idlekick_lasttimeleft = timeleft; } } @@ -2567,7 +2587,7 @@ void PlayerPostThink (void) return; // intermission or finale GetPressedKeys(); } - + #ifdef TETRIS } #endif @@ -2591,13 +2611,13 @@ void PlayerPostThink (void) //pointparticles(particleeffectnum("machinegun_impact"), self.origin + self.view_ofs + '0 0 7', '0 0 0', 1); if(self.waypointsprite_attachedforcarrier) - WaypointSprite_UpdateHealth(self.waypointsprite_attachedforcarrier, '1 0 0' * healtharmor_maxdamage(self.health, self.armorvalue, autocvar_g_balance_armor_blockpercent)); + WaypointSprite_UpdateHealth(self.waypointsprite_attachedforcarrier, '1 0 0' * healtharmor_maxdamage(self.health, self.armorvalue, autocvar_g_balance_armor_blockpercent, DEATH_WEAPON)); playerdemo_write(); if((g_cts || g_race) && self.cvar_cl_allow_uidtracking == 1 && self.cvar_cl_allow_uid2name == 1) { - if not(self.stored_netname) + if (!self.stored_netname) self.stored_netname = strzone(uid2name(self.crypto_idfp)); if(self.stored_netname != self.netname) { @@ -2609,7 +2629,7 @@ void PlayerPostThink (void) /* if(g_race) - dprint(sprintf("%f %.6f\n", time, race_GetFractionalLapCount(self))); + dprintf("%f %.6f\n", time, race_GetFractionalLapCount(self)); */ CSQCMODEL_AUTOUPDATE();