X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fserver%2Fcl_client.qc;h=de2603437e253f69e2c2322706a55ba846f8c92f;hb=33ade75b9b320129db4c2f47d7d859dbec2e2d12;hp=20068e0131a760305aff8d8e0db77abc539e5f5d;hpb=77e31eddd2bfdf218d5b2199c12ad43553094cbb;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/cl_client.qc b/qcsrc/server/cl_client.qc index 20068e013..de2603437 100644 --- a/qcsrc/server/cl_client.qc +++ b/qcsrc/server/cl_client.qc @@ -209,7 +209,7 @@ void PutObserverInServer() if(self.vehicle) vehicles_exit(VHEF_RELEASE); - WaypointSprite_PlayerDead(); + WaypointSprite_PlayerDead(self); if(!mutator_returnvalue) // mutator prevents resetting teams self.team = -1; // move this as it is needed to log the player spectating in eventlog @@ -731,21 +731,21 @@ Called when a client types 'kill' in the console */ .float clientkill_nexttime; -void ClientKill_Now_TeamChange() -{SELFPARAM(); - if(self.killindicator_teamchange == -1) +void ClientKill_Now_TeamChange(entity this) +{ + if(this.killindicator_teamchange == -1) { - JoinBestTeam( self, false, true ); + JoinBestTeam( this, false, true ); } - else if(self.killindicator_teamchange == -2) + else if(this.killindicator_teamchange == -2) { if(blockSpectators) - Send_Notification(NOTIF_ONE_ONLY, self, MSG_INFO, INFO_SPECTATE_WARNING, autocvar_g_maxplayers_spectator_blocktime); - PutObserverInServer(); + Send_Notification(NOTIF_ONE_ONLY, this, MSG_INFO, INFO_SPECTATE_WARNING, autocvar_g_maxplayers_spectator_blocktime); + WITH(entity, self, this, PutObserverInServer()); } else - SV_ChangeTeam(self.killindicator_teamchange - 1); - self.killindicator_teamchange = 0; + WITH(entity, self, this, SV_ChangeTeam(this.killindicator_teamchange - 1)); + this.killindicator_teamchange = 0; } void ClientKill_Now() @@ -766,7 +766,7 @@ void ClientKill_Now() self.killindicator = world; if(self.killindicator_teamchange) - ClientKill_Now_TeamChange(); + ClientKill_Now_TeamChange(self); if(IS_PLAYER(self)) Damage(self, self, self, 100000, DEATH_KILL.m_id, self.origin, '0 0 0'); @@ -1078,7 +1078,7 @@ void ClientConnect() this.netname_previous = strzone(this.netname); - Send_Notification(NOTIF_ALL, NULL, MSG_INFO, (teamplay ? APP_TEAM_ENT_4(this, INFO_JOIN_CONNECT_TEAM_) : INFO_JOIN_CONNECT), this.netname); + Send_Notification(NOTIF_ALL, NULL, MSG_INFO, ((teamplay && IS_PLAYER(this)) ? APP_TEAM_ENT_4(this, INFO_JOIN_CONNECT_TEAM_) : INFO_JOIN_CONNECT), this.netname); stuffcmd(this, clientstuff, "\n"); stuffcmd(this, "cl_particles_reloadeffects\n"); // TODO do we still need this? @@ -1244,6 +1244,9 @@ void ClientDisconnect () self.playerid = 0; ReadyCount(); + if(vote_called) + if(IS_REAL_CLIENT(self)) + VoteCount(false); // free cvars GetCvars(-1); @@ -1263,7 +1266,7 @@ void ChatBubbleThink() self.mdl = ""; - if ( !self.owner.deadflag && IS_PLAYER(self.owner) ) + if ( !IS_DEAD(self.owner) && IS_PLAYER(self.owner) ) { if ( self.owner.active_minigame ) self.mdl = "models/sprites/minigame_busy.iqm"; @@ -1330,7 +1333,7 @@ void respawn() SUB_SetFade (self, time + autocvar_g_respawn_ghosts_maxtime / 2 + random () * (autocvar_g_respawn_ghosts_maxtime - autocvar_g_respawn_ghosts_maxtime / 2), 1.5); } - CopyBody(1); + CopyBody(self, 1); self.effects |= EF_NODRAW; // prevent another CopyBody PutClientInServer(); @@ -1349,14 +1352,14 @@ void player_powerups () // add a way to see what the items were BEFORE all of these checks for the mutator hook int items_prev = self.items; - if((self.items & IT_USING_JETPACK) && !self.deadflag && !gameover) + if((self.items & IT_USING_JETPACK) && !IS_DEAD(self) && !gameover) self.modelflags |= MF_ROCKET; else self.modelflags &= ~MF_ROCKET; self.effects &= ~(EF_RED | EF_BLUE | EF_ADDITIVE | EF_FULLBRIGHT | EF_FLAME | EF_NODEPTHTEST); - if((self.alpha < 0 || self.deadflag) && !self.vehicle) // don't apply the flags if the player is gibbed + if((self.alpha < 0 || IS_DEAD(self)) && !self.vehicle) // don't apply the flags if the player is gibbed return; Fire_ApplyDamage(self); @@ -1552,7 +1555,7 @@ void player_regen () if(self.vehicle) vehicles_exit(VHEF_RELEASE); if(self.event_damage) - self.event_damage(self, self, 1, DEATH_ROT.m_id, self.origin, '0 0 0'); + self.event_damage(self, self, self, 1, DEATH_ROT.m_id, self.origin, '0 0 0'); } if (!(self.items & IT_UNLIMITED_WEAPON_AMMO)) @@ -1827,7 +1830,7 @@ void LeaveSpectatorMode() PutClientInServer(); - if(IS_PLAYER(self)) { Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_JOIN_PLAY, self.netname); } + if(IS_PLAYER(self)) { Send_Notification(NOTIF_ALL, world, MSG_INFO, ((teamplay && this.team != -1) ? APP_TEAM_ENT_4(this, INFO_JOIN_PLAY_TEAM_) : INFO_JOIN_PLAY), self.netname); } } else stuffcmd(self, "menu_showteamselect\n"); @@ -2195,7 +2198,7 @@ void PlayerPreThink () { if(self.vehicle) vehicles_exit(VHEF_RELEASE); - self.event_damage(self, self.frozen_by, 1, DEATH_NADE_ICE_FREEZE.m_id, self.origin, '0 0 0'); + self.event_damage(self, self, self.frozen_by, 1, DEATH_NADE_ICE_FREEZE.m_id, self.origin, '0 0 0'); } else if ( self.revive_progress <= 0 ) Unfreeze(self); @@ -2397,7 +2400,7 @@ void PlayerPreThink () secrets_setstatus(); // monsters status - monsters_setstatus(); + monsters_setstatus(self); self.dmg_team = max(0, self.dmg_team - autocvar_g_teamdamage_resetspeed * frametime);