X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fserver%2Fcl_client.qc;h=de2603437e253f69e2c2322706a55ba846f8c92f;hb=33ade75b9b320129db4c2f47d7d859dbec2e2d12;hp=4bf002d10a74c670466eaedcbd0060cadbefbf55;hpb=948c08402a7b9b7af36059104937650e343ecefe;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/cl_client.qc b/qcsrc/server/cl_client.qc index 4bf002d10..de2603437 100644 --- a/qcsrc/server/cl_client.qc +++ b/qcsrc/server/cl_client.qc @@ -3,7 +3,6 @@ #include "anticheat.qh" #include "cl_impulse.qh" #include "cl_player.qh" -#include "ent_cs.qh" #include "ipban.qh" #include "miscfunctions.qh" #include "portals.qh" @@ -23,14 +22,18 @@ #include "bot/bot.qh" #include "bot/navigation.qh" -#include "../common/vehicles/all.qh" +#include "../common/ent_cs.qh" +#include "../common/state.qh" + #include "../common/triggers/teleporters.qh" +#include "../common/vehicles/all.qh" + #include "weapons/hitplot.qh" #include "weapons/weaponsystem.qh" #include "../common/net_notice.qh" -#include "../common/physics.qh" +#include "../common/physics/player.qh" #include "../common/items/all.qc" @@ -50,61 +53,49 @@ void send_CSQC_teamnagger() { - WriteByte(MSG_BROADCAST, SVC_TEMPENTITY); - WriteByte(MSG_BROADCAST, TE_CSQC_TEAMNAGGER); + WriteHeader(MSG_BROADCAST, TE_CSQC_TEAMNAGGER); } bool ClientData_Send(entity this, entity to, int sf) { - if(to != self.owner) - { - error("wtf"); - return false; - } + assert(to == this.owner, return false); - entity e; - - e = to; - if(IS_SPEC(to)) - e = to.enemy; + entity e = to; + if (IS_SPEC(e)) e = e.enemy; sf = 0; + if (e.race_completed) sf |= 1; // forced scoreboard + if (to.spectatee_status) sf |= 2; // spectator ent number follows + if (e.zoomstate) sf |= 4; // zoomed + if (e.porto_v_angle_held) sf |= 8; // angles held - if(e.race_completed) - sf |= 1; // forced scoreboard - if(to.spectatee_status) - sf |= 2; // spectator ent number follows - if(e.zoomstate) - sf |= 4; // zoomed - if(e.porto_v_angle_held) - sf |= 8; // angles held - - WriteByte(MSG_ENTITY, ENT_CLIENT_CLIENTDATA); + WriteHeader(MSG_ENTITY, ENT_CLIENT_CLIENTDATA); WriteByte(MSG_ENTITY, sf); - if(sf & 2) + if (sf & 2) + { WriteByte(MSG_ENTITY, to.spectatee_status); - - if(sf & 8) + } + if (sf & 8) { WriteAngle(MSG_ENTITY, e.v_angle.x); WriteAngle(MSG_ENTITY, e.v_angle.y); } - return true; } -void ClientData_Attach() -{SELFPARAM(); - Net_LinkEntity(self.clientdata = spawn(), false, 0, ClientData_Send); - self.clientdata.drawonlytoclient = self; - self.clientdata.owner = self; +void ClientData_Attach(entity this) +{ + Net_LinkEntity(this.clientdata = new(clientdata), false, 0, ClientData_Send); + make_pure(this.clientdata); + self.clientdata.drawonlytoclient = this; + self.clientdata.owner = this; } -void ClientData_Detach() -{SELFPARAM(); - remove(self.clientdata); - self.clientdata = world; +void ClientData_Detach(entity this) +{ + remove(this.clientdata); + self.clientdata = NULL; } void ClientData_Touch(entity e) @@ -112,14 +103,7 @@ void ClientData_Touch(entity e) e.clientdata.SendFlags = 1; // make it spectatable - entity e2; - FOR_EACH_REALCLIENT(e2) - { - if(e2 != e) - if(IS_SPEC(e2)) - if(e2.enemy == e) - e2.clientdata.SendFlags = 1; - } + FOREACH_CLIENT(IS_REAL_CLIENT(it) && it != e && IS_SPEC(it) && it.enemy == e, LAMBDA(it.clientdata.SendFlags = 1)); } .string netname_previous; @@ -175,7 +159,6 @@ void setplayermodel(entity e, string modelname) precache_model(modelname); _setmodel(e, modelname); player_setupanimsformodel(); - UpdatePlayerSounds(); } /* @@ -187,7 +170,9 @@ putting a client as observer in the server */ void FixPlayermodel(entity player); void PutObserverInServer() -{SELFPARAM(); +{ + SELFPARAM(); + PlayerState_detach(this); entity spot; self.hud = HUD_NORMAL; @@ -224,7 +209,7 @@ void PutObserverInServer() if(self.vehicle) vehicles_exit(VHEF_RELEASE); - WaypointSprite_PlayerDead(); + WaypointSprite_PlayerDead(self); if(!mutator_returnvalue) // mutator prevents resetting teams self.team = -1; // move this as it is needed to log the player spectating in eventlog @@ -288,7 +273,7 @@ void PutObserverInServer() self.crouch = false; self.revival_time = 0; - setorigin (self, (spot.origin + PL_VIEW_OFS)); // offset it so that the spectator spawns higher off the ground, looks better this way + setorigin (self, (spot.origin + STAT(PL_VIEW_OFS, NULL))); // offset it so that the spectator spawns higher off the ground, looks better this way self.prevorigin = self.origin; self.items = 0; self.weapons = '0 0 0'; @@ -297,14 +282,17 @@ void PutObserverInServer() setmodel(self, MDL_Null); self.drawonlytoclient = self; - setsize (self, PL_CROUCH_MIN, PL_CROUCH_MAX); // give the spectator some space between walls for MOVETYPE_FLY_WORLDONLY + setsize (self, STAT(PL_CROUCH_MIN, NULL), STAT(PL_CROUCH_MAX, NULL)); // give the spectator some space between walls for MOVETYPE_FLY_WORLDONLY self.view_ofs = '0 0 0'; // so that your view doesn't go into the ceiling with MOVETYPE_FLY_WORLDONLY, previously "PL_VIEW_OFS" - self.weapon = 0; + PS(self).m_weapon = WEP_Null; self.weaponname = ""; - self.switchingweapon = 0; + PS(self).m_switchingweapon = WEP_Null; self.weaponmodel = ""; - self.weaponentity = world; + for (int slot = 0; slot < MAX_WEAPONSLOTS; ++slot) + { + self.weaponentities[slot] = NULL; + } self.exteriorweaponentity = world; self.killcount = FRAGS_SPECTATOR; self.velocity = '0 0 0'; @@ -316,6 +304,15 @@ void PutObserverInServer() self.event_damage = func_null; } +int player_getspecies(entity this) +{ + get_model_parameters(this.model, this.skin); + int s = get_model_parameters_species; + get_model_parameters(string_null, 0); + if (s < 0) return SPECIES_HUMAN; + return s; +} + .float model_randomizer; void FixPlayermodel(entity player) { @@ -392,8 +389,7 @@ void FixPlayermodel(entity player) if(chmdl || oldskin != player.skin) // model or skin has changed { - player.species = player_getspecies(); // update species - UpdatePlayerSounds(); // update skin sounds + player.species = player_getspecies(player); // update species } if(!teamplay) @@ -414,6 +410,9 @@ void PutClientInServer() WriteByte(MSG_ONE, SVC_SETVIEW); WriteEntity(MSG_ONE, this); } + if (gameover) { + this.classname = STR_OBSERVER; + } SetSpectatee(this, NULL); @@ -422,14 +421,10 @@ void PutClientInServer() MUTATOR_CALLHOOK(PutClientInServer, this); - if (gameover) { - this.classname = STR_OBSERVER; + if (IS_OBSERVER(this)) { PutObserverInServer(); - return; - } - - if (IS_PLAYER(this)) - { + } else if (IS_PLAYER(this)) { + PlayerState_attach(this); accuracy_resend(this); if (this.team < 0) @@ -534,7 +529,8 @@ void PutClientInServer() this.revival_time = 0; this.air_finished = time + 12; - entity spawnevent = spawn(); + entity spawnevent = new(spawnevent); + make_pure(spawnevent); spawnevent.owner = this; Net_LinkEntity(spawnevent, false, 0.5, SpawnEvent_Send); @@ -546,8 +542,8 @@ void PutClientInServer() this.drawonlytoclient = NULL; this.crouch = false; - this.view_ofs = PL_VIEW_OFS; - setsize(this, PL_MIN, PL_MAX); + this.view_ofs = STAT(PL_VIEW_OFS, NULL); + setsize(this, STAT(PL_MIN, NULL), STAT(PL_MAX, NULL)); this.spawnorigin = spot.origin; setorigin(this, spot.origin + '0 0 1' * (1 - this.mins.z - 24)); // don't reset back to last position, even if new position is stuck in solid @@ -561,8 +557,6 @@ void PutClientInServer() this.bot_attack = true; this.monster_attack = true; - this.spider_slowness = 0; - this.BUTTON_ATCK = this.BUTTON_JUMP = this.BUTTON_ATCK2 = false; if (this.killcount == FRAGS_SPECTATOR) { @@ -570,7 +564,10 @@ void PutClientInServer() this.killcount = 0; } - CL_SpawnWeaponentity(this); + for (int slot = 0; slot < MAX_WEAPONSLOTS; ++slot) + { + CL_SpawnWeaponentity(this, weaponentities[slot]); + } this.alpha = default_player_alpha; this.colormod = '1 1 1' * autocvar_g_player_brightness; this.exteriorweaponentity.alpha = default_weapon_alpha; @@ -607,11 +604,11 @@ void PutClientInServer() remove(spot); // usefull for checking if there are spawnpoints, that let drop through the floor } - this.switchweapon = w_getbestweapon(this); + PS(this).m_switchweapon = w_getbestweapon(this); this.cnt = -1; // W_LastWeapon will not complain - this.weapon = 0; + PS(this).m_weapon = WEP_Null; this.weaponname = ""; - this.switchingweapon = 0; + PS(this).m_switchingweapon = WEP_Null; if (!warmup_stage && !this.alivetime) this.alivetime = time; @@ -620,39 +617,44 @@ void PutClientInServer() } } +void ClientInit_misc(); + .float ebouncefactor, ebouncestop; // electro's values // TODO do we need all these fields, or should we stop autodetecting runtime // changes and just have a console command to update this? bool ClientInit_SendEntity(entity this, entity to, int sf) { - WriteByte(MSG_ENTITY, ENT_CLIENT_INIT); - WriteByte(MSG_ENTITY, g_nexball_meter_period * 32); - WriteInt24_t(MSG_ENTITY, compressShotOrigin(hook_shotorigin[0])); - WriteInt24_t(MSG_ENTITY, compressShotOrigin(hook_shotorigin[1])); - WriteInt24_t(MSG_ENTITY, compressShotOrigin(hook_shotorigin[2])); - WriteInt24_t(MSG_ENTITY, compressShotOrigin(hook_shotorigin[3])); - WriteInt24_t(MSG_ENTITY, compressShotOrigin(arc_shotorigin[0])); - WriteInt24_t(MSG_ENTITY, compressShotOrigin(arc_shotorigin[1])); - WriteInt24_t(MSG_ENTITY, compressShotOrigin(arc_shotorigin[2])); - WriteInt24_t(MSG_ENTITY, compressShotOrigin(arc_shotorigin[3])); + WriteHeader(MSG_ENTITY, _ENT_CLIENT_INIT); + return = true; + msg_entity = to; + // MSG_INIT replacement + // TODO: make easier to use + Registry_send_all(); + W_PROP_reload(MSG_ONE, to); + ClientInit_misc(); + MUTATOR_CALLHOOK(Ent_Init); +} +void ClientInit_misc() +{ + int channel = MSG_ONE; + WriteHeader(channel, ENT_CLIENT_INIT); + WriteByte(channel, g_nexball_meter_period * 32); + WriteInt24_t(channel, compressShotOrigin(hook_shotorigin[0])); + WriteInt24_t(channel, compressShotOrigin(hook_shotorigin[1])); + WriteInt24_t(channel, compressShotOrigin(hook_shotorigin[2])); + WriteInt24_t(channel, compressShotOrigin(hook_shotorigin[3])); + WriteInt24_t(channel, compressShotOrigin(arc_shotorigin[0])); + WriteInt24_t(channel, compressShotOrigin(arc_shotorigin[1])); + WriteInt24_t(channel, compressShotOrigin(arc_shotorigin[2])); + WriteInt24_t(channel, compressShotOrigin(arc_shotorigin[3])); if(sv_foginterval && world.fog != "") - WriteString(MSG_ENTITY, world.fog); + WriteString(channel, world.fog); else - WriteString(MSG_ENTITY, ""); - WriteByte(MSG_ENTITY, self.count * 255.0); // g_balance_armor_blockpercent - WriteCoord(MSG_ENTITY, self.bouncefactor); // g_balance_mortar_bouncefactor // WEAPONTODO - WriteCoord(MSG_ENTITY, self.bouncestop); // g_balance_mortar_bouncestop - WriteCoord(MSG_ENTITY, self.ebouncefactor); // g_balance_mortar_bouncefactor - WriteCoord(MSG_ENTITY, self.ebouncestop); // g_balance_mortar_bouncestop - WriteByte(MSG_ENTITY, WEP_CVAR(vortex, secondary)); // client has to know if it should zoom or not // WEAPONTODO - WriteByte(MSG_ENTITY, WEP_CVAR(rifle, secondary)); // client has to know if it should zoom or not // WEAPONTODO - WriteByte(MSG_ENTITY, serverflags); // client has to know if it should zoom or not - WriteByte(MSG_ENTITY, WEP_CVAR(minelayer, limit)); // minelayer max mines // WEAPONTODO - WriteByte(MSG_ENTITY, WEP_CVAR_SEC(hagar, load_max)); // hagar max loadable rockets // WEAPONTODO - WriteCoord(MSG_ENTITY, autocvar_g_trueaim_minrange); - WriteByte(MSG_ENTITY, WEP_CVAR(porto, secondary)); // WEAPONTODO - return true; + WriteString(channel, ""); + WriteByte(channel, self.count * 255.0); // g_balance_armor_blockpercent + WriteByte(channel, serverflags); // client has to know if it should zoom or not + WriteCoord(channel, autocvar_g_trueaim_minrange); } void ClientInit_CheckUpdate() @@ -663,32 +665,13 @@ void ClientInit_CheckUpdate() self.count = autocvar_g_balance_armor_blockpercent; self.SendFlags |= 1; } - if(self.bouncefactor != autocvar_g_balance_mortar_bouncefactor) // WEAPONTODO - { - self.bouncefactor = autocvar_g_balance_mortar_bouncefactor; - self.SendFlags |= 1; - } - if(self.bouncestop != autocvar_g_balance_mortar_bouncestop) - { - self.bouncestop = autocvar_g_balance_mortar_bouncestop; - self.SendFlags |= 1; - } - if(self.ebouncefactor != autocvar_g_balance_electro_secondary_bouncefactor) - { - self.ebouncefactor = autocvar_g_balance_electro_secondary_bouncefactor; - self.SendFlags |= 1; - } - if(self.ebouncestop != autocvar_g_balance_electro_secondary_bouncestop) - { - self.ebouncestop = autocvar_g_balance_electro_secondary_bouncestop; - self.SendFlags |= 1; - } } void ClientInit_Spawn() {SELFPARAM(); - entity e = spawn(); - e.classname = "clientinit"; + + entity e = new(clientinit); + make_pure(e); e.think = ClientInit_CheckUpdate; Net_LinkEntity(e, false, 0, ClientInit_SendEntity); @@ -700,7 +683,7 @@ void ClientInit_Spawn() SetNewParms ============= */ -void SetNewParms (void) +void SetNewParms () { // initialize parms for a new player parm1 = -(86400 * 366); @@ -713,7 +696,7 @@ void SetNewParms (void) SetChangeParms ============= */ -void SetChangeParms (void) +void SetChangeParms () {SELFPARAM(); // save parms for level change parm1 = self.parm_idlesince - time; @@ -726,15 +709,15 @@ void SetChangeParms (void) DecodeLevelParms ============= */ -void DecodeLevelParms (void) -{SELFPARAM(); +void DecodeLevelParms(entity this) +{ // load parms - self.parm_idlesince = parm1; - if(self.parm_idlesince == -(86400 * 366)) - self.parm_idlesince = time; + this.parm_idlesince = parm1; + if (this.parm_idlesince == -(86400 * 366)) + this.parm_idlesince = time; // whatever happens, allow 60 seconds of idling directly after connect for map loading - self.parm_idlesince = max(self.parm_idlesince, time - sv_maxidle + 60); + this.parm_idlesince = max(this.parm_idlesince, time - sv_maxidle + 60); MUTATOR_CALLHOOK(DecodeLevelParms); } @@ -748,21 +731,21 @@ Called when a client types 'kill' in the console */ .float clientkill_nexttime; -void ClientKill_Now_TeamChange() -{SELFPARAM(); - if(self.killindicator_teamchange == -1) +void ClientKill_Now_TeamChange(entity this) +{ + if(this.killindicator_teamchange == -1) { - JoinBestTeam( self, false, true ); + JoinBestTeam( this, false, true ); } - else if(self.killindicator_teamchange == -2) + else if(this.killindicator_teamchange == -2) { if(blockSpectators) - Send_Notification(NOTIF_ONE_ONLY, self, MSG_INFO, INFO_SPECTATE_WARNING, autocvar_g_maxplayers_spectator_blocktime); - PutObserverInServer(); + Send_Notification(NOTIF_ONE_ONLY, this, MSG_INFO, INFO_SPECTATE_WARNING, autocvar_g_maxplayers_spectator_blocktime); + WITH(entity, self, this, PutObserverInServer()); } else - SV_ChangeTeam(self.killindicator_teamchange - 1); - self.killindicator_teamchange = 0; + WITH(entity, self, this, SV_ChangeTeam(this.killindicator_teamchange - 1)); + this.killindicator_teamchange = 0; } void ClientKill_Now() @@ -783,7 +766,7 @@ void ClientKill_Now() self.killindicator = world; if(self.killindicator_teamchange) - ClientKill_Now_TeamChange(); + ClientKill_Now_TeamChange(self); if(IS_PLAYER(self)) Damage(self, self, self, 100000, DEATH_KILL.m_id, self.origin, '0 0 0'); @@ -852,13 +835,13 @@ void ClientKill_TeamChange (float targetteam) // 0 = don't change, -1 = auto, -2 if(!self.killindicator) { - if(self.deadflag == DEAD_NO) + if(!IS_DEAD(self)) { killtime = max(killtime, self.clientkill_nexttime - time); self.clientkill_nexttime = time + killtime + autocvar_g_balance_kill_antispam; } - if(killtime <= 0 || !IS_PLAYER(self) || self.deadflag != DEAD_NO) + if(killtime <= 0 || !IS_PLAYER(self) || IS_DEAD(self)) { ClientKill_Now(); } @@ -929,11 +912,11 @@ void ClientKill_TeamChange (float targetteam) // 0 = don't change, -1 = auto, -2 } -void ClientKill (void) +void ClientKill () {SELFPARAM(); if(gameover) return; if(self.player_blocked) return; - if(self.frozen) return; + if(STAT(FROZEN, self)) return; ClientKill_TeamChange(0); } @@ -946,6 +929,8 @@ void FixClientCvars(entity e) stuffcmd(e, "cl_cmd settemp cl_prydoncursor_notrace 0\n"); if(autocvar_sv_gentle) stuffcmd(e, "cl_cmd settemp cl_gentle 1\n"); + + MUTATOR_CALLHOOK(FixClientCvars, e); } float PlayerInIDList(entity p, string idlist) @@ -977,235 +962,201 @@ ClientPreConnect Called once (not at each match start) when a client begins a connection to the server ============= */ -void ClientPreConnect (void) +void ClientPreConnect () {SELFPARAM(); if(autocvar_sv_eventlog) { GameLogEcho(sprintf(":connect:%d:%d:%s", self.playerid, - num_for_edict(self), + etof(self), ((IS_REAL_CLIENT(self)) ? self.netaddress : "bot") )); } } #endif -/* +/** ============= ClientConnect Called when a client connects to the server ============= */ -void DecodeLevelParms (void); -void ClientConnect (void) -{SELFPARAM(); - float t; - - if(IS_CLIENT(self)) - { - LOG_INFO("Warning: ClientConnect, but already connected!\n"); - return; - } - - if(Ban_MaybeEnforceBanOnce(self)) - return; - - DecodeLevelParms(); +void ClientConnect() +{ + SELFPARAM(); + if (Ban_MaybeEnforceBanOnce(this)) return; + assert(!IS_CLIENT(this), return); + assert(player_count >= 0, player_count = 0); + this.classname = "player_joining"; + this.flags = FL_CLIENT; #ifdef WATERMARK - Send_Notification(NOTIF_ONE_ONLY, self, MSG_INFO, INFO_WATERMARK, WATERMARK); + Send_Notification(NOTIF_ONE_ONLY, this, MSG_INFO, INFO_WATERMARK, WATERMARK); #endif + this.version_nagtime = time + 10 + random() * 10; - self.classname = "player_joining"; - - self.flags = FL_CLIENT; - self.version_nagtime = time + 10 + random() * 10; + // TODO: xonstat elo.txt support, until then just 404s + if (false && IS_REAL_CLIENT(this)) { PlayerStats_PlayerBasic_CheckUpdate(this); } - if(player_count<0) - { - LOG_TRACE("BUG player count is lower than zero, this cannot happen!\n"); - player_count = 0; - } - - if(IS_REAL_CLIENT(self)) { PlayerStats_PlayerBasic_CheckUpdate(self); } - - PlayerScore_Attach(self); - ClientData_Attach(); - accuracy_init(self); - Inventory_new(self); - - bot_clientconnect(); + ClientState_attach(this); + // TODO: fold all of these into ClientState + DecodeLevelParms(this); + PlayerScore_Attach(this); + ClientData_Attach(this); + accuracy_init(this); + Inventory_new(this); + playerdemo_init(this); + anticheat_init(this); + entcs_attach(this); + W_HitPlotOpen(this); - playerdemo_init(); - - anticheat_init(); + bot_clientconnect(this); // identify the right forced team - if(autocvar_g_campaign) + if (autocvar_g_campaign) { - if(IS_REAL_CLIENT(self)) // only players, not bots + if (IS_REAL_CLIENT(this)) // only players, not bots { - switch(autocvar_g_campaign_forceteam) + switch (autocvar_g_campaign_forceteam) { - case 1: self.team_forced = NUM_TEAM_1; break; - case 2: self.team_forced = NUM_TEAM_2; break; - case 3: self.team_forced = NUM_TEAM_3; break; - case 4: self.team_forced = NUM_TEAM_4; break; - default: self.team_forced = 0; + case 1: this.team_forced = NUM_TEAM_1; break; + case 2: this.team_forced = NUM_TEAM_2; break; + case 3: this.team_forced = NUM_TEAM_3; break; + case 4: this.team_forced = NUM_TEAM_4; break; + default: this.team_forced = 0; } } } - else if(PlayerInIDList(self, autocvar_g_forced_team_red)) - self.team_forced = NUM_TEAM_1; - else if(PlayerInIDList(self, autocvar_g_forced_team_blue)) - self.team_forced = NUM_TEAM_2; - else if(PlayerInIDList(self, autocvar_g_forced_team_yellow)) - self.team_forced = NUM_TEAM_3; - else if(PlayerInIDList(self, autocvar_g_forced_team_pink)) - self.team_forced = NUM_TEAM_4; - else if(autocvar_g_forced_team_otherwise == "red") - self.team_forced = NUM_TEAM_1; - else if(autocvar_g_forced_team_otherwise == "blue") - self.team_forced = NUM_TEAM_2; - else if(autocvar_g_forced_team_otherwise == "yellow") - self.team_forced = NUM_TEAM_3; - else if(autocvar_g_forced_team_otherwise == "pink") - self.team_forced = NUM_TEAM_4; - else if(autocvar_g_forced_team_otherwise == "spectate") - self.team_forced = -1; - else if(autocvar_g_forced_team_otherwise == "spectator") - self.team_forced = -1; - else - self.team_forced = 0; - - if(!teamplay) - if(self.team_forced > 0) - self.team_forced = 0; + else if (PlayerInIDList(this, autocvar_g_forced_team_red)) this.team_forced = NUM_TEAM_1; + else if (PlayerInIDList(this, autocvar_g_forced_team_blue)) this.team_forced = NUM_TEAM_2; + else if (PlayerInIDList(this, autocvar_g_forced_team_yellow)) this.team_forced = NUM_TEAM_3; + else if (PlayerInIDList(this, autocvar_g_forced_team_pink)) this.team_forced = NUM_TEAM_4; + else switch (autocvar_g_forced_team_otherwise) + { + default: this.team_forced = 0; break; + case "red": this.team_forced = NUM_TEAM_1; break; + case "blue": this.team_forced = NUM_TEAM_2; break; + case "yellow": this.team_forced = NUM_TEAM_3; break; + case "pink": this.team_forced = NUM_TEAM_4; break; + case "spectate": + case "spectator": + this.team_forced = -1; + break; + } + if (!teamplay && this.team_forced > 0) this.team_forced = 0; - JoinBestTeam(self, false, false); // if the team number is valid, keep it + JoinBestTeam(this, false, false); // if the team number is valid, keep it - if((autocvar_sv_spectate == 1) || autocvar_g_campaign || self.team_forced < 0) { - self.classname = STR_OBSERVER; + if (autocvar_sv_spectate || autocvar_g_campaign || this.team_forced < 0) { + this.classname = STR_OBSERVER; } else { - if(teamplay) + if (!teamplay || autocvar_g_balance_teams) { - if(autocvar_g_balance_teams) - { - self.classname = STR_PLAYER; - campaign_bots_may_start = 1; - } - else - { - self.classname = STR_OBSERVER; // do it anyway - } + this.classname = STR_PLAYER; + campaign_bots_may_start = 1; } else { - self.classname = STR_PLAYER; - campaign_bots_may_start = 1; + this.classname = STR_OBSERVER; // do it anyway } } - self.playerid = (playerid_last = playerid_last + 1); + this.playerid = ++playerid_last; - PlayerStats_GameReport_AddEvent(sprintf("kills-%d", self.playerid)); + PlayerStats_GameReport_AddEvent(sprintf("kills-%d", this.playerid)); - if(IS_BOT_CLIENT(self)) - PlayerStats_GameReport_AddPlayer(self); + // always track bots, don't ask for cl_allow_uidtracking + if (IS_BOT_CLIENT(this)) PlayerStats_GameReport_AddPlayer(this); - if(autocvar_sv_eventlog) - GameLogEcho(strcat(":join:", ftos(self.playerid), ":", ftos(num_for_edict(self)), ":", ((IS_REAL_CLIENT(self)) ? self.netaddress : "bot"), ":", self.netname)); + if (autocvar_sv_eventlog) + GameLogEcho(strcat(":join:", ftos(this.playerid), ":", ftos(etof(this)), ":", ((IS_REAL_CLIENT(this)) ? this.netaddress : "bot"), ":", this.netname)); - LogTeamchange(self.playerid, self.team, 1); + LogTeamchange(this.playerid, this.team, 1); - self.just_joined = true; // stop spamming the eventlog with additional lines when the client connects + this.just_joined = true; // stop spamming the eventlog with additional lines when the client connects - self.netname_previous = strzone(self.netname); - - if(IS_PLAYER(self) && teamplay) - Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_ENT_4(self, INFO_JOIN_CONNECT_TEAM_), self.netname); - else - Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_JOIN_CONNECT, self.netname); + this.netname_previous = strzone(this.netname); - stuffcmd(self, strcat(clientstuff, "\n")); - stuffcmd(self, "cl_particles_reloadeffects\n"); // TODO do we still need this? + Send_Notification(NOTIF_ALL, NULL, MSG_INFO, ((teamplay && IS_PLAYER(this)) ? APP_TEAM_ENT_4(this, INFO_JOIN_CONNECT_TEAM_) : INFO_JOIN_CONNECT), this.netname); - FixClientCvars(self); + stuffcmd(this, clientstuff, "\n"); + stuffcmd(this, "cl_particles_reloadeffects\n"); // TODO do we still need this? - // spawnfunc_waypoint sprites - WaypointSprite_InitClient(self); + FixClientCvars(this); - // Wazat's grappling hook - SetGrappleHookBindings(); + // Grappling hook + stuffcmd(this, "alias +hook +button6\n"); + stuffcmd(this, "alias -hook -button6\n"); // Jetpack binds - stuffcmd(self, "alias +jetpack +button10\n"); - stuffcmd(self, "alias -jetpack -button10\n"); + stuffcmd(this, "alias +jetpack +button10\n"); + stuffcmd(this, "alias -jetpack -button10\n"); // get version info from player - stuffcmd(self, "cmd clientversion $gameversion\n"); + stuffcmd(this, "cmd clientversion $gameversion\n"); // get other cvars from player GetCvars(0); // notify about available teams - if(teamplay) + if (teamplay) { - CheckAllowedTeams(self); - t = 0; if(c1 >= 0) t |= 1; if(c2 >= 0) t |= 2; if(c3 >= 0) t |= 4; if(c4 >= 0) t |= 8; - stuffcmd(self, strcat("set _teams_available ", ftos(t), "\n")); + CheckAllowedTeams(this); + int t = 0; + if (c1 >= 0) t |= BIT(0); + if (c2 >= 0) t |= BIT(1); + if (c3 >= 0) t |= BIT(2); + if (c4 >= 0) t |= BIT(3); + stuffcmd(this, sprintf("set _teams_available %d\n", t)); } else - stuffcmd(self, "set _teams_available 0\n"); - - attach_entcs(self); + { + stuffcmd(this, "set _teams_available 0\n"); + } bot_relinkplayerlist(); - self.spectatortime = time; - if(blockSpectators) + this.spectatortime = time; + if (blockSpectators) { - Send_Notification(NOTIF_ONE_ONLY, self, MSG_INFO, INFO_SPECTATE_WARNING, autocvar_g_maxplayers_spectator_blocktime); + Send_Notification(NOTIF_ONE_ONLY, this, MSG_INFO, INFO_SPECTATE_WARNING, autocvar_g_maxplayers_spectator_blocktime); } - self.jointime = time; - self.allowed_timeouts = autocvar_sv_timeout_number; + this.jointime = time; + this.allowed_timeouts = autocvar_sv_timeout_number; - if(IS_REAL_CLIENT(self)) + if (IS_REAL_CLIENT(this)) { - if(!autocvar_g_campaign) + if (!autocvar_g_campaign) { - self.motd_actived_time = -1; - Send_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER, CENTER_MOTD, getwelcomemessage()); + this.motd_actived_time = -1; + Send_Notification(NOTIF_ONE_ONLY, this, MSG_CENTER, CENTER_MOTD, getwelcomemessage()); } - if(autocvar_g_bugrigs || (g_weaponarena_weapons == WEPSET(TUBA))) - stuffcmd(self, "cl_cmd settemp chase_active 1\n"); + if (g_weaponarena_weapons == WEPSET(TUBA)) + stuffcmd(this, "cl_cmd settemp chase_active 1\n"); } - if(!sv_foginterval && world.fog != "") - stuffcmd(self, strcat("\nfog ", world.fog, "\nr_fog_exp2 0\nr_drawfog 1\n")); + if (!sv_foginterval && world.fog != "") + stuffcmd(this, strcat("\nfog ", world.fog, "\nr_fog_exp2 0\nr_drawfog 1\n")); - W_HitPlotOpen(self); + if (autocvar_sv_teamnagger && !(autocvar_bot_vs_human && (c3==-1 && c4==-1))) + if (!g_ca && !g_cts && !g_race) // teamnagger is currently bad for ca, race & cts + send_CSQC_teamnagger(); - if(autocvar_sv_teamnagger && !(autocvar_bot_vs_human && (c3==-1 && c4==-1)) && !g_ca && !g_cts && !g_race) // teamnagger is currently bad for ca, race & cts - send_CSQC_teamnagger(); + CSQCMODEL_AUTOINIT(this); - CheatInitClient(); + this.model_randomizer = random(); - CSQCMODEL_AUTOINIT(self); + if (IS_REAL_CLIENT(this)) + sv_notice_join(this); - self.model_randomizer = random(); + FOREACH_ENTITY_FLOAT(init_for_player_needed, true, { + WITH(entity, self, it, it.init_for_player(it)); + }); - if(IS_REAL_CLIENT(self)) - sv_notice_join(); - - for (entity e = world; (e = findfloat(e, init_for_player_needed, 1)); ) { - WITH(entity, self, e, e.init_for_player(this)); - } - - MUTATOR_CALLHOOK(ClientConnect, self); + MUTATOR_CALLHOOK(ClientConnect, this); } /* ============= @@ -1216,8 +1167,10 @@ Called when a client disconnects from the server */ .entity chatbubbleentity; void ReadyCount(); -void ClientDisconnect (void) -{SELFPARAM(); +void ClientDisconnect () +{ + SELFPARAM(); + ClientState_detach(this); if(self.vehicle) vehicles_exit(VHEF_RELEASE); @@ -1245,7 +1198,7 @@ void ClientDisconnect (void) bot_clientdisconnect(); - detach_entcs(self); + entcs_detach(self); if(autocvar_sv_eventlog) GameLogEcho(strcat(":part:", ftos(self.playerid))); @@ -1276,7 +1229,7 @@ void ClientDisconnect (void) accuracy_free(self); Inventory_delete(self); - ClientData_Detach(); + ClientData_Detach(this); PlayerScore_Detach(self); if(self.netname_previous) @@ -1286,13 +1239,14 @@ void ClientDisconnect (void) if(self.weaponorder_byimpulse) strunzone(self.weaponorder_byimpulse); - ClearPlayerSounds(); - if(self.personal) remove(self.personal); self.playerid = 0; ReadyCount(); + if(vote_called) + if(IS_REAL_CLIENT(self)) + VoteCount(false); // free cvars GetCvars(-1); @@ -1312,7 +1266,7 @@ void ChatBubbleThink() self.mdl = ""; - if ( !self.owner.deadflag && IS_PLAYER(self.owner) ) + if ( !IS_DEAD(self.owner) && IS_PLAYER(self.owner) ) { if ( self.owner.active_minigame ) self.mdl = "models/sprites/minigame_busy.iqm"; @@ -1332,7 +1286,7 @@ void UpdateChatBubble() // spawn a chatbubble entity if needed if (!self.chatbubbleentity) { - self.chatbubbleentity = spawn(); + self.chatbubbleentity = new(chatbubbleentity); self.chatbubbleentity.owner = self; self.chatbubbleentity.exteriormodeltoclient = self; self.chatbubbleentity.think = ChatBubbleThink; @@ -1364,7 +1318,7 @@ void UpdateChatBubble() else self.colormod = '1 1 1'; }*/ -void respawn(void) +void respawn() {SELFPARAM(); if(self.alpha >= 0 && autocvar_g_respawn_ghosts) { @@ -1379,7 +1333,7 @@ void respawn(void) SUB_SetFade (self, time + autocvar_g_respawn_ghosts_maxtime / 2 + random () * (autocvar_g_respawn_ghosts_maxtime - autocvar_g_respawn_ghosts_maxtime / 2), 1.5); } - CopyBody(1); + CopyBody(self, 1); self.effects |= EF_NODRAW; // prevent another CopyBody PutClientInServer(); @@ -1393,19 +1347,19 @@ void play_countdown(float finished, string samp) _sound (self, CH_INFO, samp, VOL_BASE, ATTEN_NORM); } -void player_powerups (void) +void player_powerups () {SELFPARAM(); // add a way to see what the items were BEFORE all of these checks for the mutator hook int items_prev = self.items; - if((self.items & IT_USING_JETPACK) && !self.deadflag && !gameover) + if((self.items & IT_USING_JETPACK) && !IS_DEAD(self) && !gameover) self.modelflags |= MF_ROCKET; else self.modelflags &= ~MF_ROCKET; self.effects &= ~(EF_RED | EF_BLUE | EF_ADDITIVE | EF_FULLBRIGHT | EF_FLAME | EF_NODEPTHTEST); - if((self.alpha < 0 || self.deadflag) && !self.vehicle) // don't apply the flags if the player is gibbed + if((self.alpha < 0 || IS_DEAD(self)) && !self.vehicle) // don't apply the flags if the player is gibbed return; Fire_ApplyDamage(self); @@ -1556,7 +1510,7 @@ float CalcRotRegen(float current, float regenstable, float regenfactor, float re return current; } -void player_regen (void) +void player_regen () {SELFPARAM(); float max_mod, regen_mod, rot_mod, limit_mod; max_mod = regen_mod = rot_mod = limit_mod = 1; @@ -1572,7 +1526,7 @@ void player_regen (void) regen_health_stable = autocvar_g_balance_health_regenstable; regen_health_rotstable = autocvar_g_balance_health_rotstable; if(!MUTATOR_CALLHOOK(PlayerRegen)) - if(!self.frozen) + if(!STAT(FROZEN, self)) { float mina, maxa, limith, limita; maxa = autocvar_g_balance_armor_rotstable; @@ -1600,7 +1554,8 @@ void player_regen (void) { if(self.vehicle) vehicles_exit(VHEF_RELEASE); - self.event_damage(self, self, 1, DEATH_ROT.m_id, self.origin, '0 0 0'); + if(self.event_damage) + self.event_damage(self, self, self, 1, DEATH_ROT.m_id, self.origin, '0 0 0'); } if (!(self.items & IT_UNLIMITED_WEAPON_AMMO)) @@ -1627,19 +1582,20 @@ void SetZoomState(float z) } void GetPressedKeys() -{SELFPARAM(); +{ + SELFPARAM(); MUTATOR_CALLHOOK(GetPressedKeys); - #define X(var,bit,flag) (flag ? var |= bit : var &= ~bit) - X(self.pressedkeys, KEY_FORWARD, self.movement_x > 0); - X(self.pressedkeys, KEY_BACKWARD, self.movement_x < 0); - X(self.pressedkeys, KEY_RIGHT, self.movement_y > 0); - X(self.pressedkeys, KEY_LEFT, self.movement_y < 0); - - X(self.pressedkeys, KEY_JUMP, PHYS_INPUT_BUTTON_JUMP(self)); - X(self.pressedkeys, KEY_CROUCH, PHYS_INPUT_BUTTON_CROUCH(self)); - X(self.pressedkeys, KEY_ATCK, PHYS_INPUT_BUTTON_ATCK(self)); - X(self.pressedkeys, KEY_ATCK2, PHYS_INPUT_BUTTON_ATCK2(self)); - #undef X + int keys = this.pressedkeys; + keys = BITSET(keys, KEY_FORWARD, this.movement.x > 0); + keys = BITSET(keys, KEY_BACKWARD, this.movement.x < 0); + keys = BITSET(keys, KEY_RIGHT, this.movement.y > 0); + keys = BITSET(keys, KEY_LEFT, this.movement.y < 0); + + keys = BITSET(keys, KEY_JUMP, PHYS_INPUT_BUTTON_JUMP(this)); + keys = BITSET(keys, KEY_CROUCH, PHYS_INPUT_BUTTON_CROUCH(this)); + keys = BITSET(keys, KEY_ATCK, PHYS_INPUT_BUTTON_ATCK(this)); + keys = BITSET(keys, KEY_ATCK2, PHYS_INPUT_BUTTON_ATCK2(this)); + this.pressedkeys = keys; } /* @@ -1648,8 +1604,8 @@ spectate mode routines ====================== */ -void SpectateCopy(entity spectatee) -{SELFPARAM(); +void SpectateCopy(entity this, entity spectatee) +{ MUTATOR_CALLHOOK(SpectateCopy, spectatee, self); self.armortype = spectatee.armortype; self.armorvalue = spectatee.armorvalue; @@ -1671,9 +1627,9 @@ void SpectateCopy(entity spectatee) self.invincible_finished = spectatee.invincible_finished; self.pressedkeys = spectatee.pressedkeys; self.weapons = spectatee.weapons; - self.switchweapon = spectatee.switchweapon; - self.switchingweapon = spectatee.switchingweapon; - self.weapon = spectatee.weapon; + PS(self).m_switchweapon = PS(spectatee).m_switchweapon; + PS(self).m_switchingweapon = PS(spectatee).m_switchingweapon; + PS(self).m_weapon = PS(spectatee).m_weapon; self.vortex_charge = spectatee.vortex_charge; self.vortex_chargepool_ammo = spectatee.vortex_chargepool_ammo; self.hagar_load = spectatee.hagar_load; @@ -1687,7 +1643,7 @@ void SpectateCopy(entity spectatee) self.dmg_inflictor = spectatee.dmg_inflictor; self.v_angle = spectatee.v_angle; self.angles = spectatee.v_angle; - self.frozen = spectatee.frozen; + STAT(FROZEN, self) = STAT(FROZEN, spectatee); self.revive_progress = spectatee.revive_progress; if(!self.BUTTON_USE) self.fixangle = true; @@ -1734,7 +1690,7 @@ bool SpectateUpdate() return false; } - SpectateCopy(self.enemy); + SpectateCopy(this, this.enemy); return true; } @@ -1780,13 +1736,12 @@ bool Spectate(entity pl) bool SpectateNext() {SELFPARAM(); - other = find(self.enemy, classname, "player"); + other = find(self.enemy, classname, STR_PLAYER); - bool mutator_returnvalue = MUTATOR_CALLHOOK(SpectateNext, self, other); - other = spec_player; - - if(!mutator_returnvalue && !other) - other = find(other, classname, "player"); + if (MUTATOR_CALLHOOK(SpectateNext, self, other)) + other = spec_player; + else if (!other) + other = find(other, classname, STR_PLAYER); if(other) { SetSpectatee(self, other); } @@ -1796,7 +1751,7 @@ bool SpectateNext() bool SpectatePrev() {SELFPARAM(); // NOTE: chain order is from the highest to the lower entnum (unlike find) - other = findchain(classname, "player"); + other = findchain(classname, STR_PLAYER); if (!other) // no player return false; @@ -1806,13 +1761,14 @@ bool SpectatePrev() while(other && other != self.enemy) other = other.chain; - int mutator_returnvalue = MUTATOR_CALLHOOK(SpectatePrev, self, other, first); - other = spec_player; - - switch(mutator_returnvalue) + switch (MUTATOR_CALLHOOK(SpectatePrev, self, other, first)) { - case MUT_SPECPREV_FOUND: break; - case MUT_SPECPREV_RETURN: return true; + case MUT_SPECPREV_FOUND: + other = spec_player; + break; + case MUT_SPECPREV_RETURN: + other = spec_player; + return true; case MUT_SPECPREV_CONTINUE: default: { @@ -1838,7 +1794,7 @@ Update a respawn countdown display. void ShowRespawnCountdown() {SELFPARAM(); float number; - if(self.deadflag == DEAD_NO) // just respawned? + if(!IS_DEAD(self)) // just respawned? return; else { @@ -1858,12 +1814,11 @@ void LeaveSpectatorMode() {SELFPARAM(); if(self.caplayer) return; - if(nJoinAllowed(self)) + if(nJoinAllowed(self, self)) { if(!teamplay || autocvar_g_campaign || autocvar_g_balance_teams || (self.wasplayer && autocvar_g_changeteam_banned) || self.team_forced > 0) { self.classname = STR_PLAYER; - nades_RemoveBonus(self); if(autocvar_g_campaign || autocvar_g_balance_teams) { JoinBestTeam(self, false, true); } @@ -1875,7 +1830,7 @@ void LeaveSpectatorMode() PutClientInServer(); - if(IS_PLAYER(self)) { Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_JOIN_PLAY, self.netname); } + if(IS_PLAYER(self)) { Send_Notification(NOTIF_ALL, world, MSG_INFO, ((teamplay && this.team != -1) ? APP_TEAM_ENT_4(this, INFO_JOIN_PLAY_TEAM_) : INFO_JOIN_PLAY), self.netname); } } else stuffcmd(self, "menu_showteamselect\n"); @@ -1893,40 +1848,39 @@ void LeaveSpectatorMode() * it checks whether the number of currently playing players exceeds g_maxplayers. * @return int number of free slots for players, 0 if none */ -float nJoinAllowed(entity ignore) -{SELFPARAM(); +bool nJoinAllowed(entity this, entity ignore) +{ if(!ignore) // this is called that way when checking if anyone may be able to join (to build qcstatus) // so report 0 free slots if restricted { if(autocvar_g_forced_team_otherwise == "spectate") - return 0; + return false; if(autocvar_g_forced_team_otherwise == "spectator") - return 0; + return false; } - if(self.team_forced < 0) - return 0; // forced spectators can never join + if(this.team_forced < 0) + return false; // forced spectators can never join // TODO simplify this - entity e; - float totalClients = 0; - FOR_EACH_CLIENT(e) - if(e != ignore) - totalClients += 1; + int totalClients = 0; + int currentlyPlaying = 0; + FOREACH_CLIENT(true, LAMBDA( + if(it != ignore) + ++totalClients; + if(IS_REAL_CLIENT(it)) + if(IS_PLAYER(it) || it.caplayer) + ++currentlyPlaying; + )); if (!autocvar_g_maxplayers) return maxclients - totalClients; - float currentlyPlaying = 0; - FOR_EACH_REALCLIENT(e) - if(IS_PLAYER(e) || e.caplayer) - currentlyPlaying += 1; - if(currentlyPlaying < autocvar_g_maxplayers) return min(maxclients - totalClients, autocvar_g_maxplayers - currentlyPlaying); - return 0; + return false; } /** @@ -1984,7 +1938,7 @@ void PrintWelcomeMessage() { if(self.BUTTON_INFO) // BUTTON_INFO hides initial MOTD self.motd_actived_time = -2; // wait until BUTTON_INFO gets released - else if(self.motd_actived_time == -2 || IS_PLAYER(self)) + else if(self.motd_actived_time == -2 || IS_PLAYER(self) || IS_SPEC(self)) { // instanctly hide MOTD self.motd_actived_time = 0; @@ -1997,7 +1951,7 @@ void ObserverThink() {SELFPARAM(); if ( self.impulse ) { - MinigameImpulse(self.impulse); + MinigameImpulse(self, self.impulse); self.impulse = 0; } float prefered_movetype; @@ -2032,7 +1986,7 @@ void SpectatorThink() {SELFPARAM(); if ( self.impulse ) { - if(MinigameImpulse(self.impulse)) + if(MinigameImpulse(self, self.impulse)) self.impulse = 0; } if (self.flags & FL_JUMPRELEASED) { @@ -2098,17 +2052,17 @@ void PlayerUseKey() } else if(autocvar_g_vehicles_enter) { - if(!self.frozen) - if(self.deadflag == DEAD_NO) + if(!STAT(FROZEN, self)) + if(!IS_DEAD(self)) if(!gameover) { entity head, closest_target = world; - head = WarpZone_FindRadius(self.origin, autocvar_g_vehicles_enter_radius, TRUE); + head = WarpZone_FindRadius(self.origin, autocvar_g_vehicles_enter_radius, true); while(head) // find the closest acceptable target to enter { if(head.vehicle_flags & VHF_ISVEHICLE) - if(head.deadflag == DEAD_NO) + if(!IS_DEAD(head)) if(!head.owner || ((head.vehicle_flags & VHF_MULTISLOT) && SAME_TEAM(head.owner, self))) if(head.takedamage != DAMAGE_NO) { @@ -2131,32 +2085,6 @@ void PlayerUseKey() MUTATOR_CALLHOOK(PlayerUseKey); } -float isInvisibleString(string s) -{ - float i, n, c; - s = strdecolorize(s); - for((i = 0), (n = strlen(s)); i < n; ++i) - { - c = str2chr(s, i); - switch(c) - { - case 0: - case 32: // space - break; - case 192: // charmap space - if (!autocvar_utf8_enable) - break; - return false; - case 160: // space in unicode fonts - case 0xE000 + 192: // utf8 charmap space - if (autocvar_utf8_enable) - break; - default: - return false; - } - } - return true; -} /* ============= @@ -2169,7 +2097,7 @@ Called every frame for each client before the physics are run void() nexball_setstatus; .float last_vehiclecheck; .int items_added; -void PlayerPreThink (void) +void PlayerPreThink () {SELFPARAM(); WarpZone_PlayerPhysics_FixVAngle(); @@ -2252,7 +2180,7 @@ void PlayerPreThink (void) self.max_armorvalue = 0; } - if(self.frozen == 2) + if(STAT(FROZEN, self) == 2) { self.revive_progress = bound(0, self.revive_progress + frametime * self.revive_speed, 1); self.health = max(1, self.revive_progress * start_health); @@ -2261,7 +2189,7 @@ void PlayerPreThink (void) if(self.revive_progress >= 1) Unfreeze(self); } - else if(self.frozen == 3) + else if(STAT(FROZEN, self) == 3) { self.revive_progress = bound(0, self.revive_progress - frametime * self.revive_speed, 1); self.health = max(0, autocvar_g_nades_ice_health + (start_health-autocvar_g_nades_ice_health) * self.revive_progress ); @@ -2270,7 +2198,7 @@ void PlayerPreThink (void) { if(self.vehicle) vehicles_exit(VHEF_RELEASE); - self.event_damage(self, self.frozen_by, 1, DEATH_NADE_ICE_FREEZE.m_id, self.origin, '0 0 0'); + self.event_damage(self, self, self.frozen_by, 1, DEATH_NADE_ICE_FREEZE.m_id, self.origin, '0 0 0'); } else if ( self.revive_progress <= 0 ) Unfreeze(self); @@ -2282,14 +2210,14 @@ void PlayerPreThink (void) if(time > self.last_vehiclecheck) if(IS_PLAYER(self)) if(!gameover) - if(!self.frozen) + if(!STAT(FROZEN, self)) if(!self.vehicle) - if(self.deadflag == DEAD_NO) + if(!IS_DEAD(self)) { entity veh; for(veh = world; (veh = findflags(veh, vehicle_flags, VHF_ISVEHICLE)); ) if(vlen(veh.origin - self.origin) < autocvar_g_vehicles_enter_radius) - if(veh.deadflag == DEAD_NO) + if(!IS_DEAD(veh)) if(veh.takedamage != DAMAGE_NO) if((veh.vehicle_flags & VHF_MULTISLOT) && SAME_TEAM(veh.owner, self)) Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_VEHICLE_ENTER_GUNNER); @@ -2333,26 +2261,10 @@ void PlayerPreThink (void) if(frametime) { - if(self.weapon == WEP_VORTEX.m_id && WEP_CVAR(vortex, charge)) - { - self.weaponentity_glowmod_x = autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_red_half * min(1, self.vortex_charge / WEP_CVAR(vortex, charge_animlimit)); - self.weaponentity_glowmod_y = autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_green_half * min(1, self.vortex_charge / WEP_CVAR(vortex, charge_animlimit)); - self.weaponentity_glowmod_z = autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_blue_half * min(1, self.vortex_charge / WEP_CVAR(vortex, charge_animlimit)); - - if(self.vortex_charge > WEP_CVAR(vortex, charge_animlimit)) - { - self.weaponentity_glowmod_x = self.weaponentity_glowmod.x + autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_red_full * (self.vortex_charge - WEP_CVAR(vortex, charge_animlimit)) / (1 - WEP_CVAR(vortex, charge_animlimit)); - self.weaponentity_glowmod_y = self.weaponentity_glowmod.y + autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_green_full * (self.vortex_charge - WEP_CVAR(vortex, charge_animlimit)) / (1 - WEP_CVAR(vortex, charge_animlimit)); - self.weaponentity_glowmod_z = self.weaponentity_glowmod.z + autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_blue_full * (self.vortex_charge - WEP_CVAR(vortex, charge_animlimit)) / (1 - WEP_CVAR(vortex, charge_animlimit)); - } - } - else - self.weaponentity_glowmod = colormapPaletteColor(self.clientcolors & 0x0F, true) * 2; - player_powerups(); } - if (self.deadflag != DEAD_NO) + if (IS_DEAD(self)) { if(self.personal && g_race_qualifying) { @@ -2424,12 +2336,13 @@ void PlayerPreThink (void) do_crouch = 0; if(self.vehicle) do_crouch = 0; - if(self.frozen) + if(STAT(FROZEN, self)) do_crouch = 0; // WEAPONTODO: THIS SHIT NEEDS TO GO EVENTUALLY // It cannot be predicted by the engine! - if((self.weapon == WEP_SHOCKWAVE.m_id || self.weapon == WEP_SHOTGUN.m_id) && self.weaponentity.wframe == WFRAME_FIRE2 && time < self.weapon_nextthink) + .entity weaponentity = weaponentities[0]; // TODO: unhardcode + if((PS(self).m_weapon == WEP_SHOCKWAVE || PS(self).m_weapon == WEP_SHOTGUN) && self.(weaponentity).wframe == WFRAME_FIRE2 && time < self.(weaponentity).weapon_nextthink) do_crouch = 0; if (do_crouch) @@ -2437,8 +2350,8 @@ void PlayerPreThink (void) if (!self.crouch) { self.crouch = true; - self.view_ofs = self.stat_pl_crouch_view_ofs; - setsize (self, self.stat_pl_crouch_min, self.stat_pl_crouch_max); + self.view_ofs = STAT(PL_CROUCH_VIEW_OFS, self); + setsize (self, STAT(PL_CROUCH_MIN, self), STAT(PL_CROUCH_MAX, self)); // setanim(self, self.anim_duck, false, true, true); // this anim is BROKEN anyway } } @@ -2446,12 +2359,12 @@ void PlayerPreThink (void) { if (self.crouch) { - tracebox(self.origin, self.stat_pl_min, self.stat_pl_max, self.origin, false, self); + tracebox(self.origin, STAT(PL_MIN, self), STAT(PL_MAX, self), self.origin, false, self); if (!trace_startsolid) { self.crouch = false; - self.view_ofs = self.stat_pl_view_ofs; - setsize (self, self.stat_pl_min, self.stat_pl_max); + self.view_ofs = STAT(PL_VIEW_OFS, self); + setsize (self, STAT(PL_MIN, self), STAT(PL_MAX, self)); } } } @@ -2487,7 +2400,7 @@ void PlayerPreThink (void) secrets_setstatus(); // monsters status - monsters_setstatus(); + monsters_setstatus(self); self.dmg_team = max(0, self.dmg_team - autocvar_g_teamdamage_resetspeed * frametime); @@ -2504,19 +2417,26 @@ void PlayerPreThink (void) // WEAPONTODO: Add weapon request for this if(!zoomstate_set) - SetZoomState(self.BUTTON_ZOOM || self.BUTTON_ZOOMSCRIPT || (self.BUTTON_ATCK2 && self.weapon == WEP_VORTEX.m_id) || (self.BUTTON_ATCK2 && self.weapon == WEP_RIFLE.m_id && WEP_CVAR(rifle, secondary) == 0)); // WEAPONTODO + SetZoomState( + self.BUTTON_ZOOM + || self.BUTTON_ZOOMSCRIPT + || (self.BUTTON_ATCK2 && PS(self).m_weapon == WEP_VORTEX) + || (self.BUTTON_ATCK2 && PS(self).m_weapon == WEP_RIFLE && WEP_CVAR(rifle, secondary) == 0) + ); // WEAPONTODO float oldspectatee_status; oldspectatee_status = self.spectatee_status; if(IS_SPEC(self)) - self.spectatee_status = num_for_edict(self.enemy); + self.spectatee_status = etof(self.enemy); else if(IS_OBSERVER(self)) - self.spectatee_status = num_for_edict(self); + self.spectatee_status = etof(self); else self.spectatee_status = 0; if(self.spectatee_status != oldspectatee_status) { ClientData_Touch(self); + if(g_race || g_cts) + race_InitSpectator(); } if(self.teamkill_soundtime) @@ -2524,31 +2444,50 @@ void PlayerPreThink (void) { self.teamkill_soundtime = 0; - setself(self.teamkill_soundsource); - entity oldpusher = self.pusher; - self.pusher = this; - - PlayerSound(playersound_teamshoot, CH_VOICE, VOICETYPE_LASTATTACKER_ONLY); - - self.pusher = oldpusher; - setself(this); + entity e = self.teamkill_soundsource; + entity oldpusher = e.pusher; + e.pusher = this; + PlayerSound(e, playersound_teamshoot, CH_VOICE, VOICETYPE_LASTATTACKER_ONLY); + e.pusher = oldpusher; } if(self.taunt_soundtime) if(time > self.taunt_soundtime) { self.taunt_soundtime = 0; - PlayerSound(playersound_taunt, CH_VOICE, VOICETYPE_AUTOTAUNT); + PlayerSound(self, playersound_taunt, CH_VOICE, VOICETYPE_AUTOTAUNT); } target_voicescript_next(self); // WEAPONTODO: Move into weaponsystem somehow // if a player goes unarmed after holding a loaded weapon, empty his clip size and remove the crosshair ammo ring - if(!self.weapon) + if (PS(self).m_weapon == WEP_Null) self.clip_load = self.clip_size = 0; } +void DrownPlayer(entity this) +{ + if(IS_DEAD(this)) + return; + + if (this.waterlevel != WATERLEVEL_SUBMERGED) + { + if(this.air_finished < time) + PlayerSound(this, playersound_gasp, CH_PLAYER, VOICETYPE_PLAYERSOUND); + this.air_finished = time + autocvar_g_balance_contents_drowndelay; + this.dmg = 2; + } + else if (this.air_finished < time) + { // drown! + if (this.pain_finished < time) + { + Damage (this, world, world, autocvar_g_balance_contents_playerdamage_drowning * autocvar_g_balance_contents_damagerate, DEATH_DROWN.m_id, this.origin, '0 0 0'); + this.pain_finished = time + 0.5; + } + } +} + /* ============= PlayerPostThink @@ -2557,7 +2496,7 @@ Called every frame for each client after the physics are run ============= */ .float idlekick_lasttimeleft; -void PlayerPostThink (void) +void PlayerPostThink () {SELFPARAM(); if(sv_maxidle > 0 && frametime) // WORKAROUND: only use dropclient in server frames (frametime set). Never use it in cl_movement frames (frametime zero). if(IS_REAL_CLIENT(self)) @@ -2600,10 +2539,11 @@ void PlayerPostThink (void) //CheckPlayerJump(); if(IS_PLAYER(self)) { + DrownPlayer(self); CheckRules_Player(); UpdateChatBubble(); if (self.impulse) - ImpulseCommands(); + ImpulseCommands(self); if (intermission_running) return; // intermission or finale GetPressedKeys();