X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fserver%2Fcl_client.qc;h=fe73c873434ff83504247f1aef55abeca06aa82e;hb=0fc6cb599751b5d3cb932ffcea0431d35ebd26c6;hp=43298c026e57ee5ae2723c67dae80e42ba9fd0d3;hpb=60f1d438734b77eaa91b2cd3985edf216e34f0bf;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/cl_client.qc b/qcsrc/server/cl_client.qc index 43298c026..fe73c8734 100644 --- a/qcsrc/server/cl_client.qc +++ b/qcsrc/server/cl_client.qc @@ -62,7 +62,7 @@ STATIC_METHOD(Client, Add, void(Client this, int _team)) WITHSELF(this, PutClientInServer()); } -void PutObserverInServer(); +void PutObserverInServer(entity this); void ClientDisconnect(); STATIC_METHOD(Client, Remove, void(Client this)) @@ -177,16 +177,15 @@ void setplayermodel(entity e, string modelname) { precache_model(modelname); _setmodel(e, modelname); - player_setupanimsformodel(); + player_setupanimsformodel(e); if(!autocvar_g_debug_globalsounds) UpdatePlayerSounds(e); } void FixPlayermodel(entity player); /** putting a client as observer in the server */ -void PutObserverInServer() +void PutObserverInServer(entity this) { - SELFPARAM(); bool mutator_returnvalue = MUTATOR_CALLHOOK(MakePlayerObserver, this); PlayerState_detach(this); @@ -234,7 +233,7 @@ void PutObserverInServer() this.alivetime = 0; } - if (this.vehicle) vehicles_exit(VHEF_RELEASE); + if (this.vehicle) vehicles_exit(this.vehicle, VHEF_RELEASE); WaypointSprite_PlayerDead(this); @@ -384,7 +383,7 @@ void FixPlayermodel(entity player) defaultskin = autocvar_sv_defaultplayerskin; } - MUTATOR_CALLHOOK(FixPlayermodel, defaultmodel, defaultskin); + MUTATOR_CALLHOOK(FixPlayermodel, defaultmodel, defaultskin, player); defaultmodel = M_ARGV(0, string); defaultskin = M_ARGV(1, int); @@ -443,7 +442,7 @@ void FixPlayermodel(entity player) /** Called when a client spawns in the server */ void PutClientInServer() { - SELFPARAM(); + SELFPARAM(); // needed for engine functions if (IS_BOT_CLIENT(this)) { TRANSMUTE(Player, this); } else if (IS_REAL_CLIENT(this)) { @@ -463,7 +462,7 @@ void PutClientInServer() MUTATOR_CALLHOOK(PutClientInServer, this); if (IS_OBSERVER(this)) { - PutObserverInServer(); + PutObserverInServer(this); } else if (IS_PLAYER(this)) { PlayerState_attach(this); accuracy_resend(this); @@ -734,7 +733,7 @@ SetChangeParms ============= */ void SetChangeParms () -{SELFPARAM(); +{SELFPARAM(); // needed for engine functions // save parms for level change parm1 = this.parm_idlesince - time; @@ -778,18 +777,18 @@ void ClientKill_Now_TeamChange(entity this) { if(blockSpectators) Send_Notification(NOTIF_ONE_ONLY, this, MSG_INFO, INFO_SPECTATE_WARNING, autocvar_g_maxplayers_spectator_blocktime); - WITHSELF(this, PutObserverInServer()); + PutObserverInServer(this); } else WITHSELF(this, SV_ChangeTeam(this.killindicator_teamchange - 1)); this.killindicator_teamchange = 0; } -void ClientKill_Now() -{SELFPARAM(); +void ClientKill_Now(entity this) +{ if(this.vehicle) { - vehicles_exit(VHEF_RELEASE); + vehicles_exit(this.vehicle, VHEF_RELEASE); if(!this.killindicator_teamchange) { this.vehicle_health = -1; @@ -828,7 +827,7 @@ void KillIndicator_Think(entity this) if(this.cnt <= 0) { - WITHSELF(this.owner, ClientKill_Now()); + ClientKill_Now(this.owner); return; } else if(g_cts && this.health == 1) // health == 1 means that it's silent @@ -851,8 +850,8 @@ void KillIndicator_Think(entity this) } float clientkilltime; -void ClientKill_TeamChange (float targetteam) // 0 = don't change, -1 = auto, -2 = spec -{SELFPARAM(); +void ClientKill_TeamChange (entity this, float targetteam) // 0 = don't change, -1 = auto, -2 = spec +{ float killtime; float starttime; entity e; @@ -880,7 +879,7 @@ void ClientKill_TeamChange (float targetteam) // 0 = don't change, -1 = auto, -2 if(killtime <= 0 || !IS_PLAYER(this) || IS_DEAD(this)) { - ClientKill_Now(); + ClientKill_Now(this); } else { @@ -950,12 +949,12 @@ void ClientKill_TeamChange (float targetteam) // 0 = don't change, -1 = auto, -2 } void ClientKill () -{SELFPARAM(); +{SELFPARAM(); // needed for engine functions if(gameover) return; if(this.player_blocked) return; if(STAT(FROZEN, this)) return; - ClientKill_TeamChange(0); + ClientKill_TeamChange(this, 0); } void FixClientCvars(entity e) @@ -1000,7 +999,7 @@ Called once (not at each match start) when a client begins a connection to the s ============= */ void ClientPreConnect () -{SELFPARAM(); +{SELFPARAM(); // needed for engine functions if(autocvar_sv_eventlog) { GameLogEcho(sprintf(":connect:%d:%d:%s", @@ -1021,7 +1020,7 @@ Called when a client connects to the server */ void ClientConnect() { - SELFPARAM(); + SELFPARAM(); // needed for engine functions if (Ban_MaybeEnforceBanOnce(this)) return; assert(!IS_CLIENT(this), return); this.flags |= FL_CLIENT; @@ -1178,11 +1177,11 @@ Called when a client disconnects from the server void ReadyCount(); void ClientDisconnect() { - SELFPARAM(); + SELFPARAM(); // needed for engine functions assert(IS_CLIENT(this), return); PlayerStats_GameReport_FinalizePlayer(this); - if (this.vehicle) vehicles_exit(VHEF_RELEASE); + if (this.vehicle) vehicles_exit(this.vehicle, VHEF_RELEASE); if (this.active_minigame) part_minigame(this); if (IS_PLAYER(this)) Send_Effect(EFFECT_SPAWN_NEUTRAL, this.origin, '0 0 0', 1); @@ -1208,7 +1207,7 @@ void ClientDisconnect() if (this.chatbubbleentity) remove(this.chatbubbleentity); if (this.killindicator) remove(this.killindicator); - WaypointSprite_PlayerGone(); + WaypointSprite_PlayerGone(this); bot_relinkplayerlist(); @@ -1248,8 +1247,8 @@ void ChatBubbleThink(entity this) } -void UpdateChatBubble() -{SELFPARAM(); +void UpdateChatBubble(entity this) +{ if (this.alpha < 0) return; // spawn a chatbubble entity if needed @@ -1287,8 +1286,8 @@ void UpdateChatBubble() else this.colormod = '1 1 1'; }*/ -void respawn() -{SELFPARAM(); +void respawn(entity this) +{ if(this.alpha >= 0 && autocvar_g_respawn_ghosts) { this.solid = SOLID_NOT; @@ -1305,11 +1304,11 @@ void respawn() CopyBody(this, 1); this.effects |= EF_NODRAW; // prevent another CopyBody - PutClientInServer(); + WITHSELF(this, PutClientInServer()); } -void play_countdown(float finished, Sound samp) -{SELFPARAM(); +void play_countdown(entity this, float finished, Sound samp) +{ TC(Sound, samp); if(IS_REAL_CLIENT(this)) if(floor(finished - time - frametime) != floor(finished - time)) @@ -1317,8 +1316,8 @@ void play_countdown(float finished, Sound samp) sound (this, CH_INFO, samp, VOL_BASE, ATTEN_NORM); } -void player_powerups () -{SELFPARAM(); +void player_powerups(entity this) +{ // add a way to see what the items were BEFORE all of these checks for the mutator hook int items_prev = this.items; @@ -1339,7 +1338,7 @@ void player_powerups () { if (this.items & ITEM_Strength.m_itemid) { - play_countdown(this.strength_finished, SND_POWEROFF); + play_countdown(this, this.strength_finished, SND_POWEROFF); this.effects = this.effects | (EF_BLUE | EF_ADDITIVE | EF_FULLBRIGHT); if (time > this.strength_finished) { @@ -1359,7 +1358,7 @@ void player_powerups () } if (this.items & ITEM_Shield.m_itemid) { - play_countdown(this.invincible_finished, SND_POWEROFF); + play_countdown(this, this.invincible_finished, SND_POWEROFF); this.effects = this.effects | (EF_RED | EF_ADDITIVE | EF_FULLBRIGHT); if (time > this.invincible_finished) { @@ -1392,7 +1391,7 @@ void player_powerups () } else { - play_countdown(this.superweapons_finished, SND_POWEROFF); + play_countdown(this, this.superweapons_finished, SND_POWEROFF); if (time > this.superweapons_finished) { this.items = this.items - (this.items & IT_SUPERWEAPON); @@ -1480,22 +1479,32 @@ float CalcRotRegen(float current, float regenstable, float regenfactor, float re return current; } -void player_regen () -{SELFPARAM(); +void player_regen(entity this) +{ float max_mod, regen_mod, rot_mod, limit_mod; max_mod = regen_mod = rot_mod = limit_mod = 1; - regen_mod_max = max_mod; - regen_mod_regen = regen_mod; - regen_mod_rot = rot_mod; - regen_mod_limit = limit_mod; - - regen_health = autocvar_g_balance_health_regen; - regen_health_linear = autocvar_g_balance_health_regenlinear; - regen_health_rot = autocvar_g_balance_health_rot; - regen_health_rotlinear = autocvar_g_balance_health_rotlinear; - regen_health_stable = autocvar_g_balance_health_regenstable; - regen_health_rotstable = autocvar_g_balance_health_rotstable; - if(!MUTATOR_CALLHOOK(PlayerRegen)) + + float regen_health = autocvar_g_balance_health_regen; + float regen_health_linear = autocvar_g_balance_health_regenlinear; + float regen_health_rot = autocvar_g_balance_health_rot; + float regen_health_rotlinear = autocvar_g_balance_health_rotlinear; + float regen_health_stable = autocvar_g_balance_health_regenstable; + float regen_health_rotstable = autocvar_g_balance_health_rotstable; + bool mutator_returnvalue = MUTATOR_CALLHOOK(PlayerRegen, this, max_mod, regen_mod, rot_mod, limit_mod, regen_health, regen_health_linear, regen_health_rot, + regen_health_rotlinear, regen_health_stable, regen_health_rotstable); + max_mod = M_ARGV(1, float); + regen_mod = M_ARGV(2, float); + rot_mod = M_ARGV(3, float); + limit_mod = M_ARGV(4, float); + regen_health = M_ARGV(5, float); + regen_health_linear = M_ARGV(6, float); + regen_health_rot = M_ARGV(7, float); + regen_health_rotlinear = M_ARGV(8, float); + regen_health_stable = M_ARGV(9, float); + regen_health_rotstable = M_ARGV(10, float); + + + if(!mutator_returnvalue) if(!STAT(FROZEN, this)) { float mina, maxa, limith, limita; @@ -1504,11 +1513,6 @@ void player_regen () limith = autocvar_g_balance_health_limit; limita = autocvar_g_balance_armor_limit; - max_mod = regen_mod_max; - regen_mod = regen_mod_regen; - rot_mod = regen_mod_rot; - limit_mod = regen_mod_limit; - regen_health_rotstable = regen_health_rotstable * max_mod; regen_health_stable = regen_health_stable * max_mod; limith = limith * limit_mod; @@ -1523,7 +1527,7 @@ void player_regen () if(this.health < 1) { if(this.vehicle) - vehicles_exit(VHEF_RELEASE); + vehicles_exit(this.vehicle, VHEF_RELEASE); if(this.event_damage) this.event_damage(this, this, this, 1, DEATH_ROT.m_id, this.origin, '0 0 0'); } @@ -1541,8 +1545,8 @@ void player_regen () } bool zoomstate_set; -void SetZoomState(float z) -{SELFPARAM(); +void SetZoomState(entity this, float z) +{ if(z != this.zoomstate) { this.zoomstate = z; @@ -1551,10 +1555,9 @@ void SetZoomState(float z) zoomstate_set = true; } -void GetPressedKeys() +void GetPressedKeys(entity this) { - SELFPARAM(); - MUTATOR_CALLHOOK(GetPressedKeys); + MUTATOR_CALLHOOK(GetPressedKeys, this); int keys = this.pressedkeys; keys = BITSET(keys, KEY_FORWARD, this.movement.x > 0); keys = BITSET(keys, KEY_BACKWARD, this.movement.x < 0); @@ -1619,7 +1622,7 @@ void SpectateCopy(entity this, entity spectatee) this.fixangle = true; setorigin(this, spectatee.origin); setsize(this, spectatee.mins, spectatee.maxs); - SetZoomState(spectatee.zoomstate); + SetZoomState(this, spectatee.zoomstate); anticheat_spectatecopy(this, spectatee); this.hud = spectatee.hud; @@ -1649,8 +1652,8 @@ void SpectateCopy(entity this, entity spectatee) } } -bool SpectateUpdate() -{SELFPARAM(); +bool SpectateUpdate(entity this) +{ if(!this.enemy) return false; @@ -1665,8 +1668,8 @@ bool SpectateUpdate() return true; } -bool SpectateSet() -{SELFPARAM(); +bool SpectateSet(entity this) +{ if(!IS_PLAYER(this.enemy)) return false; @@ -1676,36 +1679,36 @@ bool SpectateSet() this.movetype = MOVETYPE_NONE; accuracy_resend(this); - if(!SpectateUpdate()) - PutObserverInServer(); + if(!SpectateUpdate(this)) + PutObserverInServer(this); return true; } -void SetSpectatee(entity player, entity spectatee) +void SetSpectatee(entity this, entity spectatee) { - entity old_spectatee = player.enemy; + entity old_spectatee = this.enemy; - player.enemy = spectatee; + this.enemy = spectatee; // WEAPONTODO // these are required to fix the spectator bug with arc if(old_spectatee && old_spectatee.arc_beam) { old_spectatee.arc_beam.SendFlags |= ARC_SF_SETTINGS; } - if(player.enemy && player.enemy.arc_beam) { player.enemy.arc_beam.SendFlags |= ARC_SF_SETTINGS; } + if(this.enemy && this.enemy.arc_beam) { this.enemy.arc_beam.SendFlags |= ARC_SF_SETTINGS; } } -bool Spectate(entity pl) -{SELFPARAM(); +bool Spectate(entity this, entity pl) +{ if(MUTATOR_CALLHOOK(SpectateSet, this, pl)) return false; pl = M_ARGV(1, entity); SetSpectatee(this, pl); - return SpectateSet(); + return SpectateSet(this); } -bool SpectateNext() -{SELFPARAM(); +bool SpectateNext(entity this) +{ other = find(this.enemy, classname, STR_PLAYER); if (MUTATOR_CALLHOOK(SpectateNext, this, other)) @@ -1715,11 +1718,11 @@ bool SpectateNext() if(other) { SetSpectatee(this, other); } - return SpectateSet(); + return SpectateSet(this); } -bool SpectatePrev() -{SELFPARAM(); +bool SpectatePrev(entity this) +{ // NOTE: chain order is from the highest to the lower entnum (unlike find) other = findchain(classname, STR_PLAYER); if (!other) // no player @@ -1751,7 +1754,7 @@ bool SpectatePrev() } SetSpectatee(this, other); - return SpectateSet(); + return SpectateSet(this); } /* @@ -1761,8 +1764,8 @@ ShowRespawnCountdown() Update a respawn countdown display. ============= */ -void ShowRespawnCountdown() -{SELFPARAM(); +void ShowRespawnCountdown(entity this) +{ float number; if(!IS_DEAD(this)) // just respawned? return; @@ -1780,8 +1783,8 @@ void ShowRespawnCountdown() } } -void LeaveSpectatorMode() -{SELFPARAM(); +void LeaveSpectatorMode(entity this) +{ if(this.caplayer) return; if(nJoinAllowed(this, this)) @@ -1798,7 +1801,7 @@ void LeaveSpectatorMode() Kill_Notification(NOTIF_ONE_ONLY, this, MSG_CENTER, CPID_PREVENT_JOIN); - PutClientInServer(); + WITHSELF(this, PutClientInServer()); if(IS_PLAYER(this)) { Send_Notification(NOTIF_ALL, world, MSG_INFO, ((teamplay && this.team != -1) ? APP_TEAM_ENT(this, INFO_JOIN_PLAY_TEAM) : INFO_JOIN_PLAY), this.netname); } } @@ -1857,8 +1860,8 @@ bool nJoinAllowed(entity this, entity ignore) * Checks whether the client is an observer or spectator, if so, he will get kicked after * g_maxplayers_spectator_blocktime seconds */ -void checkSpectatorBlock() -{SELFPARAM(); +void checkSpectatorBlock(entity this) +{ if(IS_SPEC(this) || IS_OBSERVER(this)) if(!this.caplayer) if(IS_REAL_CLIENT(this)) @@ -1917,8 +1920,8 @@ void PrintWelcomeMessage(entity this) } } -void ObserverThink() -{SELFPARAM(); +void ObserverThink(entity this) +{ if ( this.impulse ) { MinigameImpulse(this, this.impulse); @@ -1931,7 +1934,7 @@ void ObserverThink() this.flags |= FL_SPAWNING; } else if(PHYS_INPUT_BUTTON_ATCK(this) && !this.version_mismatch) { this.flags &= ~FL_JUMPRELEASED; - if(SpectateNext()) { + if(SpectateNext(this)) { TRANSMUTE(Spectator, this); } } else { @@ -1945,15 +1948,15 @@ void ObserverThink() if(this.flags & FL_SPAWNING) { this.flags &= ~FL_SPAWNING; - LeaveSpectatorMode(); + LeaveSpectatorMode(this); return; } } } } -void SpectatorThink() -{SELFPARAM(); +void SpectatorThink(entity this) +{ if ( this.impulse ) { if(MinigameImpulse(this, this.impulse)) @@ -1965,29 +1968,29 @@ void SpectatorThink() this.flags |= FL_SPAWNING; } else if(PHYS_INPUT_BUTTON_ATCK(this) || this.impulse == 10 || this.impulse == 15 || this.impulse == 18 || (this.impulse >= 200 && this.impulse <= 209)) { this.flags &= ~FL_JUMPRELEASED; - if(SpectateNext()) { + if(SpectateNext(this)) { TRANSMUTE(Spectator, this); } else { TRANSMUTE(Observer, this); - PutClientInServer(); + WITHSELF(this, PutClientInServer()); } this.impulse = 0; } else if(this.impulse == 12 || this.impulse == 16 || this.impulse == 19 || (this.impulse >= 220 && this.impulse <= 229)) { this.flags &= ~FL_JUMPRELEASED; - if(SpectatePrev()) { + if(SpectatePrev(this)) { TRANSMUTE(Spectator, this); } else { TRANSMUTE(Observer, this); - PutClientInServer(); + WITHSELF(this, PutClientInServer()); } this.impulse = 0; } else if (PHYS_INPUT_BUTTON_ATCK2(this)) { this.flags &= ~FL_JUMPRELEASED; TRANSMUTE(Observer, this); - PutClientInServer(); + WITHSELF(this, PutClientInServer()); } else { - if(!SpectateUpdate()) - PutObserverInServer(); + if(!SpectateUpdate(this)) + PutObserverInServer(this); } } else { if (!(PHYS_INPUT_BUTTON_ATCK(this) || PHYS_INPUT_BUTTON_ATCK2(this))) { @@ -1995,20 +1998,20 @@ void SpectatorThink() if(this.flags & FL_SPAWNING) { this.flags &= ~FL_SPAWNING; - LeaveSpectatorMode(); + LeaveSpectatorMode(this); return; } } - if(!SpectateUpdate()) - PutObserverInServer(); + if(!SpectateUpdate(this)) + PutObserverInServer(this); } this.flags |= FL_CLIENT | FL_NOTARGET; } void vehicles_enter (entity pl, entity veh); -void PlayerUseKey() -{SELFPARAM(); +void PlayerUseKey(entity this) +{ if (!IS_PLAYER(this)) return; @@ -2016,7 +2019,7 @@ void PlayerUseKey() { if(!gameover) { - vehicles_exit(VHEF_NORMAL); + vehicles_exit(this.vehicle, VHEF_NORMAL); return; } } @@ -2052,7 +2055,7 @@ void PlayerUseKey() } // a use key was pressed; call handlers - MUTATOR_CALLHOOK(PlayerUseKey); + MUTATOR_CALLHOOK(PlayerUseKey, this); } @@ -2068,7 +2071,7 @@ Called every frame for each client before the physics are run .int items_added; void PlayerPreThink () { - SELFPARAM(); + SELFPARAM(); // needed for engine functions WarpZone_PlayerPhysics_FixVAngle(this); STAT(GAMESTARTTIME, this) = game_starttime; @@ -2086,7 +2089,7 @@ void PlayerPreThink () if (blockSpectators && frametime) { // WORKAROUND: only use dropclient in server frames (frametime set). // Never use it in cl_movement frames (frametime zero). - checkSpectatorBlock(); + checkSpectatorBlock(this); } zoomstate_set = false; @@ -2146,14 +2149,15 @@ void PlayerPreThink () if (this.health < 1) { if (this.vehicle) - vehicles_exit(VHEF_RELEASE); - this.event_damage(this, this, this.frozen_by, 1, DEATH_NADE_ICE_FREEZE.m_id, this.origin, '0 0 0'); + vehicles_exit(this.vehicle, VHEF_RELEASE); + if(this.event_damage) + this.event_damage(this, this, this.frozen_by, 1, DEATH_NADE_ICE_FREEZE.m_id, this.origin, '0 0 0'); } else if (this.revive_progress <= 0) Unfreeze(this); } - MUTATOR_CALLHOOK(PlayerPreThink); + MUTATOR_CALLHOOK(PlayerPreThink, this); if(autocvar_g_vehicles_enter) if(time > this.last_vehiclecheck) @@ -2182,7 +2186,7 @@ void PlayerPreThink () if(!this.cvar_cl_newusekeysupported) // FIXME remove this - it was a stupid idea to begin with, we can JUST use the button { if(PHYS_INPUT_BUTTON_USE(this) && !this.usekeypressed) - PlayerUseKey(); + PlayerUseKey(this); this.usekeypressed = PHYS_INPUT_BUTTON_USE(this); } @@ -2190,10 +2194,10 @@ void PlayerPreThink () PrintWelcomeMessage(this); if (IS_PLAYER(this)) { - CheckRules_Player(); + CheckRules_Player(this); if (intermission_running) { - IntermissionThink(); + IntermissionThink(this); return; } @@ -2205,17 +2209,17 @@ void PlayerPreThink () this.fixangle = true; } - if (frametime) player_powerups(); + if (frametime) player_powerups(this); if (IS_DEAD(this)) { if (this.personal && g_race_qualifying) { if (time > this.respawn_time) { STAT(RESPAWN_TIME, this) = this.respawn_time = time + 1; // only retry once a second - respawn(); + respawn(this); this.impulse = CHIMPULSE_SPEEDRUN.impulse; } } else { - if (frametime) player_anim(); + if (frametime) player_anim(this); bool button_pressed = (PHYS_INPUT_BUTTON_ATCK(this) || PHYS_INPUT_BUTTON_JUMP(this) || PHYS_INPUT_BUTTON_ATCK2(this) || PHYS_INPUT_BUTTON_HOOK(this) || PHYS_INPUT_BUTTON_USE(this)); if (this.deadflag == DEAD_DYING) { @@ -2238,11 +2242,11 @@ void PlayerPreThink () if (time > this.respawn_time) { this.respawn_time = time + 1; // only retry once a second this.respawn_time_max = this.respawn_time; - respawn(); + respawn(this); } } - ShowRespawnCountdown(); + ShowRespawnCountdown(this); if (this.respawn_flags & RESPAWN_SILENT) STAT(RESPAWN_TIME, this) = 0; @@ -2311,14 +2315,14 @@ void PlayerPreThink () this.items |= this.items_added; } - player_regen(); + player_regen(this); // WEAPONTODO: Add a weapon request for this // rot vortex charge to the charge limit if (WEP_CVAR(vortex, charge_rot_rate) && this.vortex_charge > WEP_CVAR(vortex, charge_limit) && this.vortex_charge_rottime < time) this.vortex_charge = bound(WEP_CVAR(vortex, charge_limit), this.vortex_charge - WEP_CVAR(vortex, charge_rot_rate) * frametime / W_TICSPERFRAME, 1); - if (frametime) player_anim(); + if (frametime) player_anim(this); // secret status secrets_setstatus(this); @@ -2329,19 +2333,19 @@ void PlayerPreThink () this.dmg_team = max(0, this.dmg_team - autocvar_g_teamdamage_resetspeed * frametime); } else if (gameover) { - if (intermission_running) IntermissionThink(); + if (intermission_running) IntermissionThink(this); return; } else if (IS_OBSERVER(this)) { - ObserverThink(); + ObserverThink(this); } else if (IS_SPEC(this)) { - SpectatorThink(); + SpectatorThink(this); } // WEAPONTODO: Add weapon request for this if (!zoomstate_set) { - SetZoomState( + SetZoomState(this, PHYS_INPUT_BUTTON_ZOOM(this) || PHYS_INPUT_BUTTON_ZOOMSCRIPT(this) || (PHYS_INPUT_BUTTON_ATCK2(this) && PS(this).m_weapon == WEP_VORTEX) || (PHYS_INPUT_BUTTON_ATCK2(this) && PS(this).m_weapon == WEP_RIFLE && WEP_CVAR(rifle, secondary) == 0) @@ -2417,7 +2421,7 @@ Called every frame for each client after the physics are run .float idlekick_lasttimeleft; void PlayerPostThink () { - SELFPARAM(); + SELFPARAM(); // needed for engine functions if (sv_maxidle > 0) if (frametime) // WORKAROUND: only use dropclient in server frames (frametime set). Never use it in cl_movement frames (frametime zero). if (IS_REAL_CLIENT(this)) @@ -2452,17 +2456,17 @@ void PlayerPostThink () } } - CheatFrame(); + CheatFrame(this); //CheckPlayerJump(); if (IS_PLAYER(this)) { DrownPlayer(this); - CheckRules_Player(); - UpdateChatBubble(); + CheckRules_Player(this); + UpdateChatBubble(this); if (this.impulse) ImpulseCommands(this); if (intermission_running) return; // intermission or finale - GetPressedKeys(); + GetPressedKeys(this); } if (this.waypointsprite_attachedforcarrier) {