X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fserver%2Fcl_physics.qc;h=1012734302a67f372e1979a78e2bdacbc7498526;hb=4def7f15028822721a4c3920b5f2fb8019889b36;hp=e986341cd027eb11b5904f5542d5ab833e8a2ea9;hpb=dd0037b396249fe65c961aa4879da49c4413fee8;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/cl_physics.qc b/qcsrc/server/cl_physics.qc index e986341cd..101273430 100644 --- a/qcsrc/server/cl_physics.qc +++ b/qcsrc/server/cl_physics.qc @@ -167,7 +167,7 @@ void PlayerJump (void) setanim(self, self.anim_jump, FALSE, TRUE, TRUE); if(g_jump_grunt) - PlayerSound(playersound_jump, CHAN_PLAYER, VOICETYPE_PLAYERSOUND); + PlayerSound(playersound_jump, CH_PLAYER, VOICETYPE_PLAYERSOUND); self.restart_jump = -1; // restart jump anim next time // value -1 is used to not use the teleport bit (workaround for tiny hitch when re-jumping) @@ -780,7 +780,7 @@ void SV_PlayerPhysics() self.angles_x = random() * 360; self.angles_y = random() * 360; // at least I'm not forcing retardedview by also assigning to angles_z - self.fixangle = 1; + self.fixangle = TRUE; } } @@ -904,6 +904,7 @@ void SV_PlayerPhysics() } if(self.flags & FL_ONGROUND) + if(self.classname == "player") // no fall sounds for observers thank you very much if(self.wasFlying) { self.wasFlying = 0; @@ -918,9 +919,9 @@ void SV_PlayerPhysics() if not(trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOSTEPS) { if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_METALSTEPS) - GlobalSound(globalsound_metalfall, CHAN_PLAYER, VOICETYPE_PLAYERSOUND); + GlobalSound(globalsound_metalfall, CH_PLAYER, VOICETYPE_PLAYERSOUND); else - GlobalSound(globalsound_fall, CHAN_PLAYER, VOICETYPE_PLAYERSOUND); + GlobalSound(globalsound_fall, CH_PLAYER, VOICETYPE_PLAYERSOUND); } } } @@ -962,7 +963,7 @@ void SV_PlayerPhysics() { RaceCarPhysics(); } - else if (self.movetype == MOVETYPE_NOCLIP || self.movetype == MOVETYPE_FLY) + else if (self.movetype == MOVETYPE_NOCLIP || self.movetype == MOVETYPE_FLY || self.movetype == MOVETYPE_FLY_WORLDONLY) { // noclipping or flying self.flags &~= FL_ONGROUND;