X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fserver%2Fcl_physics.qc;h=913a5a037ff17daf31730201ec5b5ba1bac5c37b;hb=369c2f884cacd69386e56ff0ab688178fc0e46c7;hp=43c7be517958e718b864f25bbf46e699b741c90d;hpb=e6082d1d2096e703267274873343989b40de5e6d;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/cl_physics.qc b/qcsrc/server/cl_physics.qc index 43c7be517..913a5a037 100644 --- a/qcsrc/server/cl_physics.qc +++ b/qcsrc/server/cl_physics.qc @@ -19,18 +19,22 @@ When you press the jump key */ void PlayerJump (void) { + if(self.frozen) + return; // no jumping in freezetag when frozen + if(self.player_blocked) return; // no jumping while blocked float doublejump = FALSE; + float mjumpheight = autocvar_sv_jumpvelocity; player_multijump = doublejump; + player_jumpheight = mjumpheight; if(MUTATOR_CALLHOOK(PlayerJump)) return; doublejump = player_multijump; - - float mjumpheight; + mjumpheight = player_jumpheight; if (autocvar_sv_doublejump) { @@ -47,7 +51,6 @@ void PlayerJump (void) } } - mjumpheight = autocvar_sv_jumpvelocity; if (self.waterlevel >= WATERLEVEL_SWIMMING) { self.velocity_z = self.stat_sv_maxspeed * 0.7; @@ -792,6 +795,28 @@ void SV_PlayerPhysics() self.stat_sv_airspeedlimit_nonqw *= 0.5; } + if(self.frozen) + { + if(autocvar_sv_dodging_frozen && IS_REAL_CLIENT(self)) + { + self.movement_x = bound(-5, self.movement_x, 5); + self.movement_y = bound(-5, self.movement_y, 5); + self.movement_z = bound(-5, self.movement_z, 5); + } + else + self.movement = '0 0 0'; + self.disableclientprediction = 1; + + vector midpoint = ((self.absmin + self.absmax) * 0.5); + if(pointcontents(midpoint) == CONTENT_WATER) + { + self.velocity = self.velocity * 0.5; + + if(pointcontents(midpoint + '0 0 16') == CONTENT_WATER) + { self.velocity_z = 200; } + } + } + MUTATOR_CALLHOOK(PlayerPhysics); if(self.player_blocked) @@ -993,7 +1018,7 @@ void SV_PlayerPhysics() PM_Accelerate(wishdir, wishspeed, wishspeed, autocvar_sv_accelerate*maxspd_mod, 1, 0, 0, 0); } } - else if ((self.items & IT_JETPACK) && self.BUTTON_HOOK && (!autocvar_g_jetpack_fuel || self.ammo_fuel >= 0.01 || self.items & IT_UNLIMITED_WEAPON_AMMO) && !self.freezetag_frozen) + else if ((self.items & IT_JETPACK) && self.BUTTON_HOOK && (!autocvar_g_jetpack_fuel || self.ammo_fuel >= 0.01 || self.items & IT_UNLIMITED_WEAPON_AMMO) && !self.frozen) { //makevectors(self.v_angle_y * '0 1 0'); makevectors(self.v_angle); @@ -1066,12 +1091,11 @@ void SV_PlayerPhysics() else fz = bound(0, 1 + self.velocity_z / autocvar_g_jetpack_maxspeed_up, 1); - float fvel; - fvel = vlen(wishvel); wishvel_x *= fxy; wishvel_y *= fxy; wishvel_z = (wishvel_z - autocvar_sv_gravity) * fz + autocvar_sv_gravity; + float fvel; fvel = min(1, vlen(wishvel) / best); if(autocvar_g_jetpack_fuel && !(self.items & IT_UNLIMITED_WEAPON_AMMO)) f = min(1, self.ammo_fuel / (autocvar_g_jetpack_fuel * frametime * fvel)); @@ -1250,22 +1274,22 @@ void SV_PlayerPhysics() } } - if((g_cts || g_race) && !IS_OBSERVER(self)) { - if(vlen(self.velocity - self.velocity_z * '0 0 1') > speedaward_speed) { + if((g_cts || g_race) && !IS_OBSERVER(self)) + { + if(vlen(self.velocity - self.velocity_z * '0 0 1') > speedaward_speed) + { speedaward_speed = vlen(self.velocity - self.velocity_z * '0 0 1'); speedaward_holder = self.netname; speedaward_uid = self.crypto_idfp; speedaward_lastupdate = time; } - if(speedaward_speed > speedaward_lastsent && time - speedaward_lastupdate > 1) { - string rr; - if(g_cts) - rr = CTS_RECORD; - else - rr = RACE_RECORD; + if(speedaward_speed > speedaward_lastsent && time - speedaward_lastupdate > 1) + { + string rr = (g_cts) ? CTS_RECORD : RACE_RECORD; race_send_speedaward(MSG_ALL); speedaward_lastsent = speedaward_speed; - if (speedaward_speed > speedaward_alltimebest && speedaward_uid != "") { + if (speedaward_speed > speedaward_alltimebest && speedaward_uid != "") + { speedaward_alltimebest = speedaward_speed; speedaward_alltimebest_holder = speedaward_holder; speedaward_alltimebest_uid = speedaward_uid; @@ -1276,15 +1300,16 @@ void SV_PlayerPhysics() } } + // WEAPONTODO float xyspeed; xyspeed = vlen('1 0 0' * self.velocity_x + '0 1 0' * self.velocity_y); - if(self.weapon == WEP_NEX && autocvar_g_balance_nex_charge && autocvar_g_balance_nex_charge_velocity_rate && xyspeed > autocvar_g_balance_nex_charge_minspeed) + if(self.weapon == WEP_VORTEX && WEP_CVAR(vortex, charge) && WEP_CVAR(vortex, charge_velocity_rate) && xyspeed > WEP_CVAR(vortex, charge_minspeed)) { // add a maximum of charge_velocity_rate when going fast (f = 1), gradually increasing from minspeed (f = 0) to maxspeed - xyspeed = min(xyspeed, autocvar_g_balance_nex_charge_maxspeed); - f = (xyspeed - autocvar_g_balance_nex_charge_minspeed) / (autocvar_g_balance_nex_charge_maxspeed - autocvar_g_balance_nex_charge_minspeed); + xyspeed = min(xyspeed, WEP_CVAR(vortex, charge_maxspeed)); + f = (xyspeed - WEP_CVAR(vortex, charge_minspeed)) / (WEP_CVAR(vortex, charge_maxspeed) - WEP_CVAR(vortex, charge_minspeed)); // add the extra charge - self.nex_charge = min(1, self.nex_charge + autocvar_g_balance_nex_charge_velocity_rate * f * frametime); + self.vortex_charge = min(1, self.vortex_charge + WEP_CVAR(vortex, charge_velocity_rate) * f * frametime); } :end if(self.flags & FL_ONGROUND)