X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fserver%2Fcl_physics.qc;h=b587c166e5f52380e026147e9234e343128a146f;hb=3dbc0b5b9ab0f255ec91b8670aeb7cd62218f873;hp=1d2117defffb0388fe023f9bf4ec7db3fd1ea6c0;hpb=73aacea5ecd160c845d8fdc15cacf443eddc79ca;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/cl_physics.qc b/qcsrc/server/cl_physics.qc index 1d2117deff..b587c166e5 100644 --- a/qcsrc/server/cl_physics.qc +++ b/qcsrc/server/cl_physics.qc @@ -37,8 +37,6 @@ float sv_airspeedlimit_nonqw; .float multijump_ready; .float prevjumpbutton; -.float nexspeed; - /* ============= PlayerJump @@ -1332,7 +1330,6 @@ void SV_PlayerPhysics() { // add a maximum of charge_velocity_rate when going fast (f = 1), gradually increasing from minspeed (f = 0) to maxspeed xyspeed = min(xyspeed, cvar("g_balance_nex_charge_maxspeed")); - float f; f = (xyspeed - cvar("g_balance_nex_charge_minspeed")) / (cvar("g_balance_nex_charge_maxspeed") - cvar("g_balance_nex_charge_minspeed")); // add the extra charge self.nex_charge = min(1, self.nex_charge + cvar("g_balance_nex_charge_velocity_rate") * f * frametime);