X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fserver%2Fcl_player.qc;h=04ad12c6ef66b0a8685b8e55ef277b0fe19e9c6a;hb=9c9fd6173f9cdedd12218b8fb83c8450568ef051;hp=2b3e4d4db1995400d26feaeeaa73af814b8c8e74;hpb=71cc10cff88137a5d25f40bc5f62f1291f430c65;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/cl_player.qc b/qcsrc/server/cl_player.qc index 2b3e4d4db..04ad12c6e 100644 --- a/qcsrc/server/cl_player.qc +++ b/qcsrc/server/cl_player.qc @@ -124,6 +124,22 @@ void WeaponStats_LogKill(float awep, float abot, float vwep, float vbot) .entity pusher; .float pushltime; +.float CopyBody_nextthink; +.void(void) CopyBody_think; +void CopyBody_Think(void) +{ + if(self.CopyBody_nextthink && time > self.CopyBody_nextthink) + { + self.CopyBody_think(); + if(wasfreed(self)) + return; + self.CopyBody_nextthink = self.nextthink; + self.CopyBody_think = self.think; + self.think = CopyBody_Think; + } + CSQCMODEL_AUTOUPDATE(); + self.nextthink = time; +} void CopyBody(float keepvelocity) { entity oldself; @@ -134,7 +150,6 @@ void CopyBody(float keepvelocity) self.enemy = oldself; self.lip = oldself.lip; self.colormap = oldself.colormap; - self.glowmod = oldself.glowmod; self.iscreature = oldself.iscreature; self.damagedbycontents = oldself.damagedbycontents; self.angles = oldself.angles; @@ -142,6 +157,7 @@ void CopyBody(float keepvelocity) self.classname = "body"; self.damageforcescale = oldself.damageforcescale; self.effects = oldself.effects; + self.glowmod = oldself.glowmod; self.event_damage = oldself.event_damage; self.animstate_startframe = oldself.animstate_startframe; self.animstate_numframes = oldself.animstate_numframes; @@ -151,31 +167,25 @@ void CopyBody(float keepvelocity) self.animstate_override = oldself.animstate_override; self.animstate_looping = oldself.animstate_looping; self.frame = oldself.frame; - self.dead_frame = oldself.dead_frame; self.pain_finished = oldself.pain_finished; self.health = oldself.health; self.armorvalue = oldself.armorvalue; self.armortype = oldself.armortype; self.model = oldself.model; self.modelindex = oldself.modelindex; - self.modelindex_lod0 = oldself.modelindex_lod0; - self.modelindex_lod0_from_xonotic = oldself.modelindex_lod0_from_xonotic; - self.modelindex_lod1 = oldself.modelindex_lod1; - self.modelindex_lod2 = oldself.modelindex_lod2; - self.skinindex = oldself.skinindex; + self.skin = oldself.skin; self.species = oldself.species; self.movetype = oldself.movetype; - self.nextthink = oldself.nextthink; self.solid = oldself.solid; self.ballistics_density = oldself.ballistics_density; self.takedamage = oldself.takedamage; - self.think = oldself.think; self.customizeentityforclient = oldself.customizeentityforclient; self.uncustomizeentityforclient = oldself.uncustomizeentityforclient; self.uncustomizeentityforclient_set = oldself.uncustomizeentityforclient_set; if (keepvelocity == 1) self.velocity = oldself.velocity; self.oldvelocity = self.velocity; + self.alpha = oldself.alpha; self.fade_time = oldself.fade_time; self.fade_rate = oldself.fade_rate; //self.weapon = oldself.weapon; @@ -187,7 +197,13 @@ void CopyBody(float keepvelocity) Drag_MoveDrag(oldself, self); if(self.colormap <= maxclients && self.colormap > 0) - self.colormap = 1024 + self.clientcolors; + self.colormap = 1024 + oldself.clientcolors; + + CSQCMODEL_AUTOINIT(); + self.CopyBody_nextthink = oldself.nextthink; + self.CopyBody_think = oldself.think; + self.nextthink = time; + self.think = CopyBody_Think; self = oldself; } @@ -195,7 +211,7 @@ void CopyBody(float keepvelocity) float player_getspecies() { float s; - get_model_parameters(self.model, self.skinindex); + get_model_parameters(self.model, self.skin); s = get_model_parameters_species; get_model_parameters(string_null, 0); if(s < 0) @@ -223,20 +239,20 @@ void player_setupanimsformodel() self.anim_runbackwards = animfixfps(self, '14 1 1'); self.anim_strafeleft = animfixfps(self, '15 1 1'); self.anim_straferight = animfixfps(self, '16 1 1'); - self.anim_dead1 = animfixfps(self, '17 1 1'); - self.anim_dead2 = animfixfps(self, '18 1 1'); + //self.anim_dead1 = animfixfps(self, '17 1 1'); + //self.anim_dead2 = animfixfps(self, '18 1 1'); self.anim_forwardright = animfixfps(self, '19 1 1'); self.anim_forwardleft = animfixfps(self, '20 1 1'); self.anim_backright = animfixfps(self, '21 1 1'); self.anim_backleft = animfixfps(self, '22 1 1'); - self.anim_melee = animfixfps2(self, '23 1 1', '11 1 5'); - self.anim_duckwalkbackwards = animfixfps2(self, '24 1 1', '4 1 1'); - self.anim_duckwalkstrafeleft = animfixfps2(self, '25 1 1', '4 1 1'); - self.anim_duckwalkstraferight = animfixfps2(self, '26 1 1', '4 1 1'); - self.anim_duckwalkforwardright = animfixfps2(self, '27 1 1', '4 1 1'); - self.anim_duckwalkforwardleft = animfixfps2(self, '28 1 1', '4 1 1'); - self.anim_duckwalkbackright = animfixfps2(self, '29 1 1', '4 1 1'); - self.anim_duckwalkbackleft = animfixfps2(self, '30 1 1', '4 1 1'); + self.anim_melee = animfixfps(self, '23 1 1'); + self.anim_duckwalkbackwards = animfixfps(self, '24 1 1'); + self.anim_duckwalkstrafeleft = animfixfps(self, '25 1 1'); + self.anim_duckwalkstraferight = animfixfps(self, '26 1 1'); + self.anim_duckwalkforwardright = animfixfps(self, '27 1 1'); + self.anim_duckwalkforwardleft = animfixfps(self, '28 1 1'); + self.anim_duckwalkbackright = animfixfps(self, '29 1 1'); + self.anim_duckwalkbackleft = animfixfps(self, '30 1 1'); // TODO introspect models for finding right "fps" value (1/duration) // reset animstate now setanim(self, self.anim_idle, TRUE, FALSE, TRUE); @@ -249,18 +265,7 @@ void player_anim (void) updateanim(self.weaponentity); if (self.deadflag != DEAD_NO) - { - if (time > self.animstate_endtime) - { - if (self.maxs_z > 5) - { - self.maxs_z = 5; - setsize(self, self.mins, self.maxs); - } - self.frame = self.dead_frame; - } return; - } if (!self.animstate_override) { @@ -404,16 +409,15 @@ void PlayerCorpseDamage (entity inflictor, entity attacker, float damage, float self.dmg_take = self.dmg_take + take;//max(take - 10, 0); self.dmg_inflictor = inflictor; - if (self.health <= -autocvar_sv_gibhealth && self.modelindex != 0) + if (self.health <= -autocvar_sv_gibhealth && self.alpha >= 0) { // don't use any animations as a gib self.frame = 0; - self.dead_frame = 0; // view just above the floor self.view_ofs = '0 0 4'; Violence_GibSplash(self, 1, 1, attacker); - self.modelindex = 0; // restore later + self.alpha = -1; self.solid = SOLID_NOT; // restore later } } @@ -653,7 +657,7 @@ void PlayerDamage (entity inflictor, entity attacker, float damage, float deatht if(!g_freezetag) { // become fully visible - self.alpha = 1; + self.alpha = default_player_alpha; // throw a weapon SpawnThrownWeapon (self.origin + (self.mins + self.maxs) * 0.5, self.switchweapon); } @@ -667,8 +671,7 @@ void PlayerDamage (entity inflictor, entity attacker, float damage, float deatht float w; w = DEATH_WEAPONOF(deathtype); if(WEP_VALID(w)) - if(self.classname == "player") - if(self != attacker) + if(accuracy_isgooddamage(attacker, self)) attacker.accuracy.(accuracy_frags[w-1]) += 1; if(deathtype == DEATH_HURTTRIGGER && g_freezetag) @@ -763,14 +766,13 @@ void PlayerDamage (entity inflictor, entity attacker, float damage, float deatht else self.respawn_countdown = -1; // do not count down if (random() < 0.5) - { setanim(self, self.anim_die1, FALSE, TRUE, TRUE); - self.dead_frame = self.anim_dead1_x; - } else - { setanim(self, self.anim_die2, FALSE, TRUE, TRUE); - self.dead_frame = self.anim_dead2_x; + if (self.maxs_z > 5) + { + self.maxs_z = 5; + setsize(self, self.mins, self.maxs); } // set damage function to corpse damage self.event_damage = PlayerCorpseDamage; @@ -947,7 +949,7 @@ float Say(entity source, float teamsay, entity privatesay, string msgin, float f flood = 1; } - if (timeoutStatus == 2) //when game is paused, no flood protection + if (timeout_status == TIMEOUT_ACTIVE) // when game is paused, no flood protection source.flood_field = flood = 0; } @@ -1170,18 +1172,18 @@ float LoadPlayerSounds(string f, float first) } .float modelindex_for_playersound; -.float skinindex_for_playersound; +.float skin_for_playersound; void UpdatePlayerSounds() { if(self.modelindex == self.modelindex_for_playersound) - if(self.skinindex == self.skinindex_for_playersound) + if(self.skin == self.skin_for_playersound) return; self.modelindex_for_playersound = self.modelindex; - self.skinindex_for_playersound = self.skinindex; + self.skin_for_playersound = self.skin; ClearPlayerSounds(); LoadPlayerSounds("sound/player/default.sounds", 1); if(!autocvar_g_debug_defaultsounds) - if(!LoadPlayerSounds(get_model_datafilename(self.model, self.skinindex, "sounds"), 0)) + if(!LoadPlayerSounds(get_model_datafilename(self.model, self.skin, "sounds"), 0)) LoadPlayerSounds(get_model_datafilename(self.model, 0, "sounds"), 0); }