X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fserver%2Fcl_player.qc;h=63924e60fe91acd5b0fc08f29ea31cec66c3b022;hb=bc20da5a3271b337049a25f68ddecad472b8db98;hp=e5e0c1dda5516b22ce098311cdc239db3369899f;hpb=b3602d50e99c7a8cdd931fab0d075da21d75120b;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/cl_player.qc b/qcsrc/server/cl_player.qc index e5e0c1dda..63924e60f 100644 --- a/qcsrc/server/cl_player.qc +++ b/qcsrc/server/cl_player.qc @@ -276,7 +276,7 @@ void PlayerCorpseDamage (entity inflictor, entity attacker, float damage, float // damage resistance (ignore most of the damage from a bullet or similar) damage = max(damage - 5, 1); - v = healtharmor_applydamage(self.armorvalue, autocvar_g_balance_armor_blockpercent, damage); + v = healtharmor_applydamage(self.armorvalue, autocvar_g_balance_armor_blockpercent, deathtype, damage); take = v_x; save = v_y; @@ -353,7 +353,10 @@ void PlayerDamage (entity inflictor, entity attacker, float damage, float deatht ear1 += v_right * -10; ear2 += v_right * +10; d = inflictor.origin - self.origin; - f = (d * v_right) / vlen(d); // this is cos of angle of d and v_right! + if (d) + f = (d * v_right) / vlen(d); // this is cos of angle of d and v_right! + else + f = 0; // Assum ecenter. force = v_right * vlen(force); Violence_GibSplash_At(ear1, force * -1, 2, bound(0, damage, 25) / 2 * (0.5 - 0.5 * f), self, attacker); Violence_GibSplash_At(ear2, force, 2, bound(0, damage, 25) / 2 * (0.5 + 0.5 * f), self, attacker); @@ -372,7 +375,7 @@ void PlayerDamage (entity inflictor, entity attacker, float damage, float deatht Violence_GibSplash_At(hitloc, force, 2, bound(0, damage, 200) / 16, self, attacker); - v = healtharmor_applydamage(self.armorvalue, autocvar_g_balance_armor_blockpercent, damage); + v = healtharmor_applydamage(self.armorvalue, autocvar_g_balance_armor_blockpercent, deathtype, damage); take = v_x; save = v_y;