X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fserver%2Fcl_player.qc;h=a2943a76053e61e6e873e951594bfa7bd1898feb;hb=aaa3b7d4a08f8271df86b2aad2e88fa616b5e7e2;hp=ee6d11dfd455d2e8969e8b9a47975a766cb2d7f2;hpb=7b39a3868ca578191bc72e71873a5456517ebab6;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/cl_player.qc b/qcsrc/server/cl_player.qc index ee6d11dfd..a2943a760 100644 --- a/qcsrc/server/cl_player.qc +++ b/qcsrc/server/cl_player.qc @@ -111,6 +111,7 @@ void CopyBody(float keepvelocity) self.enemy = oldself; self.lip = oldself.lip; self.colormap = oldself.colormap; + self.glowmod = oldself.glowmod; self.iscreature = oldself.iscreature; self.angles = oldself.angles; self.avelocity = oldself.avelocity; @@ -142,6 +143,7 @@ void CopyBody(float keepvelocity) self.movetype = oldself.movetype; self.nextthink = oldself.nextthink; self.solid = oldself.solid; + self.ballistics_density = oldself.ballistics_density; self.takedamage = oldself.takedamage; self.think = oldself.think; self.customizeentityforclient = oldself.customizeentityforclient; @@ -165,14 +167,13 @@ void CopyBody(float keepvelocity) float player_getspecies() { + float s; get_model_parameters(self.playermodel, self.skinindex); - if(get_model_parameters_species >= 0) - { - get_model_parameters(string_null, 0); - return get_model_parameters_species; - } + s = get_model_parameters_species; get_model_parameters(string_null, 0); - return SPECIES_HUMAN; + if(s < 0) + return SPECIES_HUMAN; + return s; } void player_setupanimsformodel() @@ -433,7 +434,7 @@ void PlayerDamage (entity inflictor, entity attacker, float damage, float deatht else Violence_GibSplash_At(hitloc, force, 2, bound(0, damage, 200) / 16, self, attacker); - if((g_arena && numspawned < 2) || (g_ca && player_cnt < 2) && !inWarmupStage) + if((g_arena && numspawned < 2) || (g_ca && ca_players < required_ca_players) && !inWarmupStage) return; if (!g_minstagib) @@ -448,6 +449,16 @@ void PlayerDamage (entity inflictor, entity attacker, float damage, float deatht take = damage; } + frag_inflictor = inflictor; + frag_attacker = attacker; + frag_target = self; + damage_take = take; + damage_save = save; + damage_force = force; + MUTATOR_CALLHOOK(PlayerDamage); + take = bound(0, damage_take, self.health); + save = bound(0, damage_save, self.armorvalue); + if(sound_allowed(MSG_BROADCAST, attacker)) { if (save > 10) @@ -487,15 +498,18 @@ void PlayerDamage (entity inflictor, entity attacker, float damage, float deatht if(sound_allowed(MSG_BROADCAST, attacker)) if(!DEATH_ISWEAPON(deathtype, WEP_LASER) || attacker != self || self.health < 2 * cvar("g_balance_laser_primary_damage") * cvar("g_balance_selfdamagepercent") + 1) + if(self.health > 1) // exclude pain sounds for laserjumps as long as you aren't REALLY low on health and would die of the next two { - if(self.health > 75) // TODO make a "gentle" version? + if(deathtype == DEATH_FALL) + PlayerSound(playersound_fall, CHAN_PAIN, VOICETYPE_PLAYERSOUND); + else if(self.health > 75) // TODO make a "gentle" version? PlayerSound(playersound_pain100, CHAN_PAIN, VOICETYPE_PLAYERSOUND); else if(self.health > 50) PlayerSound(playersound_pain75, CHAN_PAIN, VOICETYPE_PLAYERSOUND); else if(self.health > 25) PlayerSound(playersound_pain50, CHAN_PAIN, VOICETYPE_PLAYERSOUND); - else if(self.health > 1) + else PlayerSound(playersound_pain25, CHAN_PAIN, VOICETYPE_PLAYERSOUND); } } @@ -622,6 +636,7 @@ void PlayerDamage (entity inflictor, entity attacker, float damage, float deatht self.movetype = MOVETYPE_TOSS; // shootable corpse self.solid = SOLID_CORPSE; + self.ballistics_density = cvar("g_ballistics_density_corpse"); // don't stick to the floor self.flags &~= FL_ONGROUND; // dying animation @@ -658,12 +673,7 @@ void PlayerDamage (entity inflictor, entity attacker, float damage, float deatht // call the corpse damage function just in case it wants to gib self.event_damage(inflictor, attacker, 0, deathtype, hitloc, force); // set up to fade out later - SUB_SetFade (self, time + 12 + random () * 4, 1); - - // remove laserdot - if(self.weaponentity) - if(self.weaponentity.lasertarget) - remove(self.weaponentity.lasertarget); + SUB_SetFade (self, time + 6 + random (), 1); if(clienttype(self) == CLIENTTYPE_REAL) { @@ -853,6 +863,7 @@ float Say(entity source, float teamsay, entity privatesay, string msgin, float f { string msgstr, colorstr, cmsgstr, namestr, fullmsgstr, sourcemsgstr, fullcmsgstr, sourcecmsgstr, privatemsgprefix; float flood, privatemsgprefixlen; + var .float flood_field; entity head; float ret; @@ -934,7 +945,6 @@ float Say(entity source, float teamsay, entity privatesay, string msgin, float f float flood_spl; float flood_burst; float flood_lmax; - var .float flood_field; float lines; if(privatesay) { @@ -996,10 +1006,10 @@ float Say(entity source, float teamsay, entity privatesay, string msgin, float f else flood = 1; } - } - if (timeoutStatus == 2) //when game is paused, no flood protection - source.flood_field = flood = 0; + if (timeoutStatus == 2) //when game is paused, no flood protection + source.flood_field = flood = 0; + } if(flood == 2) // cannot happen for empty msgstr { @@ -1202,7 +1212,10 @@ void LoadPlayerSounds(string f, float first) var .string field; fh = fopen(f, FILE_READ); if(fh < 0) + { + dprint("Player sound file not found: ", f, "\n"); return; + } while((s = fgets(fh))) { if(tokenize_console(s) != 3)