X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fserver%2Fcl_weapons.qc;h=afe3088d431cd40507f61ce543442da20f80fa8c;hb=6a49bef4b396e0fbedaf2a91460896a58dbe5702;hp=658fe54d32901b2b689df87a6424ad47c05d9288;hpb=b3a4b144384dbdd7f9ef01d98b7c3fcd83c5e547;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/cl_weapons.qc b/qcsrc/server/cl_weapons.qc index 658fe54d3..afe3088d4 100644 --- a/qcsrc/server/cl_weapons.qc +++ b/qcsrc/server/cl_weapons.qc @@ -330,6 +330,7 @@ void W_WeaponFrame() if(!self.switchweapon) { self.weapon = 0; + self.switchingweapon = 0; self.weaponentity.state = WS_CLEAR; self.weaponname = ""; self.items &~= IT_AMMO; @@ -346,6 +347,9 @@ void W_WeaponFrame() { if (self.weaponentity.state == WS_CLEAR) { + // end switching! + self.switchingweapon = self.switchweapon; + //setanim(self, self.anim_draw, FALSE, TRUE, TRUE); self.weaponentity.state = WS_RAISE; weapon_action(self.switchweapon, WR_SETUP); @@ -366,8 +370,16 @@ void W_WeaponFrame() weapon_thinkf(WFRAME_IDLE, autocvar_g_balance_weaponswitchdelay, w_ready); weapon_boblayer1(PLAYER_WEAPONSELECTION_SPEED, '0 0 0'); } + else if (self.weaponentity.state == WS_DROP) + { + // in dropping phase we can switch at any time + self.switchingweapon = self.switchweapon; + } else if (self.weaponentity.state == WS_READY) { + // start switching! + self.switchingweapon = self.switchweapon; + #ifndef INDEPENDENT_ATTACK_FINISHED if(ATTACK_FINISHED(self) <= time + self.weapon_frametime * 0.5) {