X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fserver%2Fclient.qc;h=0034c2dd9ee3b687a0b600eee0b850cc056dfb89;hb=af43b181a15f348a4de2045b716ebc7765ce8f9f;hp=f8d10564591b96aca42b9cb13a2d15595b5986d5;hpb=a3a388a32d0ea11fe79341ef44edc21c5ba460f4;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/client.qc b/qcsrc/server/client.qc index f8d105645..0034c2dd9 100644 --- a/qcsrc/server/client.qc +++ b/qcsrc/server/client.qc @@ -40,6 +40,7 @@ #include "../common/mapobjects/teleporters.qh" #include "../common/mapobjects/target/spawnpoint.qh" #include +#include #include "../common/vehicles/all.qh" @@ -604,7 +605,7 @@ void PutPlayerInServer(entity this) this.pauseregen_finished += f; } - this.damageforcescale = 2; + this.damageforcescale = autocvar_g_player_damageforcescale; this.death_time = 0; this.respawn_flags = 0; this.respawn_time = 0; @@ -640,6 +641,10 @@ void PutPlayerInServer(entity this) STAT(REVIVE_PROGRESS, this) = 0; this.revival_time = 0; + // TODO: we can't set these in the PlayerSpawn hook since the target code is called before it! + STAT(BUFFS, this) = 0; + STAT(BUFF_TIME, this) = 0; + this.air_finished = time + 12; this.waterlevel = WATERLEVEL_NONE; this.watertype = CONTENT_EMPTY; @@ -678,6 +683,9 @@ void PutPlayerInServer(entity this) if(this.conveyor) IL_REMOVE(g_conveyed, this); this.conveyor = NULL; // prevent conveyors at the previous location from moving a freshly spawned player + if(this.swampslug) + delete(this.swampslug); + this.in_swamp = false; STAT(HUD, this) = HUD_NORMAL; this.event_damage = PlayerDamage; @@ -735,10 +743,12 @@ void PutPlayerInServer(entity this) }); { - //string s = spot.target; - //spot.target = string_null; + string s = spot.target; + if(g_assault || g_race) // TODO: make targeting work in assault & race without this hack + spot.target = string_null; SUB_UseTargets(spot, this, NULL); - //spot.target = s; + if(g_assault || g_race) + spot.target = s; } Unfreeze(this, false); @@ -1319,12 +1329,14 @@ void respawn(entity this) PutClientInServer(this); } +ERASEABLE void PrintToChat(entity client, string text) { text = strcat("\{1}^7", text, "\n"); sprint(client, text); } +ERASEABLE void DebugPrintToChat(entity client, string text) { if (autocvar_developer) @@ -1333,12 +1345,14 @@ void DebugPrintToChat(entity client, string text) } } +ERASEABLE void PrintToChatAll(string text) { text = strcat("\{1}^7", text, "\n"); bprint(text); } +ERASEABLE void DebugPrintToChatAll(string text) { if (autocvar_developer) @@ -1347,6 +1361,7 @@ void DebugPrintToChatAll(string text) } } +ERASEABLE void PrintToChatTeam(int team_num, string text) { text = strcat("\{1}^7", text, "\n"); @@ -1359,6 +1374,7 @@ void PrintToChatTeam(int team_num, string text) }); } +ERASEABLE void DebugPrintToChatTeam(int team_num, string text) { if (autocvar_developer) @@ -1667,6 +1683,7 @@ void SpectateCopy(entity this, entity spectatee) this.effects = spectatee.effects & EFMASK_CHEAP; // eat performance SetResourceExplicit(this, RES_HEALTH, GetResource(spectatee, RES_HEALTH)); CS(this).impulse = 0; + this.disableclientprediction = 1; // no need to run prediction on a spectator this.items = spectatee.items; STAT(LAST_PICKUP, this) = STAT(LAST_PICKUP, spectatee); STAT(HIT_TIME, this) = STAT(HIT_TIME, spectatee); @@ -2036,12 +2053,21 @@ void PrintWelcomeMessage(entity this) { if(PHYS_INPUT_BUTTON_INFO(this)) // BUTTON_INFO hides initial MOTD CS(this).motd_actived_time = -2; // wait until BUTTON_INFO gets released - else if(CS(this).motd_actived_time == -2 || IS_PLAYER(this) || IS_SPEC(this)) + else if (CS(this).motd_actived_time == -2) { - // instanctly hide MOTD + // instantly hide MOTD CS(this).motd_actived_time = 0; Kill_Notification(NOTIF_ONE_ONLY, this, MSG_CENTER, CPID_MOTD); } + else if (IS_PLAYER(this) || IS_SPEC(this)) + { + // FIXME occasionally for some reason MOTD never goes away + // delay MOTD removal a little bit in the hope it fixes this bug + if (CS(this).motd_actived_time == -1) // MOTD marked to fade away as soon as client becomes player or spectator + CS(this).motd_actived_time = -(5 + floor(random() * 10)); // add small delay + else //if (CS(this).motd_actived_time < -2) + CS(this).motd_actived_time++; + } } } @@ -2169,6 +2195,8 @@ bool PlayerThink(entity this) for(int slot = 0; slot < MAX_WEAPONSLOTS; ++slot) { .entity weaponentity = weaponentities[slot]; + if(WEP_CVAR(vortex, charge_always)) + W_Vortex_Charge(this, weaponentity, frametime); W_WeaponFrame(this, weaponentity); } @@ -2322,19 +2350,15 @@ void PlayerUseKey(entity this) } else if(autocvar_g_vehicles_enter) { - if(!STAT(FROZEN, this)) - if(!IS_DEAD(this)) - if(!game_stopped) + if(!game_stopped && !STAT(FROZEN, this) && !IS_DEAD(this) && !IS_INDEPENDENT_PLAYER(this)) { entity head, closest_target = NULL; head = WarpZone_FindRadius(this.origin, autocvar_g_vehicles_enter_radius, true); while(head) // find the closest acceptable target to enter { - if(IS_VEHICLE(head)) - if(!IS_DEAD(head)) + if(IS_VEHICLE(head) && !IS_DEAD(head) && head.takedamage != DAMAGE_NO) if(!head.owner || ((head.vehicle_flags & VHF_MULTISLOT) && SAME_TEAM(head.owner, this))) - if(head.takedamage != DAMAGE_NO) { if(closest_target) { @@ -2388,9 +2412,18 @@ void PlayerPreThink (entity this) if (this.netname == "" || this.netname != CS(this).netname_previous) { bool assume_unchanged = (CS(this).netname_previous == ""); + if (autocvar_sv_name_maxlength > 0 && strlennocol(this.netname) > autocvar_sv_name_maxlength) + { + int new_length = textLengthUpToLength(this.netname, autocvar_sv_name_maxlength, strlennocol); + this.netname = strzone(strcat(substring(this.netname, 0, new_length), "^7")); + sprint(this, sprintf("Warning: your name is longer than %d characters, it has been truncated.\n", autocvar_sv_name_maxlength)); + assume_unchanged = false; + // stuffcmd(this, strcat("name ", this.netname, "\n")); // maybe? + } if (isInvisibleString(this.netname)) { this.netname = strzone(sprintf("Player#%d", this.playerid)); + sprint(this, "Warning: invisible names are not allowed.\n"); assume_unchanged = false; // stuffcmd(this, strcat("name ", this.netname, "\n")); // maybe? } @@ -2455,22 +2488,21 @@ void PlayerPreThink (entity this) MUTATOR_CALLHOOK(PlayerPreThink, this); if(autocvar_g_vehicles_enter && (time > this.last_vehiclecheck) && !game_stopped && !this.vehicle) - if(IS_PLAYER(this) && !STAT(FROZEN, this) && !IS_DEAD(this)) + if(IS_PLAYER(this) && !STAT(FROZEN, this) && !IS_DEAD(this) && !IS_INDEPENDENT_PLAYER(this)) { - FOREACH_ENTITY_RADIUS(this.origin, autocvar_g_vehicles_enter_radius, IS_VEHICLE(it), + FOREACH_ENTITY_RADIUS(this.origin, autocvar_g_vehicles_enter_radius, IS_VEHICLE(it) && !IS_DEAD(it) && it.takedamage != DAMAGE_NO, { - if(!IS_DEAD(it) && it.takedamage != DAMAGE_NO) - if((it.vehicle_flags & VHF_MULTISLOT) && SAME_TEAM(it.owner, this)) - { - Send_Notification(NOTIF_ONE, this, MSG_CENTER, CENTER_VEHICLE_ENTER_GUNNER); - } - else if(!it.owner) + if(!it.owner) { if(!it.team || SAME_TEAM(this, it)) Send_Notification(NOTIF_ONE, this, MSG_CENTER, CENTER_VEHICLE_ENTER); else if(autocvar_g_vehicles_steal) Send_Notification(NOTIF_ONE, this, MSG_CENTER, CENTER_VEHICLE_ENTER_STEAL); } + else if((it.vehicle_flags & VHF_MULTISLOT) && SAME_TEAM(it.owner, this)) + { + Send_Notification(NOTIF_ONE, this, MSG_CENTER, CENTER_VEHICLE_ENTER_GUNNER); + } }); this.last_vehiclecheck = time + 1; @@ -3027,7 +3059,7 @@ void PM_UpdateButtons(entity this, entity store) store.impulse = this.impulse; this.impulse = 0; - bool typing = this.buttonchat || this.button14; + bool typing = this.buttonchat || this.button12; store.button0 = (typing) ? 0 : this.button0; //button1?!